// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch has released a new game settings update for Call of Duty: Black Ops 4 on PlayStation 4, Xbox One, and PC.

Treyarch has changed the game mode selection in MP and removed Gun Game from Featured. Team Tactical Moshpit is the new Featured Mode for the next week.

In addition, Treyarch has unlocked the character missions in Blackout for the Zombies Chaos Crew. Each of the four characters have different missions to complete to unlock them. The BlightFather event has been added to Blackout as well. This event was first introduced during the Blackout beta, which brought in a monster zombies into Asylum for players to kill and to get extra loot.

From Treyarch:

For a limited time, the fearsome Blightfather has been transported from IX to haunt the Graveyard just south of the Asylum. Those of you who took him on during the Blackout Beta know he won’t go down without a fight – and the victors will be handsomely rewarded this time around. This event is now live in all Blackout playlists on all platforms, so keep an eye out for the red pillar of light for a chance to slay the Blightfather… or pick off those who dare try.

We’ve also unlocked the Blackout Character Missions for our Black Ops 4 Chaos Storyline crew and increased Character Mission quest item spawn rates, so get out there and complete those hidden challenges to drop in as Bruno, Diego, Scarlett, and Shaw.

In Multiplayer, new playlists have arrived in the Featured category, including the debut of Team Tactical Moshpit, Mercenary Chaos Moshpit, and Mercenary Hardcore Moshpit. Read below for all the details on these new playlists and let us know what you think. As a reminder, playlists will be rotating into the Featured category on a weekly basis, so keep an eye out for fresh new game types and the return of fan-favorites each week.

We’re also kicking off our first 2X Tier Boost Weekend in Multiplayer and Blackout starting on Friday, along with 2X Nebulium Plasma in Zombies on all platforms from 10AM PT Friday, Nov. 9 through 10AM PT Monday, Nov. 12! Players will earn Contraband Tier progression twice as fast during this event, and we’ve got new ways to boost your Contraband Tier progression coming very soon.

For our Zombies players: game stability has remained our #1 priority, and while we’ve implemented additional crash fixes listed below in today’s update, we know we’ve still got more to deliver for the Zombies community. To that end, we will have more shortly from Zombies team that will address current development, as well as how we’re prioritizing stability and gameplay improvements.

Patch Notes: 

Blackout:

Playlist Updates

  • Blightfather added to all playlists.
  • 100-Player Quads added to the Featured playlist.
  • Maximum players in Solo and Duos playlists changed to 88.

Character Missions

  • Zombies Chaos Storyline Character Missions now available (Bruno, Diego, Scarlett, and Shaw).
  • Increased drop rates of Character Mission items.

Weapons (Blackout Only)

  • Submachine Guns
    • Increased muzzle velocity on all SMGs. This should provide more consistent gunfights when in SMG range, along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout.
    • Spitfire
      • Reduced recoil.
  • Assault Rifles
    • Rampart 17
      • Reduced ADS sway.
      • Reduced recoil.
  • Tactical Rifles
    • Auger DMR
      • Increased re-center speed. We slowed down the re-center due to high performance in our Blackout beta, but have seen the AUGER slightly underperform since release.
      • Slightly increased muzzle velocity. This should make for more predictable shots when firing at a moving target within the Auger’s intended ranges.
  • Swordfish
    • Tightened the spread pattern. This should allow more shots to land on target at range.
  • Light Machine Guns
    • While some players have found success with the LMGs in Blackout, they’re still being passed over by the large majority of players. These changes should help make LMGs more manageable when providing cover fire or engaging targets at range.
    • Titan
      • Increased re-center speed.
      • Reduced re-center pattern offsets for more predictable recoil.
    • VKM 750
      • Increased re-center speed.
      • Reduced re-center pattern offsets.
    • Hades
      • Increased re-center speed.
      • Reduced re-center pattern offsets.

Equipment (Blackout Only)

  • 9-Bang
    • Removed the 9-Bang from Blackout while we evaluate its place in the gameplay loop.
  • Concussion Grenade
    • Increased throw distance.
    • Increased stack count to 2.

Multiplayer:

  • Playlist Updates
    • Added Team Tactical Moshpit to Featured Playlist (3v3 TDM, Kill Confirmed, and Search & Destroy).
    • Added Mercenary Chaos Moshpit to Featured category (6v6 TDM, Domination, Kill Confirmed, and Hardpoint, no parties allowed).
    • Added Mercenary Hardcore Moshpit to Featured category (Hardcore TDM, Domination, and Kill Confirmed, no parties allowed).
    • Gun Game and Control now in Featured category.
  • Gameplay
    • Resolved an exploit in Search & Destroy where players could change classes after the start of a round to regain Scorestreak progress from the previous round before death.
    • Resolved an issue in Heist where navigating the Buy Menu with the d-pad could display the description for the previously highlighted item.
    • Resolved an issue where meleeing friendly Razor Wire in Hardcore game modes would damage players, potentially causing the player who placed the Razor Wire to be kicked for friendly fire.
  • Miscellaneous
    • Corrected the description for “Fast Reflexes” Challenge to inform players of requirement to get 5 EKIA in a game shortly after switching weapons with Dexterity, Overkill, and Laser Sight.

Zombies:

  • Stability
    • Resolved 2 specific crashes in the IX Main Quest.
    • Resolved a crash related to banner challenges in IX.
    • Resolved a crash that occurred when the Shield broke while the player had the Victorious Tortoise Perk active.
  • Gameplay
    • Resolved an issue where players could end up in a permanently downed state if they are revived as a self-revive is being completed.
    • Resolved an issue where picking up the Max Ammo power-up while Bandolier is active did not give additional ammo if the weapon was at its normal Max Ammo capacity.
  • Miscellaneous
    • Resolved UI issues caused by opening the Paintshop after personalizing a weapon in the Armory.
    • Resolved an issue where players could equip Talismans in Local Play.
    • Changed Aftertaste Elixir description to reflect its 5-minute duration.
    • Changed Arsenal Accelerator Elixir description to reflect its 2-minute duration.

General

  • Challenges
    • Resolved an issue where level-restricted Challenges could be locked again after Prestiging.

PC Specific:

  • General
    • Added Audio Presets to Options.
    • Resolved an issue where the rotation icon would appear when highlighting any items in the Black Market.
  • Zombies
    • Resolved an issue where players would be forcefully defeated when using the Fast Travel from Transverse Tunnel to reach the Cafeteria before opening its door in Blood of the Dead.
    • Resolved an issue where Warpaints could not be removed after being applied.

SOURCE: Treyarch

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