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Call of Duty Black Ops 4 – Patch 1.13 now LIVE on PC

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Patch 1.13, which went live on consoles earlier this week, has now arrived on PC. The update includ weapon changes to both multiplayer and Blackout and many PC-specific fixes and balance patches. Operation Heist will arrive on PC next Tuesday along with new content.

To find out more features included in the upcoming Operation Heist for PC, you can read these articles:

The entirety of patch notes can be found below:

Patch Notes:

Feb. 21 Update: World League Hub & League Play Launch Today on PS4 / PC 1.13 Update Live / Additional Weapon Support in Zombies (PS4) : Blackops4

The following updates are live today in PC with our 1.13 update:

Multiplayer

Weapons

  • Assault Rifles
    • ICR-7
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
    • Rampart 17
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
      • Increased max damage range from 37.6 yards to 41.6 yards.
    • KN-57
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
      • Increased max damage range from 15.2 yards to 17.3.
    • VAPR-XKG
      • Increased 5-hit kill range from 34.7 yards to 50 yards.
      • Increased ADS idle to sway less.
    • Maddox RFB
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
      • Adjusted recoil stability in first 5 shots in bullet pattern.
      • Echo Fire Operator Mod: Improved recoil stability.
      • Quickdraw: Reduced ADS-in speed.
      • Quickdraw II: Reduced ADS-in speed.
      • Stock: Reduced ADS move speed.
      • ELO: Reduced recoil stability.
  • Submachine Guns
    • MX9
      • [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards.
      • Increased 5-hit kill range from 5.5 yards to 7.6 yards.
      • Improved ADS-in speed.
    • GKS
      • [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards.
    • Spitfire
      • [PC only] Reduced hip-fire accuracy.
      • Reduced max damage Range from 9.7 yards to 7.6 yards.
      • Stock: Reduced ADS move speed.
      • Extended Mags: Reduced magazine size.
      • Fast Mags: Reduced reload speed enhancement.
    • Cordite
      • [PC only] Reduced hip-fire accuracy.
      • Belt-Fed Operator Mod: Reduced overheat cooldown speed.
      • Grip: Reduced recoil stability.
    • Saug 9mm
      • [PC only] Reduced hip-fire accuracy.
      • Reduced sprint-out speed (now the same as most other SMGs).
      • Reduced base move speed (now the same as other SMGs).
      • Stock: Reduced ADS move speed.
      • Stock II: Reduced ADS move speed.
      • Grip: Reduced recoil stability.
    • Daemon 3XB
      • [PC only] Improved hip-fire accuracy.
      • Increased max damage range from 6.9 yards to 9 yards.
  • Tactical Rifles
    • Auger DMR
      • Improved ADS move speed.
      • Increased firing speed.
      • Double Tap Operator Mod: Improved firing time between shots.
    • ABR 223
      • Improved ADS move speed.
      • Improved sprint-out speed.
    • Swordfish
      • [PC only] Improved burst delay, allowing for faster sustained fire rate.
      • Improved ADS move speed.
      • Quickdraw II: Improved ADS-in speed.
  • Light Machine Guns
    • Titan
      • Reduced flinch resistance when being hit.
      • Reduced max damage from 46 to 38.
      • Stock: Reduced ADS move speed.
    • Hades
      • [PC only] Cross Bar Operator Mod: Reduced hip-fire spread accuracy.
  • Sniper Rifles
    • Paladin HB50
      • [PC only] Improved rechamber speed (same as console).
    • Outlaw
      • [PC only] Quickdraw: Improved ADS-in speed.
      • [PC only] Bolt Cylinder Operator Mod: Reduced fire rate.
      • [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic.
    • Koshka
      • [PC only] Improved rechamber speed (same as console).
      • Improved ADS sway.
  • Pistols
    • RK 7 Garrison
      • Improved all damage ranges.
  • Shotguns
    • MOG 12
      • Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
      • Increased max damage range from 3.75 yards to 4.1 yards.
      • Quickdraw: Improved ADS-in speed.
    • SG12
      • Strobe Light Operator Mod: Reduced luminosity on visual light effect.

Specialists

  • Seraph
    • [PC only] Improved responsiveness in the respawn menu when Tac-Deploy is available.
  • Prophet
    • Seeker
      • Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.
      • Reduced detection range against enemies with Cold Blooded.
  • Ajax
    • 9-Bang
      • Reduced visual opacity of screen flash when hit by 9-Bang.
      • Players will no longer raise their hand when flashed if they have Tactical Mask.
      • Players can now change stances while flashed.
  • General
    • Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).

Equipment

  • Frag Grenade
    • Increased damage.
  • Concussion Grenade
    • Players can now stun themselves with their own Concussion Grenade.
    • Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.

Gear

  • Acoustic Sensor
    • Reduced the ranges at which Acoustic Sensor can detect enemies.
    • Reduced the ranges at which enemies with Dead Silence are detected.

Perks

  • Tactical Mask
    • Player now recovers faster after being hit by Tempest.
    • Players will no longer raise their hand when flashed by the 9-Bang.
    • No longer provides fire or radiation resistance.
  • Flak Jacket
    • Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
    • Improved Flak Jacket resistance to radiation and burn.
  • Cold Blooded
    • Reduced the range at which an enemy Seeker can detect the player with this Perk.

Scorestreaks

  • Dart
    • Improved mobility when using the Dart’s boost.
  • Lightning Strike
    • Reduced the delay between targeting locations and the jets arriving.
  • Sentry
    • Increased damage.
    • Increased the time that the Sentry will remember a target after losing line of sight.
    • Increased the range at which the Sentry will detect an enemy within a 360-degree radius.
  • Drone Squad
    • Increased damage.
  • Sniper’s Nest
    • Increased number of rockets required to destroy the Sniper’s Nest by 1.
  • Mantis
    • Increased explosive damage radius.
  • Thresher
    • Increased chain gun explosive radius and damage.
    • Increased health of vehicle to balance damage dealt from an enemy with FMJ II.
  • Strike Team
    • Increased awareness radius.
    • Increased health regeneration rate of Strike Team members.
  • General
    • Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.

Miscellaneous

  • General
    • Players can now change stances when flashed or concussed.
    • Addressed an issue that would restart a rechamber on some weapons when using a piece of Equipment.
    • Addressed an issue where first-person screen effects would not stop after the player died.
    • Addressed an issue that would let player names show through the Ice Pick when active.
    • Addressed an issue where hacked Equipment would sometimes not show the hacked effect.
    • Addressed an issue where Create-a-Class slots unlocked through Prestiging would have non-functional Equipment slots.
    • Closed an exploit allowing players to throw multiple Seekers when interacting with a Care Package.
  • Weapon Customization
    • Addressed an issue where Reactive Camos could unwrap to a stage other than the starting stage.
    • Addressed an issue where the Clan Tag and Kill Counter could reset when restarting the game.
    • Addressed an issue with displaying Reactive Camos and Mastercrafts on secondary weapons during the Specialist Draft.
  • Game Modes
    • Heist
      • Addressed an issue where buying max ammo for the Hellion Salvo launcher would not fill the player’s ammo.
  • Custom Games
    • Addressed an issue where players were able to enter a match with another player’s Specialist Weapon and Equipment if Specialist Draft was disabled.

Blackout

Inventory Management Update

  • Inventory system now shows both weapons simultaneously.
  • Players can now view and manage attachments on both weapons in the inventory at once for faster and more convenient weapon management on the fly.

Merit System Update

  • Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match.
  • Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches.
  • This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos.

Armor Tuning

  • Increased Level 1 Armor damage mitigation to 25%.
  • Increased Level 2 Armor damage mitigation to 35%.
  • Increased Level 3 Armor melee damage mitigation to 50%.
  • Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5.

Gameplay

  • Swap and Attach
    • Players can now swap weapons and attach all compatible weapon attachments on pickup with the “Swap and Attach” option.
  • Inventory
    • Added the ability to immediately equip health/Equipment upon pickup.
    • Added the ability to swap health items and Equipment from the ground if the player’s inventory is full.
    • Added empty Armor Plate and Paint Can item representations to the player’s inventory to function more similarly to ammo.
    • Ammo will show up as grayed out in Stashes if the player has max ammo.
  • Quick Equip Menu
    • Duplicate items no longer show up in the Quick Equip menu. Instead, the total number of identical items is now displayed. Updated HUD to show total number of items equipped in that slot.
  • Armory
    • Armory’s Blackout tab now correctly shows when a player has the maximum number of Paint Cans.
  • Miscellaneous
    • Reworked killed/downed UI elements.
    • Bleed-out countdown now properly stops when a player is being revived.
    • 9mm ammo item amount increased to 50 on pickup.
    • 45 cal. ammo item amount increased to 50 on pickup.

Weapon Tuning

  • Assault Rifles
    • Maddox RFB
      • Reduced idle sway.
    • VAPR-XKG
      • Reduced 1st and 2nd shot recoil.
      • Reduced idle sway.
    • SWAT RFT
      • Increased idle sway.
      • Reduced damage.
      • Increased 1st and 2nd shot recoil.
  • Submachine Guns
    • Spitfire
      • Reduced 6-hit kill range.
    • Saug 9mm
      • Reduced re-center speed.
      • Increased sprint-out time.
      • Reduced move speed (now the same as other SMGs).
    • Daemon 3XB
      • Increased idle sway.
      • Reduced 2-burst kill range.
    • Cordite
      • Reduced hip spread.
    • GKS
      • Reduced idle sway.
    • MX9
      • Reduced ADS in time.
  • Tactical Rifles
    • Auger DMR
      • Increased re-center speed.
      • Reduced 1st shot recoil.
      • Slightly increased ADS move speed.
    • ABR 223
      • Increased time between bursts.
      • Reduced re-center speed.
      • Slightly Increased ADS move speed.
    • Swordfish
      • Reduced recoil of 2nd, 3rd, and 4th shots.
      • Slightly Increased ADS move speed.
    • Essex
      • Increased rate of fire.
      • Increased re-center speed.
  • Sniper Rifles
    • Koshka
      • Reduced idle sway.
    • SDM
      • Increased re-center speed.
      • Reduced re-center radius.
    • Outlaw
      • Increased idle sway.
      • Reduced ADS in and out times.
  • Light Machine Guns
    • General
      • All LMGs now deal increased damage against vehicles and Equipment.
    • Titan
      • Increased re-center speed.
      • Reduced re-center radius.
      • Increased flinch when being hit.
    • Hades
      • Reduced idle sway.
      • Reduced hip spread.
      • Increased re-center speed.
      • Reduced re-center radius.
    • VKM 750
      • Reduced re-center radius.
    • Zweihander
      • Reduced hip spread.
      • Reduced re-center radius.

Equipment

  • Frag Grenade
    • Increased damage.

Miscellaneous

  • Scoreboard
    • Added new keybinds to allow quickly opening the Scoreboard while keeping control of your character.
      • Bound to Backspace by default; can be changed at any time.
  • Inventory
    • Addressed an issue where a player’s health and Equipment would not be updated when splitting items within inventory slots.
    • Addressed an issue where quickly equipping attachments could place attachments in the player’s inventory.
    • Addressed an issue that would prevent a player from being able to pick up an item from a Stash that they selected.
  • Weapon Customization
    • Addressed an issue where the final stage of a Reactive Camo would be shown on the weapon on the ground, regardless of the stage it was actually on.
    • Addressed an issue where weapons with unwrapped Reactive Camos would show as wrapped on the ground.
    • Addressed an issue where Mastercrafts would always display the first visual stage, regardless of what stage it was on.
    • Addressed an issue where picking up a weapon with an unwrapped Reactive Camo out of a Death Stash would wrap the weapon again.
  • Mantling
    • Addressed issues with multiple locations where mantling functionality was not working properly.
  • Looting
    • Addressed an issue where the prompt to open a Stash could disappear when the player manually closed it.

Zombies

  • Additional Tier Skip
    • Additional Tier Skip added as new reward for completing Daily Callings.
    • Players can now earn up to two Tier Skips per day in Zombies.
  • Signature Weapon Support
    • Signature Weapons now available for customization in the Zombies Armory.
  • Stability
    • Global
      • Addressed several high-round stability issues that could occur when playing with bots.
      • Fixed a crash that could occur when fast-forwarding a clip in Theater mode.
      • Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon.
      • Addressed several stability issues that could occur when a player was spectating.
      • Fixed a UI error that could occur when sending an invitation from the social menu while in a match.
    • Gauntlets
      • Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10.
      • Addressed an error that could occur when a player viewed a Gauntlet in Theater mode.
      • Addressed an error that could occur when a player accepted an invite out of a Gauntlet match.
  • Miscellaneous
    • Global – Addressed issues where:
      • Players were not able to see Elixir animations after using a level 3 Special Weapon.
      • The XP amount would be missing from the pause menu when a player reached max rank.
      • A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning.
      • The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack.
      • The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce.
      • The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon.
      • The default weapon reticle would show instead of the one the player had selected.
      • Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed.
      • Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count.
      • Certain Special Weapon kills could award more points than intended.
      • The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush.
    • Gauntlets (General)
      • Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons.
      • Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir.
    • Gauntlets: “Veni, Vidi, Zombie!”
      • Addressed an issue where players that were respawned by the Join the Party Elixir during the “…In The Room” round were not transported back to the Boss Arena.
      • Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned.
      • Addressed an issue where players were able to hold Equipment between Rounds 2 and 3.
      • Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds.
      • Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching.
      • Addressed a rare issue where players spawned on top of each other at the beginning of the match.
      • Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up.
    • IX
      • Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges.
    • Blood of the Dead
      • Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers.
    • Classified
      • Addressed an issue where the player could see their hand or gun while traveling through the teleporter.
      • Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room.
    • Dead of the Night
      • Addressed an issue where subtitles were shown multiple times during the ending cinematic.
      • Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory.
      • Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal.

General

  • Menus
    • All menu shortcuts that were previously bound to F11 and F12 are now bound to the F and G keys by default respectively.
      • Players can now customize these “Contextual Menu Action” shortcuts in the Keybinds settings.
    • Usability improvements made to the Create-a-Class and Armory menus.

Call of Duty

Classic Call of Duty maps recreated as awesome LEGO sets

Everyone has their favorite Call of Duty map and these eight classic maps have been fully recreated with LEGO bricks in stunning detail.

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LEGO Terminal map and CoD logo

The Call of Duty series has been responsible for some of the most iconic maps in gaming history over the years. Now, some of the most beloved have been reimagined in LEGO.

With the release of Call of Duty: Vanguard, the 18th main CoD entry, edging ever closer, now is as good a time as any to celebrate the series’ history. The sheer number of classic maps has gone a long way to CoD as popular as it is today.

With that in mind, the folks over at Diamond Lobby have recreated some of the most recognizable Call of Duty maps as real LEGO sets. See for yourself below.

Rust map from CoD Modern Warfare

If you’re wondering how it was done, Diamond Lobby used a computer program containing every LEGO brick to design and create each map.

Then a 3D designer was drafted in to help make the creations a reality. While it is possible to make these sets yourself, it can vary between $1,340 and $4,726 to track down every brick needed.

You can see all eight of the classic CoD maps, as well the first game they featured in, right here:

Nuketown – Black Ops

Nuketown map out of LEGO

Arguably one of the most iconic maps in the entire series, this staple has been updated and revamped for every entry in the Black Ops series.

Rust – Modern Warfare 2

Rust map made out of LEGO

Rust is possibly best known as where the dramatic finale of Modern Warfare 2’s campaign took place. Or where disputes were settled in a 1v1.

Castle – World at War

Castle map made out of LEGO

Castle is one of the best WWII-themed maps in the series to date. That explains why it’s coming back in CoD: Vanguard later this year.

Terminal – Modern Warfare 2

Terminal map made out of LEGO

Another MW2 classic, going for a nuke by camping on the plane will bring back plenty of memories for long-time fans.

Slums – Black Ops II

Slums map made out of LEGO

This may not have been the favorite among the average players, but anyone who follows competitive CoD will know that Slums is one of the best.

Crash – Modern Warfare (2007)

Crash map made of LEGO

The sign of any great map is when it comes back again and again. Crash has featured in four separate titles, securing its place as an all-time great.

Firing Range – Black Ops

Firing Range CoD map made from LEGO

Yet another close-quarters map showing up in many different games, Firing Range, along with Nuketown and Launch, were the standouts from the first entry in the Black Ops sub-series.

Raid – Black Ops II

Raid map made out of LEGO

The newest map on this, but by no means the worst. Raid made its way into Blacks Ops Cold War thanks to its popularity back in 2012.

Those were eight classic Call of Duty maps amazingly recreated as LEGO sets.

For more of the latest CoD news, check out the teaser for Black Ops Cold War and Warzone Season 6.

Image Credits: Diamond Lobby / Activision

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Call of Duty

All Black Ops 4 Prestige emblems & how to get them

Here’s every Black Ops 4 Prestige emblem across multiplayer, Zombies, and Blackout – and how to unlock them to show off your accomplishments.

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Black Ops 4 Prestige Master emblem

Black Ops 4 was the last Call of Duty title to feature a traditional Prestige system, so here are all the emblems and how to get them.

In every Call of Duty game since the original CoD 4: Modern Warfare, players have been able to flex their skill and time put in my Prestiging.

This resets your rank back to level 1, giving you a new grind and rewards to show for it. One of these rewards is a cool-looking new emblem to show everyone in the lobby that you’re a serious competitor.

2018’s Black Ops 4 was the last Call of Duty to feature the classic Prestige system, so we’re taking a look at how to Prestige and every emblem in BO4.

How to Prestige in Black Ops 4

Woods in Black Ops 4's Blackout

To Prestige in Black Ops 4, you need to hit the max level in the game. Once you’ve done that, you can Prestige and start unlocking new items as you continue to do so. And once you’ve Prestiged 10 times, you can hit Prestige Master and get another unique emblem.

The max level in Black Ops 4 is 55 in multiplayer and Zombies and 80 in Blackout, so you need to hit this level 10 times to be Prestige Master.

Here’s a simple guide to Prestiging in Black Ops 4:

  1. Play Black Ops 4 multiplayer, Zombies, or Blackout until you reach max level
  2. Press the ‘menu’ button and you’ll see a prompt saying, “Prestige mode available”
  3. Follow the prompt to the Progress & Unlocks screen
  4. Press ‘Enter Prestige Mode’ in the top right corner of the screen

You’ll have now Prestiged, so keep doing this until you hit Prestige Master!

All Black Ops 4 multiplayer Prestige emblems

There were 10 Prestige levels in Black Ops 4’s multiplayer, with a unique emblem available for players who reached Prestige Master.

Here’s every Black Ops 4 multiplayer Prestige emblem in order.

black ops 4 multiplayer prestige emblems

All Black Ops 4 Zombies Prestige emblems

Black Ops 4 offers separate Prestige emblems for the Zombies grinders. Again, there are 10 Prestige levels to climb through, and a special Prestige Master emblem for those who went above and beyond.

Here are Black Ops 4’s Zombies Prestige emblems.

black ops 4 zombies prestige emblems

Black Ops 4 Blackout Prestige emblems

As part of Operation Grand Heist, Call of Duty 4’s battle royale, Blackout, got its own Prestige system. This acts the same as multiplayer and Zombies, with those hitting level 80 being able to Prestige.

Here are all of Black Ops 4’s Blackout Prestige emblems.

black ops 4 blackout prestige emblems

And those are all of the Prestige emblems in Black Ops 4! For more on this Call of Duty title, check out how many people play it in 2021.

Image Credit:Treyarch / u/Swiiifto via Reddit

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How many people play Black Ops 4? 2021 player count

Ever wondered how many people are currently playing Black Ops 4? We look at the 2018 Call of Duty title’s 2021 player count.

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Woods in Black Ops 4's Blackout

If you’re looking at picking up Black Ops 4, it’s worth knowing how many people are playing the game. We’re taking a look at how many are still playing 2018’s Call of Duty title in 2021.

Black Ops 4 was the last Call of Duty title to release before Modern Warfare and Black Ops Cold War shook up the formula. It featured the first-ever CoD battle royale, Blackout, which paved the way for Warzone’s incredible success.

The game became free as part of PlayStation Plus in July, but with no joint progression system, there’s less of a reason to go back to it. However, many still prefer the game’s mechanics and maps, so it still has a player base.

Here’s how many people are still playing Black Ops 4 in 2021.

What is Black Ops 4’s player count in 2021?

Call of Duty Black Ops 4 operators

Unfortunately, there’s no precise way to tell how many people are playing Black Ops 4 in 2021. However, we’ve done some digging around various player count tracking websites to come up with a rough estimate.

According to PlayStation tracking website PS-Timetracker, Call of Duty: Black Ops 4 was played by 2,510 of their users in August 2021. Of course, the number is likely much higher because you must sign up to have your stats tracked, and it only takes PlayStation players into account.

Another website, PlayerCounter, says that, at the time of writing, there are roughly 12,000 people playing Call of Duty games released before Modern Warfare (2019). Unfortunately, Black Ops 4 has been included with the other previous CoD games, so there is no precise data.

From this info, we estimate that there is likely somewhere between 5,000-10,000 players playing Black Ops 4 in September 2021.

Black Ops 4 player count comparison

New Warzone Pacific Map

Activision revealed in May that Call of Duty: Warzone has had over 100 million players log in to the battle royale title. According to PlayerCounter, there are 2 million players playing Modern Warfare right now, but this likely takes Warzone into account too.

According to Steam Charts, Black Ops III has 1,300 active users and the rest of the Call of Duty titles on Steam, such as WWII and Advanced Warfare, have player counts only in the hundreds. However, incorporating consoles likely makes the player counts higher.


You can also check out Apex Legends, Fortnite, and Battlefield 4’s player counts for 2021 too!

Image Credit: Activision

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