// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Treyarch has just released an update for the PC version of Black Ops 4. The update focuses on newly curated playlists.

The playlists changes are to better cater to the PC community’s map and mode preferences. The changes includes playlist updates for Multiplayer, Zombies, and Blackout. The playlist update also promises to bring faster matchmaking speeds for PC players.

Treyarch has also confirmed a larger weapon balancing patch for the PC version of Black Ops 4 in PC Update 1.13. Additionally, Treyarch confirmed that Kill Confirmed is still available to be played through the Mercenary Deathmatch Moshpit playlist.

Below are the notes from TreyarchPC:

From Treyarch:

This update will re-balance Core Multiplayer, Hardcore Multiplayer, and Public Zombies playlists with PC community preferred maps and modes. These changes, along with continued support of new and fan favorite modes in our Multiplayer Featured Playlist section, will reduce the time it takes to get into your next match.


  • Featured Playlist
    • No changes.
  • New Core Playlist
    • Team Deathmatch
    • Domination
    • Hardpoint
    • Mercenary Deathmatch Moshpit*
      • Mercenary Deathmatch
      • Mercenary Kill Confirmed
    • Objective Moshpit
      • Domination
      • Hardpoint
      • Control
      • Search & Destroy
      • Heist
      • Safeguard
  • New Hardcore Playlist
    • Hardcore Team Deathmatch
    • Hardcore Domination

*Mercenary Deathmatch Moshpit is currently located in our Featured Playlist selection.


  • New Public Playlist
    • Featured Gauntlet
    • Latest Released Map
    • Launch Maps
    • DLC Maps
    • Rush


Blackout playlists have received match setting optimizations which will result in faster start times.

We expect these curated playlists will continue to evolve over time as we adjust the mix of modes based on in-game data and your feedback. Please continue to share your constructive feedback and vote at the end of matches!


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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.