// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

SuperData Research has released their video game industry this morning, following NPD Group’s release last night. Just like NPD, SuperData’s info is just for the US market.

SuperData has reported that Call of Duty: Black Ops 4 is the best selling game of the month in October in US, earning the highest revenue for the month. They have reported that Black Ops 4 sold 4.2 million units digitally in the month, which is a new record for single month digital sales on consoles.

Call of Duty: Black Ops 4 sets a new high mark for console digital units. We estimate Black Ops 4 sold an estimated 4.2 million units in October on consoles, a new single month record for digital console sales. PC sales also grew significantly year-over-year, but still represent a small minority of the user base.

SuperData also reported that Red Dead Redemption 2 is right on Black Ops 4’s tail in terms of sales, with 4 million digital units sold in its first 7 days of availability.

Overall, the game industry had its best October ever with Call of Duty and Red Dead pushing the industry forward.

Consumers spent $1.53 billion digitally on console games in October, up 80% year-over-year and setting a new record for the platform. Growth was underpinned by the strong launches of Call of Duty and Red Dead Redemption 2, as well as a favorable comparison against a nascent Fortnite last October. Specifically, full game download revenue surpassed $1 billion for the first month ever.

SOURCE: SuperData

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