// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch released a new Reddit update on everything that’s happening in Black Ops 4 this week.

The post includes information on Valentine’s Quad Feed, Arms Race TDM for PS4, Close Quarters Frenzy Solos for PS4, and Ambush Solos on Xbox One and PC on February 15th. Additionally, new Echelon tiers are hinted at within the post along with an emblem of some kind.

The post also quickly mentions the next Operation, starting February 19th. Below is the full Reddit post from Treyarch.

From Treyarch:

Valentine’s Quad Feed Weekend Begins!

It’s a big week as we set the stage for our next Operation, and we’re getting a head start with our Valentine’s Quad Feed Weekend celebration, now live through 10AM Tuesday, Feb. 19!

Enjoy five days of 2XP in MP and Zombies, 2X Weapon XP in MP and Zombies, 2X Nebulium Plasma in Zombies, and 2X Merits in Blackout on us. We’re starting this one a day early and ending an extra day later than usual, just in case we’re butting into anyone’s Valentine’s Day plans. Then again, nothing says “I choose you” like staying in all night to rank up with your favorite Duo partner. Right?

And for those Blackout warriors who’ve already dominated their way to Echelon 80… we’ll just leave this here for now.

Introducing Arms Race Team Deathmatch

This week, we’re spicing things up with new and fan-favorite game modes as we prep for next week’s new Operation. Looking to level up faster, call in more Strike Teams, or finally take on the Gunship Challenge? Introducing the brand new Arms Race Team Deathmatch MP playlist on PS4, where every EKIA earns 150 points instead of the usual 100. This means more points, more XP, and more Scorestreaks, so be sure to bring a rocket launcher to the gun fight.

TDM 100 is Here to Stay

After thoroughly playtesting different point values and listening to community feedback on TDM pacing, we’ve raised the standard score limit for Team Deathmatch from 75 to 100, and for Kill Confirmed from 60 to 80. Yes, TDM 100 is now the new standard! Let us know what you think of this change in the comments below.

Close Quarters Frenzy is Back

Close Quarters Frenzy has returned to PS4 by popular demand as Ambush continues its second week on Xbox One and PC! We’ve heard your requests to bring CQF back to Blackout, so now’s your chance to get in on the action using only close-range weapons against a faster Collapse before our third Operation kicks into gear. And tomorrow, we’re launching our first Solo variants of these limited-time modes, starting at 10AM PT Friday, Feb. 15.

Our Next Operation Begins February 19

Black Ops 4 gets even bigger starting on Tuesday, Feb. 19. Our upcoming third Operation will deliver a constant stream of new content with several major updates dropping throughout February, March, and April, and we can’t wait to show you what we’ve got in store.

Some very special trailers are just around the corner to tell you everything you need to know. Keep an eye on our TwitterFacebook, and Instagram channels for some previews of what’s to come…

Onto what’s new in Black Ops 4 with our latest update this week:

  • Valentine’s Quad Feed Weekend now live with 2XP in MP and Zombies, 2X Weapon XP in MP and Zombies, 2X Merits in Blackout, and 2X Nebulium Plasma in Zombies through 10AM PT Tuesday, Feb. 19.
  • Arms Race Team Deathmatch added as Featured Playlist in MP on PS4.
    • Endurance Chaos Moshpit, Chaos Control, and Mercenary Deathmatch Moshpit added to Featured category in MP on PS4.
  • Endurance Chaos Moshpit added as Featured Playlist on Xbox One and PC.
    • Chaos Control, Mercenary Deathmatch Moshpit, and Mercenary Chaos Moshpit added to Featured category in MP on Xbox One and PC.
  • Close Quarters Frenzy limited-time mode now live in Blackout on PS4.
  • Ambush continues as Featured Playlist in Blackout on Xbox One and PC.
  • Score limit for Team Deathmatch raised to 100.
  • Score limit for Kill Confirmed raised to 80.
  • Pro Series Moshpit playlist continues on all platforms using the latest CWL competitive ruleset.
  • Our next Operation begins on February 19 with a full season of all-new features and content in Multiplayer, Blackout, and Zombies.

Multiplayer

  • Featured Playlists
    • Arms Race Team Deathmatch added as Featured Playlist.
      • Earn 150 points per EKIA instead of the standard 100 point value.
    • Endurance Chaos Moshpit, Chaos Control, and Mercenary Deathmatch Moshpit added to Featured category.
    • Pro Series Moshpit continues using the latest CWL competitive ruleset.

Blackout

  • Limited-Time Mode
    • Close Quarters Frenzy
      • Weapons limited to SMGs, shotguns, pistols, melee attacks, and launchers only.
      • Survive as the last squad standing against an even faster Collapse.

Multiplayer

  • Featured Playlists
    • Endurance Chaos Moshpit added as Featured Playlist.
    • Chaos Control, Mercenary Deathmatch Moshpit, and Mercenary Chaos Moshpit added to Featured category.
    • Pro Series Moshpit continues using the latest CWL competitive ruleset.

Blackout

  • Limited-Time Mode
    • Ambush
      • Weapons limited to sniper rifles, melee attacks, and launchers only.
      • Circle constantly advances with no delays between collapses.

Multiplayer

  • Game Modes
    • Team Deathmatch
      • Score limit raised from 75 to 100.
    • Kill Confirmed
      • Score limit raised from 60 to 80.

-Treyarch

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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.