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Call of Duty: Future Warfare, Lag Compensation, Dedicated Servers, Zombies

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NextVG.com Guest editorial

 

Call of Duty, one of the most successful video game franchises in recent years catering to 40 million monthly active players across all of the Call of Duty titles, with 10 million Call of Duty: Elite users and 2 million paying annual members.

With 9 major console/PC releases, an upcoming title ‘Call of Duty: Ghosts’ and an ever increasing audience, what more could the Call of Duty franchise potentially deliver?
Let’s run through some of the bigger ideas from the Call of Duty community:

Engine:

Many Call of Duty players have expressed their desire for an overhaul to the Call of Duty engine as opposed to “refreshes” or “upgrades”. Call of Duty is popular for it’s gameplay and mechanics – it’s one of those games whereby you can pick up the controller at your local game store and get right in to the action.
Get enough practice and you’ll evolve as a player, improve your profile statistics, build upon your arsenal of weapons and earn weapon upgrades.

With each Call of Duty release, refinements and graphical improvements are made across the board from textures and lighting to the detail of your players hand. The question to ask here is – why fix what ain’t broken?
It’s fair to say that a total overhaul of the engine will be due at some point further down the road (and these take years of development by the way!) but until then, the current engine continues to deliver one of the smoothest first person gaming experiences at 60fps!

Standalone Zombies Game:

Zombies, probably one of the biggest success stories of Call of Duty. It’s built a major following, YouTuber’s dedicate to the task of finding easter eggs, and an ever evolving storyline that people enjoy. If DLC releases are anything to go by, Call of Duty fans can’t get enough of Zombies, and would probably go as far as to buy a Zombies only Call of Duty title.

The potential for a Zombies only Call of Duty is, well, huge. With a development team dedicated to constructing the story, maps/world, weapons and easter eggs, it would open the door to limitless possibilities – throw in some community involvement and you’re looking at a game with endless replay value.
Larger worlds, more players in multiplayer, new weapons, an ever evolving world that everyone has an impact on, spaceships, there is so much that could be achieved. Plus, with more system resources and less limitations with upcoming next generation hardware, there really is no excuse to go crazy with an already unique addition to Call of Duty.

Execution is certainly up for debate however, 2 separate Call of Duty titles to buy each year is certainly a dangerous concept, at the very least for your wallet, and Activision wouldn’t want to drive attention away from the main Call of Duty title itself. With next generation consoles on the way including bigger storage capacities, having players download the Zombies addition as “DLC” is certainly a possibility as opposed to selling a completely separate title.

More Guns:

The Xbox 360 and Playstation 3 are 8 years old, yes, 8! The hardware in these machines is considerably outdated, therefore the burden of adding additional weapons and any other extras is simply impossible when trying to deliver a smooth gaming experience at 60fps. It’s been covered numerous times in the past by Call of Duty developers, these systems simply cannot deal with it.

As mentioned earlier in this post, there’s finally light at the end of the tunnel, and by that I mean the Xbox One and Playstation 4. With the upgraded hardware, these issues will be a thing of the past. In fact some developers are saying they don’t know what to do with all the power available – that’s a very good problem to have!

Lag Compensation / Dedicated Servers:

All games lag, it’s the nature of the internet. You may not notice it, you may not experience it, but you’re lagging in every game you play, and so is everyone else. The internet is a wonderful creation where we can communicate with each other from every corner of the earth, but the quality of people’s connections and their distance to you is just a drop in the ocean behind the technicalities of lag.

How this lag impacts players in a Call of Duty match is very much down to the developers and mechanics of the particular game you’re playing – in this instance, Call of Duty. To try and combat the delays in connection between players of a Call of Duty match, they introduce a system called ‘Lag Compensation’.

Here’s an example of just what Lag Compensation does as posted on the Call of Duty Forums:

Lag compensation IS NOT the throttling of a connection so everyone is playing “on the same level”. It’s the prediction of a players location to make up for the time lost during the physical transfer of packets from one’s PS3 to the server(host). For instance:

At 10.5 seconds you shoot someone at point ‘A’ and that information is sent to the server
At 10.6 seconds the information arrives at the server and the information is processed by the server, the target has now moved to point ‘B’
Lag comp kicks in and rewinds the time back to 10.5 seconds when the target is at ‘A’ to determine whether or not the target was hit

Lag Compensation is a complicated system, and due to the hundreds/thousands of variables it’s impossible to solve.

Dedicated Servers I hear you say? There’s no denying this will improve the overall multiplayer experience and reduce the impact of lag even further, but many people have forgotten the cost element. With hundreds of thousands of people playing Call of Duty at any given time, it’s simply not a sustainable option. Rent-a-Server option anyone?

What are your thoughts?

Call of Duty: Warzone

Warzone October 15 update patch notes: Iron Trials ’84 Trios, new Tac Sprint settings, more

Raven Software has rolled out the Warzone October 15 update patch notes, and they include Iron Trials Trios and a change to Tactical Sprint.

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Warzone October 15 update patch notes

The Warzone October 15 update patch notes have officially arrived, and they are bringing Iron Trials ’84 Trios to the Call of Duty battle royale and a major accessibility change when it comes to available settings for Tactical Sprint.

Warzone Season 6 has brought plenty of changes to the Call of Duty battle royale, such as significant map changes, the M1 Garand and STG44 weapons from Call of Duty: Vanguard, and more.

However, Raven Software is still updating the popular game, with the Warzone October 15 update patch notes being the latest set of changes for the fan-favorite Call of Duty game.

Here is everything you need to know about the Warzone October 15 update patch notes.

Warzone October 15 update patch notes Iron Trials '84 Trios logo

Warzone October 15 update patch notes

Weekend-Exclusive Playlist – Iron Trials ‘84 Trios

Last weekend, we let you pick your 3 best squad mates. This weekend, you only choose 2. Time to decide who made the cut!

This Weekend-Exclusive Playlist went live earlier today at 10 AM PST and will remain live through Monday, October 11th, at 10 AM PST.


Adjustments:

The same changes that were implemented for Quads last week will be applied to the Trios version of Iron Trials ‘84.

Below is a recap:

  • Buy Station
    • Specialist Token has been removed.
  • Equipment
    • Medical Syringe now heals 25% faster.
  • Gulag
    • Loadouts have been updated.
    • Loadout primary Weapon Attachments increased from 2 to 3.
  • Loot
    • Specialist Token now drops on death.
    • Classified Weapons have been updated.
    • Foresight has been added as an exceedingly rare drop.
  • Player
    • Base health regen speed has been increased.
  • Vehicles
    • Tac Rovers have been enabled.
  • Weapons
    • Sniper Rifle headshot down distance increased to 50 meters.
    • Sniper Rifle headshot damage beyond 50 meters has been increased from 300 to 325.

Accessibility

Warzone tactical Sprint Accessibility settings
  • Tactical Sprint
    • Tactical Sprint allows players to eliminate the need for a double tap on analog sticks. This option is intended to support Fine Motor Accessibility. This menu option is located within the Controller tab of the Options and Accessibility Options menu.
    • The setting has 3 options:
      • Double Tap: Double tap to Tactical Sprint (default)
      • Single Tap from Sprint: Single tap to Tactical Sprint while sprinting
      • Single Tap from Run: Single tap to Tactical Sprint while running

We want players to be able to use Tactical Sprint strategically without the need to choose between Auto Tac Sprint and the physical pain associated with repeated quick presses of the left / right analog sticks. The option to Single Tap from Run gives players the ability to use a single button press to go from basic speed to Tactical Sprint. The Single Tap from Sprint option allows players to opt to use a single button press to go from Run to Sprint, and then another single button press to go from Sprint to Tactical Sprint. Each of the available choices allow players to customize their button functionality and balance that against individual gameplay style and noise associated with player movement. 

Bug Fixes

  • Fixed an issue causing Custom Weapon Modifications to lock Players out of the Armory.
  • Fixed an issue causing incorrect text to appear for the Unlock Criteria text on locked Attachments.
  • Fixed an issue causing Players returning from the Gulag to be incorrectly kicked from a live match for “being AFK”.
  • Fixed an issue causing Players to get kicked out of the Look For Party menu when selecting the Start Looking For Party button.
  • Fixed an issue causing Players to occasionally experience a client crash while modifying Loadouts during a live match.

Source: Raven Software

Image Credits: Activision / Raven Software

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Call of Duty: Vanguard

CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map

Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.

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vanguard zombies

The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.

Call of Duty: Vanguard isn’t too far away now, and players are beginning to get more information about its release, such as the new anti-cheat system and map when it is integrated into Warzone.

As we edge closer, it seems the developers have decided the time was right to release a new trailer for Vanguard’s Zombies mode in the spirit of Halloween.

The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.

Call of Duty Vanguard Zombies artwork

Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.

As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.

During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.

One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.

shi no numa in vanguard zombies trailer

In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.

Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.

This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.

For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.

Image Credits: Activision / Sledgehammer Games

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Call of Duty: Vanguard

Call of Duty RICOCHET anti-cheat to introduce trusted matchmaking for Warzone & Vanguard

Raven Software and Activision recently revealed more details about the new Warzone anti-cheat, which include plans for trusted matchmaking.

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Kingsley and Mace in Vanguard and Warzone

New information regarding Warzone’s RICOCHET anti-cheat has revealed plans to introduce trusted matchmaking.

Warzone‘s new anti-cheat system called RICOCHET has been trending a lot recently since more information was revealed.

Popular Warzone YouTuber’s and streamers were invited to a briefing of Raven Software and Activision’s, which provided new details about RICOCHET.

One of these new details is about trusted matchmaking, which could drastically improve player experience.

ricochet anti-cheat

RICOCHET is set to land in Call of Duty: Warzone once the game has integrated with Vanguard, which releases November 5.

Cheaters and hackers in Warzone have been a severe problem for some time now, with some famous Warzone players like NICKMERCS even leaving for Apex Legends because of it.

The fact that players now have a new anti-cheat to look forward to is excellent, especially as RICOCHET is promising, as it looks to stop as many cheaters and hackers as possible.

RICOCHET anti-cheat trusted matchmaking

One of the RICOCHET anti-cheat features revealed by the developers is called trusted matchmaking, which will potentially reduce the number of hackers in legitimate players’ games drastically.

Trusted matchmaking is RICOCHET collecting data from players and placing them in “trusted” and “untrusted” player pools. If this works, this will place hackers in lobbies with other hackers and legitimate players with those alike.

Further, Activision has also confirmed that even if players are in the “trusted” pool, they will still be monitored and moved to “untrusted” if there’s any suspicious activity, as no player will be immune to the anti-cheats initiatives.

There is plenty of hope in the Call of Duty community that features like trusted matchmaking will allow the RICOCHET anti-cheat system to make hacking extremely difficult for cheaters in Warzone and Vanguard, and while it will never be 100% effective should make the appearance of hackers in lobbies much rarer than currently.

That’s all for the trusted matchmaking in Warzone’s upcoming RICOCHET anti-cheat in what is one of the system’s exciting features to combat hackers.

For more Call of Duty, check out the weapon FaZe Swagg believes can replace every SMG in Warzone Season 6 and what Activision had to say regarding RICOCHET’s ability to combat players using Cronus controllers.

Image Credits: Raven Software / Activision

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