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Call of Duty: Future Warfare, Lag Compensation, Dedicated Servers, Zombies

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NextVG.com Guest editorial

 

Call of Duty, one of the most successful video game franchises in recent years catering to 40 million monthly active players across all of the Call of Duty titles, with 10 million Call of Duty: Elite users and 2 million paying annual members.

With 9 major console/PC releases, an upcoming title ‘Call of Duty: Ghosts’ and an ever increasing audience, what more could the Call of Duty franchise potentially deliver?
Let’s run through some of the bigger ideas from the Call of Duty community:

Engine:

Many Call of Duty players have expressed their desire for an overhaul to the Call of Duty engine as opposed to “refreshes” or “upgrades”. Call of Duty is popular for it’s gameplay and mechanics – it’s one of those games whereby you can pick up the controller at your local game store and get right in to the action.
Get enough practice and you’ll evolve as a player, improve your profile statistics, build upon your arsenal of weapons and earn weapon upgrades.

With each Call of Duty release, refinements and graphical improvements are made across the board from textures and lighting to the detail of your players hand. The question to ask here is – why fix what ain’t broken?
It’s fair to say that a total overhaul of the engine will be due at some point further down the road (and these take years of development by the way!) but until then, the current engine continues to deliver one of the smoothest first person gaming experiences at 60fps!

Standalone Zombies Game:

Zombies, probably one of the biggest success stories of Call of Duty. It’s built a major following, YouTuber’s dedicate to the task of finding easter eggs, and an ever evolving storyline that people enjoy. If DLC releases are anything to go by, Call of Duty fans can’t get enough of Zombies, and would probably go as far as to buy a Zombies only Call of Duty title.

The potential for a Zombies only Call of Duty is, well, huge. With a development team dedicated to constructing the story, maps/world, weapons and easter eggs, it would open the door to limitless possibilities – throw in some community involvement and you’re looking at a game with endless replay value.
Larger worlds, more players in multiplayer, new weapons, an ever evolving world that everyone has an impact on, spaceships, there is so much that could be achieved. Plus, with more system resources and less limitations with upcoming next generation hardware, there really is no excuse to go crazy with an already unique addition to Call of Duty.

Execution is certainly up for debate however, 2 separate Call of Duty titles to buy each year is certainly a dangerous concept, at the very least for your wallet, and Activision wouldn’t want to drive attention away from the main Call of Duty title itself. With next generation consoles on the way including bigger storage capacities, having players download the Zombies addition as “DLC” is certainly a possibility as opposed to selling a completely separate title.

More Guns:

The Xbox 360 and Playstation 3 are 8 years old, yes, 8! The hardware in these machines is considerably outdated, therefore the burden of adding additional weapons and any other extras is simply impossible when trying to deliver a smooth gaming experience at 60fps. It’s been covered numerous times in the past by Call of Duty developers, these systems simply cannot deal with it.

As mentioned earlier in this post, there’s finally light at the end of the tunnel, and by that I mean the Xbox One and Playstation 4. With the upgraded hardware, these issues will be a thing of the past. In fact some developers are saying they don’t know what to do with all the power available – that’s a very good problem to have!

Lag Compensation / Dedicated Servers:

All games lag, it’s the nature of the internet. You may not notice it, you may not experience it, but you’re lagging in every game you play, and so is everyone else. The internet is a wonderful creation where we can communicate with each other from every corner of the earth, but the quality of people’s connections and their distance to you is just a drop in the ocean behind the technicalities of lag.

How this lag impacts players in a Call of Duty match is very much down to the developers and mechanics of the particular game you’re playing – in this instance, Call of Duty. To try and combat the delays in connection between players of a Call of Duty match, they introduce a system called ‘Lag Compensation’.

Here’s an example of just what Lag Compensation does as posted on the Call of Duty Forums:

Lag compensation IS NOT the throttling of a connection so everyone is playing “on the same level”. It’s the prediction of a players location to make up for the time lost during the physical transfer of packets from one’s PS3 to the server(host). For instance:

At 10.5 seconds you shoot someone at point ‘A’ and that information is sent to the server
At 10.6 seconds the information arrives at the server and the information is processed by the server, the target has now moved to point ‘B’
Lag comp kicks in and rewinds the time back to 10.5 seconds when the target is at ‘A’ to determine whether or not the target was hit

Lag Compensation is a complicated system, and due to the hundreds/thousands of variables it’s impossible to solve.

Dedicated Servers I hear you say? There’s no denying this will improve the overall multiplayer experience and reduce the impact of lag even further, but many people have forgotten the cost element. With hundreds of thousands of people playing Call of Duty at any given time, it’s simply not a sustainable option. Rent-a-Server option anyone?

What are your thoughts?

Apex Legends

Apex Legends: how to activate the Season 9 Arena teaser

Apex Legends data miners have found out how players can activate a new Season 9 teaser. Here’s how to see it for yourself.

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Apex Legends Season 9 Teaser Arena

The Apex Legends Season 9 teaser is now live, revealing the mystery behind the mysterious platform in the Firing Range.

After the halfway split for Season 8, players noticed a stranged platform implemented on the left side of the Firing Range map.

For weeks players were unaware of its purpose, but finally, the mystery has been uncovered and is associated with the new upcoming Arena mode.

Season 9 Teaser Arena

Data miner @GarretLeaks was among the few who leaked how players can activate the button found on the Firing Range platform.

GarretLeaks has even created a step by step guide of how players can experience the Season 9 Arena teaser, which will be available April 20th:

  • Step 1: Collect keycard from care packages (available now)
  • Step 2: Find Holosprays scattered around Kings Canyon
  • Step 3: Find Holosprays scattered around Olympus
  • Step 4: Press the phone in the lobby and listen to the audio
  • Step 5: Press the button on the Firing Range platform and wait for the ship (available on April 20th)

The Corrupted Keycards are now live and available to pick up from Care Packages in-game for both Kings Canyon and Olympus. On the 20th, players will then be able to scan the Holosprays and activate the teaser.

Dataminer @Shrugtal released images of where players will be able to find these Holosprays, which are located in various locations across the two maps.

You can scan multiple Holosprays in one match and even scan all three over multiple matches. It seems the Holosprays will spawn in all the locations highlighted in Shrugtal’s image.

Along with this, fellow data miner @Biast12 has also released a video showing what happens after activating the button in the Firing Range.

The video shows Biast boarding a ship after activating the button. Biast arrives at a new location where another button awaits, which activates an elevator. This then takes you into a small arena where a massive hollo of future Legend Ash is shown along with a voice line that states, “The Arena awaits.”

This is clearly a teaser for the upcoming 3v3 mode ‘Arena,’ which will be arriving in Season 9. However, this is also a teaser for the future legend, Ash. Although Ash will likely be arriving at a later Season – more like Season 10 – it does confirm that she will be arriving sooner than later.

In fact, it’s not the first time an announcer for a game mode has eventually become a playable Legend. Back in Season 3, the Shadow Fall game mode saw Revenant as the announcer, who later became a playable Legend in Season 4.

Read more: All Unreleased Apex Legends Characters

If this stays true to the format, Ash could be the new Legend for Season 10, after being an announcer for the previous season much like the introduction of Revenant. Players will be able to activate this teaser towards the end of Season 8.

Image Credits: Respawn Entertainment

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How to get Fortnite’s new double-movement

You can try out double-movement in Fortnite with a mouse and keyboard, thanks to some third-party software that hasn’t been banned.

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Double movement in Fortnite

Epic Games have gotten rid of the double-movement keybinds for Fortnite, but you can still make use of a third-party software to achieve the same function in the game.

One major advantage to playing Fortnite with a controller is that the joystick makes it much easier for you to strafe in one direction while looking elsewhere. Playing with a keyboard and mouse restricts your movement to four directions; front, back, left, or right.

This limitation can be frustrating, as it keeps you from being able to full-sprint while minding your surroundings. A few players used “double movement” keybinds to get around this until Epic Games removed them.

Fortnite Season 6

As the name implies, these would allow you to bind one of your movement inputs to two keys, so that you could achieve “controller movement.” Epic Games then banned this practice in-game by limiting movement input mapping to a single key.

However, Fortnite streamer BenjyFishy revealed to his followers that he used ReWASD and Keys2xInput to get around this issue, as Epic can’t ban them. He made sure to check with devs before adding it to his gameplay.

This implies that he got permission to use it, and you can also take advantage of it to get double movement when playing with a mouse and keyboard.

You can get a free trial of ReWASD, but will then have to pay for it each month after the trial ends. However, Keys2xInput is completely free, and will likely be the first choice for anyone who wants to try double-movement for the first time.

YouTuber itsJerian made an insightful video tutorial on how to set up these two programs, so you can check that one out for details about getting them to work.

While using third-party software for double-movement can seem tricky, it’s not as messy as it sounds. These programs simply emulate an ability that controller players already have, so that you can use it on your mouse and keyboard.

So far, Epic Games haven’t chimed in on this matter, and we don’t know for sure whether or not they plan to take action against this, but things look fine at the moment.

Players like BenjyFishy have contacts at Epic, so it’s likely that they were given the green light to use these programs, and you can try them out too.

Image Credit: Epic Games

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Apex Legends

Apex Legends devs announce commitment to fixing major server issues

The issue of server and net code problems has consistently caused problems for Apex Legends. However, a new dev blog is on the way.

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apex legends net code server issues

Apex Legends has had ongoing problems with server and net code issues. However, it does seem that they are trying their best to communicate with the community and plan improvements.

Over the last two years, Apex Legends players have experienced severe server and net code issues that many have complained about since release.

Of course, these issues are extremely complicated and won’t be fixed overnight. However, more communication between the developers and the community could bring light and positivity to the manner, allowing a better understanding of the ongoing issues.

Apex Legends server locations

Apex Legends director of communications, Ryan K. Rigney (@RKRigney on Twitter), revealed that he had been working with the Apex engineers to create a new developer blog concerning, “servers, net code, and tickrate.”

We have seen similar dev blog posts in the past concerning patch notes, future updates, and the most recent video with Jason McCord concerning Apex Legends hackers and cheaters.

This new dev blog is said to be coming out in two weeks and will attempt to acknowledge and explain the “biggest issues” concerning servers, net code, and tick rate, as well as “exploring recent/upcoming improvements.”

Ryan Rigney says he is expecting a mixed reaction, mainly because he knows players want overnight fixes for all Apex Legends server issues – which aren’t possible. The dev blog won’t promise “revolutionary changes immediately,” but it will allow better insight and communication with the community.

Pro Apex Legends player, NRG Rogue, responded to his tweets, essentially stating that it will not satisfy the community of the “14-24-year-old Apex Legends market.”

Just like Rogue, who says he is not “too techy” in understanding such issues, the majority of the community are likely to be similar. The information offered may be overlooked, or not fully understood.

Either way, more communication between the devs and engineers for Apex Legends can hardly be negative, so we look forward to seeing the information provided.

For more news on Apex Legends and the upcoming War Games event, arriving today at around 10am PST and 6pm GMT, stay tuned on Charlie Intel.

Image Credits: Respawn Entertainment

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