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Call of Duty: Ghosts ‘All Access’ Event Replay Video

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Activision has uploaded the full 30 minute Ghosts All Access event to YouTube.

Call of Duty® brought E3 to its fans early. Geoff Keighley and Justine Ezarik hosted the Call of Duty®: Ghosts – All Access, a live, 30-minute broadcast featuring an exclusive first look at gameplay levels from the title, as well as exclusive behind the scenes footage, interviews with the Infinity Ward team, and more

Activision has also issued a press release; here’s a quote from Mark Rubin:

“Our new tech is allowing us to deliver an absolutely stunning next generation Call of Duty experience on Xbox One, PS4 and PC, but that’s not all. The Xbox 360 and PS3 versions will reap the benefits of our new tech as well, which we believe will make this the most striking Call of Duty game ever created, regardless of what platform our fans choose,” said Infinity Ward, executive producer, Mark Rubin.

Watch it now here:

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Activision’s full press release:
Call of Duty® Kicks Off Electronic Entertainment Expo 2013 with World Premier Livestream of Call of Duty®: Ghosts Gameplay
Activision Brings E3 to Fans First with “Call of Duty: Ghosts All Access” — Global Telecast of Live Next Generation Gameplay Levels “No Man’s Land” and “Into the Deep”
Live Broadcast aired on DIRECTV, CallofDuty.com, on Consoles and Global Online Destinations across the Web
Fans also had Sneak Peek of Massive, Unprecedented Video Wall Set to Blow Attendees Away On-site at E3 this Week; Call of Duty’s “Show Mode” Features State-of-the-Art Visual/Sound Effects, Pyrotechnics, Wind, Smoke/Fog to Highlight Original Call of Duty Content, Set to be THE Event of the Show

LOS ANGELES–(BUSINESS WIRE)– Let the games begin. Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), kicked-off E3 early this year with an unprecedented live telecast to fans around the world, showcasing a first look at new gameplay from the upcoming Call of Duty®: Ghosts. Featuring an all-new world, new story, new characters and new experiences, all powered by a new, next-gen engine, Call of Duty: Ghosts is not only a stunning leap forward for the mega-hit franchise, but also showcases what’s possible on next generation consoles. Hosted by Spike TV’s Geoff Keighley and Internet personality iJustine, the live 30-minute broadcast titled “Call of Duty: Ghosts All Access” gave fans of the worldwide phenomenon the first chance to go behind the scenes with Activision’s acclaimed studio Infinity Ward, for a look at the upcoming title two days before the start of 2013 Electronic Entertainment Expo (E3 Expo).
“Every year our team puts on an amazing production to showcase our games at E3, a spectacle that delivers an epic, immersive experience that takes your breath away. Yet all our fans aren’t able to be here and share in the moment,” said Activision Publishing CEO, Eric Hirshberg. “So, since our fans can’t come to E3, we’re bringing E3 to them. This year we’re making sure the Call of Duty community is first in line to see Call of Duty: Ghosts as we kick-off what’s going to be a historic week.”
Gamers saw the level “Into the Deep,” a beautiful and awe-inspiring underwater mission that pulses with lifelike realism and heart-pounding tension; “No Man’s Land,” an eerie glimpse at the aftermath of a world recovering from a catastrophic event, as well as the first chance for gamers to get their first peek at Riley, the new canine character in Call of Duty: Ghosts. The televised special, which was broadcast live on television on DirecTV, on consoles and on popular online outlets around the world, offered viewers a sneak peek at the gameplay a full two days before the industry commences its annual E3 conference. The global telecast also featured a series of interviews with members of the Infinity Ward development team, as well as Academy Award® winning writer Stephen Gaghan, who is penning the script for the new title.
Fans also got a sneak peek at a massive, immersive and unprecedented video wall built by Activision for show attendees on-site at E3. Call of Duty’s “Show Mode” experience also features state-of-the-art visual/sound effects, controlled pyrotechnics, wind, smoke and low-lying fog to highlight original Call of Duty content, providing a truly unique experience for attendees at the show.
With an amazing level of attention down to the smallest detail, where each hair is noticeable on character models, scratches and bruises are apparent, and even the dirt beneath fingernails of characters are recognizable, Call of Duty: Ghosts sets a new bar of visual fidelity and near photorealism without sacrificing any performance, maintaining the hallmark of 60 frames per second—on every platform—to provide that signature Call of Duty smoothness and gameplay.
“Our new tech is allowing us to deliver an absolutely stunning next generation Call of Duty experience on Xbox One, PS4 and PC, but that’s not all. The Xbox 360 and PS3 versions will reap the benefits of our new tech as well, which we believe will make this the most striking Call of Duty game ever created, regardless of what platform our fans choose,” said Infinity Ward, executive producer, Mark Rubin.
Call of Duty: Ghosts will release on Xbox 360 video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PC on November 5. Call of Duty: Ghosts will also release on the Xbox One, the all-in one games and entertainment system from Microsoft, and PlayStation® 4 later this year.

Call of Duty

How many people play Black Ops 4? 2021 player count

Ever wondered how many people are currently playing Black Ops 4? We look at the 2018 Call of Duty title’s 2021 player count.

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Woods in Black Ops 4's Blackout

If you’re looking at picking up Black Ops 4, it’s worth knowing how many people are playing the game. We’re taking a look at how many are still playing 2018’s Call of Duty title in 2021.

Black Ops 4 was the last Call of Duty title to release before Modern Warfare and Black Ops Cold War shook up the formula. It featured the first-ever CoD battle royale, Blackout, which paved the way for Warzone’s incredible success.

The game became free as part of PlayStation Plus in July, but with no joint progression system, there’s less of a reason to go back to it. However, many still prefer the game’s mechanics and maps, so it still has a player base.

Here’s how many people are still playing Black Ops 4 in 2021.

What is Black Ops 4’s player count in 2021?

Call of Duty Black Ops 4 operators

Unfortunately, there’s no precise way to tell how many people are playing Black Ops 4 in 2021. However, we’ve done some digging around various player count tracking websites to come up with a rough estimate.

According to PlayStation tracking website PS-Timetracker, Call of Duty: Black Ops 4 was played by 2,510 of their users in August 2021. Of course, the number is likely much higher because you must sign up to have your stats tracked, and it only takes PlayStation players into account.

Another website, PlayerCounter, says that, at the time of writing, there are roughly 12,000 people playing Call of Duty games released before Modern Warfare (2019). Unfortunately, Black Ops 4 has been included with the other previous CoD games, so there is no precise data.

From this info, we estimate that there is likely somewhere between 5,000-10,000 players playing Black Ops 4 in September 2021.

Black Ops 4 player count comparison

New Warzone Pacific Map

Activision revealed in May that Call of Duty: Warzone has had over 100 million players log in to the battle royale title. According to PlayerCounter, there are 2 million players playing Modern Warfare right now, but this likely takes Warzone into account too.

According to Steam Charts, Black Ops III has 1,300 active users and the rest of the Call of Duty titles on Steam, such as WWII and Advanced Warfare, have player counts only in the hundreds. However, incorporating consoles likely makes the player counts higher.


You can also check out Apex Legends, Fortnite, and Battlefield 4’s player counts for 2021 too!

Image Credit: Activision

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Black Ops Zombies fans are begging Treyarch for a standalone game

Call of Duty fans are once again calling on Activision to create and develop a massive standalone Zombies game.

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CoD Zombies running towards screen

Zombies is one of the most popular facets of any Call of Duty game, and fans are once again calling for a standalone game to create the biggest Zombies experience ever.

When Zombies was first added to Call of Duty: World at War back in 2008, few could have predicted the juggernaut it would become among fans of the legendary FPS series. Since then, Zombies has been a staple in Treyarch CoD games, while Sledgehammer and Infinity Ward have dabbled in it too.

Black Ops Cold War‘s take on the game is certainly one of the most ambitious, with the open-world Outbreak mode a fan favorite. While Cold War has plenty of undead action, fans are still calling for even more: a standalone Zombies game developed by Treyarch.

Black Ops Cold War character fighting zombies

There’s definitely interest from the community around this idea, with Reddit user ‘shweba16’ posting their idea about how it could work on the CODZombies subreddit, while asking others for their thoughts on whether it was a good idea.

“What would you guys think if Zombies became its own separate game like Warzone with Treyarch [as] developers?” they asked. “What if this game had all the maps, running on BO3 mechanics, while also having the upgradeable features from Cold War?”

“The game gets a constant stream of updates, season after season, with Wonder Weapons and maps being added. I’m only saying this since there’s a huge disparity between how much time I’ve put into Zombies compared to multiplayer this year.”

Zombies fans were definitely into the idea, with some saying they “only play CoD games for Zombies anyway,” while others discussed the possibility that they could turn it into a true campaign too, like other popular horror games such as Resident Evil or Days Gone.

Unfortunately for those who love this idea, it definitely won’t be happening any time soon. Sledgehammer Games have already confirmed that Treyarch have built and developed Vanguard’s Zombies mode, which will continue Cold War’s Dark Aether storyline.

Image Credits: Treyarch / Activision

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Vanguard players want classic Call of Duty feature to make a return

Players are calling for the developers to bring back a fan-favorite feature from previous games for Call of Duty: Vanguard.

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Call of Duty: Vanguard characters fighting in battle

Call of Duty: Vanguard is almost upon us, and players are already requesting fan-favorite features from previous games to return.

Players on PlayStation finally got a taste of the upcoming Call of Duty game, Vanguard, through the recent Alpha, which sparked some interesting feedback.

More players will be getting their first experience with Vanguard through the Open Beta, which had dates confirmed very recently.

Although not everyone has played Vanguard just yet, players are already asking the developers for certain features like map voting. In the latest of these requests, players are calling for the developers to bring back another fan-favorite feature that has previously been available in other Call of Duty games.

call of duty vanguard Polina character taking cover

Custom emblems were previously a staple of Treyarch’s Call of Duty games, but unfortunately, Black Ops Cold War didn’t bring the feature back, which caused players to ask the developers for its return. The feature was also available in WWII, developed by Sledgehammer Games, the studio behind Vanguard.

Although the feature can be quite controversial, it was a very creative way for players to express themselves, and it looks like players are missing it.

Reddit user BigBearSD posted their opinion on why custom emblems should return in Call of Duty: Vanguard, stating: “Something I would like to see in this game. Bring back the ability to create your own emblems!”

The player states that the custom emblem feature provided a creative outlet for when players were done with online matches: “Whenever I maxed out my prestige in WWII and just was bored but feeling creative I would spend hours at a stretch sitting their making historically accurate WWII unit insignia/patches for all factions.”

Through spending hours in the custom emblem creator, the player even had requests from others on how to create the emblems they had made: “I had people asking me how to make a certain patch and I would give them screenshot walkthroughs.”

This must be a great feeling for those who had spent so long trying to perfect emblems and make them look good, hence why players would like the feature back. As the post says, the custom emblems were “a way to de-stress, unwind, (and) kill time.”

Although these custom emblems probably won’t make a return due to their inability to prevent players from creating explicit and insensitive content, the creativity that was allowed was truly a great way to engage players even out of a match.

For more on Call of Duty: Vanguard, check out our article on when in history Vanguard is set.

Image Credits: Activision / Sledgehammer Games /

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