Call of Duty: Ghosts was released earlier this week, becoming the 10th Call of Duty game to be released since the game’s inception in 2003. Call of Duty: Ghosts delivers a ‘new engine, new world, new story, characters, and more.’ I’ve been playing MP now, since launch on Xbox 360, and as a hardcore Call of Duty fan, the game is what a Call of Duty should be. Ghosts delivers fresh feeling for a Call of Duty game. It’s not similar to any game before it, which is good.
Create a Solider
Call of Duty: Ghosts shines with the new Create A Solider feature. This new feature is one of the best additions to a Call of Duty game ever. Being able to fully customize your character is fun, and it allows you to be an individual in the game. There’s tons of options available to customize – over 20,000 combinations. The load out selection is also great. It’s a big improvement over MW3’s, and personally, I prefer it over Black Ops 2’s Pick 1o system. The Pick 10 is integrated in a new way into the Perks. Ghosts puts a strong emphasis on the perks. You get up to 8 points to use, unless you remove your secondary, then you get 11. Each perk has a value based upon it’s usefulness. The perks I’ve come to use a lot is Marathon (yes, unlimited sprint from MW2 is back!), and Scavenger. I change the rest up with every class.
Strike Packages return from MW3 to Ghosts, and that’s a good thing. Strike Packages is the one of the best implementations for a kill streak system. It allows for different selections within each class, and different variety based upon your play style. Yes, Assault, Support, and Specialist return; but this time around, Support streaks are kinda of useless. MW3’s were really overpowered, and in Ghosts those are really underpowered. Assault’s are little better, although some streaks don’t do much to help your team out. Infinity Ward has taken fan feedback and reduced the amount of air support available. It’s nice to have limited objects in the air – makes focus on gun action. But, if someone does get a Helicopter, those are insane. It shoots missiles, follows the enemies around the map, and targets everything it sees.
Call of Duty: Ghosts is sort of lacking in game mode variety. Every Call of Duty to date has had more modes than Ghosts. Some really good modes, like Headquarters and Demolition, are gone. Those modes were very popular in MW3 and MW2, so it’s very interesting as to why they would remove them. Search & Destroy was also removed, but after fan feedback, IW’s adding it to the game again on Nov. 15th.
The new modes are more of the same. Blitz replaces Capture The Flag. I thought CTF would stay, as it’s a popular competitive mode, but no, it’s gone. Blitz isn’t the same as CTF at all. You just keep going through the enemy portal. First team to 16 wins. One thing Infinity Ward really needs to add is a spawn timer. That would change the mode, and possibly make it more appealing to competitive players. Cranked is a take on TDM, luckily TDM stayed in Ghosts. Cranked is made for people who hate campers. It’s the solution to people sitting in corners, and it forces you to move around and find the enemy. You get 30 seconds after every kill to get another, or you’ll explode.
Infinity Ward completely redesigned the HUD in Call of Duty: Ghosts. This is the first Call of Duty to get a completely redesigned HUD. The new mini maps is a great new addition; it takes up less space on the screen and shows more than before. You can see more “3D style” objects. The new leaderboards is very confusing. Although it does implement a requested feature – ability to show objective counts – it’s hard to understand. The leaderboard only appears in the top right – it doesn’t cover the screen. But, the font makes it hard to read. Sometimes you can’t even read it depending upon where in the map you are. The 6 and 8 look very similar, so it gets mixed up. IW also moved the kill feed up to the top right, which is really confusing. I keep looking to the old position, and think that the kill feed doesn’t exist.
But, out of every single thing, the most annoying thing about the HUD is the fact that, if you get hit by a tactical grenade, or a grenade explodes near you, the entire HUD shakes. I mean literally the whole thing. If you’re hit with a 9-bang, it makes it impossible to know if there’s enemies around you. The mini map shakes, and you can’t see much at all. It’d be okay if the bottom – gun ammo, etc – rumbled, but the whole thing isn’t okay.
There’s 14 maps on disc for Ghosts (15 if you got Free Fall). These maps are overly colorful, way too big, and not as fun as I’d thought they would be. Some of these maps are way too big for current-gen. Playing games on map like Stonehaven takes forever. You feel as if you’d play three games in the time it takes to finish one game on this map. With every Call of Duty, there’s always one map that I’ve quickly connected to, and liked a lot. With Ghosts, one of the maps that brings fun action is Free Fall. These maps deviate way to much from the fast paced action gameplay that should be in Call of Duty.
Dynamic Map Events
When Infinity Ward announced dynamic maps, I was really excited. I thought this would change Call of Duty completely, and the maps would have dramatic differences from start to finish within a game. But, that didn’t happen. The events are subtle, some I don’t even notice, that this isn’t a big feature. Tremor has tremors every now and then. Octane, the gas station keeps falling in the same way every single time. I can’t seem to lockdown what exactly the events are on certain maps.
The two maps that really show off what dynamic events could really be are Strikezone and Free Fall. These maps deserve the name of ‘Dynamic Maps.’ Free Fall, as the name suggests, is a falling map. Free Fall pits you on a skyscraper that’s about to fall apart, and you are playing in between. The map itself keeps shaking, toppling over, sliding down. If every map was similar to this, then that would’ve been cool.
The new Call of Duty App
The new app that Beachhead Studio released is a big step forward for second screen and Call of Duty. You have the ability to change your load outs, and for the first time, you don’t have to back out of the lobby to receive the changes. As soon as you send the load out to the game, you get the option to accept it in-game (if you’re in the menus only, not in-game). Clans are back in Ghosts in a big way. The app lets you manage all the clan activity, roster, applications, clan tag, and more. You can design your emblem for the clan. If you’re on an iPad (iPhone support for this feature coming soon), you get a full second screen experience. You have the ability to pick which load out you spawn with after every death. The new app takes Call of Duty a step forward, but it’s nothing compared to Battlefield’s Commander Mode.
Overall, Call of Duty: Ghosts multiplayer isn’t exactly the best Call of Duty game. When Activision touted that Ghosts is by “the creators of the Modern Warfare series”, you take a step back and think that really isn’t true. The first thing you think about is “Call of Duty 4”, that’s how it all started. Call of Duty 4 was made by the original Infinity Ward. Today’s Infinity Ward can only be compared by name. So much has changed, and the gameplay in Ghosts shows that. There’s things Infinity Ward could and should have done differently in Ghosts. The new Create a Soldier feature is the only feature that really stands out as one of the best features in Call of Duty.
Ill admit, at first I had a ton of concerns when I started playing Ghosts, but after putting a few hours into the Xbox 360 and PC version I started to come around. This game has a lot of potential. DLC, title updates, and playlists changes could probably get it to the level that fans want it at. So without further ado, here is my pros and cons list:
- Character customization is a nice addition.
- Every perk you can possibly think of.
- Brand new and fresh U.I. (User interface/menus)
- Dynamic maps (the maps that actually have them)
- New sliding feature is awesome
- Every single gun is available to purchase right away.
- Ranking up is too slow.
- Squads mode is a cool addition that most people will never use.
- Extinctions mode doesn’t quite capture the terrifying co-op experience that Zombies had.
- Map variety (too many destroyed urban maps)
- Not all maps should be called “dynamic”.
- Lack of MANY fan favorite game modes.
You’re probably wondering why I left “maps are too big” from the cons list. Well it’s because Im one of the few people who are actually happy the maps are bigger. I dont enjoy getting in gun fights every time I spawn. I prefer the slower gameplay that CoD4 had when I could actually be a bit more tactical in the slower/larger maps.
Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War
This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.
For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.
Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.
Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.
The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.
In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.
Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.
Evolution of Zombies video
Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.
Some of the classic maps showcased include:
- World at War’s Nacht der Untoten
- Black Ops’ Five
- Black Ops 3’s Shadows of Evil
- Black Ops 4’s IX
Of course, there are many other maps shown in the video, but we don’t want to spoil it all!
If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.
Image Credits: Treyarch / Activision / Evolution List
Call of Duty players want a Battlefield Portal inspired mode in the future
After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.
Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.
Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.
This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.
Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.
Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.
“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”
His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.
Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”
“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”
With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.
If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.
Image Credit: Activision / EA
Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3
It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.
One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.
Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.
Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.
However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.
The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.
Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.
Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.
The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.
This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.
Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.
He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”
Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.
Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.
Image Credit: Activision / TomPhantasy
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