// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Activision Blizzard has announced today that, as they listen to the fan feedback, they have made changes to the structure of the 2020 Call of Duty League season to include Pro Tournaments into the home series events to have more matches, “more drama,” and more play throughout the year.

Here’s the announcement from the company:

We at Call of Duty League are incredibly excited to announce the addition of tournament-based play as part of the inaugural 2020 season. Beginning Week 2 in London, teams will compete in a format that is both familiar to the legacy of Call of Duty esports and fresh amidst the backdrop of our city-based franchise structure. This format, coupled with a brand new points system that goes into effect on Launch Weekend, will deliver a competitive experience where every match of the season matters. The result: fans will get to see more matches, more drama, and more teams competing each home series weekend.

We love listening to our community, and finding unique ways to deliver on our vision of igniting a shift in sports entertainment. Our competitive format is one of the many highlights we are thrilled to introduce in 2020, including improved watchability, pop- culture infusions, and fan-first experiences at the pro and amateur levels.

Here’s to launching something special together, starting in Minneapolis on January 24th, 2020.

Every Call of Duty League team has shared a positive reaction to this news on social media following the company’s announcement. The new change will go into effect starting with Week 2 of the League, which is hosted by London.

Exactly one month from opening weekend of the 2020 Call of Duty League season, league officials are announcing sweeping changes to the regular season schedule and team scoring for the esports league’s inaugural season. Each of the 12 global teams selected for the Call of Duty League will now host a signature weekend home series that features tournament-style scoring, with more visiting teams in attendance at each event and more live matches played in front of arena audiences. The move distances the Call of Duty League format from other professional esports leagues that focus on home and away travel for participating teams.

The Call of Duty League launches on January 24 with the Call of Duty League Launch Weekend in Minneapolis.

SOURCE: CDL

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