// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

The Call of Duty League team has announced some updates to the original Competitive Rule Set V1 that was revealed back during launch.

The new rule set updates come as Infinity Ward deploys new patches for Call of Duty: Modern Warfare with changes and updates to CDL specific features and sets. The new rule set is now updated with the new features like the spawn camera and more.

These rule sets are in effect for this weekend’s 2000 Challenger Series.

NOV 23 2,000 SERIES RULESET UPDATE

For this weekend’s Challengers 2,000 Series Tournament, we’re incorporating new settings introduced in the latest update for ALL MODES:

  • Game Setting “Input Swap Allowed” set to DISABLED
  • Gameplay Setting “Spawn Camera” set to ENABLED
  • Gameplay Setting “Cranked Timer” set to DISABLED

Additionally, the following changes have been made for ALL MODES:

  • Game Setting “Skip Infil” set to ENABLED
  • Team Setting “Weapon Pings on Compass” set to DISABLED
  • Team Setting “Enemy on Compass” set to DISABLED
  • Gameplay Setting “Equipment Delay” set to DISABLED
  • Gameplay Setting “Equipment Protection” set to 7.5 SECONDS

Additionally, all matches for this weekend should be played with edited private match settings, not in-game CDL settings toggle.

Please stay tuned for more info in the coming weeks on both Specialist usage and settings.

SOURCE: CDL

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