Call of Duty: Infinite Warfare esports Rule Set Version 1 announced
Activision and Infinity Ward have officially revealed the version 1 of the Infinite Warfare esports rule set. This is first version, and Activision says the official CWL one will be revealed before the start of the CWL Season. To help get to the right set, they want our feedback. Tweet @CODWorldLeague and join the conversation.
V1:
Pending the planned inclusion of the in-game Weapon and Combat Rig Draft systems, each member on a team of four will select a separate Combat Rig, with no duplicate Combat Rigs permitted on the same team.
Each member on a team of four will also select a weapon via the Weapon Draft system, which will restrict each player to two primary weapons (secondary weapons are not subject to the Weapon Draft system). Duplicate primary weapons cannot be used on the same team. The Weapon Draft will occur on a per-map basis.
NOTE – The Weapon and Combat Rig Draft systems are currently in the process of being fine-tuned. The frequency of the Weapon and Combat Rig Drafts (per series vs per map) will be reevaluated in the coming weeks.
Hybrid Weapons represent a unique weapon archetype characterized by the ability to swap between two weapon functionalities “on the fly.” The team at Infinity Ward has taken player feedback into account and will work to “lock” these weapons in their default primary mode when played within the competitive ruleset. At the start of the season, players may still use these weapons contingent upon using only the default primary mode.
- Type 2 – Assault Rifle only
- RPR Evo – SMG only
- EBR-800 – Sniper Rifle only
- OSA – Assault Rifle only
With their placement outside the Weapon Draft System, Sidearms hold an especially critical role. The Team at Infinity Ward recognizes how impactful these weapons can be in professional hands, and are actively seeking feedback from the community.
- Oni
- Hailstorm
- Hornet
Hardpoint
- Breakout
- Frost
- Mayday
- Precinct
- Scorch
- Throwback
Uplink
- Frost
- Mayday
- Precinct
- Throwback
Search and Destroy
- Crusher
- Frost
- Mayday
- Retaliation
- Scorch
- Throwback
Payloads
- Reaper
- Micro Turret
- Phase Shift
Traits
- Ping
- Persistence
- Infusion
- Supercharge
- Perception
- Relay
- Marked Target
- Heightened Senses
Lethals
- Plasma Grenade
- Seeker Grenade
- Trip Mine
- Exploding Drone
- Black Hole Projector
- C4
Tacticals
- Personal Radar
- Dome Shield
- Cryo Mine
- Nano Shot
Perk 1
- Overclock
Perk 2
- Tracker
Perk 3
- Pinpoint
Wildcards
- Overkill
Attachments
- Fusion Mag
- Hollow Point/Faraday Slug
- Ram Servo
- Akimbo
- Auto Sear
- Tracking Chip
LMGs
- A.W.
- Mauler
- Titan
Shotguns
- Reaver
- DCM-8
- Banshee
- Rack-9
- S-Ravage
Launchers
- Spartan SA3
- P-LAW
- Howitzer
Scorestreaks
- UAV
- Drone Package
- CUAV
- Vulture
- Shock Sentry
- Advanced UAV
Game
- Time Limit: 5 Minutes
- Score Limit: 250 Points
- CodCaster: Enabled
Advanced
- Time to Capture Zone: Instant
- Zone Lifetime: 1 Minute
- Activation Delay Time: Disabled
- Location Order: Linear
- Scoring: Constant
- Pause Time: Enabled
- Capture Team Spawn Delay: Disabled
- Use HQ Rules: Disabled
Player
- Number of Lives: Unlimited
- Max Health: Normal
- Health Regeneration: Normal
Team
- Spectating: Team Only
- 3rd Person Spectating: Disabled
- Killcam: Enabled
- Radar Always On: No
- Respawn Delay: 2.5 Seconds
- Wave Spawn Delay: None
- Force Respawn: Enabled
- Friendly Fire: Enabled
- Team Kill Punish Limit: Disabled
Gameplay
- Hardcore Mode: Disabled
- Headshots Only: Disabled
- Cranked Timer: Disabled
- Double Jump: Enabled
- Wallrun: Enabled
- Allow Payloads: Enabled
- Payload Charge Rate: Disabled
- Payload Score Modifier: x1.5*
- Perks: Enabled
- Scorestreaks: Enabled
- Persistent Streaks: Disabled
Game
- Round Time Limit: 5 Minutes
- Round Score Limit: Unlimited
- CodCaster: Enabled
Advanced
- Carry Score: 2 Points
- Throw Score: 1 Point
- Satellite Count: 1 Satellite
- Practice Mode: Disabled
- Drone Reset Condition: Never
- Drone Reset Timeout: Unlimited
- Idle Timeout: 15 Seconds
- Explode on Timeout: Disabled
- Carrier Armor: Normal*
- Show Enemy Carrier: 3 Seconds
Player
- Number of Lives: Unlimited
- Max Health: Normal
- Health Regeneration: Normal
Team
- Spectating: Team Only
- 3rd Person Spectating: Disabled
- Killcam: Enabled
- Radar Always On: No
- Respawn Delay: 5 Seconds
- Wave Spawn Delay: None
- Force Respawn: Enabled
- Friendly Fire: Enabled
- Team Kill Punish Limit: Disabled
Gameplay
- Hardcore Mode: Disabled
- Headshots Only: Disabled
- Cranked Timer: Disabled
- Double Jump: Enabled
- Wallrun: Enabled
- Allow Payloads: Enabled
- Payload Charge Rate: Disabled
- Payload Score Modifier: Disabled
- Perks: Enabled
- Scorestreaks: Enabled
- Persistent Streaks: Disabled
Game
- Time Limit: 1.5 Minutes
- Round Win Limit: 6 Rounds
- Win by Two Rule: Disabled
- Win by Two Max Rounds: 8 Rounds
- Round Switch: Every Round
- CodCaster: Enabled
Advanced
- Bomb Timer: 45 Seconds
- Plant Time: 5 Seconds
- Defuse Time: 7.5 Seconds
- Multi Bomb: Disabled
- Silent Plant: Enabled
Player
- Number of Lives: 1 Life
- Max Health: Normal
- Health Regeneration: Normal
Team
- Spectating: Team Only
- 3rd Person Spectating: Disabled
- Killcam: Enabled
- Radar Always On: No
- Respawn Delay: None
- Wave Spawn Delay: None
- Force Respawn: Enabled
- Friendly Fire: Enabled
- Team Kill Punish Limit: Disabled
Gameplay
- Hardcore Mode: Disabled
- Headshots Only: Disabled
- Cranked Timer: Disabled
- Double Jump: Enabled
- Wallrun: Enabled
- Allow Payloads: Enabled
- Payload Charge Rate: Disabled
- Payload Score Modifier: x5*
- Perks: Enabled
- Scorestreaks: Enabled
- Persistent Streaks: Disabled
*New values to follow shortly pending developer update
1 – Initial spawns to be adjusted shortly
2 – Bombsite to be adjusted shortly so defensive team cannot see both A&B from a single location
SOURCE: Call of Duty esports and Activision