// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

The slow rollout of the new Call of Duty: Mobile free to play game continues with a new region now live to beta test the game on Android devices: Canada.

The description of the Call of Duty: Mobile game on the Google Play Store has been updated to reflect that Canada and Australia Android users can now start to test out the Mobile game if they pre-registered on the Google Play Store.

In addition, Call of Duty: Mobile has soft launched on iOS in both Canada and Australia. Users in that region can visit the App Store and search for Call of Duty Mobile or search Activision to find the game. More regions are being added soon, but no exact date has been confirmed.

Call of Duty®: Mobile is now Live exclusively in Canada and Australia with additional territories to come in the future. Stay tuned for more updates. Fight across iconic multiplayer maps and play fan-favorite modes as you strive to be the best in the world in Activision’s highly-anticipated Call of Duty®: Mobile!

Activision has been slowly rolling out the beta testing regions and updates for the Android version of Call of Duty: Mobile. It may not be fully available yet in Canada but will roll out soon in that region. More regions are expected to be added soon with the full launch of the game, free to play, later this year.

In case you have not seen it yet, there’s a trailer for the game, which showcases some of the weapon customization features the title will offer.

The Call of Duty Mobile game is set to launch this year worldwide and be free to play on both iOS and Android. The game is developed by TIMI, a Tencent owned studio, and published in partnership with Activision.

More information on the game is available here.

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