Call of Duty: Mobile also got a brand new update overnight on iOS and Android, bringing new content and more as Season 6 gears up to launch.
New map, returning from Modern Warfare 2, Rust is now live in-game for everyone. There’s a new 1v1 Duel mode on a brand new map Saloon available soon.
The newest Battle Pass goes live on May 1, with Wild West theme to match Rust.
Here’s the full details from the CoD Mobile team:
Greetings Call of Duty: Mobile Community, we are back with a brand-new update and we are thrilled to announce our newest season, Once Upon a Time in Rust. We are thrilled, excited, and honored to be bringing so much to you this season.
We have our new western themed update releasing now with plenty of fixes, Battle Pass changes, general improvements. On the content side, releasing throughout the season we have, two new maps, three new modes, BR updates, Gold Rush events, seasonal challenges, multiple functional weapons events, and so much more. This is where legends are made!
Our season pass and plenty of other new content will be dropping on April 30th (PT) / May 1st (UTC), with more to expected to drop throughout the month. With that in mind, we are going to take new approach this update to show when you can expect most content to be releasing.
Lastly, these releases generally roll out region by region so please keep checking your Google Play Store or Apple’s App store for that update option. Give it time and it will arrive.
Instead of the normal cadence, we want to instead focus on the patch notes and a majority of the content coming out in this update. Like usual we are going to be rude and hold off on revealing some specifics until they are released, like the Battle Pass and some of what is coming out on May 1st, but don’t worry there is still plenty to reveal before that.
First, let’s look at some of the main highlights from this release and with some extra details about them that you may not find in the patch notes.
Availability: Live Now
This classic Call of Duty map pulled from the hallowed halls of Modern Warfare 2 is now officially out in Call of Duty: Mobile! It is our featured Multiplayer map for this season, but it is not the only new map.
Rust is a perfect example of frenetic, high-octane, close quarters Call of Duty action. If you want to jump into a map where you are never more than a stone throw away from an enemy then Rust is your map. Get a glimpse of the full map here.
Like the intense and iconic Call of Duty map, Shipment, Rust isn’t for the feint of heart but worth trying for all of types of players due to the incredible amount of variety offered through both the design and the many game modes it will be available on.
Are you a lover of objectives, combat/score focused, or tactical gameplay? We’ve got you covered since Rust will be available in many modes including 2v2 Showdown, Rapid Fire, and Hardpoint. Find a deeper dive alongside tips & tricks on our Rust Snapshot blog post: https://bit.ly/2KDWvgr
1v1 Duel Mode & Saloon Map
This brand new mode comes with a new map: Saloon. This map will be available for both 1v1 Duel and 2v2 Showdown, but it is exclusive to these sweat inducing tactical modes that are all about facing off against your opponents in a purely skilled based duel.
On the other hand, 1v1 Duel will be available on the maps Saloon and Killhouse. Those are both quarters map that are designed to present you with adrenaline pumping action within moments of spawning.
Want to have a grudge match or test the skills of prospective clan or esports team member? Use 1v1 Duel to face off in three rounds of quick, dirty, and precise gameplay. May the best duelist win the day.
Capture the Flag – Gold Edition
Availability: Early May
The classic Multiplayer mode Capture the Flag comes to Call of Duty: Mobile this season! However, this is Once Upon a Time in Rust and with that in mind this isn’t going to be any old Capture the Flag.
Outlaws, prospectors, and regular citizens took to the wild west of the United States in 1800s in the search of one thing, Gold! There is no flag to capture this time, instead you are defending or seeking out a great and bountiful chest of gold.
You’ll be seeing more modes and events with that theme throughout the month, so keep an eye out for that and make sure to check out Capture The Flag – Gold Edition live in-game right now.
Availability: Early May
This slight yet beloved twist on TDM mode is making its way to Call of Duty: Mobile in this update and with all of the unique designs that make Kill Confirmed one of the longest running Call of Duty modes.
For anyone new to the franchise, Kill Confirmed is all about taking out enemies in team vs team action except when an enemy is downed they drop a dog tag. The moment an enemy dog tag is picked up it is scored for your team, but at the same time any member of the enemy team may also walk over their teammates dog tag and remove it from play.
The mode forces you to move as dog tags cluster across a heated battleground full of fierce fighting across a no-man’s land slowly filling with tags. Will you venture out, take the risk, and collect them for the team? Or will you cover teammates as they try to fulfill the objective. The choice is yours.
Battle Pass Update
As a part of this brand-new season we are going to be changing up the Battle Pass. As you’ll see in the patch notes below, we’ve removed tasks and now players will level up the Battle Pass just playing the game. This new flow is designed to make the experience always fulfilling.
No more will you have to deal with just barely missing out on a fulfilling a task, now just play Battle Royale, Multiplayer, or any limited time game mode and you’ll receive Battle Pass XP. You’ll be able to see that XP being accounted for in the after-action report (when a match ends).
This new method is straight-forward and transparent. You may be able to find some Battle Pass XP boosts or direct XP rewards coming out throughout the season in the form of event rewards or through the Battle Pass itself. Keep an eye out for all of that.
We hope you love the changes and if you are missing out on having tasks to focus on then don’t worry, the next section has you covered.
New Event System
Another new change to this release is the way we are approaching in-game events. Our events moving forward are all purposeful and tied to the cadence of a seasonal release or month. You’ll be able to experience the new events in these new categories:
We have some in-game changes to the UI to show you clearly how that is all divided now and please share your feedback about this new design. Seeing anything that you love or seeing anything that doesn’t make sense? Let us know. There is always room for changes and feedback.
Those are the basics, but we’ll start to dive in and talk about some of those new seasonal events in our next community update later this week.
Alongside new event changes, we are reimagining daily login bonuses and introducing a monthly calendar filled with rewards for you to collect. Before the next season begins, you’ll have a wide variety of rewards waiting for you each time you login.
You’ll have 24 days of collect, with some notables including the western themed RUS-79U – Desert Snake, MW11 – Sandbox, and Arctic. 50 – Desert Snake. These rewards all lead up the coveted day 24 item, the epic character Nomad – Druid. Make sure to login and grab those throughout May.
With this update and season we have some new usable additions that don’t fall into any of the other categories. Precisely, we have a new Operator Skill, BR Class, and Tactical equipment. We showed this all off on social media on April 28th, but here is a quick rundown of each new addition.
Operator Skill – Annihilator
Availability: Free Battle Pass
This operator skill will have your enemies running and sliding through the dust to try to find cover. This lethal and stylish revolver from the Black Ops series will allow you to zero in and take out any enemy in one shot as long as you hit them hit them in the upper body. It is a weapon to be feared and worth shutting down immediately whenever you see it aimed against your teammates.
Battle Royale Class – Poltergeist
Availability: Late May
This Battle Royale class will give you the drop on any unsuspecting opponents. Hit that cloaking button, go invisible, line up the perfect ambush, and make your shots count. On the other side, Poltergeist can also be used to escape a potentially deadly experience.
When you use this class’ main ability you’ll alert nearby enemies and it isn’t 100% effective at close range, so make sure to get your distance as soon as possible or enemies may still spot your sneaky maneuvering. Check it all out in action in our tutorial video.
Tactical Equipment – Cryo Bomb
Halfway through this season you’ll find this brand-new addition to your Multiplayer loadout, the Cryo Bomb, available through a seasonal challenge. This useful little piece of equipment will explode in an array of frost on any enemies unlucky enough to get caught in the blast.
Use it take the tactical advantage and prevent them from quickly maneuvering or reacting for just long enough to get the jump on any unsuspecting enemy. They can still fight back though, so make sure to quickly engage them before they break free from the slowing effect.
Battle Royale Changes
We’ve added a variety of fixes, changes, and additions to Battle Royale for this update. You can find some new weapons available, like the Annihilator, S36, and GKS, but on a broader level we just wanted to step back from all of the smaller notes and talk about the mode as a whole.
First off, as some players have noticed the Aerial Platform is now gone and it will be returning as a part of this update. However, it is improved and now a little bit hard to pin down as it will be showing up in different parts of the map. It may not be there every match either.
While it isn’t clear from the patch notes, we plan to incorporate Battle Royale into the gold themed events coming in May and while that isn’t any major new update there is plenty going behind the scenes. Make sure to check the map for teasers related to that and here is a glimpse at what is coming this season to Battle Royale.
Season 6 is here! Once Upon a Time in Rust. Where legends are made.
New Battle Pass available May 1st!
New Premium Battle Pass Rewards
- Saddle up with Ghost – Cowboy and Seraph – Desperada
- New Heat Stroke weapons, featuring the all new Outlaw sniper rifle!
New Free Battle Pass Rewards
- Unlock the base Outlaw sniper rifle in the free Battle Pass
- New Operator Skill: Annihilator. Launch high penetrating tracking bullets
Battle Pass Update
- Battle Pass tasks have been removed. Players now level their Battle Pass by playing games. Participating in Multiplayer, Battle Royale, Limited time modes all grant Battle Pass XP. Your Battle Pass XP summaries can be found at end of match reports.
New Event System
- A brand-new event UI is live to streamline events into four categories: Featured, Seasonal, Daily and More
- Events have been optimized to offer a variety of challenge levels and more appealing rewards
- Check in all month long for the opportunity to earn some amazing rewards!
New to Multiplayer
New Limited Time Game Modes!
Capture the Flag: Gold Edition. A 2-round mode where players protect their gold while attempting to steal their opponent’s gold
- Available on Rust, Crossfire, Crash, Raid, Hijacked and Standoff
1v1 Duel: 3 rounds, 1v1, may the best one win. Loser picks weapon on next round. Best of 3 wins.
- Available on Saloon and Killhouse
Kill Confirmed: Players collect downed enemy dogtags for points, or downed teammates tags to deny points. First team to 40 confirmed kills wins
- Available on Standoff, Crash, Raid, Summit, Cage, Takeoff, Meltdown
- During a limited time special event, play Kill Confirmed to earn new rewards
Rust, an iconic MW map, is now available!
- Available for TDM, Domination, Hardpoint, Gun Game, Sniper Only, Free For All, Sticks and Stones, One Shot One Kill, Rapid Fire, Gun Game: Team Fight, 2v2 Showdown, Capture the Flag, and Kill Confirmed
Saloon debuts as the second original MP map for Call of Duty: Mobile!
- Available for 2v2 Showdown and 1v1 Duel
Prop Hunt will now be available on Firing Range
New Tactical equipment: Cryo Bomb. A freezing explosion affects all enemies near the blast radius
New to Battle Royale
Helicopter Flare added
- Deploy a defensive flare against incoming FHJ rockets
New Battle Royale Class: Poltergeist coming soon!
- Become nearly invisible for a short duration while also alerting nearby enemies. The farther you are from enemies, the more hidden you appear. Using weapons will break this effect.
Improvements and Optimizations
- Improved H.I.V.E. Enemy traps will be shown in red
- Reduced the aiming benefit % of Agile perk
- Reduced the ammo size of Death Machine
- Reduced the fuel capacity of Purifier
- Reduced the cooldown of Gravity Spike
- Reduced the combat duration of VTOL
- Reduced the combat duration of Stealth Chopper
- Shock RC can only shock 2 enemies max
- Increased ICR-1 aim down sight speed and accuracy
- Reduced HBRa3, M4LMG, RPD aim down sight speed
- Increased M4LMG, RPD, BK57 accuracy
- Increased UL736, S36 stability
- Increased HVK-30 damage and reload speed
- Reduced Man-O-War accuracy
- Increased MSMC accuracy and stability
- Aerial platform location is no longer fixed and is not always present
- Aerial platform can be reached by strategic ziplines
- Optimized layouts of Crash, Killhouse, Diner, Standoff, Pipeline, Firing Range, and Nuclear Plant
- Launch location optimized. Players can traverse by sliding
- Reduced HP and damage of Cerberus, increased reward
- Increased late game damage outside of the safe zone
- Frag Grenades and Cluster Grenades now bypass armor protection
- Significantly increased armor durability
- Significantly increased charging speed of Airborne
- Increased health recovery when using Medi
- Increased range and speed of Ninja
- Decreased duration and slowing effect of EMP Drone
- Decreased detection range of Scout
Enhanced Warfare pace of early game
- S36 and GKS have been added to Battle Royale
- Annihilator revolver added to Battle Royale
- New legendary attachments added: Heavy Mag, Shotgun Suppressor, Laser Sight
- Increased War Machine damage to armored players
- Increased lethal equipment damage to armored players
- Increased M16A damage at all ranges
- Increased close range damage of PDW-57, RUS-79U, Chicom, and MSMC
- Increased MSMC stability
- Fixed a ping issue when using vehicles
- Fixed issue where health items could be used at full health
- Fixed an issue with parachutes catching on buildings
System and Client
- Added “Going Prone” toggle option in Basic Settings
- Added basic setting slowing single-shot shotguns to shoot after right fire button loss
- Added sharing option for Rank Skill and History
- Added option to voice chat with only friends in pre-match
- Lobby “Featured” button contains all new game modes
- Optimized team invite option. Players can block invitations for 5 minutes
- Level 1 Clans will be disbanded after 14 days of inactivity
- Players can join private rooms by room ID
Here is the full look at most events currently running or coming soon in COD Mobile**:**
- 4/29 ~ New Map – Rust
- 4/29 – 5/7 ~ Rust Map Challenge
- 4/29 – 5/5 ~ One Shot One Kill Mode
- 4/29 – 5/14 ~ 2v2 Showdown Mode returns on new maps
- 4/30 ~ Call of Duty: Mobile World Championship 2020 begins
- 5/1 ~ Capture the Flag: Gold Edition Mode
- 5/1 ~ Once Upon a Time in Rust Battle Pass
- 5/1 ~ More new content inbound
*All Dates UTC
Well, that may be just enough for one update right? Too bad we have more coming soon at the start of the season. However, expect that to be a shorter post focused primarily around the Battle Pass and some events beginning at the start of May.
SOURCE: The Call of Duty: Mobile Team
Call of Duty tier list – the best & worst games
All of the best and worst Call of Duty titles, ranked.
Call of Duty is a long-standing franchise spanning 18 different main entry releases. Let’s review the best & worst games yet.
The Call of Duty franchise has changed drastically over the past 17 years. We’ve seen the series reimagined with the release of Call of Duty 4: Modern Warfare, then the jetpack era with the launch of Advanced Warfare.
Fast forward to the present, Infinity Ward redefined Call of Duty yet again with 2019’s Modern Warfare, launching the series to record sales.
Below you’ll find our tiered ratings for the best & worst Call of Duty games yet.
Note: We’ve excluded the classic Call of Duty games (1-3). After the launch of Call of Duty 4, the franchise hit large new audiences and improved drastically on the classic formula. Comparing those titles to the modern games just isn’t a fair comparison.
S Tier – The Legends
These games are the tip of the spear, the most iconic Call of Duty games yet. Many of these games put Call of Duty on the map and are still spoken as the “golden” games.
Call of Duty: Black Ops 2
After visiting Vietnam and the Cold War with the original Black Ops, Treyarch set their sights on the future. Black Ops 2 gave players an unforgettable multiplayer experience with futuristic weaponry, scorestreaks, and settings. Included with the base package was the first Call of Duty campaign to have multiple endings, and a zombies experience.
The DLC brought players some of the greatest Call of Duty experiences to date, with zombie maps such as Mob Of The Dead and Origins.
Call of Duty 4: Modern Warfare
The game that put Call of Duty on an upwards trend to become the #1 first person shooter franchise ever created. Infinity Ward recreated the core Call of Duty experience, creating a fast paced and polished shooter.
The multiplayer experience brought iconic maps such as Shipment, Killhouse, Vacant, Crash & Broadcast. Additionally, the cinematic Campaign raised the bar for single-player experiences in shooters as well.
Releasing during the hayday of the Xbox 360 and PlayStation 3, this was the “must get” game of 2007.
Call of Duty: Black Ops
After the release of Call of Duty: World At War, Treyarch knew they could step out of their comfort zone and bring the franchise past the second World War.
In order to bring a unique experience, Treyarch opted to set their first Black Ops game during the Vietnam/Cold War era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe.
Black Ops set new highs for Treyarch’s titles, becoming an instant success. Zombies mode was redefined, becoming a rich, story focused experience for fans. Multiplayer introduced new gadgets and movement mechanics, such as the dolphin dive.
Iconic multiplayer and zombies maps were also introduced, like Summit, Nuketown, Kino Der Toten & Moon.
Call of Duty: Modern Warfare 2
Following the success of Call of Duty 4: Modern Warfare, Infinity Ward set their sights to improve upon the mechanics of the original Modern Warfare game with the sequel.
The campaign is a direct sequel to Modern Warfare and puts players in the shoes of several military factions as a war breaks out between the United States and Russia. Iconic figures like Captain Price, Commander Shepard, and Ghost all appear within the game. For the first time, players get to see the face of the main protagonist from Call of Duty 4, Soap.
For Multiplayer, a brand new set of 15 selectable killstreak rewards were introduced, evolving the killstreak system introduced in Call of Duty 4. The create-a-class system offered a new set of complex and unique perks for players, and many fell in love with maps like Terminal & Rust.
Modern Warfare 2 also launched with a “Special Ops” co-op mode, where players could play split-screen or online with a friend in a set of mission scenarios.
A-Tier – Overachievers
Lowering down a bit from nostalgic favorites, here’s some of the heavy-hitting Call of Duty games that deserve praise.
Call of Duty: Modern Warfare 2019
While controversial across the hardcore community, Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created.
The campaign reintroduces classic characters with a fresh storyline, apart from the events of the classic Modern Warfare franchise. Each campaign mission introduces a tense, unique experience across the UK, Russia and the Middle East. It’s a must-play campaign experience for any Call of Duty player.
For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. The game opts for a classic Call of Duty loadout style with a twist – each weapon can have up to 5 attachments via the new gunsmith system, where players can change weapon barrels, stocks, grips and more to turn their gun into one that fits their specific playstyle.
In March of 2020, Infinity Ward released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It quickly amassed over 75 million players after its first five months of release.
Call of Duty: World At War
With the evolution of the Call of Duty engine during the development of Call of Duty 4: Modern Warfare, Treyarch had the opportunity make the most detailed World War 2 shooter experience yet.
World At War delivered just that, giving players a chilling ride across the Pacific Theatre and Russian front. Gore mechanics were introduced, making the experience much more intense and realistic. By far, World at War is one of the best campaigns in Call of Duty history.
For multiplayer, players had the opportunity to experience gameplay eerie to Call of Duty 4 with World War 2 era weaponry. The game launched with a killstreak similar to Call of Duty 4 as well, giving players a recon plane, artillery strike, and attack dogs at three, five, and seven kills respectively. Popular maps included were Dome, Castle & Asylum.
Zombies were also introduced for the first time in the franchise, with the addition of Nacht Der Untoten. At launch, it was unlocked after completing the main campaign but was later unlocked by default for all players after the mode received high praise from fans. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty since.
Call of Duty: Modern Warfare 3
Modern Warfare 3 was the final classic Modern Warfare game, and the finale to the story of Task Force 141 and their battle against Valdmir Makarov.
The campaign brings us front and center to a full scale “what if” scenario for a third World War. Players visit landmarks across the world including Big Ben, the Eiffel Tower and New York City. The campaign is a bit lackluster when compared to the first two games, but there are enough exciting locales for the game to hold up.
For Multiplayer, Modern Warfare 3 attempted to change up the create-a-class system with weapon proficiencies, a new perk system applied specifically to weapons. These perks would give weapons less flinch, more damage through walls, or even a second attachment.
Alongside these changes, a new “Strike Package” system was introduced to allow all players to have the chance to achieve killstreaks. Assault streaks reset upon death, granting lethal rewards for players who could reach high streaks in a single life. Support streaks did not reset upon death, but often required more kills and only rewarded less-lethal streaks to support the team. Lastly, we have the specialists streaks, which would reward perks instead of killstreaks. When a player hit 8 kills, they would be rewarded every perk in the game.
Overall, Modern Warfare 3’s Multiplayer felt like a celebration of all the series had achieved so far. It was a fun and exciting experience. The Special Ops mode from Modern Warfare 2 was also re-introduced, with new combat scenarios.
Call of Duty: Black Ops 3
Black Ops 3 was an interesting year for Call of Duty. We debated putting this at B tier due to some of the game’s issues (supply drops, weak campaign), but the gameplay ultimately pulled it higher on the list.
For a jetpack Call of Duty game, Black Ops 3 found a perfect balance for the movement system. Wall running felt smooth, and combat was fun. Advanced Warfare’s boost jetpack system didn’t allow for wall running or controlled movement, which led to frustrating engagements. Black Ops 3 remedied these issues.
In combination with map design that complemented the movement system, a well-tuned specialist system and a well-balanced group of futuristic weapons, multiplayer was a treat for fans of the new jetpack movement.
Overall, the multiplayer experience was an entertaining one, mostly set back by the supply drop system that made the game feel pay to win. Players would often have to pour hundreds of dollars into a loot crate system to get the best weapons in the game.
In terms of the Zombies mode, it was the most evolved version yet, with brand new boss zombies, and even gave PC players a mod tools client to create their own maps. Towards the end of the game’s lifecycle, Zombies Chronicles was introduced, which brought several fan-favorite zombies map remasters to the game.
B- Tier – Average
These games showed much promise, but fell a bit short.
Call of Duty: Black Ops 4
Black Ops 4 was a return to a “boots on the ground” experience, following Black Ops 3. Many mechanics from Black Ops 3 came over, including specialist characters and abilities. It was also the first and only Call of Duty game to not release with a proper Campaign.
While a fun installment, Black Ops 4 didn’t feel like a truly new Call of Duty experience, launching with four remade maps. The multiplayer felt just as smooth as a Call of Duty game should, but ultimately was set back by the annoyingly overpowered specialist abilities players would get throughout the game. These abilities were easy to use, awarding players with bonus XP for kills, which resulted in easier than normal to achieve scorestreaks.
The gameplay loop of multiplayer which originally fell on skilled gunfights, felt all but absent with regularly spammed equipment, specialist weapons, and streaks. It’s quite the shame, because a very well polished and fun multiplayer experience was hidden behind these mechanics.
Zombies was also a hit and miss experience, resulting in a divided Zombies community that criticized the mode for being shallow and oversimplified.
The main shining star of Black Ops 4 though, was the Blackout battle royale mode. This was Call of Duty’s first try at a modern battle royale, and Treyarch delivered an entertaining experience that gave Battle Royale a true Call of Duty spin.
Call of Duty: Black Ops Cold War
While it may not be fair to judge Black Ops Cold War just two months after its release, we decided to put it on the B-tier due to the launch issues. While the Treyarch team had less time than expected, they still managed to fully develop a game during a worldwide pandemic.
The game offers quite an entertaining campaign with all the exciting twists you’d expect from a Black Ops title, albeit a bit short. Multiplayer is what you’d expect as well, with fast-paced, heart-pumping combat. Also as a first to the Black Ops series, we now have 12v12 modes called “Combined Arms”. There’s also a Blackout-esque mode called “Fireteam” that takes place on large maps.
Zombies is the real star of the show though, being completely reworked into a more casual experience overall, while also offering a challenge to players who seek it. New currencies have been implemented into the mode for weapon upgrades, and those weapon upgrade systems have evolved past just the pack-a-punch system. You can even survive Zombies now, through the evac system.
As for the B rating, Black Ops Cold War’s launch just hasn’t impressed us when compared to Modern Warfare and Black Ops 4. The game only launched with eight 6v6 maps, and two 12v12 maps. Fireteam received two maps, but the core multiplayer experience felt lackluster for the games first month.
Luckily, Treyarch added Nuketown post launch, and Season 1 brought us 2 more multiplayer maps, with four 2v2 gunfight maps. Another Fireteam map is expected to launch midseason.
If the next few months go well for Black Ops Cold War, it very well could land higher on the list.
Passable, yet not stellar.
Call of Duty: Advanced Warfare
Sledgehammer Game’s first standalone installment in the Call of Duty universe was a beautiful game, with plenty of brand new mechanics. It was a solid game that should be commended for taking chances.
The game sought to capture the excitement of the Call of Duty formula, while also introducing jetpack mechanics. These mechanics allowed players to double jump and quickly evade from side to side. The jetpacks did not allow for much control mid air, which often led to clunky player movement. The sound of players double jumping around the map also created confusing audio queues for players trying to grasp situations around them.
While the core gameplay had its issues, the map design was well catered around the new gameplay design, resulting in relatively decent map flow on most maps.
This game was also the first Call of Duty to be built around the controversial Supply Drop system, that was later removed in Modern Warfare 2019.
Aside from Multiplayer, the game also brought a cinematic Campaign experience, with a relatively sub-par narrative. Exo-Zombies was also later introduced with the first DLC pack.
These games simply missed the mark.
Call of Duty: Ghosts
Ghosts is well regarded as one of the weakest franchise entries by fans, and for good reason. This game was a frustrating experience for players, with many complaining about visability on Multiplayer maps.
Deaths felt nearly instant, and many gunfights felt inconsistent due to the state of the servers. Infinity Ward also had to release the game on six different platforms, and across two console generations, which did not help.
The multiplayer was slow, punishing and overall tough to play as an aggressive player. Enemies blended in well with their surroundings, and killstreaks were lackluster. Competitive play was heavily weighed on host connection, so many online games felt unfair.
This was not helped by the Campaign, which had a confusing and hard to believe narrative, where South America defects against North America. To top it all off, the ending was even more impossible to believe. If you ignore the plot holes, the Campaign does have a few fun moments.
Ghosts is also the first Call of Duty where Infinity Ward attempted a third main game mode, this time in the mode Extinction. In this mode, you fight off waves of Aliens in an attempt to escape multiple scenarios.
Overall, it just felt Ghosts lacked direction. Much of the game went off in different directions. With a hard to digest storyline, subpar multiplayer and an aliens mode, it was tough to feel like this game knew what it wanted to be.
Call of Duty: Infinite Warfare
Following the launch of Call of Duty Ghosts, Infinity Ward set their sights on a futuristic sci-fi shooter set in space. After many years of jetpack Call of Duty games, fans were outraged by the decision for yet another year of jetpacks.
Come launch, the multiplayer experience felt like an overall disappointment. The movement mechanics were fun and well-polished, but the Infinity Ward signature gunplay did not translate well into a jetpack title. Hitting targets at range felt unsatisfying, and the chaos of players darting around through the sky led to another year of frustrating gameplay. Since multiplayer is the main component of Call of Duty, much of the player base had a strong dislike for the game without giving Zombies or the Campaign a chance.
Speaking of those modes, Infinite Warfare actually does offer one of the greatest campaign experiences in the history of the franchise. It’s fun, unique and well designed. If you haven’t tried it yet, it’s well worth going back for. The character cast is full of personality, and the unique side-missions are a treat.
Zombies also explores a fun twist between the future and the 1980’s, which makes for interesting crossovers between the future and the past.
While Infinite Warfare was negatively received for its multiplayer, its hard to not wonder if things would have went differently had it come out another year, when players weren’t burnt out of the jetpack gameplay.
Call of Duty: World War 2
Sledgehammer Game’s second attempt at a Call of Duty game, World War 2 was met with mixed fan reception. Some were excited to go back to World War 2, while others wanted a modern setting to return.
World War 2 was a solid Call of Duty experience, but that’s just about it. It didn’t introduce many new mechanics to the franchise, something that Sledgehammer previously did with Advanced Warfare. If anything, it felt safe…. too safe.
The multiplayer got stale quite fast after the initial launch of the game, resulting in repetitive matches with little to no variation. Killstreaks felt underwhelming to use and earn, which further resulted in burnout. Players were also initially punished for rushing for the first few months after release, with weapons having aim-down-sight delays after sprinting for several months until player backlash resulted in Sledgehammer Games overhauling the game.
As for the Campaign, it was surprisingly unmemorable for a game that takes place during World War 2. It has a very strong opening, but then quickly turns into a Hollywood blockbuster movie. Many scenes are either exaggerated or plain hard to believe. There are a few unique stealth missions, but no mission ever tops the intensity and beauty of the strong D-Day landing mission the game opens with.
Zombies also makes an appearance in World War 2, but fails to have any flair much like Treyarch’s zombies. Most environments are dull and depressing, and the mode gets repetitive fast. All of the DLC maps also suffer from this exact same issue, which is a shame.
Ultimately, World War 2 just seemed like an uninspiring “play it safe” addition to the franchise. It failed to interest us much after the launch, and since then we’ve yet to go back and replay it.
That’s it for our Call of Duty tier list. Be sure to tweet us @CharlieIntel and let us know your picks!
Image Credits: Activision
Captain Soap’s top 5 Call of Duty moments of all-time
To celebrate the new Operator bundle coming to Warzone, we commemorate Captain Soap with his top 5 Call of Duty moments of all-time.
One of Call of Duty’s greatest ever characters and the man who truly began the Call of Duty that we know today. Here are 5 of his most impactful moments that still resonate in the CoD community to this day.
People always identify Captain Price as Call of Duty’s most iconic figure, and yet it was Soap who paved the way for much of the historic franchise’s success. His no-nonsense badass approach to everything made him a memorable and endearing figure, particularly once he became a Captain in Modern Warfare 2.
John “Soap” MacTavish’s accomplishments and legacy have been honored with a new Soap Operator Bundle in Warzone. But we thought we’d take it one step further and pay tribute to one of the best first-person shooter protagonists in recent memory.
“What the hell kind of name is Soap?”
Call of Duty 4: Modern Warfare is now very much a seminal piece of craftmanship that paved the way for the future of FPS games. But before CoD descended into a game of one-upmanship on the multiplayer front, the game’s campaign used to be a must-play component.
The game’s first mission was the famous assault course where Price first laid eyes on Soap. As a lowly recruit, you had to run the course in the quickest time possible and people are still trying to perfect it to this very day. It was an introduction to the game’s mechanics, a solid time to be had, and Soap was officially on his way.
The student becomes the teacher
Fast-forward a few years for Soap and he’s no longer a newbie finding his feet, he’s a Captain of the SAS and a true leader. The snowy “Cliffhanger” mission reintroduces us to an old flame and it’s now Soap leading the player in a mission.
It’s a terrific juxtaposition with COD4 and a sign of how far Soap has come along from knifing fruit in a training course and being ridiculed.
Never forget your roots
Soap may be a teacher in MW2, but a student doesn’t forget the person who taught them. This leads to a rather brief but touching moment in a suicidal Gulag rescue operation.
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The team is tasked with freeing a prisoner, but not knowing the identity of the person. It turns out to be Captain Price and those one or two seconds when Captain MacTavish is taken aback by seeing his old mentor is about as emotional as Call of Duty storytelling gets. The moment is also enhanced by Worm asking “Who’s Soap?”.
Soap kills Shepherd to save Price
In the scintillating climax to Modern Warfare 2, the traitorous General Shepherd has severely wounded Soap with a military knife and is now pummeling Captain Price to death.
Soap seems to be on the brink of death when his instincts and adrenaline kicks in and he performs the most incredible knife throw imaginable. It kills Shepherd, he saves Price, who then saves him by getting Soap extracted.
Captain “Soap” MacTavish’s final hour
A truly tragic and somber moment that still ranks as one of Call of Duty’s most emotive and impactful to this day. Soap is fatally wounded from a combination of an explosion and falling several stories through a host of metal and construction.
Given that several of the moments on this list basically document the father/son relationship between Captain Price and Soap, it’s only fitting its ends with this. Soap, a soldier at heart, even manages to divulge major information with his final words which sets up a fascinating premise in Modern Warfare 3.
That concludes our list of Soap’s 5 greatest and finest moments in CoD history. It’s a testament to the makers of the game that they keep bringing him back because he’s been such a vital part of the Call of Duty franchise.
Did we miss any out? Be sure to let us know.
Image credits: Infinity Ward, Sledgehammer Games
New Modern Warfare 3 Remastered Mod In Development
A Call of Duty custom map creator is attempting to recreate iconic Modern Warfare 3 maps in the Black Ops 3 engine.
A Call of Duty custom map creator is taking on the task of remastering iconic Modern Warfare 3 maps.
While players have remained hopeful about the dwindling possibility of a Modern Warfare 2 Remastered Multiplayer experience, one popular Call of Duty modder has taken the task upon himself to remaster the next best thing – Modern Warfare 3.
Modder @ramijayd on Twitter is already relatively deep into the project, as you can see from the work-in-progress screenshots below.
These images show off the maps Intersection and Boardwalk, both from the DLC pool of Modern Warfare 3 maps. The left images show Modern Warfare 3 gameplay, and the right shows the updated visuals.
Currently, it appears Ramijayd has mostly completed development on these two maps. He plans to expand development to other iconic maps from the game, while also porting over player models and weapon models from various Call of Duty games. It appears the MP7 model he chose comes from Modern Warfare 2019, while the UMP45 comes from Modern Warfare 3.
This mod will be available only to PC players, as it is built in the Black Ops 3 mod tools. The maps will be available in the future through the Steam Workshop. Ramijayd has shared his interest in hosting public servers for these maps, so hopefully, there will be enough interest when the full mod releases for small servers to be hosted with the MW3 Remastered mod.
With any player-created game mod, this is subject to change at any time and most likely will only include fan-favorite maps from Modern Warfare 3. While it won’t be an exact recreation of Modern Warfare 3 multiplayer, it could be a fun throwback to older Call of Duty gameplay.
Unfortunately, mechanics like Modern Warfare 3 point streaks like the Juggernaut, AC-130, and Predator Missile seem unlikely to be added.
We can only hope to get some sort of release of this mod, as we are still awaiting info from the seemingly halted Modern Warfare 2 Multiplayer Remastered Mod, which was being developed in the Black Ops 3 engine by community modders.
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