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Call of Duty: Mobile Season 6 Update

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Call of Duty: Mobile also got a brand new update overnight on iOS and Android, bringing new content and more as Season 6 gears up to launch.

New map, returning from Modern Warfare 2, Rust is now live in-game for everyone. There’s a new 1v1 Duel mode on a brand new map Saloon available soon.

The newest Battle Pass goes live on May 1, with Wild West theme to match Rust.

Here’s the full details from the CoD Mobile team:

Greetings Call of Duty: Mobile Community, we are back with a brand-new update and we are thrilled to announce our newest season, Once Upon a Time in Rust. We are thrilled, excited, and honored to be bringing so much to you this season.

We have our new western themed update releasing now with plenty of fixes, Battle Pass changes, general improvements. On the content side, releasing throughout the season we have, two new maps, three new modes, BR updates, Gold Rush events, seasonal challenges, multiple functional weapons events, and so much more. This is where legends are made!

Our season pass and plenty of other new content will be dropping on April 30th (PT) / May 1st (UTC), with more to expected to drop throughout the month. With that in mind, we are going to take new approach this update to show when you can expect most content to be releasing.

Lastly, these releases generally roll out region by region so please keep checking your Google Play Store or Apple’s App store for that update option. Give it time and it will arrive.

Instead of the normal cadence, we want to instead focus on the patch notes and a majority of the content coming out in this update. Like usual we are going to be rude and hold off on revealing some specifics until they are released, like the Battle Pass and some of what is coming out on May 1st, but don’t worry there is still plenty to reveal before that.

First, let’s look at some of the main highlights from this release and with some extra details about them that you may not find in the patch notes.

Rust Map
Availability: Live Now
This classic Call of Duty map pulled from the hallowed halls of Modern Warfare 2 is now officially out in Call of Duty: Mobile! It is our featured Multiplayer map for this season, but it is not the only new map.

Rust is a perfect example of frenetic, high-octane, close quarters Call of Duty action. If you want to jump into a map where you are never more than a stone throw away from an enemy then Rust is your map. Get a glimpse of the full map here.

Like the intense and iconic Call of Duty map, Shipment, Rust isn’t for the feint of heart but worth trying for all of types of players due to the incredible amount of variety offered through both the design and the many game modes it will be available on.

Are you a lover of objectives, combat/score focused, or tactical gameplay? We’ve got you covered since Rust will be available in many modes including 2v2 Showdown, Rapid Fire, and Hardpoint. Find a deeper dive alongside tips & tricks on our Rust Snapshot blog post: https://bit.ly/2KDWvgr

1v1 Duel Mode & Saloon Map
Availability: Mid-May
This brand new mode comes with a new map: Saloon. This map will be available for both 1v1 Duel and 2v2 Showdown, but it is exclusive to these sweat inducing tactical modes that are all about facing off against your opponents in a purely skilled based duel.

On the other hand, 1v1 Duel will be available on the maps Saloon and Killhouse. Those are both quarters map that are designed to present you with adrenaline pumping action within moments of spawning.

Want to have a grudge match or test the skills of prospective clan or esports team member? Use 1v1 Duel to face off in three rounds of quick, dirty, and precise gameplay. May the best duelist win the day.

Capture the Flag – Gold Edition
Availability: Early May
The classic Multiplayer mode Capture the Flag comes to Call of Duty: Mobile this season! However, this is Once Upon a Time in Rust and with that in mind this isn’t going to be any old Capture the Flag.

Outlaws, prospectors, and regular citizens took to the wild west of the United States in 1800s in the search of one thing, Gold! There is no flag to capture this time, instead you are defending or seeking out a great and bountiful chest of gold.

You’ll be seeing more modes and events with that theme throughout the month, so keep an eye out for that and make sure to check out Capture The Flag – Gold Edition live in-game right now.

Kill Confirmed
Availability: Early May
This slight yet beloved twist on TDM mode is making its way to Call of Duty: Mobile in this update and with all of the unique designs that make Kill Confirmed one of the longest running Call of Duty modes.

For anyone new to the franchise, Kill Confirmed is all about taking out enemies in team vs team action except when an enemy is downed they drop a dog tag. The moment an enemy dog tag is picked up it is scored for your team, but at the same time any member of the enemy team may also walk over their teammates dog tag and remove it from play.

The mode forces you to move as dog tags cluster across a heated battleground full of fierce fighting across a no-man’s land slowly filling with tags. Will you venture out, take the risk, and collect them for the team? Or will you cover teammates as they try to fulfill the objective. The choice is yours.

Battle Pass Update
As a part of this brand-new season we are going to be changing up the Battle Pass. As you’ll see in the patch notes below, we’ve removed tasks and now players will level up the Battle Pass just playing the game. This new flow is designed to make the experience always fulfilling.

No more will you have to deal with just barely missing out on a fulfilling a task, now just play Battle Royale, Multiplayer, or any limited time game mode and you’ll receive Battle Pass XP. You’ll be able to see that XP being accounted for in the after-action report (when a match ends).

This new method is straight-forward and transparent. You may be able to find some Battle Pass XP boosts or direct XP rewards coming out throughout the season in the form of event rewards or through the Battle Pass itself. Keep an eye out for all of that.

We hope you love the changes and if you are missing out on having tasks to focus on then don’t worry, the next section has you covered.

New Event System
Another new change to this release is the way we are approaching in-game events. Our events moving forward are all purposeful and tied to the cadence of a seasonal release or month. You’ll be able to experience the new events in these new categories:

  • Featured
  • Seasonal
  • Daily
  • More

We have some in-game changes to the UI to show you clearly how that is all divided now and please share your feedback about this new design. Seeing anything that you love or seeing anything that doesn’t make sense? Let us know. There is always room for changes and feedback.

Those are the basics, but we’ll start to dive in and talk about some of those new seasonal events in our next community update later this week.

Monthly Calendar
Alongside new event changes, we are reimagining daily login bonuses and introducing a monthly calendar filled with rewards for you to collect. Before the next season begins, you’ll have a wide variety of rewards waiting for you each time you login.

You’ll have 24 days of collect, with some notables including the western themed RUS-79U – Desert Snake, MW11 – Sandbox, and Arctic. 50 – Desert Snake. These rewards all lead up the coveted day 24 item, the epic character Nomad – Druid. Make sure to login and grab those throughout May.

New Releases
With this update and season we have some new usable additions that don’t fall into any of the other categories. Precisely, we have a new Operator Skill, BR Class, and Tactical equipment. We showed this all off on social media on April 28th, but here is a quick rundown of each new addition.

Operator Skill – Annihilator
Availability: Free Battle Pass
This operator skill will have your enemies running and sliding through the dust to try to find cover. This lethal and stylish revolver from the Black Ops series will allow you to zero in and take out any enemy in one shot as long as you hit them hit them in the upper body. It is a weapon to be feared and worth shutting down immediately whenever you see it aimed against your teammates.

Battle Royale Class – Poltergeist
Availability: Late May
This Battle Royale class will give you the drop on any unsuspecting opponents. Hit that cloaking button, go invisible, line up the perfect ambush, and make your shots count. On the other side, Poltergeist can also be used to escape a potentially deadly experience.

When you use this class’ main ability you’ll alert nearby enemies and it isn’t 100% effective at close range, so make sure to get your distance as soon as possible or enemies may still spot your sneaky maneuvering. Check it all out in action in our tutorial video.

Tactical Equipment – Cryo Bomb
Availability: Mid-May
Halfway through this season you’ll find this brand-new addition to your Multiplayer loadout, the Cryo Bomb, available through a seasonal challenge. This useful little piece of equipment will explode in an array of frost on any enemies unlucky enough to get caught in the blast.

Use it take the tactical advantage and prevent them from quickly maneuvering or reacting for just long enough to get the jump on any unsuspecting enemy. They can still fight back though, so make sure to quickly engage them before they break free from the slowing effect.

Battle Royale Changes
We’ve added a variety of fixes, changes, and additions to Battle Royale for this update. You can find some new weapons available, like the Annihilator, S36, and GKS, but on a broader level we just wanted to step back from all of the smaller notes and talk about the mode as a whole.

First off, as some players have noticed the Aerial Platform is now gone and it will be returning as a part of this update. However, it is improved and now a little bit hard to pin down as it will be showing up in different parts of the map. It may not be there every match either.

While it isn’t clear from the patch notes, we plan to incorporate Battle Royale into the gold themed events coming in May and while that isn’t any major new update there is plenty going behind the scenes. Make sure to check the map for teasers related to that and here is a glimpse at what is coming this season to Battle Royale.

Patch Notes

What’s New!

Season 6 is here! Once Upon a Time in Rust. Where legends are made.

New Battle Pass available May 1st!

New Premium Battle Pass Rewards

  • Saddle up with Ghost – Cowboy and Seraph – Desperada
  • New Heat Stroke weapons, featuring the all new Outlaw sniper rifle!

New Free Battle Pass Rewards

  • Unlock the base Outlaw sniper rifle in the free Battle Pass
  • New Operator Skill: Annihilator. Launch high penetrating tracking bullets

Battle Pass Update

  • Battle Pass tasks have been removed. Players now level their Battle Pass by playing games. Participating in Multiplayer, Battle Royale, Limited time modes all grant Battle Pass XP. Your Battle Pass XP summaries can be found at end of match reports.

New Event System

  • A brand-new event UI is live to streamline events into four categories: Featured, Seasonal, Daily and More
  • Events have been optimized to offer a variety of challenge levels and more appealing rewards
  • Check in all month long for the opportunity to earn some amazing rewards!

New to Multiplayer

New Limited Time Game Modes!

Capture the Flag: Gold Edition. A 2-round mode where players protect their gold while attempting to steal their opponent’s gold

  • Available on Rust, Crossfire, Crash, Raid, Hijacked and Standoff

1v1 Duel: 3 rounds, 1v1, may the best one win. Loser picks weapon on next round. Best of 3 wins.

  • Available on Saloon and Killhouse

Kill Confirmed: Players collect downed enemy dogtags for points, or downed teammates tags to deny points. First team to 40 confirmed kills wins

  • Available on Standoff, Crash, Raid, Summit, Cage, Takeoff, Meltdown
  • During a limited time special event, play Kill Confirmed to earn new rewards

New Maps

Rust, an iconic MW map, is now available!

  • Available for TDM, Domination, Hardpoint, Gun Game, Sniper Only, Free For All, Sticks and Stones, One Shot One Kill, Rapid Fire, Gun Game: Team Fight, 2v2 Showdown, Capture the Flag, and Kill Confirmed

Saloon debuts as the second original MP map for Call of Duty: Mobile!

  • Available for 2v2 Showdown and 1v1 Duel

Prop Hunt will now be available on Firing Range

New Tactical equipment: Cryo Bomb. A freezing explosion affects all enemies near the blast radius

New to Battle Royale

Helicopter Flare added

  • Deploy a defensive flare against incoming FHJ rockets

New Battle Royale Class: Poltergeist coming soon!

  • Become nearly invisible for a short duration while also alerting nearby enemies. The farther you are from enemies, the more hidden you appear. Using weapons will break this effect.

Improvements and Optimizations

Multiplayer

  • Improved H.I.V.E. Enemy traps will be shown in red
  • Reduced the aiming benefit % of Agile perk
  • Reduced the ammo size of Death Machine
  • Reduced the fuel capacity of Purifier
  • Reduced the cooldown of Gravity Spike
  • Reduced the combat duration of VTOL
  • Reduced the combat duration of Stealth Chopper
  • Shock RC can only shock 2 enemies max
  • Increased ICR-1 aim down sight speed and accuracy
  • Reduced HBRa3, M4LMG, RPD aim down sight speed
  • Increased M4LMG, RPD, BK57 accuracy
  • Increased UL736, S36 stability
  • Increased HVK-30 damage and reload speed
  • Reduced Man-O-War accuracy
  • Increased MSMC accuracy and stability

Battle Royale

  • Aerial platform location is no longer fixed and is not always present
  • Aerial platform can be reached by strategic ziplines
  • Optimized layouts of Crash, Killhouse, Diner, Standoff, Pipeline, Firing Range, and Nuclear Plant
  • Launch location optimized. Players can traverse by sliding
  • Reduced HP and damage of Cerberus, increased reward
  • Increased late game damage outside of the safe zone
  • Frag Grenades and Cluster Grenades now bypass armor protection
  • Significantly increased armor durability
  • Significantly increased charging speed of Airborne
  • Increased health recovery when using Medi
  • Increased range and speed of Ninja
  • Decreased duration and slowing effect of EMP Drone
  • Decreased detection range of Scout

Enhanced Warfare pace of early game

  • S36 and GKS have been added to Battle Royale
  • Annihilator revolver added to Battle Royale
  • New legendary attachments added: Heavy Mag, Shotgun Suppressor, Laser Sight
  • Increased War Machine damage to armored players
  • Increased lethal equipment damage to armored players
  • Increased M16A damage at all ranges
  • Increased close range damage of PDW-57, RUS-79U, Chicom, and MSMC
  • Increased MSMC stability
  • Fixed a ping issue when using vehicles
  • Fixed issue where health items could be used at full health
  • Fixed an issue with parachutes catching on buildings

System and Client

  • Added “Going Prone” toggle option in Basic Settings
  • Added basic setting slowing single-shot shotguns to shoot after right fire button loss
  • Added sharing option for Rank Skill and History
  • Added option to voice chat with only friends in pre-match
  • Lobby “Featured” button contains all new game modes
  • Optimized team invite option. Players can block invitations for 5 minutes
  • Level 1 Clans will be disbanded after 14 days of inactivity
  • Players can join private rooms by room ID

Here is the full look at most events currently running or coming soon in COD Mobile**:**

  • 4/29 ~ New Map – Rust
  • 4/29 – 5/7 ~ Rust Map Challenge
  • 4/29 – 5/5 ~ One Shot One Kill Mode
  • 4/29 5/14 ~ 2v2 Showdown Mode returns on new maps
  • 4/30 ~ Call of Duty: Mobile World Championship 2020 begins
  • 5/1 ~ Capture the Flag: Gold Edition Mode
  • 5/1 ~ Once Upon a Time in Rust Battle Pass
  • 5/1 ~ More new content inbound

*All Dates UTC

Well, that may be just enough for one update right? Too bad we have more coming soon at the start of the season. However, expect that to be a shorter post focused primarily around the Battle Pass and some events beginning at the start of May.

SOURCE: The Call of Duty: Mobile Team

Call of Duty

Call of Duty dev finally confirms that games have had SBMM all along

A former Call of Duty developer has confirmed that the series has used skill-based matching since 2007’s Modern Warfare.

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Helicopter flying in Call of Duty

Skill-based matchmaking has been a hugely controversial issue among Call of Duty fans for years, and former developer Josh Menke has finally confirmed that CoD titles have had SBMM as far back as 2007’s Modern Warfare.

In the early days of online multiplayer gaming, players would have to select a server to join by themselves. As time went on, developers started to automate that process, eventually introducing skill-based matchmaking in an attempt to keep matches competitive.

While this seems logical, it’s been a highly contentious issue among gamers who claim it has ruined games and made them less fun.

Games like Black Ops Cold War and Warzone have been criticized for using skill-based matchmaking too much, with players comparing them to older Call of Duty titles. However, former Activision Senior Systems Designer Josh Menke has revealed that SBMM has been in CoD games since 2007.

vanguard operators in combat in warzone pacific

The idea behind skill-based matchmaking is to place you in lobbies with players of a similar skill level. While many believe that older Call of Duty titles didn’t do this, Menke states it’s been used as far back as the original Modern Warfare.

“[Call of Duty 4] did have some skill-based match-making, all of them always have,” he told GDC. “It’s just the math and science have gotten better over the years. If you grew up on it back then, your expectations are very different than if you have it now.”

“The same thing happens in Fortnite, even today. When the game first started, I believe they had very little skill-based matchmaking, then over the years they’ve experimented with different levels of SBMM and using bots.”

“You’ll have players who play Call of Duty that will be like, ‘I don’t like skill-based matchmaking,’ but then they go play Valorant and it’s fine.”

A sniper in Modern Warfare Remastered

One of the biggest complaints about skill-based matchmaking is that while it should be used in ranked modes, public or casual matches have become too difficult because of the system.

Menke does feel that developers are making one major error with current matchmaking systems, saying that when a game can’t find a good match for a player, it just “settles” for a bad one. Instead, he suggests using “real-time stats” on the player base to create the best games possible.

Whether you like SBMM or not, the system isn’t going anywhere. At least the long-running debate over CoD’s historical matchmaking system can finally be put to rest.

For more Call of Duty, check out everything you need to know about Warzone’s new Pacific Caldera map.

Image Credits: Activision

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Call of Duty

Top 5 hardest Call of Duty campaigns of all time

Call of Duty has produced some of the most memorable campaigns in FPS history, but we’re counting down the top 5 hardest ever.

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world at war's heart of the reich level with CI logo

As well as delivering epic narratives and creating iconic characters, plenty of CoD campaigns have also offered a nice challenge down the years. So we’ve picked out the top 5 hardest CoD campaigns ever, and ranked them.

Whilst it’s Call of Duty’s multiplayer that understandably gets all the plaudits, the franchise has produced some incredibly good single-player experiences too – with Vanguard being the latest one. After all, before online gaming really got going in the mid-late 2000s, campaigns were the main selling point of FPS games.

Many games have since overlooked this aspect in favor of keeping players hooked to live service models. However, barring Call of Duty: Black Ops IIII, every major CoD title has had a campaign, and we’ve sifted through them all to rank the top five hardest of all time.

Hardest CoD campaigns ever ranked

player fighting through Paris in MW3

We can confirm that we’ve played and beaten all these campaigns on the Veteran difficulty setting – apart from BLOPS III which we did on its debuting Realistic difficulty.

As most players will know, Veteran can turn a simple corridor into a test of patience that can take a long time. This separates the weak from the strong and is a perfect way to differentiate campaigns.

Recent years have phased out repsawning enemies and grenade spam, and as a result, have been a lot easier. But a trip down memory lane will dig up some of the most frustrating levels and sections in the series.

5. Call of Duty: Modern Warfare 2

soap looking at gulag in MW2

Definitely not as tough as the later entries on our list, but Infinity Ward’s second installment of the Modern Warfare saga had the odd mean level that will bring out the veins in your head.

The game actually starts out fairly generously for the first few levels, and then dumps a harsh one-two punch of Takedown on you, a nerve-inducing push through the Favela, and the extremely open nature of Wolverines.

You’re allowed your breath back for a bit, and then you’re plunged into the infested depths of the Gulag that has some positively vile checkpoints to clear. Through Whiskey Hotel and Loose Ends you have a ton of enemies to contend with and these are the levels that test your Veteran instincts, especially the survive and escape formula of Loose Ends.

Modern Warfare 2 doesn’t have a defining level or section that stands out, it’s just packed with lots of solid fights that will test your mettle.

4. Call of Duty 2

player fighting across bridge in COD2

The early Call of Duty games set the standard for some of the difficulty that was going to be featured down the line.

CoD2 feels a bit more streamlined and thought-out compared to the first game, but it’s still rife with grenades flying in from every angle and Germans that have had their skills honed by the Matrix.

There’s definitely a sense that the levels get harder towards the end, as a natural difficulty curve should do. The German respawn factory never ceases production, even until the very end. The only thing that lessens the difficulty a tad is the fact that Call of Duty 2 introduced regenerating health for the first time, meaning players had time to recover.

3. Call of Duty 4: Modern Warfare

player looking at chernobyl wheel in cod4

We consider CoD4 to be the best Call of Duty game, and its characters, set-pieces, that nuclear explosion scene, and so much more make this campaign memorable, not least the punishing difficulty.

But it’s a handful of missions and sections that will get you used to the death screen. Charlie Don’t Surf’s push through the Broadcast area is painful, the Hunted is littered with large space and tight areas packed with enemies, and even scaling the hill in Safehouse can take a while.

But it’s some of the game’s final missions where things are turned up to 100. The iconic One Shot, One Kill mission is a supreme test of skill, patience, and luck on Veteran, No Fighting in the War Room is a timed slog through steam, claustrophobic corridors teeming with foes, and of course – Mile High Club.

A one-minute sprint through about 50 enemies in the tightest fighting area yet, going up a floor, demanding absolute precision and excellence on your part. You’ll find that if you check many gamer’s Trophies and Achievements for CoD4, they’ll be missing this one on Veteran.

2. Call of Duty: World at War

a squad advancing in world at war mission

Call of Duty: Grenade would’ve been a more apt title for Treyarch’s 2008 World War II shooter and many players to this day still see grenade indicators appearing in their vision.

Every mission is an exercise in patience and bravery thanks to unlimited enemy respawns and the germans owning every grenade in existence.

The game is a brutal journey for its first 14 missions on Veteran, and then you get to what is probably the most difficult FPS mission ever created – Heart of the Reich. The act of taking down four AA guns can take literally hours as you have little cover, enemies are attacking (infinitely) from all sides, and you’re having to constantly retreat from grenades every two seconds.

World at War is one of the last true tests of outrageous CoD difficulty.

1. Call of Duty 1 (Call of Duty: Classic)

player making their way to eder dam in cod 1

Anyone who thinks World at War or CoD4 are the hardest campaigns only say that because they haven’t the arduous task of completing the first-ever Call of Duty campaign on Veteran.

Why’s it the hardest? It’s very simple. No health regeneration, no health packs, the checkpoints are utterly unforgiving as you need to have a certain amount of health to trigger them, otherwise, you get diddly squat, checkpoints can be awarded as you’re getting shot, enemies can regularly appear behind you, and they have an immaculate aim.

Then when you start to factor in Chateau, POW Camp, Eder Dam, Truck Ride, Battleship Tirpitz, and the absolutely mind-bogglingly difficult Pavlov’s House, then it’s easy to see why Call of Duty 1 has the hardest campaign ever.

Don’t believe us? Go and play it on Veteran, then get back to us.


So that’s our top 5 list of the hardest Call of Duty campaigns of all time. Even if your list has one or two slightly different entries, we can all agree that Call of Duty has done a great job of serving up some fiendishly tough treats.

If you enjoyed our list and want more original content, then check out the best CoD Zombies maps ranked, every gun in Vanguard ranked, or even the 10 best FPS weapons of all time!

Image Credit: Activision

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Leaker claims Activision is considering changing Call of Duty’s annual release schedule

A leaker has suggested that Activision’s annual CoD release may be coming to an end with extended cycles being considered.

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lucas riggs and other characters with activision logo over them

A new Call of Duty title is released every year, with multiple studios taking it in turns to bring out a new game. A new leak however has made the bold claim that Activision may be thinking about changing its release schedule and model.

It’s become a given that a new CoD game will be released in November of each year, with the likes of Treyarch, Sledgehammer Games, and Infinity Ward all taking it in turns to develop a new game.

2019 saw the release of IW’s Modern Warfare reboot, 2020 was Treyarch’s Black Ops Cold War, and this year has seen the release of Sledgehammer Games’ Vanguard.

It’s already rumored that Modern Warfare 2 is in the works for 2022, but depending on Activision’s approach, they may opt to change their release policy, starting with MW2.

player sniping in modern warfare 2019

Leaks seem to happen left, right, and center these days, with people able to learn a great deal of information about projects and plans, many of which turn out to be true.

The new Call of Duty rumor comes from leaker Ralph, who recently claimed that the reported Modern Warfare 2 Multiplayer remaster has been canceled, and thinks that annual releases are being reconsidered.

A recent Tweet from them quite simply said: “Activision are reportedly in discussion for extending Call of Duty’s annual releases.”

As with any leak, this should be taken with a major pinch of salt. RalphsValve has recently come under scrutiny from fellow leakers regarding the accuracy of his claims.

With the rumored 2022 Call of Duty: Modern Warfare 2 title still potentially a year out, maybe two now, things can always change, and we’d recommend taking these claims with a pinch of salt.

Furthermore, given how much this could change the Call of Duty landscape going forward, we’d also strongly recommend waiting for official confirmation from Activision before assuming this is the direction CoD will be going in the future.


For more Call of Duty news, take a look at when Vanguard and Warzone Season 1 starts.

Image Credit: Activision / Infinity Ward / Sledgehammer Games

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