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Call of Duty: Mobile Season 8 The Forge Live Now

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The latest season of Call of Duty: Mobile is live now! Season 8 The Forge is going live now on iOS and Android, and brings a variety of new content for players.

The new content includes High-Rise MP map debuting from MW2, new MP modes, new weapons, and more.

Available at launch is:

  • New MP Map: Highrise
  • New MP Mode: Juggernaut
  • New Perk – Shrapnel
  • New Weapons: HBRa3 and DRH

Here’s the roadmap:

Call of Duty: Mobile – July 9th Community Update

Greetings Call of Duty: Mobile Community, we are thrilled and delighted to finally share that our brand-new season is called The Forge and it is available right now! Check out the release trailer:

This brand new post-apocalyptic season is filled with characters, items, and events all focused around surviving in the wasteland. We’ll go over all of those specifics below for the new Battle Pass, new events, and the wide variety of new content releasing right now or throughout the season.

Let’s jump into the update below and go over all of those specifics for Season 8: The Forge.

r/CallOfDutyMobile - Call of Duty: Mobile - July 9th Community Update

Here is the full look at most events currently running or coming soon in COD Mobile**:**

  • 7/10 – 7/16 ~ One Shot One Kill
  • 7/10 – 7/16 ~ Gun Game Team Fight
  • 7/10 – 7/16 ~ Highrise Brawl
  • 7/10 – 7/16 ~ Juggernaut Mania
  • 7/17 – 7/30 ~ Solstice Awakened
  • 7/10 ~ New Seasonal Challenges
  • 7/10 ~ Credit Store Update
  • All Month Long ~ Juggernaut Mode
  • All Month Long ~ Training Mode
  • All Month Long ~ Kill Confirmed

*All Dates UTC

While we aren’t listing those notes here, you find some update notes upon launching the game or on the App Store or Google Play Store under the “What’s new section”. However, outside of smaller details most of that is covered here and if you have any questions about any events or new pieces of content then please feel free to reach out.

Season 8 – Roadmap
We are back with a brand-new season and a brand-new Roadmap! As per usual, this doesn’t contain everything coming out in the season but it is meant to give a general look at some of the major pieces of content coming out alongside an estimation of when they might be releasing. Have a look.

r/CallOfDutyMobile - Call of Duty: Mobile - July 9th Community Update

Season 8 – Battle Pass
While there are a large number of items available to acquire in the free and premium versions of this season’s Battle Pass, many of which are themed exclusively around this season’s post-apocalyptic theme, we do have a few standouts in each portion of the pass. Here is a quick summary.

Free Battle Pass

  • Perk – Shrapnel (tier 14)
  • New Weapon – DR-H – Common (tier 21)
  • PDW-57 – Desperate Measures (tier 41)
  • RUS-79U – Desperate Measures (tier 50)

Paid Battle Pass

  • Tank Dempsey – Wrecker (tier 1)
  • KN-44 – Living Rust (tier 1)
  • Tank – Wrecked (tier 1)
  • Reaper – The Grinder (tier 12)
  • Prophet – Dust Bowl (tier 30)
  • AK117 – Kit Bag (tier 40)
  • Emote – Rage Quit (tier 49)
  • Kreuger – Reaper (tier 50)
  • DR-H – Chained (tier 50)
  • Legendary Calling Card – Hot Metal (tier 50)

This Battle Pass contains a few firsts, like the first skin for the (love it or hate it) Tank BR vehicle, the newest assault rifle, the DR-H, and the Perk, Shrapnel. We also have multiple characters in the pass, including Tank Dempsey, Reaper, Prophet, and Kreuger. Lastly, due to community feedback we’ve brought emotes back into the Battle Pass with Rage Quit at tier 49.

Lastly, there is the extra benefit to the Premium or Premium+ Battle Pass: a season long BP XP bonus. Purchase either of those versions and receive a 25% bonus to XP earned from matches played.

For more information on that and the whole seasonal release, including the Battle Pass, take a look at our newest Activision Games Blog post: ATVI – S8 Blog

Juggernaut Mode & Challenge
The newest mode to land in Call of Duty: Mobile is the Multiplayer mode – Juggernaut. This classic Call of Duty mode from Modern Warfare 3 is all about 5 vs 1 gameplay with five players attempting to take down the Juggernaut for guts, glory, and of course the highest score.

This old mode has been revamped with a few new mechanics to make it unique to COD: Mobile. First off, the Juggernaut is the X-51 Goliath (the scorestreak) equipped with the death machine and plenty of armor. There are no loadouts and instead you’ll able to find and use armament boxes that provide operator skills or buffs.

Here are the basic details for Juggernaut mode:

  • Total Players: 6
  • Any player that takes down the Juggernaut becomes the Juggernaut
  • No Loadouts, Operator Skills (outside of armament boxes), or scorestreaks are available
  • The first player to reach the score limit wins

In addition, we have an event running alongside the mode called Juggernaut Mania. Running until July 16th, this event offers you a variety of rewards for playing Juggernaut mode while completing various tasks and earning some sweet victories.

For completing these tasks, you can acquire the M4LMG – Sight Unseen, Gravedigger Frame, J358 – Stream, or other rewards. It is all live now, so check it out in-game.

Highrise Map & Challenge
This fan-favorite map from Call of Duty: Modern Warfare 2 makes its way to Call of Duty: Mobile as a part of this newest release! This mid-size Multiplayer map offers a wide variety of engagements across an open roof-top, close quarter offices, and throughout a multi-tiered layout that challenges you at every turn. Smgs, shotguns, and assault rifles will be at home here and adaptable to most scenarios.

This map is available on a wide variety of permanent and limited modes, including Juggernaut, Attack of the Undead, Kill Confirmed, Team Death Match, Search & Destroy and Domination. Get a tour of Highrise in our latest flyby video on YouTube: https://youtu.be/ZkCtQpbLFoI

In addition, if you are looking for the real low-down of the map alongside some tips, tricks, and loadout recommendations then look no further than our Highrise Map Snapshot.

Of course, Highrise comes with its own event tied to it as well called Highrise Brawl. As you might expect, this challenge is focused purely around just playing this new map. By doing that you can earn credits, Knife – Stream, and the LK24 – Persisted. Complete that before July 16th to collect all of the rewards.

Seasonal Challenges
Another new season means another new set of seasonal challenges! This time around we have plenty of new gear to grab – not just weapons – and we’ll give some brief information on all three of those seasonal challenges below alongside highlights of some of the rewards available.

Survival of the Fittest
This six-part seasonal challenge is for all of you Battle Royale fans! Complete a wide variety of tasks, like shooting down helicopters, using the tank, or just playing BR matches and you’ll have an array of different gear to earn.

  • (Uncommon) Motorcycle – Arctic Digital
  • (Uncommon) ORV – Wasteland Red
  • (Uncommon) RUS-79U – Arctic Digital
  • (Rare) Calling Card – Reclaimed
  • (Rare) Pharo – Sight Unseen
r/CallOfDutyMobile - Call of Duty: Mobile - July 9th Community Update

Master Operator
This four-part seasonal challenge has you completing tasks focused entirely around Operator Skills and in particular showing your dominance with Gravity Spikes, the H.I.V.E., the Sparrow, and the Purifier. Complete these tasks and you’ll earn Battle Pass XP and credits, but also the following:

  • (Uncommon) DL Q33 – Arctic Digital
  • (Rare) Calling Card – Take Off

Maximum Efficiency
This eight-part seasonal challenge has the toughest tasks of these initial three challenges, but it also has the most rewards. These tasks require you to use a variety of different weapons to get kills in specific circumstances or scenarios, like by using specific attachments only. However, this is also the first way, outside of Ranked, to earn the long sought after HBRa3.

This one has a huge number of rewards to earn, like more Battle Pass XP, but here are the main rewards:

  • (Uncommon) AK-47 Arctic Digital
  • (Rare) Calling Card – Inferno
  • (Rare) ICR-1 – Persisted
  • (Common) HBRa3
  • (Rare) HBRa3 – Persisted
r/CallOfDutyMobile - Call of Duty: Mobile - July 9th Community Update

We’ll have more seasonal challenges starting later on in the season, like usual, and with more weapons, items, and general gear to earn. Keep an eye out for those details in future updates.

Credit Store Update
What’s another seasonal release with another credit store update 😉? Well, this one is nearly entirely weapon focused so if you’ve been missing out any of these specific weapon types now is a good time to jump in and start trying it out. Here are all of the items releasing today.

  • (Epic) RUS-79U – Moonstone
  • BK57 – Strapped
  • Striker – Riveted Green
  • AK-47 – Dark Fiber
  • Backpack – Ashen Viper
r/CallOfDutyMobile - Call of Duty: Mobile - July 9th Community Update

Operator Skill – Katana
While this operator skill isn’t releasing alongside the season release (it is actually releasing late in the season) we still would like to highlight it and show the specifics of how you can slice through your enemies with this new skill.

This Operator Skill is straight-forward: activate it, lock onto nearby enemies (even through smoke), and slice away with lethal one-shot melee attacks. You’ll go into third person while this skill is activated, which will help you stay alert, but you’ll still be just as vulnerable as normal to enemy gunfire. Check it out in action.0:000:15

This will be available to be earned through an event called Katana Kill towards the end of July/beginning of August. Keep an eye out for that exact date in future community updates.

Solstice Awakened Event
This post-apocalyptic event will have you collecting items while playing various maps. All of these items are based around resources that have to be gathered using featured playlists and each playlist will offer different resources. You’ll just need to get kills in these playlists and you’ll automatically acquire resources, which you can then exchange for rewards.

This mode comes out on July 17th so we’ll have more specific details then on how it will work, but get ready for some more earnable weapons, like a S8 themed epic Man-O-War assault rifle

Days of Summer Event
While Solstice Awakened is coming rather soon Days of Summer will be hitting the beaches in the later part of the season. This wet and wild event will offer a variety of unique Summer themed rewards alongside a variety of general tasks. Most importantly, what is in for you? Well, just some entirely new and unique items that have never been released before 😉.

We’ll have our very first skin for an Operator Skill releasing in this event for the Purifier and a brand-new character. Some of those items will be coming in the form of grindable challenges while other items may be paid content. We will be sure to share plenty more about that as we get closer to that event!

r/CallOfDutyMobile - Call of Duty: Mobile - July 9th Community Update

Public Test Build
Shortly after the release of this season we’ll have another public test build coming and with some early content for our next update. We’ll have a unique post up just for that release and just a reminder that this build will be only for Android devices, and it is a separate app that will not interfere the current version of Call of Duty: Mobile.

It will feature some unique content from that future update and it is something we are eager to get your feedback on as early as possible. That feedback will go towards shaping how this feature releases in August. In addition, we may have more public test builds release after the first with more S9 content.

Please check back early next week for a separate post all about that and thanks to everyone in advance who jumps in to help us test this content.

Newest Weapon – DR-H
The most recently added weapon to the game is an assault rifle, the DR-H. This short to mid-range weapon has unique attachments and a strong damage output, but you’ll have to contend with a high recoil.

The OTM is a new attachment for this weapon and it increases any shots that hit an enemy player’s body. Additionally, the damage drop off is unique to assault rifles in regard to how long it takes for damage to decrease over range. Check that all out in our newest video highlighting this weapon.

You can find this new weapon specifically in the S8 Battle Pass and with free and premium options.

Final Notes

While there is so much releasing today, like that jam-packed character driven Battle Pass, there is also so much more coming throughout the season, like two unique seasonal events (Days of Summer and Solstice Awakened), seasonal challenges, limited time modes, more World Championship events, and a wide variety of giveaways and events going through our social media or community channels.

Keep an eye out for all of that releasing through the season and please keep on sharing your feedback, any bug reports, and your wonderful creative designs for weapons, character art, and everything else. Let the memes roll!

See you all next early next week for another post about the Public Test Build and enjoy the new Season!

SOURCE: The Call of Duty: Mobile Team

Call of Duty

Call of Duty dev finally confirms that games have had SBMM all along

A former Call of Duty developer has confirmed that the series has used skill-based matching since 2007’s Modern Warfare.

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Helicopter flying in Call of Duty

Skill-based matchmaking has been a hugely controversial issue among Call of Duty fans for years, and former developer Josh Menke has finally confirmed that CoD titles have had SBMM as far back as 2007’s Modern Warfare.

In the early days of online multiplayer gaming, players would have to select a server to join by themselves. As time went on, developers started to automate that process, eventually introducing skill-based matchmaking in an attempt to keep matches competitive.

While this seems logical, it’s been a highly contentious issue among gamers who claim it has ruined games and made them less fun.

Games like Black Ops Cold War and Warzone have been criticized for using skill-based matchmaking too much, with players comparing them to older Call of Duty titles. However, former Activision Senior Systems Designer Josh Menke has revealed that SBMM has been in CoD games since 2007.

vanguard operators in combat in warzone pacific

The idea behind skill-based matchmaking is to place you in lobbies with players of a similar skill level. While many believe that older Call of Duty titles didn’t do this, Menke states it’s been used as far back as the original Modern Warfare.

“[Call of Duty 4] did have some skill-based match-making, all of them always have,” he told GDC. “It’s just the math and science have gotten better over the years. If you grew up on it back then, your expectations are very different than if you have it now.”

“The same thing happens in Fortnite, even today. When the game first started, I believe they had very little skill-based matchmaking, then over the years they’ve experimented with different levels of SBMM and using bots.”

“You’ll have players who play Call of Duty that will be like, ‘I don’t like skill-based matchmaking,’ but then they go play Valorant and it’s fine.”

A sniper in Modern Warfare Remastered

One of the biggest complaints about skill-based matchmaking is that while it should be used in ranked modes, public or casual matches have become too difficult because of the system.

Menke does feel that developers are making one major error with current matchmaking systems, saying that when a game can’t find a good match for a player, it just “settles” for a bad one. Instead, he suggests using “real-time stats” on the player base to create the best games possible.

Whether you like SBMM or not, the system isn’t going anywhere. At least the long-running debate over CoD’s historical matchmaking system can finally be put to rest.

For more Call of Duty, check out everything you need to know about Warzone’s new Pacific Caldera map.

Image Credits: Activision

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Top 5 hardest Call of Duty campaigns of all time

Call of Duty has produced some of the most memorable campaigns in FPS history, but we’re counting down the top 5 hardest ever.

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world at war's heart of the reich level with CI logo

As well as delivering epic narratives and creating iconic characters, plenty of CoD campaigns have also offered a nice challenge down the years. So we’ve picked out the top 5 hardest CoD campaigns ever, and ranked them.

Whilst it’s Call of Duty’s multiplayer that understandably gets all the plaudits, the franchise has produced some incredibly good single-player experiences too – with Vanguard being the latest one. After all, before online gaming really got going in the mid-late 2000s, campaigns were the main selling point of FPS games.

Many games have since overlooked this aspect in favor of keeping players hooked to live service models. However, barring Call of Duty: Black Ops IIII, every major CoD title has had a campaign, and we’ve sifted through them all to rank the top five hardest of all time.

Hardest CoD campaigns ever ranked

player fighting through Paris in MW3

We can confirm that we’ve played and beaten all these campaigns on the Veteran difficulty setting – apart from BLOPS III which we did on its debuting Realistic difficulty.

As most players will know, Veteran can turn a simple corridor into a test of patience that can take a long time. This separates the weak from the strong and is a perfect way to differentiate campaigns.

Recent years have phased out repsawning enemies and grenade spam, and as a result, have been a lot easier. But a trip down memory lane will dig up some of the most frustrating levels and sections in the series.

5. Call of Duty: Modern Warfare 2

soap looking at gulag in MW2

Definitely not as tough as the later entries on our list, but Infinity Ward’s second installment of the Modern Warfare saga had the odd mean level that will bring out the veins in your head.

The game actually starts out fairly generously for the first few levels, and then dumps a harsh one-two punch of Takedown on you, a nerve-inducing push through the Favela, and the extremely open nature of Wolverines.

You’re allowed your breath back for a bit, and then you’re plunged into the infested depths of the Gulag that has some positively vile checkpoints to clear. Through Whiskey Hotel and Loose Ends you have a ton of enemies to contend with and these are the levels that test your Veteran instincts, especially the survive and escape formula of Loose Ends.

Modern Warfare 2 doesn’t have a defining level or section that stands out, it’s just packed with lots of solid fights that will test your mettle.

4. Call of Duty 2

player fighting across bridge in COD2

The early Call of Duty games set the standard for some of the difficulty that was going to be featured down the line.

CoD2 feels a bit more streamlined and thought-out compared to the first game, but it’s still rife with grenades flying in from every angle and Germans that have had their skills honed by the Matrix.

There’s definitely a sense that the levels get harder towards the end, as a natural difficulty curve should do. The German respawn factory never ceases production, even until the very end. The only thing that lessens the difficulty a tad is the fact that Call of Duty 2 introduced regenerating health for the first time, meaning players had time to recover.

3. Call of Duty 4: Modern Warfare

player looking at chernobyl wheel in cod4

We consider CoD4 to be the best Call of Duty game, and its characters, set-pieces, that nuclear explosion scene, and so much more make this campaign memorable, not least the punishing difficulty.

But it’s a handful of missions and sections that will get you used to the death screen. Charlie Don’t Surf’s push through the Broadcast area is painful, the Hunted is littered with large space and tight areas packed with enemies, and even scaling the hill in Safehouse can take a while.

But it’s some of the game’s final missions where things are turned up to 100. The iconic One Shot, One Kill mission is a supreme test of skill, patience, and luck on Veteran, No Fighting in the War Room is a timed slog through steam, claustrophobic corridors teeming with foes, and of course – Mile High Club.

A one-minute sprint through about 50 enemies in the tightest fighting area yet, going up a floor, demanding absolute precision and excellence on your part. You’ll find that if you check many gamer’s Trophies and Achievements for CoD4, they’ll be missing this one on Veteran.

2. Call of Duty: World at War

a squad advancing in world at war mission

Call of Duty: Grenade would’ve been a more apt title for Treyarch’s 2008 World War II shooter and many players to this day still see grenade indicators appearing in their vision.

Every mission is an exercise in patience and bravery thanks to unlimited enemy respawns and the germans owning every grenade in existence.

The game is a brutal journey for its first 14 missions on Veteran, and then you get to what is probably the most difficult FPS mission ever created – Heart of the Reich. The act of taking down four AA guns can take literally hours as you have little cover, enemies are attacking (infinitely) from all sides, and you’re having to constantly retreat from grenades every two seconds.

World at War is one of the last true tests of outrageous CoD difficulty.

1. Call of Duty 1 (Call of Duty: Classic)

player making their way to eder dam in cod 1

Anyone who thinks World at War or CoD4 are the hardest campaigns only say that because they haven’t the arduous task of completing the first-ever Call of Duty campaign on Veteran.

Why’s it the hardest? It’s very simple. No health regeneration, no health packs, the checkpoints are utterly unforgiving as you need to have a certain amount of health to trigger them, otherwise, you get diddly squat, checkpoints can be awarded as you’re getting shot, enemies can regularly appear behind you, and they have an immaculate aim.

Then when you start to factor in Chateau, POW Camp, Eder Dam, Truck Ride, Battleship Tirpitz, and the absolutely mind-bogglingly difficult Pavlov’s House, then it’s easy to see why Call of Duty 1 has the hardest campaign ever.

Don’t believe us? Go and play it on Veteran, then get back to us.


So that’s our top 5 list of the hardest Call of Duty campaigns of all time. Even if your list has one or two slightly different entries, we can all agree that Call of Duty has done a great job of serving up some fiendishly tough treats.

If you enjoyed our list and want more original content, then check out the best CoD Zombies maps ranked, every gun in Vanguard ranked, or even the 10 best FPS weapons of all time!

Image Credit: Activision

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Leaker claims Activision is considering changing Call of Duty’s annual release schedule

A leaker has suggested that Activision’s annual CoD release may be coming to an end with extended cycles being considered.

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lucas riggs and other characters with activision logo over them

A new Call of Duty title is released every year, with multiple studios taking it in turns to bring out a new game. A new leak however has made the bold claim that Activision may be thinking about changing its release schedule and model.

It’s become a given that a new CoD game will be released in November of each year, with the likes of Treyarch, Sledgehammer Games, and Infinity Ward all taking it in turns to develop a new game.

2019 saw the release of IW’s Modern Warfare reboot, 2020 was Treyarch’s Black Ops Cold War, and this year has seen the release of Sledgehammer Games’ Vanguard.

It’s already rumored that Modern Warfare 2 is in the works for 2022, but depending on Activision’s approach, they may opt to change their release policy, starting with MW2.

player sniping in modern warfare 2019

Leaks seem to happen left, right, and center these days, with people able to learn a great deal of information about projects and plans, many of which turn out to be true.

The new Call of Duty rumor comes from leaker Ralph, who recently claimed that the reported Modern Warfare 2 Multiplayer remaster has been canceled, and thinks that annual releases are being reconsidered.

A recent Tweet from them quite simply said: “Activision are reportedly in discussion for extending Call of Duty’s annual releases.”

As with any leak, this should be taken with a major pinch of salt. RalphsValve has recently come under scrutiny from fellow leakers regarding the accuracy of his claims.

With the rumored 2022 Call of Duty: Modern Warfare 2 title still potentially a year out, maybe two now, things can always change, and we’d recommend taking these claims with a pinch of salt.

Furthermore, given how much this could change the Call of Duty landscape going forward, we’d also strongly recommend waiting for official confirmation from Activision before assuming this is the direction CoD will be going in the future.


For more Call of Duty news, take a look at when Vanguard and Warzone Season 1 starts.

Image Credit: Activision / Infinity Ward / Sledgehammer Games

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