CoD Mobile Season 1 2023: Reawakening patch notes, new weapon, mode, Year of the Rabbit Nuketown & more
2023 sees CoD Mobile roll back to Season 1, kicking off the new year with a huge content drop. Here’s everything we know about CoD Mobile Season 1: Reawakening, from the map to the new weapon arriving.
While the likes of Warzone 2 and Modern Warfare 2 have been dominating the headlines, CoD Mobile has grown into one of the biggest mobile games on the market, racking up millions of players since it arrived in 2019, and Warzone Mobile will be up next.
After Season 11 brought 2022 to a close, the annual reset has arrived in the form of CoD Mobile Season 1 2023. The first major update of the new year features a host of new additions, including a map overhaul and a new weapon to try out.
With this in mind, here’s everything you need to know about CoD Mobile Season 1 2023.
- CoD Mobile Season 1 2023 release date & time
- CoD Mobile Season 1 Nuketown Temple map overhaul
- CoD Mobile Season 1 2023 new weapon & game mode
- CoD Mobile Season 1 2023 new Equipment
- New Battle Royale POIs & content
CoD Mobile Season 1 Nuketown Temple map overhaul
After Call of Duty: Mobile Season 1: Reawakening arrived on January 18, 2023, the Lunar New Year-themed Nuketown Temple map received a Year of the Rabbit overhaul.
This new take on Nuketown is “set within the bounds of a metropolitan city and featuring aesthetics representing the Year of the Rabbit.”
CoD Mobile Season 1 2023 new weapon & mode
Every new CoD Mobile season adds a new weapon into the mix, and Season 1 2023 brings the Dingo LMG, which can be unlocked at Tier 21 of the Reawakening Battle Pass.
CoD fans will remember the Dingo LMG from the Black Ops 3 days, and this continues CoD Mobile’s pattern of bringing classic weapons from past titles with each update after Black Ops Cold War’s EM2 dropped in Season 11 2022.
CoD Mobile Season 1 Reawakening also brings a new party game mode to the mix, Big Head Blizzard. In this mode, players will “acquire energy as you deal damage to enemies. The more energy you acquire, the bigger your Operator’s head becomes until you finally transform into a bobblehead-like character equipped with just a melee weapon and increased health points.”
CoD Mobile Season 1 2023 new Equipment
CoD Mobile Season 1: Reawakening also adds the Stim Shot to the game at Tier 14 of the Battle Pass. This useful piece of equipment was first introduced in Black Ops 4, offering players a quick health and mobility boost to help them get out of tricky situations.
It’s gone on to become a staple in many loadouts in later CoD entries, so it’s no surprise to see CoD Mobile throwing them into the mix.
New Battle Royale POIs & content
The update also brings the Ecology Lab and T-3 Refinery as new points of interest that players can explore in battle royale.
Players can interact with computers at the greenhouses in the Ecology Lab to “acquire in-game consumables like more ammo,” and also one of T-3 Refinery’s two “treatment cylinders that create an updraft to lift players up and out of the building, making for the perfect escape or a surprise attack opportunity.”
Further, the update also brings greater loot opportunities, as players can find “the Atlas NPC located in the new Battle Royale points of interest and complete time-limited missions in exchange for Red Envelopes that contain the new seasonal currency.”
Players will also need to keep an eye out for R.A.B.T. Robots, which are “small rabbit like” robots around Isolated that provide loot after being attacked, “the “the more damage you inflict, the greater your reward.”
Lastly, players can also shoot down Lunar New Year-themed Loot Balloons in the sky for rewards that could steer them toward victory.
CoD Mobile Season 1 2023: Reawakening patch notes
The CoD Mobile developers revealed the full Season 1 2023 Reawakening patch notes in a community update on Reddit. In this, they detailed all the changes that have arrived with the update patch.
Rank Match Pool Update
Frontline
- Hijacked: added to the permanent pool
- New map: Crossroads Strike
Team Deathmatch
- Removed map: Miami Strike
- Newly added map: Crossroads Strike
Search & Destroy
- Map pool is stable so far, so no map will be removed or added.
Domination
- Removed map: Miami Strike, Meltdown
- Newly added map: Apocalypse, Crossroads Strike
Hardpoint
- Removed map: Miami Strike
- Newly added map: Crossroads Strike, Terminal
Daily First Win bonus adjusted:
Increased Rank XP earned from Daily First Win in all ranks.
New Tactical
Stim Shot
- Increases health regen and movement speed for a short duration.
Map Optimization
Practice Range
- Optimized light rendering and reflection effect in Practice Range.
Crossroads
- Added Ziplines in Crossroads to optimize the experience of traveling between different points.
Mode Optimization
Rules of personal score in Domination optimized
Personal score obtained when reaching 1/3 of the occupation process.
Discretion of assist will be more precise.
Ground War gaming performance optimized:
Optimized the performance consumption of Ground War’s vehicles, etc.
Other
Teammate’s Marker added to the mini map
Teammates will be marked with numbers on the minimap, a more convenient way for soldiers’ tactic communication.
Weapon Rotation
Weapon Rotation of Battle Royale in this season
Assault Rifle:
M16, AK-47, M4, ICR-1, Peacekeeper MK2, AS VAL, M13, Kilo 141, Oden, Krig 6, EM2
Sniper Rifle:
XPR-50, DL Q33, SVD, ZRG 20mm
LMG:
RPD, Hades, Dingo
SMG:
RUS-79U, GKS, QQ9, Fennec, MX9, P90, PPsh-41, MAC-10, Switchblade X9
Shotgun:
BY15, HS0405, KRM-262, JAK-12
Marksman:
Kilo Bolt-Action, SP-R 208
New Weapon
New LMG – Dingo
The LMG uses an advanced feed mechanism and special ammo, with weak penetration but higher firing rate and mobility.
New Attachment
Maevwat Omega-1 for DL Q33
Loaded with a customized warhead from Maevwat, Omega-1 will deal sonic concussion to targets.
Performance Optimization
Moving performance optimization: Weapons now sway with the player’s pace.
Weapon performance optimization: AK117, Arctic .50, BY15, CBR4, MAC-10, Oden, RUS-79U, CR-56 AMAX, FHJ-18, Hades
Weapon SFX Optimization: Rytec AMR, P90, MAC-10, KN-44, RPD
MP & BR
DR-H
Poor performance on ADS bullet spread of DR-H served a serious drag on its strength. Besides, its firing range is not enough for the majority of combat ranges. It’s time for adjustment.
Range: Increased
ADS bullet dispersion: Significantly reduced
KN-44
The fire rate of KN-44 is lower than other weapons that are deadly in 4 shots. Low accuracy of attachments for high mobility is difficult to support mid-range combat. With the lack of benefits from headshots, we need to make a specific buff on it.
Damage (MP): Increased
Damage (BR): Increased
Chest damage multiplier: Increased
ADS bullet dispersion: Reduced
LK24
As an assault rifle with mid-to-low fire rate, its damage in medium range doesn’t make it stand out. So, it’s time to buff it.
Damage (MP): Increased
Damage (BR): Increased
M13
M13 performs well with the advantage brought by the high fire rate, but it’s weaker in face-to-face combat due to the Get-hit flinch. So we reduced its Get-hit flinch and increased the ADS speed to make it adapt to the combat scenarios.
ADS speed: Increased
Get-Hit flinch: Reduced
The time for reloading takes effect was adjusted to make it more consistent after the mag is loaded.
HVK-30
Without attachments, the performance of HVK-30 was slightly behind the rest of the other assault rifles which makes it not able to stand out when equipped with Large Caliber Mag, thus we need to buff it.
Damage: Increased
Upper arm damage multiplier: Increased (No attachment)
ASM10
Branson still shows a high ceiling of capacity under certain circumstances even after last nerf, but this high upper limit should not be at the cost of this gun with other attachments. Without Branson, ASM10 is relatively weak compared to other low-fire-rate rifles thus we need to give it some buff on firing ranges.
Range: Increased
OWC Ranger:
Range buff: Increased
OWC Marksman:
Range buff: Increased
Oden
Oden is unstable and barely achieves the shortest TTK, and it’s restricted by the ADS bullet spread. It’s time to make it deadly in two shots.
Lower arm damage multiplier: Increased
ADS bullet dispersion: Significantly reduced
Bullet speed: Increased
AS VAL
The weapon firing movement overly affected the performance. So we optimized the movement performance of the recoil flinch. We also reduced the reticle flinch affected by bullet dispersion.
Recoil flinch movement: Reduced
Dispersion on gun kick: Reduced
Arctic .50
The benefits of Arctic .50 – Stopping Power Reload was not significant enough. On the contrary, the debuff was so strong that it lost the advantages of combatting with the majority of sniper rifles.
Stopping Power Reload:
Damage: Increased
ADS speed debuff: Reduced
PKM
The mobility of PKM was a bit low compared to its strong firepower, so we made an upward adjustment on its mobility.
ADS speed: Increased
ADS movement speed: Increased
Chicom
Chicom’s damage is weak in the first damage range and its high lateral recoil is hard to control. Time to buff it.
Horizontal Recoil: Reduced
Damage (MP): Increased
Damage (BR): Increased
Switchblade X9
Switchblade X9 made a slumping performance after the last nerf. So we increased its range and reduced the get-hit flinch to make it more reliable in mid-range combat.
Range: Increased
Get-Hit flinch: Reduced
RUS-79U
RUS-79U is in an awkward situation because it’s slightly weaker than SMGs in close range combat and not capable enough of mid-range combatting.
ADS time: Reduced
Minimum of hip fire dispersion: Reduced
HS2126
HS2126 was famous for the fierce suppressive firing, but the long interval between bursts pushed it to an awkward situation. Besides, the strong vertical recoil made forgiveness less that the weapon became more difficult to use.
Fire interval between bursts: Reduced
Vertical recoil: Reduced
KSP 45
The strength of KSP 45 was adjusted back to a reasonable level after nerfing. But now it was at a disadvantage compared to strong SMG on the range, needing a buff to adjust upward.
Range: Increased
QQ9
In the past, we nerfed the performance of popular loadouts of QQ9 in order to avoid the situation of dominant usage rate in SMG after the nerfing of Switchblade X9. We also encourage players to make more different loadouts. QQ9 needs improvement to catch CBR4 and Fennec, and attachments that are not so popular need a buff as well.
Range: Increased
Lower arm damage multiplier: Increased
Horizontal recoil Performance optimized
10mm 30 Round Reload:
Damage: Increased
SP-R 208
Bug Fixed:
Damage of .300mm 5 Round Reload in second damage range will no longer be lower than it in the third damage range.
Shorty
As a close-range secondary weapon, the damage of Shorty should be increased to counteract the melee masters in the current combat environment.
Damage per pellet: Increased
The selections of pistols are quite stereotyped. So, we made some improvements on pistols with low usage rate.
J358
Reload speed: Increased
Range: Increased
Renetti
Fire interval between burst: Reduced
L-CAR 9
Range: Increased
Damage: Increased
Melee
Melee Weapon Adsorption should be a feature that works as a supporting role, but we found it was overpowered beyond a reasonable threshold. The entertainment from melee combatting was decreased so we decided to nerf it to a performance that would be virtually imperceptible.
We unified melee weapon adsorption of all the melee weapons, and reduced damage distance to 1.3m.
MP
Operator Skills
TAK-5
HP recovery: Reduced
Energy recovery rate: Slightly reduced
Reactor Core
Movement speed when using Reactor Core: Reduced
Ballista EM3
Detected distance: Reduced
Actual damage distance: Reduced
Death Machine
Chest damage multiplier: Increased
Fire interval: Reduced
War Machine
Explosive range: Increased
Minimum explosive damage: Increased
Restock
Throwable recharging speed: Increased
Spycraft
Overall hacked time required: Reduced
Launcher Plus
Reserve ammunition: Added (Now it will be 2 extra ammunition)
Trophy System
Damage: Reduced
BR
Cordite
In Battle Royale, players always use SMG as the weapon for close-range hip firing. However, Cordite, which is known for its accuracy in hip firing, never shows its advantages as the low damage and mobility set a limit to its advantages.
Damage: Increased
PPSh-41
PPSh-41 is known for its hip firing, we hope that it can perform well and give an edge in Battle Royale.
Damage: Increased
For more Call of Duty on mobile platforms, check out the system requirements for Warzone Mobile, as well as how to pre-register on Android and iOS.
Image Credit: Activision