All weapon buffs & nerfs in Modern Warfare 2 & Warzone 2 Season 2

Luca Di Marzo
Warzone 2 Operators Ashika Island

The Modern Warfare 2 and Warzone 2 Season 2 update brought significant changes to both games as it delivers various weapon buffs and nerfs. Here are all of the buffs and nerfs in the Season 2 patch notes.

Modern Warfare 2 and Warzone 2 launched with plenty of weapons to choose from and even more have made their way to the games with the Season 2 update.

Throughout the entirety of Season 1, Warzone 2 players were stuck with the RPK and Fennec meta. Thankfully, it seems like the Season 2 update is set to rid players of this stale meta by introducing buffs and nerfs to Warzone 2’s weapons.

Here are all the weapon buffs and nerfs from the Modern Warfare 2 and Warzone 2 Season 2 update patch notes.

RPK & Fennec hit with nerfs in Warzone 2 Season 2

rpk and fennec in cod warzone 2

This should not come as a surprise to Warzone 2 players, but the RPK and Fennec received some major nerfs. They have been the two most popular weapons in Warzone 2 since launch, and players have been calling for a change to the stale meta.

With the Season 2 update, the devs have decreased the damage of the Fennec SMG, and the damage, range, and ADS time of the RPK. It’ll be interesting to see if these changes will be enough to lead to the rise of a more varied weapon meta in Warzone 2.

Every buff & nerf in Modern Warfare 2 & Warzone 2 Season 2

Weapon Tuning Update

Our goal for Weapon Tuning has always been to deliver an experience that provides Players with deep customization for their favorite weapons: building a unique loadout for a precise personal playstyle. After examining Weapon Tuning in Season 01, we want to offer more value for Players by elevating the pros and reducing the cons of Tuning attributes. We are committed to making the system more rewarding for players going forward, without sacrificing overall weapon balance across the game.

The results of this adjustment will generally be felt as an increase in the overall impact of Attachments, with the effects of Attachment Tuning becoming more significant.

Tuning Balances

  • Tuning has been enabled for Laser attachments
  • Tuning Sliders have been updated for numerous attachments
  • Some beneficial Tuning attribute magnitudes have been increased
  • Some harmful Tuning attribute magnitudes have been decreased
  • Season 01 Pro-Tuned Blueprints have received performance adjustments

» Assault Rifles «

  • M13B
    • Increased damage at mid range
    • Increased upper torso damage
  • Kastov 762
    • Small damage reduction
    • Added additional long range damage falloff
  • Lachmann-556
    • Increased semi auto rate of fire
  • M4
    • Increased semi auto rate of fire
  • STB 556
    • Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg

» Battle Rifles «

  • Lachmann-762
    • Decreased full auto head and torso damage
    • Increased semi-auto upper torso damage
    • Increased semi auto rate of fire
    • Reduced full auto recoil
    • Increased damage on long range
    • Added minimum damage against armor
  • FTac Recon
    • Decreased full auto upper torso damage
    • Sped up ads time
    • Reduced full auto recoil
    • Increased close range damage distance
    • Increased lower torso damage multiplier 
    • Added minimum damage against armor
  • SO-14
    • Increased semi auto rate of fire
    • Increased long range damage
    • Reduced semi-auto headshot damage
    • Added minimum damage against armor
  • TAQ-V
    • Decreased mid-range damage
    • Increased semi-auto torso damage
    • Reduced semi auto leg damage
    • Decreased full auto head damage
    • Decreased full auto head damage
    • Reduced semi auto rate of fire

» Handguns «

  • X13 Auto
    • Reduced damage while using Akimbo
    • Increase lower body damage
    • Increased close range damage
    • Increase damage distances

» Launchers «

  • STRELA-P
    • Removed activation distance for projectile
    • Projectile will now explode at any range
  • RPG-7
    • Small increase to splash damage amount
    • Small reduction to splash damage range

» Light Machine Guns «

  • RPK
    • Small reduction to ADS movement speed
    • Reduced mid and long-range damage
    • Reduced damage ranges
    • Small increase to ADS time
  • RAAL MG
    • Increased recoil

» Marksman Rifles «

  • EBR-14
    • Reduced long range damage
    • Increased upper torso damage
    • Added minimum damage against armor
  • LM-S
    • Added minimum damage against armor
  • TAQ-M
    • Slight increase to rate of fire
    • Increased upper torso damage
    • Added minimum damage against armor

» Melee «

  • Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
  • Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two

» Submachine Guns «

  • Vasznev-9K
    • Reduced mid-to-long range damage 
  • Minibak
    • Reduced damage ranges
    • Reduced lower torso damage at close range
    • Reduced lower body damage at mid to close range
    • Added minimum damage against armor
  • Fennec 45
    • Decreased damage overall 
    • Decreased headshot damage
    • Added minimum damage against armor

» Sniper Rifles «

  • Signal 50
    • Reduced sprint out speed
    • Reduced movement speed
    • Reduced long range damage
    • Small decrease to bullet velocity 

» Attachments «

  • Reduced ADS penalty for bipods
  • Fixed an issue with choke attachments scaling hip spread incorrectly

For more CoD content, check out some of our other guides:

How to use Proximity Chat in Warzone 2 | How to get a nuke in Warzone 2 | Best Assault Rifles in Warzone 2 | Does Warzone 2 have crossplay? | Do Warzone Double XP tokens carry over to MW2? | Can you mix and match camos in Modern Warfare 2? | Does Modern Warfare 2 have a Tactical Nuke Killstreak? | How to turn off crossplay in Modern Warfare 2

Image Credit: Activision

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