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Call of Duty: Modern Warfare

Call of Duty: Modern Warfare – Additional Details on Weapons – Active Idle, Reload, And More

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In the latest ‘intel drop’ on the Activision Blog, the team at Infinity Ward has shared some additional details on the weapons and the new weapon system in Call of Duty: Modern Warfare to match the new engine upgrades for the game.

The game is all about ensuring the weapons feel authentic and ensure that they are working just as you’d expect them in many ways to look and feel in real life.

Here’s an overview from Mark Grigsby, Animation Director at Infinity Ward:

“The devil’s in the details. It may look simple. A lot of people play video games and there are tons of great first-person action games, with weapons that are ubiquitous. They have reload animations, they have different sounds and effects and that’s all great… but to me, there is something special about Call of Duty.” And this time around, the animation team put a whole lot of attention into the all of the details, to ensure the feeling of the weapons is as accurate as possible.

This extends to the ‘power’ of each and every weapon too; the feeling you get when you launch a satisfying projectile strike against an enemy who refuses to yield. This includes “interacting with the environment itself, so when you shoot these weapons, you feel the power of the weapon, but you also see the impact of the weapon within the game world, in terms of the sound and physics.” There’s a real difference between the impact a .50 cal round has when it hits a wall, compared to a smaller caliber round. Tag an enemy with a larger caliber round and they’re sent flying back, compared to a smaller round. Use beefier rounds to disintegrate doors more adeptly, too. Also expect to notice the difference the sound assault rifles make when you equip one with or without a muzzle brake, and the reverberations when such a weapon is firing in an enclosed room, or out in the open air.

Other animations and effects simply add additional layers of believability to the impact a weapon makes, so you’re not jarred out of the game’s reality by a lack of impact accoutrements: “We needed to do different effects on the weapon’s target, so that the power of these weapons translates into the targets that you shoot. The sparks, the smoke, the effects, all of it has to be representative of the power that you’re releasing from your weapon, so it all comes through with our effects.

In addition, Grigsby details how they have a new ‘Active Idle’ animation for Call of Duty: Modern Warfare where the character feels a sway and heaviness of the weapon when they stand still. When you move up the stairs, the weapons react to that. The weapons are much more responsive to the overall environment and make sure it feels realistic.

“We developed a new level of model fidelity,” Grigsby tells us: “Back in the day, we saw a lot of idle [animations] that moved more like you were on the deck of a ship, swaying back and forth. You don’t usually stand still in Modern Warfare, but when you do, we wanted to make sure it looked natural; real quick movements using your muscles. We call this the ‘Active Idle’. When you go up the stairs, we added a bit of movement on the weapon to make it look like it’s not bolted to the camera. When you look around, we wanted to do a little bit of leading with the head, and then the gun travels behind. Our previous Call of Duty games had a bit of that, but we’ve actually deep-dived into it this time around.”

They have also made significant updates to how the reloading animation works in Call of Duty: Modern Warfare.

The big change starts with a difference in how you reload based on if the magazine is empty, half full, or how many bullets are left.

“We worked on our reloads. The reload to me is the pinnacle of the weapon; it makes you feel – after you’ve taken down five different dudes in a room – and you reload, you go ‘shit yeah, you’re done!’ We wanted to bring that that flair but taken to a new level where it’s just like one animation.”

The animation for reloading even changes based on the magazine attached to the specific weapon.

“In the past, we would never physically show that transition of one mag to another, but this time around, everything’s physical, so if you have an extended mag, like a drum perhaps, or a long magazine, all of the movements within every reload are visceral, strong, aggressive, it gives another feeling of power and representing the Tier 1 operators that utilize these machines.”

A big new feature in Call of Duty: Modern Warfare is that you can reload while Aim Down Sights in the game (ADS). That’s new for Call of Duty.

“One other thing we added this year is the ADS [Aiming Down Sight] reload. In the past, if you’re ADS, and you’re shooting and you reload, the weapon would go off to the side, and you’d have to retrain to get to your target. This time if you reload, it stays on the target, so you can stay in the battle.”

The scopes in Modern Warfare are also updated so that you can better see the environment and adjusted on the fly with the game.

SOURCE: Activision

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Call of Duty: Modern Warfare

Modern Warfare & Warzone Sept 25 Update: Double XP

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Infinity Ward has released the latest playlist update for Call of Duty: Modern Warfare and Call of Duty: Warzone.

This playlist update is the final new playlist update for Season 5 of the game.

As part of this being the final weekend for Season 5, Infinity Ward has activated the following in game:

  • Double XP
  • Double Weapon XP
  • 2X Tier Progression

Double XP, Double Weapon XP, and 2X Tier Progression will end with the end of Season 5, which is set for September 29.

In addition, there’s an updated playlist option in Warzone. Infinity Ward has added Warzone Mini Royale mode for the weekend. In case you need a refresher, here’s what Mini Royale is:

This weekend only, battle in Warzone Mini Royale Trios. A short, sweet, and intense variant, Mini Royale likens the experience to the first and final minutes of a standard Battle Royale match. Other Warzone playlists available throughout the week include Battle Royale Solos, Duos, Trios, and Quads and Plunder Quads.

Drop in and finish up those Season 5 Battle Passes before it ends!

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Call of Duty: Modern Warfare

Modern Warfare & Warzone Season 6: Date, Subway, & Operators

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Activision and Infinity Ward announced that Season 6 for Modern Warfare and Warzone begins on Tuesday, September 29.

The company released a new cinematic trailer for Season 6, unveiling the new operators coming including Farrah and Nikolai.

The trailer also revealed the new Subway system coming to Warzone, allowing players a new way to traverse the map as they play.

Here’s a look at the Subway system:

Trailer:

The Call of Duty blog has provided more details on what to expect from the two new Operators, who are part of the upcoming Season 6 Battle Pass.

Farah

“This occupation must end. That we can all agree on, yes?”

The founder and Commander of the Urzikstani Liberation Force, Farah, grew up a fighter after surviving imprisonment by Roman Barkov. She’s an exceptional soldier and leader that’s known a lifetime of war. Her skills have been further honed with additional training with the SAS, and she’s led dangerous missions to fight off Al-Qatala forces and other regimes stationed in her country. 

Following the events of Campaign, Farah joins the Chimera of the Allegiance reuniting with Iskra, a former scout of hers. Farah is instantly unlocked at Tier 0 of the Season Six Battle Pass. In addition to Farah’s base skin, players can earn additional skins and other rewards by completing her Operator Missions. 

Nikolai

“Nikolai, you’ve been a bad boy.” “From you that’s a compliment.”

Nikolai is the leader of the Chimera, a PMC within the Allegiance. A long-time friend to Captain Price, Nikolai initially worked with Price, Kamarov, and Kate Laswell to build the Armistice to stop the rise of a new AQ. After the Armisitice collapse, Nikolai now takes the battle in his own hands to stop Zakhaev. 

Nikolai is a Russian patriot at heart with a deep love for his country only matched by his love for weaponry. He’s known as a fixer and can acquire most anything, anywhere. Despite his murky background, he’ll always choose what’s right when it counts. Nikolai is unlocked at Tier 100 of the Season Six Battle Pass. Players can complete Operator Missions to earn additional skins for Nikolai and other rewards. 

Season 6 will begin on Sept. 29 on PlayStation 4, Xbox One, and PC. Alongside the new content teased in the trailer, there will also be more to come in MP.

Stay tuned for the latest on Season 6.

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This Week in Modern Warfare & Warzone: 2XP & Store Bundles

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Call of Duty Blog has posted the latest This Week in Call of Duty post highlighting what players can expect in Call of Duty: Modern Warfare and Warzone for the week of September 21.

This week sees 24/7 Shipment and 24/7 Shoot House, and new playlists Deathmatch Domination + Drop Zone, alongside Gunfight 3v3 Snipers.

And, in Warzone, Warzone Mini Royale Trios is available.

This is also the final week of Season 5 in Modern Warfare & Warzone. Season 6 is set to begin Sept. 29, so Infinity Ward will add Double XP, Double Weapon XP, and 2X Tier Progression starting Friday, Sept. 25 at 10AM PT and ending with the Season 5 end.

This week will also see new store bundles for fans to pick up who want to customize their operators and weapons, including the Tracer Anime Pack and new Alex Bundle.

Here’s the breakdown from Activision Blog:

Modern Warfare®

This week the Shoot the Ship-tember playlist is breaking off into 24/7 Shoot House and 24/7 Shipment, players can battle in a trio in Gunfight 3v3 Snipers, experience an objective moshpit in Deathmatch Domination + Drop Zone, and play in the weekend only Warzone mode – Mini Royale Trios. Plus, players will get Double XP, Double Weapon XP, and Double Battle Pass progression earn rate starting this weekend!

A double dose of objective fun is available in the Deathmatch Domination + Drop Zone mosh pit. In Deathmatch Domination, earn points for capturing objective and eliminating enemy players so OBJ and slayers can earn score. In Drop Zone, hold the objective to receive the gift of Care Packages and a flurry of Killstreaks that keeps the match interesting. All Care Packages are up for grabs, it just takes longer to capture enemy packages, but good things are worth the wait.

Get with your squad and battle in Gunfight 3v3 Snipers. Map knowledge is key to success in this sniper shoot-out as is teammate communication. Make callouts and watch the flag during Overtime. Pro-tip: Consider closing the distance and performing a Finishing Move while the enemy reloads for an epic Killcam. 

Get a new look for Ghost in the ‘Beyond the Pale’ bundle with his ‘Dreadwood’ skin. The bundle also includes two Legendary blueprints – the Spanish Moss and Old Road – a watch, calling card, emblem, spray, quip, weapon charm, and gesture. 

Put the enemy on notice with the ‘Notice Me: IV’ bundle. It’s included blueprint, Showcase, deals high damage and has extra oomph in both the range in accuracy category making this a sniper rifle worth noticing. In addition to the Epic Showcase sniper blueprint, players will also get a weapon charm, calling card, and emblem when they pick up the bundle in Store.

This weekend only, battle in Warzone Mini Royale Trios. A short, sweet, and intense variant, Mini Royale likens the experience to the first and final minutes of a standard Battle Royale match. Other Warzone playlists available throughout the week include Battle Royale Solos, Duos, Trios, and Quads and Plunder Quads. Then hop over to Multiplayer to choose between 24/7 Shipment or 24/7 Shoot House for your close quarters mosh pit mayhem. Whichever mode you choose, you’ll get Double XP, Double Weapon XP, and Double Battle Pass progression earn rate starting on September 25 at 10AM PT to September 28 at 10AM PT.

SOURCE: Call of Duty Blog

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