In the latest ‘intel drop’ on the Activision Blog, the team at Infinity Ward has shared some additional details on the weapons and the new weapon system in Call of Duty: Modern Warfare to match the new engine upgrades for the game.
The game is all about ensuring the weapons feel authentic and ensure that they are working just as you’d expect them in many ways to look and feel in real life.
Here’s an overview from Mark Grigsby, Animation Director at Infinity Ward:
“The devil’s in the details. It may look simple. A lot of people play video games and there are tons of great first-person action games, with weapons that are ubiquitous. They have reload animations, they have different sounds and effects and that’s all great… but to me, there is something special about Call of Duty.” And this time around, the animation team put a whole lot of attention into the all of the details, to ensure the feeling of the weapons is as accurate as possible.
This extends to the ‘power’ of each and every weapon too; the feeling you get when you launch a satisfying projectile strike against an enemy who refuses to yield. This includes “interacting with the environment itself, so when you shoot these weapons, you feel the power of the weapon, but you also see the impact of the weapon within the game world, in terms of the sound and physics.” There’s a real difference between the impact a .50 cal round has when it hits a wall, compared to a smaller caliber round. Tag an enemy with a larger caliber round and they’re sent flying back, compared to a smaller round. Use beefier rounds to disintegrate doors more adeptly, too. Also expect to notice the difference the sound assault rifles make when you equip one with or without a muzzle brake, and the reverberations when such a weapon is firing in an enclosed room, or out in the open air.
Other animations and effects simply add additional layers of believability to the impact a weapon makes, so you’re not jarred out of the game’s reality by a lack of impact accoutrements: “We needed to do different effects on the weapon’s target, so that the power of these weapons translates into the targets that you shoot. The sparks, the smoke, the effects, all of it has to be representative of the power that you’re releasing from your weapon, so it all comes through with our effects.
In addition, Grigsby details how they have a new ‘Active Idle’ animation for Call of Duty: Modern Warfare where the character feels a sway and heaviness of the weapon when they stand still. When you move up the stairs, the weapons react to that. The weapons are much more responsive to the overall environment and make sure it feels realistic.
“We developed a new level of model fidelity,” Grigsby tells us: “Back in the day, we saw a lot of idle [animations] that moved more like you were on the deck of a ship, swaying back and forth. You don’t usually stand still in Modern Warfare, but when you do, we wanted to make sure it looked natural; real quick movements using your muscles. We call this the ‘Active Idle’. When you go up the stairs, we added a bit of movement on the weapon to make it look like it’s not bolted to the camera. When you look around, we wanted to do a little bit of leading with the head, and then the gun travels behind. Our previous Call of Duty games had a bit of that, but we’ve actually deep-dived into it this time around.”
They have also made significant updates to how the reloading animation works in Call of Duty: Modern Warfare.
The big change starts with a difference in how you reload based on if the magazine is empty, half full, or how many bullets are left.
“We worked on our reloads. The reload to me is the pinnacle of the weapon; it makes you feel – after you’ve taken down five different dudes in a room – and you reload, you go ‘shit yeah, you’re done!’ We wanted to bring that that flair but taken to a new level where it’s just like one animation.”
The animation for reloading even changes based on the magazine attached to the specific weapon.
“In the past, we would never physically show that transition of one mag to another, but this time around, everything’s physical, so if you have an extended mag, like a drum perhaps, or a long magazine, all of the movements within every reload are visceral, strong, aggressive, it gives another feeling of power and representing the Tier 1 operators that utilize these machines.”
A big new feature in Call of Duty: Modern Warfare is that you can reload while Aim Down Sights in the game (ADS). That’s new for Call of Duty.
“One other thing we added this year is the ADS [Aiming Down Sight] reload. In the past, if you’re ADS, and you’re shooting and you reload, the weapon would go off to the side, and you’d have to retrain to get to your target. This time if you reload, it stays on the target, so you can stay in the battle.”
The scopes in Modern Warfare are also updated so that you can better see the environment and adjusted on the fly with the game.
Best Uzi class for Call of Duty: Modern Warfare
The Uzi is one of the most powerful weapons in Call of Duty: Modern Warfare, so here is how you can make the best class for this SMG.
The Uzi is one of the strongest weapons can use in their battles when playing Modern Warfare, so here is how you can make the best Uzi class for Modern Warfare to dominate.
Call of Duty: Modern Warfare may not be the main focus of the popular first-person shooter franchise right now, with Black Ops Cold War and Warzone taking the spotlight, but there is still a large player base who enjoy playing the 2019 game.
There are plenty of exciting weapons players have at their disposal in Modern Warfare, with one of the best being the Uzi SMG.
This close-quarters weapon allows for a very aggressive playstyle that can dominate with the SMG‘s power up-close.
With this in mind, here is what you need to know to make the best Modern Warfare Uzi class to destroy all of your enemies.
Best Modern Warfare Uzi class
Best Modern Warfare Uzi class attachments
- Barrel: FSS Carbine Pro
- Laser: 5mW Laser
- Stock: No Stock
- Ammunition: .41 AE 32-Round Mags
- Underbarrel: Ranger Foregrip
We will start with the FSS Carbine Pro barrel, which will give you extra damage range, bullet velocity, and recoil control.
The 5mW Laser will increase your hip-fire accuracy and sprint to fire speed to help you become a threat in close-quarter battles.
- Read More: Modern Warfare players frustrated after mid-game loadout edits disabled after Warzone glitch
Having the No Stock attachment will provide a huge boost in movement speed and aim down sight speed to help you be even quicker around maps.
Finally, the Ranger Foregrip will give you recoil control and aiming stability to help you land all of your shots, while the .41 AE 32-Round Mags will provide the best Modern Warfare Uzi class with extra damage and range.
Best perks for Uzi class
- Perk 1 – Double Time
- Perk 2 – High Alert
- Perk 3 – Battle Hardened
Using Double Time will help you have a longer tactical sprint time to help make you even more aggressive when using this SMG class.
High Alert will show you the direction that enemies outside of your view are aiming at you, which will help you avoid getting shot from the sides or behind.
Battle Hardened will allow you to take less damage from enemy explosives in what can be the difference between winning or losing a gunfight.
There is no doubt that players who use the best Modern Warfare Uzi class will find a great deal of success in all of their future matches in the popular Call of Duty title.
Image Credits: Activision / Infinity Ward
Modern Warfare players frustrated after mid-game loadout edits disabled after Warzone glitch
Modern Warfare players have been left frustrated after a Warzone glitch has forced devs to remove the ability to edit classes mid-game.
Modern Warfare players can no longer edit their loadouts mid-game, thanks to the feature being disabled in Warzone after it caused several bugs and exploits.
The Warzone Season 4 update gave battle royale players the option to edit their loadouts in the pre-game lobby. This was a highly requested feature, but Raven Software was forced to remove it after players could bring their loadouts into the start of the match, get infinite Dead Silence, and even exploit the game to get access to Weapon Blueprints and camos.
However, the solution has left Modern Warfare players frustrated as they can no longer edit their classes during multiplayer matches.
Call of Duty’s new joint progression system has allowed 2019’s Modern Warfare to stay alive and active long after its content cycle ended. However, MW players have been frustrated that the game has become a ‘Cold War advertisement’ and want the game to become separate once Vanguard releases.
Raven Software were forced to disable the ability to edit loadouts in Warzone’s pre-game lobby and in matches of Plunder after players found an exploit that gave them free camos and Blueprints, even getting Dark matter on Modern Warfare weapons. However, this also affected Modern Warfare.
Posting to Reddit on July 22, BeneficialOstrich69 pointed out that they could no longer edit their loadout during matches of Modern Warfare following this change. This wasn’t a glitch on their end, as several other players reported the same issue.
Players were frustrated, saying they were taking the system, which has been in Call of Duty for years, for granted. “So people who play only multiplayer suffers cuz of warzone,” stated one player.
While the camo swap glitch was much more common in Warzone because of Cold War weapons being there, it could still be accomplished in Modern Warfare’s multiplayer.
Once Raven Software figures out how to prevent the glitch, the ability to swap loadouts and camos should appear back in Modern Warfare’s multiplayer alongside Warzone, Plunder, and the new Payload game mode.
Image Credit: Activision
What is the average Call of Duty: Modern Warfare K/D ratio?
Despite how long Modern Warfare has been out, players still wonder how their K/D compares to everyone else, and we have a solid answer.
Modern Warfare is still a very popular game in 2021, and we’ve gathered some data to see what makes the cut as an average K/D ratio.
Despite releasing in November 2019, Call of Duty: Modern Warfare has managed to retain quite a bit of its fan base. Some players haven’t gotten on board with Treyarch’s Black Ops Cold War, or enjoy Modern Warfare and use it to unlock guns, camos, and attachments for Warzone.
In any event, tons of games of Call of Duty: Modern Warfare are still being fought out each day, and K/Ds are changing all the time. For those who don’t know, a kill-to-death ratio is how many kills a player manages to achieve for every death e.g if you finished a game with 2 kills and 1 death you’d finish with a 2 to 1 K/D.
But what is the average K/D in Modern Warfare? Let’s find out.
Modern Warfare 2019 average kill-to-death ratio
It needs to be said that lobbies and K/Ds have been greatly affected by the controversial matter of SBMM.
SBMM has been looked on negatively by the majority of the Call of Duty community as it has taken some of the mystery and fun away from matchmaking.
It’s also meant that better players will be punished more regularly by being placed in better lobbies. As such, the average K/D is basically lower than it has been in recent games.
The general consensus is that if you are in the 0.85-1.05 K/D region, then you’re in a decent spot in Modern Warfare. In early years, a solid 1.00-1.05 could be considered the minimum for a KD ratio.
It becomes quite self-explanatory after this as if you’re under 0.85 then you’re probably falling a bit below the average K/D ratio. However, if you’re above 1.05, then you’re definitely doing better than the average Modern Warfare player.
If you’re massively well below 0.85, then you might want to reconsider the strategy and weapons you’re using. Conversely, if you’re smashing well above a 1.05 K/D ratio, then you know what you’re doing.
Image Credit: Activision / Infinity Ward
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