// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Activision has announced that the Call of Duty: Modern Warfare Beta was the largest beta in Call of Duty’s history.

The beta had the most users, in the “millions”, most hours played, and highest peak concurrent numbers of players across all platforms for Call of Duty across PlayStation 4, Xbox One, and PC.

Activision today confirmed that the recent Call of Duty®: Modern Warfare® Beta has become the largest in Call of Duty history, delivering the most users, the most hours played and highest peak concurrent number of players across PlayStation 4, Xbox One, and PC combined.

Millions of gamers downloaded and played the Beta, which ran across two consecutive weekends, beginning Thursday, Sept. 12, and ending Monday, Sept. 23. The Beta included crossplay, enabling gamers to play together across PS4, Xbox One, and PC for the first time in franchise history.

“We’re focused on delivering the best online experience possible and that includes bringing the community together with crossplay,” said Patrick Kelly, creative director and co-studio head, Infinity Ward. “We appreciate all of the players from around the world, who played and shared feedback. Your support is not only a driving inspiration to the entire team, but also provides us with important data and feedback which helps us improve the experience for launch.”

“The response from fans for Modern Warfare’s release next month has been incredible,” said Byron Beede, executive vice president and general manager of Call of Duty, Activision. “From the beginning of development there has been extraordinary excitement for this game. We thank Call of Duty players and the development teams led by Infinity Ward for making this a record-setting Beta. We look forward to October 25 when players everywhere will experience the full amount of depth and gameplay Modern Warfare has to offer.

Call of Duty: Modern Warfare launches on October 25.

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