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Call of Duty: Modern Warfare

Call of Duty: Modern Warfare Beta Weekend 1 Recap

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With Weekend 1 of the Call of Duty: Modern Warfare Beta now closed on PS4, Infinity Ward has shared the full recap of the weekend and given fans an updated schedule for Weekend 2 of the Call of Duty: Modern Warfare Beta.

The post recaps all of the details and feedback points the team at Infinity Ward is working on following the Beta, and giving fans the schedule for the next week.

FROM INFINITY WARD:

And that’s a wrap for weekend one of the Call of Duty: Modern Warfare Beta! We can’t begin to thank you all enough for joining us online. It’s been amazing watching you all play, share your clips, give us your feedback, and provide us with your honest opinions. Every single person in this community is valuable to us as you help us shape and fine-tune the game and we couldn’t do it without you. Even though we might not have been able to respond to each individual comment, please know that you are being heard and your feedback is being read by numerous teams all over the studio. You’ve helped spark so many internal conversations that lead to other ideas and other concepts worth exploring, so thank you all again.

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Feedback We’re Working On:

Since the start of the Beta, you’ve sent us your comments, suggestions, and bugs. This week, we’ll be posting updates regarding feedback you’ve provided during the beta and information you’ll need before we jump into weekend two. For now, let’s take a look at some of the feedback we’re looking into:

  • Partying Up: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We’re still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix.
  • Unable to connect to online services: This is currently being investigated. If you are still running into this issue, please feel free to PM me your PSNID (if you aren’t comfortable posting it in a thread) so we can take a deeper look. This will be helpful as we work on a solution.
  • Connecting your PSNID to your CallofDuty.com account/Display name in-game: Please check this link provided by Activision Support if you’re having issues with connecting accounts or would like to adjust your display name. You can learn how to do this here: https://www.reddit.com/r/modernwarfare/comments/d3ei14/activision_account_display_names_in_the_modern/
  • Hearing enemy footsteps, team footsteps, and your own: Tell us how you’re listening to the game. You can be specific by telling us some of the following information: What type of heaphones are you using? Speakers? Monitor? TV? What preset are you currently using? Are you plugged in directly to the controller? This information can help us narrow down what you’re hearing and help us look further into any issues.
  • Calling Cards using wrong name and/or flag description: The description for the flag of Colombia currently says “Columbia.” The Slovakian flag is currently labeled Croatia. Both of these will be fixed during weekend two of the Beta.
  • Players are able to clip into a table on Grazna Raid: A fix for this has already been completed and will be implemented as soon as possible.
  • Level Cap displaying a higher level than 10: Right now, the level cap is set to 10. Some players are seeing their level cap display 11 or higher. This is a visual bug and will be fixed in weekend two.
  • Graphical corruption on the matchmaking screen: Some players experienced graphical corruption errors while in matchmaking, resulting in the screen appearing black, green, or yellow. This will be fixed in weekend two of the Beta.
  • Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This is currently being looked into.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. These are currently being investigated.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
  • Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.
  • Stuttering: On occasion, a player might experience a “pull” or stutter near doors. This is being looked into.
  • Players unable to move in certain locations: We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this.
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
  • Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
  • Players “stuck” on the map: On random places across a map, a player might get ‘stuck’ in their current position and is unable to move. We’re taking a look at these and should have some of these locations fixed for weekend two.
  • Minimap: We turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. Tomorrow, we’ll be turning off outlines that exist on your teammates within the world. We’d love to hear your thoughts on this combination, so please keep your suggestions and feedback rolling in throughout the weekend.
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
  • Recon Drone: There are two noted issues with this Killstreak. One: UI elements remain on the players screen after using the Drone. Second: Thermal function on the Drone causes the map below to become discolored.
  • Weapons clipping through the Operator Character Model: On occasion, the AUG will clip through the arm of an Operator when viewing in the matchmaking or Operator selection screen

Upcoming!

Weekend Two of Call of Duty: Modern Warfare Beta starts this week! Check the schedule below and be sure to keep an eye out on the Beta Boot Camp Landing Site so you can get all of the latest intel for weekend two!

Early Access: Thursday, September 19th- Friday, September 20th

This portion of the Beta is free to all PlayStation 4 owners and does not require a preorder. Also during this time, anyone who has preordered the game on Xbox One or PC via Battle.net can also play.

Open/Crossplay: Saturday, September 21 – Monday, September 23rd

During this time, the Beta is accessible to all player on ALL platforms regardless of preorder status. If you plan to play on Xbox One, you’ll need Xbox Live Gold to play. If you’d like to play on PC, you’ll need a Battle.net account.

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From everyone at Infinity Ward, thank you all so much for playing!

SOURCE: Infinity Ward

Call of Duty: Warzone

How to fix Call of Duty: Warzone Dev Error 6034

If ‘Dev Error 6034’ is preventing you from playing Warzone, follow this simple guide to drop back into Verdansk in no time.

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While Warzone Season 1 has seen a plethora of game-breaking exploits and bugs, one issue is preventing PC gamers from playing the battle royale altogether. Here’s how to fix the Dev Error 6034 issue.

Black Ops Cold War x Warzone Season 1 got off to a shaky start with the overpowered DMR 14, pay-to-win MAC-10 blueprint, as well as invisibility exploits and the return of stim glitches. These problems have now been fixed, but further issues have plagued CoD fans.

Xbox players saw the return of the ‘Blackout Trial Has Ended‘ screen, which Charlie Intel has covered a fix for, but ‘Dev Error 6034’ prevents PC players from playing Warzone and Modern Warfare.

The ‘Dev Error 6034’ bug first appeared in Modern Warfare shortly after launch, and because Warzone is connected to MW, battle royale players have encountered it too. If this frustrating error is preventing you from dropping into Verdansk, here’s how to fix it.

How to fix Dev Error 6034

It’s believed that Dev Error 6034 happens when Modern Warfare files become corrupted or unreadable. It sounds scary, but the fix is really quite simple.

CoD Warzone gameplay

A clean reinstall of the game is known to fix the issue, but there’s a much quicker solution. What you have to do is locate specific files in the Modern Warfare folder, delete them, then run a Scan and Repair which will replace the files with the correct versions.

The problem with PC gaming is solving errors like this can be daunting; nobody wants to go into the guts of their game and mess with files. Don’t worry, to make this as stress-free as possible, follow our simple walkthrough below.

  1. Open the Modern Warfare or Warzone installation folder
  2. Locate and delete the following files:
  • .patch.result
  • .product
  • vivoxsdk_x64.dll
  • Launcher.db
  • Modern Warfare Launcher.exe

After these files have been deleted, open Battle.net and run Scan and Repair on Modern Warfare/Warzone. It can be found through the ‘Options’ dropdown when the game is selected. These deleted files will now be replaced with working ones, and you can play Warzone again.

To prevent this problem from returning, make sure that Warzone downloads are uninterrupted. Leave your PC on until the download is complete, and avoid pausing and resuming the download when possible.

Image Credits: Activision / u/–SMHK–

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Call of Duty: Warzone

Call of Duty player uses musical instruments as a controller

Call of Duty player, DeanoBeano, plays the game with various musical instruments. We had the opportunity to have a brief Q&A with him.

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A Call of Duty player has discovered how to use musical instruments as a controller and has even killed enemy players with an assortment of different instruments.

Call of Duty is a game traditionally played with a mouse and keyboard or controller, but not for player DeanoBeano. Deano instead opts to play his Call of Duty games with musical instruments, such as drums, a recorder, and even bongos.

He posts these hilarious highlights to his Reddit and Twitter pages, going viral each time he posts his impressive clips.

You can see one of his most popular clips below, where he manages to snipe a player in Modern Warfare, while using the drums.

DeanoBeano is clearly a one of a kind player, so we managed to get in contact with him and sit him down for a Q&A, where he details how he’s able to play the game with instruments, how he started, and more.

Q: How do you manage to get instruments to work as remotes?

Deano: I use instruments that I plug in to convert midi signals to keyboard commands, and acoustic instruments I control using pitch to midi, then midi to keyboard commands. The bongos were actually a controller from the GameCube games Donkey Konga and Donkey Kong Bongo Bash. (referring to the above clip)

CI: Can you explain Midi to our readers?

Deano: Midi is a signal that electric instruments send to computers and other instruments and devices that control sound to connect with each other.

Q: What originally gave you the idea to play Call of Duty with instruments?

Deano: I started drumming to gaming montages live on twitch about a year ago, so there was always an ongoing joke that I actually hit the clips with my drums.

Eventually, in August I figured out how to hook up my drums as a controller and after I started doing that, I figured it would be fun to try other instruments and odd controllers too.

Q: What are your future plans? Any new instruments you want to try?

Deano: My plan is to keep making Cold War multiplayer as fun as I can. Playing with a normal controller (especially solo) can be really tiring because of SBMM. I’m always looking at finding new ways to play the game, and I plan on bringing this to other games too. I’ll be using some new instruments and controllers soon.

Q: What’s your favorite instrument to play in games?

Deano: The recorder is my favorite instrument to play with at the moment. It makes the game pretty challenging but every kill and clip I get with it feels so rewarding.

Q: Do you actually play any musical instruments?

Deano: I do! I started with piano when I was a kid and later on picked up drums and got a Bachelor’s degree in music on drums. I play a little bit of trumpet (and recorder I guess haha) but not much.

That’s the end of our interview with Deano. To see more of his content, you can follow him on Twitter and watch his Twitch streams, where he appears to be most active. He also occasionally posts highlights of his streams to his YouTube channel.

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Call of Duty: Modern Warfare

How to play TikTok’s viral custom Call of Duty Gun Game mode

Don’t miss out on the new viral TikTok Gun Game sensation in CoD: Modern Warfare and here’s how you can play the custom mode too.

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modern warfare squad gun game

A fascinating new variation of Gun Game has been created and gone viral on TikTok. The Call of Duty: Modern Warfare custom mode has been revealed and we have these crazy settings for you to try out yourself.

It’s a testament to the longevity of Gun Game that gamers can still find ways to make an already legendary game mode even better.

The simplicity of Gun Game is what makes it so addictive and keeps you coming back for more. Well, with this new bespoke set of rules you can now make the mode even deeper and infinitely more stressful.

ghost and operators in cod modern warfare

Custom TikTok Gun Game mode in CoD

From the balanced and equal footing you all start out on to the skill needed to get a kill with every weapon, Gun Game is such a simple concept that never gets old.

Each player starts off with the same weapon and attachments and every time you achieve a kill with your random weapon, you advance to the next weapon. This continues until one player has gotten a kill with every weapon, but if you get knifed, you go back a weapon.

But one of its biggest assets is the fear and dread it can instill in you with the thought of being knifed. Gun Game is all about momentum and so often you’ll have one person surge to double-digits in no time at all, and someone languishing on the starting weapon.

Add in melee kills that can set you back a weapon and the pressure is real.

This takes us to TikTok user thedillygang who has imposed his creation on the Call of Duty community that he calls “Blood Pressure”.

The aptly-named Gun Game creation warrants its name because it will affect your biology, it will sternly test your friendships and relationships, and probably the strudiness of your controller.

@thedillygang

As requested, here’s our gameplay of “Blood Pressure”. Our hatred for eachother is unsurmountable. Duet this w y’alls gameplay😈 #fyp #cod #dilly

♬ original sound – DillyGang

Gun Game “Blood Pressure” variation in Modern Warfare

  1. Scroll to “Private Match
  2. Then go to Trials & GameBattles at the bottom of Modern Warfare’s Multiplayer options
  3. Select Custom Game
  4. Make your way to Game Setup
  5. Choose a map
  6. Set mode to Gun Game – it can be found in Alternate Modes
  7. Go to Game in Game Rules and set the Time Limit to Unlimited
  8. Go to Player in Game Rules and set Max Health to 300 and Health Regeneration to Very Slow
  9. Go to Advanced in Game Rules and set Setbacks to 5 Weapons
  10. Select Option and make sure you save the mode for future use
  11. Play it and try not to throw your controller

Let’s be honest, if you’re playing this chaotic mode with your friends then it’s inevitable you’re all going to be trying to knife each other. So let’s reserve the violence for the video game, and enjoy this evil mode.

This can only be played in Modern Warfare at the moment due to the fact that Black Ops Cold War hasn’t added Gun Game yet. But when BOCW does indeed get the mode, then be sure to try Blood Pressure out.

Image credits: Activision Blizzard

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