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Call of Duty: Modern Warfare

Call of Duty: Modern Warfare Beta Weekend 1 Recap

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With Weekend 1 of the Call of Duty: Modern Warfare Beta now closed on PS4, Infinity Ward has shared the full recap of the weekend and given fans an updated schedule for Weekend 2 of the Call of Duty: Modern Warfare Beta.

The post recaps all of the details and feedback points the team at Infinity Ward is working on following the Beta, and giving fans the schedule for the next week.

FROM INFINITY WARD:

And that’s a wrap for weekend one of the Call of Duty: Modern Warfare Beta! We can’t begin to thank you all enough for joining us online. It’s been amazing watching you all play, share your clips, give us your feedback, and provide us with your honest opinions. Every single person in this community is valuable to us as you help us shape and fine-tune the game and we couldn’t do it without you. Even though we might not have been able to respond to each individual comment, please know that you are being heard and your feedback is being read by numerous teams all over the studio. You’ve helped spark so many internal conversations that lead to other ideas and other concepts worth exploring, so thank you all again.

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Feedback We’re Working On:

Since the start of the Beta, you’ve sent us your comments, suggestions, and bugs. This week, we’ll be posting updates regarding feedback you’ve provided during the beta and information you’ll need before we jump into weekend two. For now, let’s take a look at some of the feedback we’re looking into:

  • Partying Up: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We’re still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix.
  • Unable to connect to online services: This is currently being investigated. If you are still running into this issue, please feel free to PM me your PSNID (if you aren’t comfortable posting it in a thread) so we can take a deeper look. This will be helpful as we work on a solution.
  • Connecting your PSNID to your CallofDuty.com account/Display name in-game: Please check this link provided by Activision Support if you’re having issues with connecting accounts or would like to adjust your display name. You can learn how to do this here: https://www.reddit.com/r/modernwarfare/comments/d3ei14/activision_account_display_names_in_the_modern/
  • Hearing enemy footsteps, team footsteps, and your own: Tell us how you’re listening to the game. You can be specific by telling us some of the following information: What type of heaphones are you using? Speakers? Monitor? TV? What preset are you currently using? Are you plugged in directly to the controller? This information can help us narrow down what you’re hearing and help us look further into any issues.
  • Calling Cards using wrong name and/or flag description: The description for the flag of Colombia currently says “Columbia.” The Slovakian flag is currently labeled Croatia. Both of these will be fixed during weekend two of the Beta.
  • Players are able to clip into a table on Grazna Raid: A fix for this has already been completed and will be implemented as soon as possible.
  • Level Cap displaying a higher level than 10: Right now, the level cap is set to 10. Some players are seeing their level cap display 11 or higher. This is a visual bug and will be fixed in weekend two.
  • Graphical corruption on the matchmaking screen: Some players experienced graphical corruption errors while in matchmaking, resulting in the screen appearing black, green, or yellow. This will be fixed in weekend two of the Beta.
  • Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This is currently being looked into.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. These are currently being investigated.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
  • Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.
  • Stuttering: On occasion, a player might experience a “pull” or stutter near doors. This is being looked into.
  • Players unable to move in certain locations: We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this.
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
  • Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
  • Players “stuck” on the map: On random places across a map, a player might get ‘stuck’ in their current position and is unable to move. We’re taking a look at these and should have some of these locations fixed for weekend two.
  • Minimap: We turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. Tomorrow, we’ll be turning off outlines that exist on your teammates within the world. We’d love to hear your thoughts on this combination, so please keep your suggestions and feedback rolling in throughout the weekend.
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
  • Recon Drone: There are two noted issues with this Killstreak. One: UI elements remain on the players screen after using the Drone. Second: Thermal function on the Drone causes the map below to become discolored.
  • Weapons clipping through the Operator Character Model: On occasion, the AUG will clip through the arm of an Operator when viewing in the matchmaking or Operator selection screen

Upcoming!

Weekend Two of Call of Duty: Modern Warfare Beta starts this week! Check the schedule below and be sure to keep an eye out on the Beta Boot Camp Landing Site so you can get all of the latest intel for weekend two!

Early Access: Thursday, September 19th- Friday, September 20th

This portion of the Beta is free to all PlayStation 4 owners and does not require a preorder. Also during this time, anyone who has preordered the game on Xbox One or PC via Battle.net can also play.

Open/Crossplay: Saturday, September 21 – Monday, September 23rd

During this time, the Beta is accessible to all player on ALL platforms regardless of preorder status. If you plan to play on Xbox One, you’ll need Xbox Live Gold to play. If you’d like to play on PC, you’ll need a Battle.net account.

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From everyone at Infinity Ward, thank you all so much for playing!

SOURCE: Infinity Ward

Call of Duty: Modern Warfare

New Modern Warfare MP maps returning soon

Killhouse added to Modern Warfare, as two more maps to come soon.

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Killhouse in Modern Warfare

Following the Warzone Season 2 Reloaded update, Modern Warfare received three new maps – Call of Duty 4’s Killhouse, Al-Raab Airbase, and Drainage. Now, the two new maps have been temporarily removed but will return soon, and Killhouse still remains.

Although Call of Duty games usually lose the majority of their player base when the next installment of the franchise releases, Black Ops Cold War’s joint progression system has given Modern Warfare fans a reason to stay. Even while playing 2019’s title, they will continue to increase their rank in Warzone and Cold War.

Modern Warfare’s content lifecycle was set to end in November 2020 with the release of Cold War, but as part of Warzone’s mid-Season 2 update, Activision treated fans to three new maps: Killhouse, Al-Raab Airbase, and Drainage.

Killhouse was, and still is, available in a 24/7 playlist in Modern Warfare’s multiplayer, but Al-Raab and Drainage were only available in private matches. Now, however, Al-Raab and Drainage have been mysteriously removed from the game.

Old-school CoD fans will remember Killhouse well as it made its debut in Call of Duty 4: Modern Warfare but has also been included in CoD Mobile and Modern Warfare Remastered.

This close-range map, inspired by CoD 4’s tutorial level, F.N.G, is set in a military training warehouse. Although the map is small, it has plenty of cover and obstacles to navigate between.

You can still jump straight into Killhouse by selecting the “Killhouse 24/7” playlist from the Modern Warfare menu.

Al-Raab Airbase map Modern Warfare

The other 6v6 map added in this surprise update was Al-Raab Airbase, but it could only be accessed through Private Matches. This map may also be familiar as it appears to be modeled after the Russian airbase Alex and Farah assault in the campaign mission, Proxy War. This map is relatively larger than CoD’s standard 6v6, with plenty of verticality and long lanes to snipe down.

A new Gunfight map, Drainage, was also added to Modern Warfare’s Private Matches. Similar to Airbase, Drainage is large for a 2v2 map, but it will also support 3v3 and other small team game modes. A bridge goes over the map as its standout feature, and there’s a ton of debris on the ground for players to use as cover.

These two maps will be returning to Modern Warfare MP “soon” Infinity Ward says in a new tweet. The maps needed more “love” before they could become available to play.

Drainage map Modern Warfare

Infinity Ward never acknowledged the maps being added or taken away, so we don’t know if these are the only changes made to Modern Warfare.

We’re also still waiting for the Soap Operator Bundle the Sykov pistol to arrive in MW and Warzone.

Image Credit: Activision / CODTracker

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Call of Duty: Warzone

Warzone players call for “Classic” mode with only Modern Warfare weapons

Many Warzone players feel that Call of Duty’s battle royale game could do with a mode that only allows the use of Modern Warfare weapons.

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cod modern warfare warzone

Disgruntled Warzone players want to see the game incorporate a “Classic” mode that goes back to the game’s roots, using only CoD: Modern Warfare weapons.

The integration of Black Ops Cold War into Warzone really did change the game and its meta forever. Across Season 1 and Season 2, Warzone’s already stellar roster of guns received a massive boost and gave players a lot more options to choose from.

But these extras haven’t been to the delight of everyone, as some of them namely Cold War’s DMR, Diamattis, and MAC-10 have had a huge impact on Warzone. In response, some players are keen to see a mode that only makes use of the game’s original weapons.

cod modern warfare

It speaks volumes that most loadouts in Warzone Season 2 have featured either one or both of the FFAR and AUG.

Cold War and Warzone use different game engines, meaning that the guns don’t translate as well when they make the transition to a different game.

melon_b0y has alluded to this fact and is calling for Raven Software to accommodate frustrated CoD players.

He said, “Without the Cold War weapons, the game would flow a lot smoother and would bring back skill into gunfights, not just who shoots first. Not to mention that without the FFAR and AUG around to compete, the game mode would be more balanced.

I’m not saying completely remove Cold War weapons, but I think a mode without them would greatly improve the fun in Warzone and bring back some nostalgia as well.”

It’s an interesting concept that should definitely be considered. It certainly does feels like a lifetime ago that Warzone was only populated by Modern Warfare weapons and felt more balanced.

If this became a reality, you’d imagine that it would be supported by many players, and could result in players abandon the normal version of the game.

Image credits: Activision

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Call of Duty: Warzone

New Warzone leak reveals possible Sykov pistol release date

A Warzone date miner has revealed a potential release date for the upcoming dual wield, fully automatic Sykov pistol.

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Warzone akimbo sykov pistols

A new leak has revealed a possible release date for Modern Warfare and Warzone’s highly anticipated and feared full-auto Sykov pistol, also known as the Makarov.

Players have been waiting to get their hands on new Modern Warfare weapons that are expected to arrive in Warzone soon. After players could find the unreleased Sykov pistol in Plunder, many are looking forward to using it in their loadout.

Warzone data miner TailsDoll553 has revealed potential release dates for several upcoming Warzone and Cold War bundles. The standout piece of information is the release date for the Sparks Operator Bundle, which contains a new Operator and a Blueprint for unreleased full-auto Sykov pistol.

Warzone sparks operator bundle with sykov pistol

It’s highly likely that the weapon will be released along with the Blueprint for it, as Activision has recently done with the R1 Shadowhunter Crossbow and the ZRG 20mm Sniper Rifle.

According to TailsDoll553, Warzone’s new pistol is set to release on April 15. They noted that “these could be subjected to change at any time, but these are the most likely dates for the bundles.”

Many players expect this new pistol to become the close-range meta when it arrives. The akimbo Diamattis from Black Ops Cold War dominated all point-blank fights for their high fire rate and insane damage output, but the Sykov is set to be even more powerful.

Through the Gunsmith system, it can be customized to be wielded akimbo and made fully automatic with an 80 round mag. This is sure to melt enemies up close and because it’s a secondary, you can run it along with the Ghost perk.

As for the other weapons set to be arriving, the CX-9 SMG and Raal LMG, as well as the Soap Operator Bundle, TailsDoll553 said they couldn’t find any dates for their release as the date doesn’t appear to be in Warzone’s files yet.

As this is a leak, there’s no guarantee that the Sykov will release on April 15. However, by following our guide, you can try it out early in Modern Warfare’s Survival mode.

Image Credit: Activision / COD Tracker

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