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Call of Duty: Modern Warfare

Call of Duty: Modern Warfare Beta Weekend 1 Recap

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With Weekend 1 of the Call of Duty: Modern Warfare Beta now closed on PS4, Infinity Ward has shared the full recap of the weekend and given fans an updated schedule for Weekend 2 of the Call of Duty: Modern Warfare Beta.

The post recaps all of the details and feedback points the team at Infinity Ward is working on following the Beta, and giving fans the schedule for the next week.

FROM INFINITY WARD:

And that’s a wrap for weekend one of the Call of Duty: Modern Warfare Beta! We can’t begin to thank you all enough for joining us online. It’s been amazing watching you all play, share your clips, give us your feedback, and provide us with your honest opinions. Every single person in this community is valuable to us as you help us shape and fine-tune the game and we couldn’t do it without you. Even though we might not have been able to respond to each individual comment, please know that you are being heard and your feedback is being read by numerous teams all over the studio. You’ve helped spark so many internal conversations that lead to other ideas and other concepts worth exploring, so thank you all again.

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Feedback We’re Working On:

Since the start of the Beta, you’ve sent us your comments, suggestions, and bugs. This week, we’ll be posting updates regarding feedback you’ve provided during the beta and information you’ll need before we jump into weekend two. For now, let’s take a look at some of the feedback we’re looking into:

  • Partying Up: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We’re still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix.
  • Unable to connect to online services: This is currently being investigated. If you are still running into this issue, please feel free to PM me your PSNID (if you aren’t comfortable posting it in a thread) so we can take a deeper look. This will be helpful as we work on a solution.
  • Connecting your PSNID to your CallofDuty.com account/Display name in-game: Please check this link provided by Activision Support if you’re having issues with connecting accounts or would like to adjust your display name. You can learn how to do this here: https://www.reddit.com/r/modernwarfare/comments/d3ei14/activision_account_display_names_in_the_modern/
  • Hearing enemy footsteps, team footsteps, and your own: Tell us how you’re listening to the game. You can be specific by telling us some of the following information: What type of heaphones are you using? Speakers? Monitor? TV? What preset are you currently using? Are you plugged in directly to the controller? This information can help us narrow down what you’re hearing and help us look further into any issues.
  • Calling Cards using wrong name and/or flag description: The description for the flag of Colombia currently says “Columbia.” The Slovakian flag is currently labeled Croatia. Both of these will be fixed during weekend two of the Beta.
  • Players are able to clip into a table on Grazna Raid: A fix for this has already been completed and will be implemented as soon as possible.
  • Level Cap displaying a higher level than 10: Right now, the level cap is set to 10. Some players are seeing their level cap display 11 or higher. This is a visual bug and will be fixed in weekend two.
  • Graphical corruption on the matchmaking screen: Some players experienced graphical corruption errors while in matchmaking, resulting in the screen appearing black, green, or yellow. This will be fixed in weekend two of the Beta.
  • Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This is currently being looked into.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. These are currently being investigated.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
  • Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.
  • Stuttering: On occasion, a player might experience a “pull” or stutter near doors. This is being looked into.
  • Players unable to move in certain locations: We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this.
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
  • Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
  • Players “stuck” on the map: On random places across a map, a player might get ‘stuck’ in their current position and is unable to move. We’re taking a look at these and should have some of these locations fixed for weekend two.
  • Minimap: We turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. Tomorrow, we’ll be turning off outlines that exist on your teammates within the world. We’d love to hear your thoughts on this combination, so please keep your suggestions and feedback rolling in throughout the weekend.
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
  • Recon Drone: There are two noted issues with this Killstreak. One: UI elements remain on the players screen after using the Drone. Second: Thermal function on the Drone causes the map below to become discolored.
  • Weapons clipping through the Operator Character Model: On occasion, the AUG will clip through the arm of an Operator when viewing in the matchmaking or Operator selection screen

Upcoming!

Weekend Two of Call of Duty: Modern Warfare Beta starts this week! Check the schedule below and be sure to keep an eye out on the Beta Boot Camp Landing Site so you can get all of the latest intel for weekend two!

Early Access: Thursday, September 19th- Friday, September 20th

This portion of the Beta is free to all PlayStation 4 owners and does not require a preorder. Also during this time, anyone who has preordered the game on Xbox One or PC via Battle.net can also play.

Open/Crossplay: Saturday, September 21 – Monday, September 23rd

During this time, the Beta is accessible to all player on ALL platforms regardless of preorder status. If you plan to play on Xbox One, you’ll need Xbox Live Gold to play. If you’d like to play on PC, you’ll need a Battle.net account.

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From everyone at Infinity Ward, thank you all so much for playing!

SOURCE: Infinity Ward

Call of Duty: Warzone

Modern Warfare & Warzone Oct 23 Update: Playlists & Bug Fixes

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Infinity Ward has released a new playlist update for Call of Duty: Modern Warfare and Call of Duty: Warzone.

This new update includes some bug fixes for issues that popped up with The Haunting Event, alongside updates playlists in Warzone.

Bug Fixes:

  • Disabling the pumpkin heads due to a bug
  • Disabling the helicopter in the night version of Verdansk

Playlist Updates:

  • NEW: BR Solo Survivor
  • Juggourdnaut Royale
  • Plunder Candy Collector

The Haunting Event ends Tuesday, November 3.

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Call of Duty: Warzone

Modern Warfare & Warzone Haunting Event Live: Patch Notes

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The Haunting of Verdansk is here. Drop in for Halloween themed events and gear in Call of Duty: Modern Warfare and Call of Duty: Warzone on PS4, Xbox One, and PC from October 20 through November 3.

The new in-game Halloween event for Call of Duty: Modern Warfare and Call of Duty: Warzone has arrived. A new game settings update went live on PlayStation 4, Xbox One, and PC activating the new event.

For Week 1 of The Haunting, there’s new Nighttime BR map, new playlists in Warzone & MP, and new store bundles based on SAW and Texas Chainsaw Massacre.

Warzone – New Playlists:

  • Nighttime BR: Verdansk going dark (available in select Warzone modes, like Trios)
  • Zombie Royale: Operators can fight against and alongside powerful zombified creatures as part of Zombie Royale, a limited-time mode where death is far from permanent. Instead of being sent to the Gulag, dead Operators will come back to life as a zombie. Although zombies cannot use weapons, they have supernatural abilities: increased speed, improved jumps, deadlier melee attacks, and thermal vision.

In addition to the new playlists in Warzone, there’s also the new Trick or Treat scavenger hunt available. Find the specially marked Supply Boxes around the map, in 16 locations, for a trick or treat. Collect all 16 rewards to unlock a bonus blueprint.

Multiplayer – New Playlists:

  • Onslaughter – Squads must wrest control of a Juggernaut suit that spawns somewhere on the map and advance forward into a specific goal area. Be prepared for plenty of Minigun fire and consider powerful Killstreaks to take down an opposing Juggernaut, as well as the mad scramble whenever the suit is available for the taking. Also, the Juggernaut in this mode – and in all other modes during The Haunting of Verdansk – will come with a pumpkin head, which is surprisingly sturdy and durable despite it being a hollowed-out squash.
  • Gunfright
  • Halloween Moshpit

Store Bundles:

  • SAW Bundle: Be ready to don the garb of Billy the Puppet in the SAW bundle and take an enemy operator’s choice to live or die in his own hands. Along with the “Billy” skin for Morte, the SAW Bundle features The Phlebotomozier Lethal Equipment piece, a special throwing knife will drill into your enemies upon impact. And oh yes, there will be blood… if it lands on target. Rather end your enemy’s game with blood-red tracer fire? Two SAW-themed blueprint weapons – one Assault Rifle and one Shotgun – are included in this bundle, as well as a Cargo Truck skin, tricycle Charm, and four other pieces of personalization content.
  • The Texas Chainsaw Massacre bundle: Features the iconic crazed killer Leatherface. The legacy of this cannibalistic maniac, whose mad and macabre reign of terror in 1974 was unlike anything ever seen before, is set to live on through the “Leatherface” skin for Velikan, as well as the “Family Heirloom” LMG blueprint, complete with a unique Stock attachment that allows an operator to wield the weapon like a chainsaw. As players are re-introduced to the malice of Leatherface, a clue as to what happened to the notorious murderer may even appear to those with a keen eye. This bundle also includes the “Anybody Home?” melee blueprint that turns this Secondary into a one-handed hammer (with a bone-breaker on one side, and a meat tenderizer on the other side, commonly used in your local slaughterhouse), which some hitchhikers claim is “the better way” of slaughtering cattle, as well as an SMG blueprint weapon, a vehicle horn, and five additional Texas Chainsaw Massacre-themed items.

Jump into The Haunting, live now through November 3 in Call of Duty: Modern Warfare and Call of Duty: Warzone.

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Call of Duty: Warzone

Get a Texas Chainsaw Massacre Emblem & Calling Card in Warzone

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Legendary and Activision has teamed up to give players a bonus Emblem and Calling Card for Call of Duty.

As part of the Haunting of Verdansk event, a site has gone up allowing players to watch a few videos and scene to get an Emblem and Calling Card in Warzone.

  1. Visit the new website called http://texaschainsaw.com
  2. Follow the site to watch the selection of clips (caution: audio warning)
  3. Enter your email when prompted
  4. Code sent to your email within two weeks

The legal language on the website says that users must be 17+ and have a valid Activision ID account. The promotion is live until November 1, 2020.

Once you enter your email address, the site says that codes and a poster will be emailed within a two week window.

The Haunting of Verdansk event officially begins on October 20 and ends on November 3, featuring new Warzone modes, night time map, and the Texas Chainsaw Massacre Bundle.

Via @ModernWarzone

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