Connect with us

Call of Duty: Modern Warfare

Call of Duty: Modern Warfare Competitive Settings V1 Announced

Published

on

Activision and Infinity Ward announced the Competitive V1 Settings for Call of Duty: Modern Warfare in a post on Call of Duty League website.

Call of Duty: Modern Warfare marks a new era for Call of Duty esports with the start of the Call of Duty league. The company announced that the first Open Event, featuring both the 12 teams and open bracket, takes place Jan 24.

There will be a total of 12 teams in the Call of Duty League’s first season, and it will feature both home and away events in the 12 city markets for the league.

Here’s the details on the rule set, direct from Call of Duty League team:

Competitive Call of Duty rules adjust over time. The rules below do not represent the final competitive settings but an initial set of rules to kickoff the season. Competitive Settings V 1.0 have been developed in coordination between League Administration and representatives (players, coaches) of the Call of Duty League.

With the game having been released last week, we recognize that our final map set will need to be further refined than what we’ll have in place for the first version of our ruleset. That said, we’ll be paying close attention to both pro and amateur player feedback to ensure the best map set by season launch.

Maps and modes may change at a later date. Our pro player community is heavily involved in this process, and we look forward to narrowing down our settings a bit closer to the start of the season.

Maps & Modes List

Search & Destroy

  • · Arklov Peak
  • · Azhir Cave
  • · Gun Runner
  • · Hackney Yard
  • · Piccadilly
  • · Rammaza
  • · St. Petrograd

Domination

  • · Gun Runner
  • · Hackney Yard
  • · Rammaza
  • · St. Petrograd

Hardpoint

  • · Arklov Peak
  • · Azhir Cave
  • · Gun Runner
  • · Hackney Yard
  • · Rammaza
  • · St. Petrograd

Search & Destroy Settings

Game Settings

  • · Round Time Limit: 2 M : 00 S
  • · Round Win Limit: 6 Rounds
  • · Win By Two Rule: Disabled
  • · Win By Two Max Rounds: N/A
  • · Round Switch: Every Round
  • · Match Start Time: 15 Seconds
  • · Round Start Time: 10 Seconds
  • · Skip Infil: Disabled
  • · Practice Round: Disabled
  • · Codcaster: Enabled

Advanced Settings

  • · Bomb Timer: 45 Seconds
  • · Plant Time: 5 Seconds
  • · Defuse Time: 7.5 Seconds
  • · Multi Bomb: Disabled
  • · Silent Plant: Enabled
  • · Reset Plant/Defuse Progress: Enabled

Player Settings

  • · Number of Lives: 1 Life
  • Max Health: 100 (Normal)
  • · Health Regeneration: Normal
  • · Tactical Sprint: Enabled
  • · Allow Revives: Disabled
  • · Show Enemy Death Location: Disabled
  • · Downed Health: N/A
  • · Downed Revive Health: N/A
  • · Downed Bleedout Timer: N/A
  • · Downed Revive Time: N/A
  • · Downed Give Up Time: N/A

Team

  • · Spectating: Team Only
  • · 3rd Person Spectating: Disabled
  • · Killcam: Enabled
  • · Final Killcam: Final Kill
  • · Enable Mini Map: Yes
  • · Radar Always On: Disabled
  • · Weapon Pings on Minimap: Enabled
  • · Weapon Pings on Compass: Enabled
  • · Enemy on Compass: Enabled
  • · Respawn Delay: None
  • · Wave Spawn Delay: None
  • · Suicide Spawn Delay: None
  • · Force Respawn: Enabled
  • · Team Assignment: Enabled
  • · Friendly Fire: Enabled
  • · Team Kill Punish Limit: Disabled

Gameplay

  • · Hardcore Mode: Disabled
  • · Spawn Ammo Mags: 3 (Normal)
  • · Realism Mode: Disabled
  • · Headshots Only: Disabled
  • · Health Steal: Disabled
  • · Perks: Enabled
  • · Killstreaks: Enabled
  • · Round Retain Streaks: Enabled
  • · Retain Streaks on Death: Enabled
  • · Equipment Delay: 5 Seconds
  • · Equipment Protection: Disabled

Domination Settings

Game Settings

  • · Round Limit: 2 Rounds
  • · Round Switch: Every Round
  • · Round Time Limit: 6 Minutes
  • · Round Score Limit: Unlimited
  • · Match Start Time: 15 Seconds
  • · Round Start Time: 10 Seconds
  • · Skip Infil: Disabled
  • · Codcaster: Enabled

Advanced Settings

  • · Points Per Kill: 0 Points
  • · Points Per Death: 0 Points
  • · Headshot Bonus Points: 0 Points
  • · Killstreak Kill Bonus Points: 0 Points
  • · Time to Capture Zone: 10 Seconds
  • · Zones Required to Score: 1 Zone
  • · Points Per Zone: 1 Point
  • · Objective Scaler: x4
  • · Flags Enable Kill Scoring: Disabled
  • · Starting Flags Captured: Disabled

Player Settings

  • · Number of Lives: Unlimited
  • · Max Health: 100 (Normal)
  • · Health Regeneration: Normal
  • · Tactical Sprint: Enabled
  • · Allow Revives: Disabled
  • · Show Enemy Death Location: Disabled
  • · Downed Health: N/A
  • · Downed Revive Health: N/A
  • · Downed Bleedout Timer: N/A
  • · Downed Revive Time: N/A
  • · Downed Give Up Time: N/A

Team Settings

  • · Spectating: Team Only
  • · 3rd Person Spectating: Disabled
  • · Killcam: Enabled
  • · Final Killcam: PotG
  • · Enable Mini Map: Yes
  • · Radar Always On: Disabled
  • · Weapon Pings on Minimap: Enabled
  • · Weapon Pings on Compass: Enabled
  • · Respawn Delay: 5 Seconds
  • · Wave Spawn Delay: None
  • · Suicide Spawn Delay: None
  • · Force Respawn: Enabled
  • · Team Assignment: Enabled
  • · Friendly Fire: Enabled
  • · Team Kill Punish Limit: Disabled

Gameplay

  • · Hardcore Mode: Disabled
  • · Spawn Ammo Mags: 3 (Normal)
  • · Realism Mode: Disabled
  • · Headshots Only: Disabled
  • · Health Steal: Disabled
  • · Perks: Enabled
  • · Killstreaks: Enabled
  • · Round Retain Streaks: Enabled
  • · Retain Streaks on Death: Enabled
  • · Equipment Delay: 5 Seconds
  • · Equipment Protection: Disabled

Hardpoint Settings

Game Settings

  • · Time Limit: 5 Minutes
  • · Score Limit: 250 Points
  • · March Start Time: 15 Seconds
  • · Skip Infil: Disabled
  • · Codcaster: Enabled

Advanced Settings

  • · Points Per Kill: 0 Points
  • · Points Per Death: 0 Points
  • · Headshot Bonus Points: 0 Points
  • · Killstreak Kill Bonus Points: 0 Points
  • · Time to Capture Zone: Instant
  • · Zone Lifetime: 1 Point
  • · Initial Activation Delay Time: 30 Seconds
  • · Activation Delay Time: Disabled
  • · Location Order: Linear
  • · Scoring: Constant
  • · Pause Time: Enabled
  • · Capture Team Spawn Delay: Enabled

Player Settings

  • · Number of Lives: Unlimited
  • · Max Health: 100 (Normal)
  • · Health Regeneration: Normal
  • · Tactical Sprint: Enabled
  • · Allow Revives: Disabled
  • · Show Enemy Death Location: Disabled
  • · Downed Health: N/A
  • · Downed Revive Health: N/A
  • · Downed Bleedout Timer: N/A
  • · Downed Revive Time: N/A
  • · Downed Give Up Time: N/A

Team Settings

  • · Spectating: Team Only
  • · 3rd Person Spectating: Disabled
  • · Killcam: Enabled
  • · Final Killcam: PotG
  • · Enable Mini Map: Yes
  • · Radar Always On: Disabled
  • · Weapon Pings on Minimap: Enabled
  • · Weapon Pings on Compass: Enabled
  • · Respawn Delay: 2.5 Seconds
  • · Wave Spawn Delay: None
  • · Suicide Spawn Delay: None
  • · Force Respawn: Enabled
  • · Team Assignment: Enabled
  • · Friendly Fire: Enabled
  • · Team Kill Punish Limit: Disabled

Gameplay

  • · Hardcore Mode: Disabled
  • · Spawn Ammo Mags: 3 (Normal)
  • · Realism Mode: Disabled
  • · Headshots Only: Disabled
  • · Health Steal: Disabled
  • · Perks: Enabled
  • · Killstreaks: Enabled
  • · Round Retain Streaks: Enabled
  • · Retain Streaks on Death: Enabled
  • · Equipment Delay: 5 Seconds
  • · Equipment Protection: Disabled

Restricted Items

Primary Weapons

  • · LMG (All)
  • · M91
  • · PKM
  • · MG34
  • · L86A2
  • · Shotgun (All)
  • · Model 680
  • · R9-0 Shotgun
  • · 725 Origin
  • · 12 Shotgun
  • · Melee
  • · Riot Shield

Secondary Weapons

  • · Launchers (All)
  • · RPG-7
  • · PILA
  • · JOKR
  • · Strela-P

Attachments

  • · Underbarrel
  • · M203 40mm Concussive
  • · M203 40mm Smokescreen
  • · M203 40mm Recon
  • · M203 40mm High-Explosive
  • · M203 40mm Flash
  • · M203 40mm Incendiary
  • · 12 Gauge Deputy
  • · Perks
  • · Frangible – Wounding

Kill Streaks

  • 3 Kill
    • Personal Radar
    • Shield Turret
  • 4 Kill
    • Counter UAV
    • UAV
    • Care Package
  • 7 Kill
    • IAV
    • Sentry
    • Wheelson
  • 8 Kill
    • Emergency Airdrop
  • 10 Kill
    • White Phosphorous
  • 12 Kill
    • Advanced UAV
  • 15 Kill
    • Juggernaut

Perks

  • Perk 1
    • Overkill
  • Perk 2
    • High Alert
    • Kill Chain
    • Restock
  • Perk 3
    • Shrapnel
    • Tracker

Equipment

  • Lethal
    • Claymore
    • C4
    • Molotov Cocktail
    • Proximity Mine
  • Tactical
    • Heartbeat Sensor
    • Gas Grenade
    • Snapshot Grenade
    • Stim

Field Upgrades

  • · Recon Drone
  • · Stopping Power
  • · Weapon Drop
  • · Tactical Insertion
  • · Deployable Cover

SOURCE: Reddit

Call of Duty: Modern Warfare

Modern Warfare players frustrated after mid-game loadout edits disabled after Warzone glitch

Modern Warfare players have been left frustrated after a Warzone glitch has forced devs to remove the ability to edit classes mid-game.

Published

on

Modern Warfare players with AN-94 Assault Rifle

Modern Warfare players can no longer edit their loadouts mid-game, thanks to the feature being disabled in Warzone after it caused several bugs and exploits.

The Warzone Season 4 update gave battle royale players the option to edit their loadouts in the pre-game lobby. This was a highly requested feature, but Raven Software was forced to remove it after players could bring their loadouts into the start of the match, get infinite Dead Silence, and even exploit the game to get access to Weapon Blueprints and camos.

However, the solution has left Modern Warfare players frustrated as they can no longer edit their classes during multiplayer matches.

Kilo 141 in Call of Duty Modern Warfare

Call of Duty’s new joint progression system has allowed 2019’s Modern Warfare to stay alive and active long after its content cycle ended. However, MW players have been frustrated that the game has become a ‘Cold War advertisement’ and want the game to become separate once Vanguard releases.

Raven Software were forced to disable the ability to edit loadouts in Warzone’s pre-game lobby and in matches of Plunder after players found an exploit that gave them free camos and Blueprints, even getting Dark matter on Modern Warfare weapons. However, this also affected Modern Warfare.

Posting to Reddit on July 22, BeneficialOstrich69 pointed out that they could no longer edit their loadout during matches of Modern Warfare following this change. This wasn’t a glitch on their end, as several other players reported the same issue.

Players were frustrated, saying they were taking the system, which has been in Call of Duty for years, for granted. “So people who play only multiplayer suffers cuz of warzone,” stated one player.

While the camo swap glitch was much more common in Warzone because of Cold War weapons being there, it could still be accomplished in Modern Warfare’s multiplayer.

Once Raven Software figures out how to prevent the glitch, the ability to swap loadouts and camos should appear back in Modern Warfare’s multiplayer alongside Warzone, Plunder, and the new Payload game mode.

Image Credit: Activision

Continue Reading

Call of Duty: Modern Warfare

What is the average Call of Duty: Modern Warfare K/D ratio?

Despite how long Modern Warfare has been out, players still wonder how their K/D compares to everyone else, and we have a solid answer.

Published

on

captain price holding a gun

Modern Warfare is still a very popular game in 2021, and we’ve gathered some data to see what makes the cut as an average K/D ratio.

Despite releasing in November 2019, Call of Duty: Modern Warfare has managed to retain quite a bit of its fan base. Some players haven’t gotten on board with Treyarch’s Black Ops Cold War, or enjoy Modern Warfare and use it to unlock guns, camos, and attachments for Warzone.

In any event, tons of games of Call of Duty: Modern Warfare are still being fought out each day, and K/Ds are changing all the time. For those who don’t know, a kill-to-death ratio is how many kills a player manages to achieve for every death e.g if you finished a game with 2 kills and 1 death you’d finish with a 2 to 1 K/D.

But what is the average K/D in Modern Warfare? Let’s find out.

Modern Warfare 2019 average kill-to-death ratio

modern warfare players fighting

It needs to be said that lobbies and K/Ds have been greatly affected by the controversial matter of SBMM.

SBMM has been looked on negatively by the majority of the Call of Duty community as it has taken some of the mystery and fun away from matchmaking.

It’s also meant that better players will be punished more regularly by being placed in better lobbies. As such, the average K/D is basically lower than it has been in recent games.

silhouettes of modern warfare players

The general consensus is that if you are in the 0.85-1.05 K/D region, then you’re in a decent spot in Modern Warfare. In early years, a solid 1.00-1.05 could be considered the minimum for a KD ratio.

It becomes quite self-explanatory after this as if you’re under 0.85 then you’re probably falling a bit below the average K/D ratio. However, if you’re above 1.05, then you’re definitely doing better than the average Modern Warfare player.

If you’re massively well below 0.85, then you might want to reconsider the strategy and weapons you’re using. Conversely, if you’re smashing well above a 1.05 K/D ratio, then you know what you’re doing.

Also, check out the average K/D in Warzone and the average K/D in Black Ops Cold War.

Image Credit: Activision / Infinity Ward

Continue Reading

Call of Duty: Modern Warfare

Best MW MP5 loadout for CoD: Warzone Season 4

The Modern Warfare MP5 is still one of the best SMGs in Warzone Season 4 Reloaded, so here is how to make the best Warzone MW MP5 loadout.

Published

on

Best Warzone MW MP5 Loadout

Modern Warfare’s MP5 SMG has long been a popular choice in Call of Duty: Warzone, so here are the attachments and perks to make the best Warzone MW MP5 loadout to maximize its slaying potential in Season 4.

Various secondary weapons have been top dogs in the many metas that have been used by players in the life of Call of Duty: Warzone, with one of the most consistent being the Modern Warfare MP5.

If you’re looking for a well-balanced and reliable SMG, the best Warzone MW MP5 loadout is your best companion for the task to rack up eliminations and victories in the Call of Duty battle royale.

This is especially true after a massive wave of nerfs in the Season 4 Reloaded update allowed this weapon to rise again as a premiere secondary option for players.

Here are the attachments and perks to make the best Warzone MW MP5 loadout for Season 4 Reloaded and dominate all of your enemies.

Best Warzone MW MP5 loadout

Best Warzone MW MP5 loadoute

Best Warzone MW MP5 loadout attachments

  • Barrel: Monolithic Integral Suppressor
  • Laser: 5mW Laser
  • Underbarrel: Merc Foregrip
  • Ammunition: 45 Round Mags
  • Stock: FTAC Collapsible

The best Warzone MW MP5 loadout has an emphasis on speed and utility. You’ll be able to take down enemies at medium range and close in the gaps quickly with great mobility and accuracy.

The Monolithic Integral Suppressor is the best choice for Modern Warfare’s MP5 as it has all the traits of the standard Monolithic Suppressor but uses both the muzzle and barrel slots. You’ll stay off the radar while firing and also receive additional bullet velocity.

As the MP5 is a ‘pocket’ weapon, you want it to be as mobile as possible. To increase its speed, you should add the 5mW Laser and FTAC Collapsible stock.

The laser will give you a sprint-to-fire speed boost and vastly improve your hip-fire accuracy, and the stock will allow you to aim down sights quicker and move faster. With these attachments combined, you can be quick and unpredictable in close-range fights.

For extra recoil control and even more hip-fire accuracy, the Merc Foregrip is an excellent choice for the best Warzone MW MP5 loadout. You’ll not only be able to hit more accurate shots on enemies at medium distance, but you’ll be able to land much more hip-fire shots at point-blank.

And finally, to make sure you can down and finish several targets in one fight, the 45 Round Mags will be a necessary addition.

Best perks for Modern Warfare MP5 in Warzone

Best perks warzone MW MP5 class
  • Perk 1: E.O.D
  • Perk 2: Overkill then Ghost
  • Perk 3: Amped

When choosing which perks to run with the best Warzone MW MP5 loadout, you want those which will benefit you in close-range engagements.

When fighting up close, enemies will often chuck a bombardment of explosives your way to get the upper hand. With E.O.D equipped, you’ll be able to tank a plethora of grenades and Semtex, allowing you to stay in the fight.

As the MP5 is most effective as a secondary, you’ll want to take Overkill from your first Loadout Drop. This will allow you to take two primary weapons, such as an HDR, then you can get Ghost from your next Loadout to be concealed from UAVs and Heartbeat Sensors.

To be able to change guns mid-fight quickly, Amped will almost eliminate this weapon swap delay. Whether your primary weapon is out of ammo or you get ambushed at close range, Amped will be vital to your survival.

How to unlock the Modern Warfare MP5

CoD Modern Warfare MP5

Acquiring the Modern Warfare Warzone MP5 isn’t too difficult, and its requirements are easy enough.

All you need to do is reach Level 12, and it will be unlocked for you to use to make the best Warzone MW MP5 loadout.

Best alternatives

Need something to go with the MP5 or fancy something else entirely? We’d recommend a solid Bullfrog to try instead, or the Oden for something very different but effective.

Try out the best Warzone MW MP5 in Season 4, and you’ll be running one of the game’s most reliable and powerful weapons.

If you’re looking for more great weapons, then you can check out some of this season’s best loadouts below.

C58 | Groza | M4A1 | Milano | AK-47 | SP-R 208

Image Credits: Activision / Raven Software

Continue Reading