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Call of Duty: Modern Warfare

Call of Duty: Modern Warfare Competitive Settings V1 Announced

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Activision and Infinity Ward announced the Competitive V1 Settings for Call of Duty: Modern Warfare in a post on Call of Duty League website.

Call of Duty: Modern Warfare marks a new era for Call of Duty esports with the start of the Call of Duty league. The company announced that the first Open Event, featuring both the 12 teams and open bracket, takes place Jan 24.

There will be a total of 12 teams in the Call of Duty League’s first season, and it will feature both home and away events in the 12 city markets for the league.

Here’s the details on the rule set, direct from Call of Duty League team:

Competitive Call of Duty rules adjust over time. The rules below do not represent the final competitive settings but an initial set of rules to kickoff the season. Competitive Settings V 1.0 have been developed in coordination between League Administration and representatives (players, coaches) of the Call of Duty League.

With the game having been released last week, we recognize that our final map set will need to be further refined than what we’ll have in place for the first version of our ruleset. That said, we’ll be paying close attention to both pro and amateur player feedback to ensure the best map set by season launch.

Maps and modes may change at a later date. Our pro player community is heavily involved in this process, and we look forward to narrowing down our settings a bit closer to the start of the season.

Maps & Modes List

Search & Destroy

  • · Arklov Peak
  • · Azhir Cave
  • · Gun Runner
  • · Hackney Yard
  • · Piccadilly
  • · Rammaza
  • · St. Petrograd

Domination

  • · Gun Runner
  • · Hackney Yard
  • · Rammaza
  • · St. Petrograd

Hardpoint

  • · Arklov Peak
  • · Azhir Cave
  • · Gun Runner
  • · Hackney Yard
  • · Rammaza
  • · St. Petrograd

Search & Destroy Settings

Game Settings

  • · Round Time Limit: 2 M : 00 S
  • · Round Win Limit: 6 Rounds
  • · Win By Two Rule: Disabled
  • · Win By Two Max Rounds: N/A
  • · Round Switch: Every Round
  • · Match Start Time: 15 Seconds
  • · Round Start Time: 10 Seconds
  • · Skip Infil: Disabled
  • · Practice Round: Disabled
  • · Codcaster: Enabled

Advanced Settings

  • · Bomb Timer: 45 Seconds
  • · Plant Time: 5 Seconds
  • · Defuse Time: 7.5 Seconds
  • · Multi Bomb: Disabled
  • · Silent Plant: Enabled
  • · Reset Plant/Defuse Progress: Enabled

Player Settings

  • · Number of Lives: 1 Life
  • Max Health: 100 (Normal)
  • · Health Regeneration: Normal
  • · Tactical Sprint: Enabled
  • · Allow Revives: Disabled
  • · Show Enemy Death Location: Disabled
  • · Downed Health: N/A
  • · Downed Revive Health: N/A
  • · Downed Bleedout Timer: N/A
  • · Downed Revive Time: N/A
  • · Downed Give Up Time: N/A

Team

  • · Spectating: Team Only
  • · 3rd Person Spectating: Disabled
  • · Killcam: Enabled
  • · Final Killcam: Final Kill
  • · Enable Mini Map: Yes
  • · Radar Always On: Disabled
  • · Weapon Pings on Minimap: Enabled
  • · Weapon Pings on Compass: Enabled
  • · Enemy on Compass: Enabled
  • · Respawn Delay: None
  • · Wave Spawn Delay: None
  • · Suicide Spawn Delay: None
  • · Force Respawn: Enabled
  • · Team Assignment: Enabled
  • · Friendly Fire: Enabled
  • · Team Kill Punish Limit: Disabled

Gameplay

  • · Hardcore Mode: Disabled
  • · Spawn Ammo Mags: 3 (Normal)
  • · Realism Mode: Disabled
  • · Headshots Only: Disabled
  • · Health Steal: Disabled
  • · Perks: Enabled
  • · Killstreaks: Enabled
  • · Round Retain Streaks: Enabled
  • · Retain Streaks on Death: Enabled
  • · Equipment Delay: 5 Seconds
  • · Equipment Protection: Disabled

Domination Settings

Game Settings

  • · Round Limit: 2 Rounds
  • · Round Switch: Every Round
  • · Round Time Limit: 6 Minutes
  • · Round Score Limit: Unlimited
  • · Match Start Time: 15 Seconds
  • · Round Start Time: 10 Seconds
  • · Skip Infil: Disabled
  • · Codcaster: Enabled

Advanced Settings

  • · Points Per Kill: 0 Points
  • · Points Per Death: 0 Points
  • · Headshot Bonus Points: 0 Points
  • · Killstreak Kill Bonus Points: 0 Points
  • · Time to Capture Zone: 10 Seconds
  • · Zones Required to Score: 1 Zone
  • · Points Per Zone: 1 Point
  • · Objective Scaler: x4
  • · Flags Enable Kill Scoring: Disabled
  • · Starting Flags Captured: Disabled

Player Settings

  • · Number of Lives: Unlimited
  • · Max Health: 100 (Normal)
  • · Health Regeneration: Normal
  • · Tactical Sprint: Enabled
  • · Allow Revives: Disabled
  • · Show Enemy Death Location: Disabled
  • · Downed Health: N/A
  • · Downed Revive Health: N/A
  • · Downed Bleedout Timer: N/A
  • · Downed Revive Time: N/A
  • · Downed Give Up Time: N/A

Team Settings

  • · Spectating: Team Only
  • · 3rd Person Spectating: Disabled
  • · Killcam: Enabled
  • · Final Killcam: PotG
  • · Enable Mini Map: Yes
  • · Radar Always On: Disabled
  • · Weapon Pings on Minimap: Enabled
  • · Weapon Pings on Compass: Enabled
  • · Respawn Delay: 5 Seconds
  • · Wave Spawn Delay: None
  • · Suicide Spawn Delay: None
  • · Force Respawn: Enabled
  • · Team Assignment: Enabled
  • · Friendly Fire: Enabled
  • · Team Kill Punish Limit: Disabled

Gameplay

  • · Hardcore Mode: Disabled
  • · Spawn Ammo Mags: 3 (Normal)
  • · Realism Mode: Disabled
  • · Headshots Only: Disabled
  • · Health Steal: Disabled
  • · Perks: Enabled
  • · Killstreaks: Enabled
  • · Round Retain Streaks: Enabled
  • · Retain Streaks on Death: Enabled
  • · Equipment Delay: 5 Seconds
  • · Equipment Protection: Disabled

Hardpoint Settings

Game Settings

  • · Time Limit: 5 Minutes
  • · Score Limit: 250 Points
  • · March Start Time: 15 Seconds
  • · Skip Infil: Disabled
  • · Codcaster: Enabled

Advanced Settings

  • · Points Per Kill: 0 Points
  • · Points Per Death: 0 Points
  • · Headshot Bonus Points: 0 Points
  • · Killstreak Kill Bonus Points: 0 Points
  • · Time to Capture Zone: Instant
  • · Zone Lifetime: 1 Point
  • · Initial Activation Delay Time: 30 Seconds
  • · Activation Delay Time: Disabled
  • · Location Order: Linear
  • · Scoring: Constant
  • · Pause Time: Enabled
  • · Capture Team Spawn Delay: Enabled

Player Settings

  • · Number of Lives: Unlimited
  • · Max Health: 100 (Normal)
  • · Health Regeneration: Normal
  • · Tactical Sprint: Enabled
  • · Allow Revives: Disabled
  • · Show Enemy Death Location: Disabled
  • · Downed Health: N/A
  • · Downed Revive Health: N/A
  • · Downed Bleedout Timer: N/A
  • · Downed Revive Time: N/A
  • · Downed Give Up Time: N/A

Team Settings

  • · Spectating: Team Only
  • · 3rd Person Spectating: Disabled
  • · Killcam: Enabled
  • · Final Killcam: PotG
  • · Enable Mini Map: Yes
  • · Radar Always On: Disabled
  • · Weapon Pings on Minimap: Enabled
  • · Weapon Pings on Compass: Enabled
  • · Respawn Delay: 2.5 Seconds
  • · Wave Spawn Delay: None
  • · Suicide Spawn Delay: None
  • · Force Respawn: Enabled
  • · Team Assignment: Enabled
  • · Friendly Fire: Enabled
  • · Team Kill Punish Limit: Disabled

Gameplay

  • · Hardcore Mode: Disabled
  • · Spawn Ammo Mags: 3 (Normal)
  • · Realism Mode: Disabled
  • · Headshots Only: Disabled
  • · Health Steal: Disabled
  • · Perks: Enabled
  • · Killstreaks: Enabled
  • · Round Retain Streaks: Enabled
  • · Retain Streaks on Death: Enabled
  • · Equipment Delay: 5 Seconds
  • · Equipment Protection: Disabled

Restricted Items

Primary Weapons

  • · LMG (All)
  • · M91
  • · PKM
  • · MG34
  • · L86A2
  • · Shotgun (All)
  • · Model 680
  • · R9-0 Shotgun
  • · 725 Origin
  • · 12 Shotgun
  • · Melee
  • · Riot Shield

Secondary Weapons

  • · Launchers (All)
  • · RPG-7
  • · PILA
  • · JOKR
  • · Strela-P

Attachments

  • · Underbarrel
  • · M203 40mm Concussive
  • · M203 40mm Smokescreen
  • · M203 40mm Recon
  • · M203 40mm High-Explosive
  • · M203 40mm Flash
  • · M203 40mm Incendiary
  • · 12 Gauge Deputy
  • · Perks
  • · Frangible – Wounding

Kill Streaks

  • 3 Kill
    • Personal Radar
    • Shield Turret
  • 4 Kill
    • Counter UAV
    • UAV
    • Care Package
  • 7 Kill
    • IAV
    • Sentry
    • Wheelson
  • 8 Kill
    • Emergency Airdrop
  • 10 Kill
    • White Phosphorous
  • 12 Kill
    • Advanced UAV
  • 15 Kill
    • Juggernaut

Perks

  • Perk 1
    • Overkill
  • Perk 2
    • High Alert
    • Kill Chain
    • Restock
  • Perk 3
    • Shrapnel
    • Tracker

Equipment

  • Lethal
    • Claymore
    • C4
    • Molotov Cocktail
    • Proximity Mine
  • Tactical
    • Heartbeat Sensor
    • Gas Grenade
    • Snapshot Grenade
    • Stim

Field Upgrades

  • · Recon Drone
  • · Stopping Power
  • · Weapon Drop
  • · Tactical Insertion
  • · Deployable Cover

SOURCE: Reddit

Call of Duty: Modern Warfare

How to unlock the Sykov Pistol in Modern Warfare & Warzone Season 2

The Sykov full-auto pistol has finally been added to Warzone and Modern Warfare, so here’s how to unlock this powerful new sidearm.

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Warzone Sykov Pistol

In a surprise update on April 15, the highly-anticipated Sykov full-auto Pistol was added to Call of Duty: Warzone and Modern Warfare, so here’s how to unlock this powerful new sidearm.

After players found the Sykov Pistol in Plunder, they were desperate to get their hands on this new Modern Warfare weapon. In an update on April 15, the Sykov Pistol was finally added to the game.

It’s described in-game as a “double-action/single-action sidearm” that “comes with a few custom gunsmith mods that make it an outstanding addition to any arsenal.” From gameplay, we know that these powerful modifications are the full-auto feature and the 80 Round Mags.

With the right attachments, the Sykov pistol is unstoppable at close-range. Here’s everything you need to do to unlock it.

How to unlock the Sykov in Warzone and Modern Warfare

How to unlock the Sykov in Warzone Season 2

The Sykov Pistol is easy to unlock in Modern Warfare and Warzone, you simply need to get 4 kills while using pistols in 5 different matches.

If you own Modern Warfare, this is the place to do it. Jump into small maps such as Shipment or Shoot House in Hardcore mode, use any pistol, and you’ll be able to one-tap other players with ease.

If you only own Warzone, the challenge will be more difficult but is still very manageable. We recommend jumping into Plunder with some of Warzone’s best pistols. The akimbo Diamattis are still powerhouses, and dual Renettis will also offer similar results.

Also, we recommend you finish the match for progress to count. Leaving the match early can cause issues with the progress not counting, so you can simply get your pistol kills then play on as normal until the match ends.

How to unlock Akimbo for the Sykov pistol

What makes the Sykov so powerful is its Akimbo perk. This isn’t unlocked as a regular challenge, you’ll need to get 3 kills in 5 different matches using the Mo’Money perk with the Sykov.

The challenge description is reportedly bugged and will tell you to use the Renetti, but you need to use the Mo’Money perk with the Sykov.

Again, this challenge is easy in Modern Warfare’s multiplayer. We recommend playing Hardcore Shipment and Shoothouse as you’ll get the kills in no time.

For Warzone, we recommend hopping into Plunder. Equip Mo’Money to your Sykov and take close-range fights and you should be able to get at least three kills.

The Sykov’s arrival follows three new maps being added to Modern Warfare – Killhouse, Al-Raab Airbase, and Drainage. The latter two have been removed but will be returning soon as they still needed more “love.”

The Sykov is also the first of the unreleased Modern Warfare weapons to have arrived in the game, with the CX-9 SMG and Raal LMG still scheduled to arrive.

Ranked up, the Sykov pistol is likely to be a dominant weapon close-range in Warzone, so if the issues with unlocking it are addressed, it’s worth utilizing the upcoming Double XP event to quickly unlock all of the attachments.

Image Credit: Activision

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Call of Duty: Modern Warfare

New Modern Warfare MP maps returning soon

Killhouse added to Modern Warfare, as two more maps to come soon.

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Killhouse in Modern Warfare

Following the Warzone Season 2 Reloaded update, Modern Warfare received three new maps – Call of Duty 4’s Killhouse, Al-Raab Airbase, and Drainage. Now, the two new maps have been temporarily removed but will return soon, and Killhouse still remains.

Although Call of Duty games usually lose the majority of their player base when the next installment of the franchise releases, Black Ops Cold War’s joint progression system has given Modern Warfare fans a reason to stay. Even while playing 2019’s title, they will continue to increase their rank in Warzone and Cold War.

Modern Warfare’s content lifecycle was set to end in November 2020 with the release of Cold War, but as part of Warzone’s mid-Season 2 update, Activision treated fans to three new maps: Killhouse, Al-Raab Airbase, and Drainage.

Killhouse was, and still is, available in a 24/7 playlist in Modern Warfare’s multiplayer, but Al-Raab and Drainage were only available in private matches. Now, however, Al-Raab and Drainage have been mysteriously removed from the game.

Old-school CoD fans will remember Killhouse well as it made its debut in Call of Duty 4: Modern Warfare but has also been included in CoD Mobile and Modern Warfare Remastered.

This close-range map, inspired by CoD 4’s tutorial level, F.N.G, is set in a military training warehouse. Although the map is small, it has plenty of cover and obstacles to navigate between.

You can still jump straight into Killhouse by selecting the “Killhouse 24/7” playlist from the Modern Warfare menu.

Al-Raab Airbase map Modern Warfare

The other 6v6 map added in this surprise update was Al-Raab Airbase, but it could only be accessed through Private Matches. This map may also be familiar as it appears to be modeled after the Russian airbase Alex and Farah assault in the campaign mission, Proxy War. This map is relatively larger than CoD’s standard 6v6, with plenty of verticality and long lanes to snipe down.

A new Gunfight map, Drainage, was also added to Modern Warfare’s Private Matches. Similar to Airbase, Drainage is large for a 2v2 map, but it will also support 3v3 and other small team game modes. A bridge goes over the map as its standout feature, and there’s a ton of debris on the ground for players to use as cover.

These two maps will be returning to Modern Warfare MP “soon” Infinity Ward says in a new tweet. The maps needed more “love” before they could become available to play.

Drainage map Modern Warfare

Infinity Ward never acknowledged the maps being added or taken away, so we don’t know if these are the only changes made to Modern Warfare.

We’re also still waiting for the Soap Operator Bundle the Sykov pistol to arrive in MW and Warzone.

Image Credit: Activision / CODTracker

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Call of Duty: Modern Warfare

Warzone players call for “Classic” mode with only Modern Warfare weapons

Many Warzone players feel that Call of Duty’s battle royale game could do with a mode that only allows the use of Modern Warfare weapons.

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cod modern warfare warzone

Disgruntled Warzone players want to see the game incorporate a “Classic” mode that goes back to the game’s roots, using only CoD: Modern Warfare weapons.

The integration of Black Ops Cold War into Warzone really did change the game and its meta forever. Across Season 1 and Season 2, Warzone’s already stellar roster of guns received a massive boost and gave players a lot more options to choose from.

But these extras haven’t been to the delight of everyone, as some of them namely Cold War’s DMR, Diamattis, and MAC-10 have had a huge impact on Warzone. In response, some players are keen to see a mode that only makes use of the game’s original weapons.

cod modern warfare

It speaks volumes that most loadouts in Warzone Season 2 have featured either one or both of the FFAR and AUG.

Cold War and Warzone use different game engines, meaning that the guns don’t translate as well when they make the transition to a different game.

melon_b0y has alluded to this fact and is calling for Raven Software to accommodate frustrated CoD players.

He said, “Without the Cold War weapons, the game would flow a lot smoother and would bring back skill into gunfights, not just who shoots first. Not to mention that without the FFAR and AUG around to compete, the game mode would be more balanced.

I’m not saying completely remove Cold War weapons, but I think a mode without them would greatly improve the fun in Warzone and bring back some nostalgia as well.”

It’s an interesting concept that should definitely be considered. It certainly does feels like a lifetime ago that Warzone was only populated by Modern Warfare weapons and felt more balanced.

If this became a reality, you’d imagine that it would be supported by many players, and could result in players abandon the normal version of the game.

Image credits: Activision

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