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Call of Duty: Modern Warfare

Call of Duty: Modern Warfare Competitive Settings V1 Announced

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Activision and Infinity Ward announced the Competitive V1 Settings for Call of Duty: Modern Warfare in a post on Call of Duty League website.

Call of Duty: Modern Warfare marks a new era for Call of Duty esports with the start of the Call of Duty league. The company announced that the first Open Event, featuring both the 12 teams and open bracket, takes place Jan 24.

There will be a total of 12 teams in the Call of Duty League’s first season, and it will feature both home and away events in the 12 city markets for the league.

Here’s the details on the rule set, direct from Call of Duty League team:

Competitive Call of Duty rules adjust over time. The rules below do not represent the final competitive settings but an initial set of rules to kickoff the season. Competitive Settings V 1.0 have been developed in coordination between League Administration and representatives (players, coaches) of the Call of Duty League.

With the game having been released last week, we recognize that our final map set will need to be further refined than what we’ll have in place for the first version of our ruleset. That said, we’ll be paying close attention to both pro and amateur player feedback to ensure the best map set by season launch.

Maps and modes may change at a later date. Our pro player community is heavily involved in this process, and we look forward to narrowing down our settings a bit closer to the start of the season.

Maps & Modes List

Search & Destroy

  • · Arklov Peak
  • · Azhir Cave
  • · Gun Runner
  • · Hackney Yard
  • · Piccadilly
  • · Rammaza
  • · St. Petrograd

Domination

  • · Gun Runner
  • · Hackney Yard
  • · Rammaza
  • · St. Petrograd

Hardpoint

  • · Arklov Peak
  • · Azhir Cave
  • · Gun Runner
  • · Hackney Yard
  • · Rammaza
  • · St. Petrograd

Search & Destroy Settings

Game Settings

  • · Round Time Limit: 2 M : 00 S
  • · Round Win Limit: 6 Rounds
  • · Win By Two Rule: Disabled
  • · Win By Two Max Rounds: N/A
  • · Round Switch: Every Round
  • · Match Start Time: 15 Seconds
  • · Round Start Time: 10 Seconds
  • · Skip Infil: Disabled
  • · Practice Round: Disabled
  • · Codcaster: Enabled

Advanced Settings

  • · Bomb Timer: 45 Seconds
  • · Plant Time: 5 Seconds
  • · Defuse Time: 7.5 Seconds
  • · Multi Bomb: Disabled
  • · Silent Plant: Enabled
  • · Reset Plant/Defuse Progress: Enabled

Player Settings

  • · Number of Lives: 1 Life
  • Max Health: 100 (Normal)
  • · Health Regeneration: Normal
  • · Tactical Sprint: Enabled
  • · Allow Revives: Disabled
  • · Show Enemy Death Location: Disabled
  • · Downed Health: N/A
  • · Downed Revive Health: N/A
  • · Downed Bleedout Timer: N/A
  • · Downed Revive Time: N/A
  • · Downed Give Up Time: N/A

Team

  • · Spectating: Team Only
  • · 3rd Person Spectating: Disabled
  • · Killcam: Enabled
  • · Final Killcam: Final Kill
  • · Enable Mini Map: Yes
  • · Radar Always On: Disabled
  • · Weapon Pings on Minimap: Enabled
  • · Weapon Pings on Compass: Enabled
  • · Enemy on Compass: Enabled
  • · Respawn Delay: None
  • · Wave Spawn Delay: None
  • · Suicide Spawn Delay: None
  • · Force Respawn: Enabled
  • · Team Assignment: Enabled
  • · Friendly Fire: Enabled
  • · Team Kill Punish Limit: Disabled

Gameplay

  • · Hardcore Mode: Disabled
  • · Spawn Ammo Mags: 3 (Normal)
  • · Realism Mode: Disabled
  • · Headshots Only: Disabled
  • · Health Steal: Disabled
  • · Perks: Enabled
  • · Killstreaks: Enabled
  • · Round Retain Streaks: Enabled
  • · Retain Streaks on Death: Enabled
  • · Equipment Delay: 5 Seconds
  • · Equipment Protection: Disabled

Domination Settings

Game Settings

  • · Round Limit: 2 Rounds
  • · Round Switch: Every Round
  • · Round Time Limit: 6 Minutes
  • · Round Score Limit: Unlimited
  • · Match Start Time: 15 Seconds
  • · Round Start Time: 10 Seconds
  • · Skip Infil: Disabled
  • · Codcaster: Enabled

Advanced Settings

  • · Points Per Kill: 0 Points
  • · Points Per Death: 0 Points
  • · Headshot Bonus Points: 0 Points
  • · Killstreak Kill Bonus Points: 0 Points
  • · Time to Capture Zone: 10 Seconds
  • · Zones Required to Score: 1 Zone
  • · Points Per Zone: 1 Point
  • · Objective Scaler: x4
  • · Flags Enable Kill Scoring: Disabled
  • · Starting Flags Captured: Disabled

Player Settings

  • · Number of Lives: Unlimited
  • · Max Health: 100 (Normal)
  • · Health Regeneration: Normal
  • · Tactical Sprint: Enabled
  • · Allow Revives: Disabled
  • · Show Enemy Death Location: Disabled
  • · Downed Health: N/A
  • · Downed Revive Health: N/A
  • · Downed Bleedout Timer: N/A
  • · Downed Revive Time: N/A
  • · Downed Give Up Time: N/A

Team Settings

  • · Spectating: Team Only
  • · 3rd Person Spectating: Disabled
  • · Killcam: Enabled
  • · Final Killcam: PotG
  • · Enable Mini Map: Yes
  • · Radar Always On: Disabled
  • · Weapon Pings on Minimap: Enabled
  • · Weapon Pings on Compass: Enabled
  • · Respawn Delay: 5 Seconds
  • · Wave Spawn Delay: None
  • · Suicide Spawn Delay: None
  • · Force Respawn: Enabled
  • · Team Assignment: Enabled
  • · Friendly Fire: Enabled
  • · Team Kill Punish Limit: Disabled

Gameplay

  • · Hardcore Mode: Disabled
  • · Spawn Ammo Mags: 3 (Normal)
  • · Realism Mode: Disabled
  • · Headshots Only: Disabled
  • · Health Steal: Disabled
  • · Perks: Enabled
  • · Killstreaks: Enabled
  • · Round Retain Streaks: Enabled
  • · Retain Streaks on Death: Enabled
  • · Equipment Delay: 5 Seconds
  • · Equipment Protection: Disabled

Hardpoint Settings

Game Settings

  • · Time Limit: 5 Minutes
  • · Score Limit: 250 Points
  • · March Start Time: 15 Seconds
  • · Skip Infil: Disabled
  • · Codcaster: Enabled

Advanced Settings

  • · Points Per Kill: 0 Points
  • · Points Per Death: 0 Points
  • · Headshot Bonus Points: 0 Points
  • · Killstreak Kill Bonus Points: 0 Points
  • · Time to Capture Zone: Instant
  • · Zone Lifetime: 1 Point
  • · Initial Activation Delay Time: 30 Seconds
  • · Activation Delay Time: Disabled
  • · Location Order: Linear
  • · Scoring: Constant
  • · Pause Time: Enabled
  • · Capture Team Spawn Delay: Enabled

Player Settings

  • · Number of Lives: Unlimited
  • · Max Health: 100 (Normal)
  • · Health Regeneration: Normal
  • · Tactical Sprint: Enabled
  • · Allow Revives: Disabled
  • · Show Enemy Death Location: Disabled
  • · Downed Health: N/A
  • · Downed Revive Health: N/A
  • · Downed Bleedout Timer: N/A
  • · Downed Revive Time: N/A
  • · Downed Give Up Time: N/A

Team Settings

  • · Spectating: Team Only
  • · 3rd Person Spectating: Disabled
  • · Killcam: Enabled
  • · Final Killcam: PotG
  • · Enable Mini Map: Yes
  • · Radar Always On: Disabled
  • · Weapon Pings on Minimap: Enabled
  • · Weapon Pings on Compass: Enabled
  • · Respawn Delay: 2.5 Seconds
  • · Wave Spawn Delay: None
  • · Suicide Spawn Delay: None
  • · Force Respawn: Enabled
  • · Team Assignment: Enabled
  • · Friendly Fire: Enabled
  • · Team Kill Punish Limit: Disabled

Gameplay

  • · Hardcore Mode: Disabled
  • · Spawn Ammo Mags: 3 (Normal)
  • · Realism Mode: Disabled
  • · Headshots Only: Disabled
  • · Health Steal: Disabled
  • · Perks: Enabled
  • · Killstreaks: Enabled
  • · Round Retain Streaks: Enabled
  • · Retain Streaks on Death: Enabled
  • · Equipment Delay: 5 Seconds
  • · Equipment Protection: Disabled

Restricted Items

Primary Weapons

  • · LMG (All)
  • · M91
  • · PKM
  • · MG34
  • · L86A2
  • · Shotgun (All)
  • · Model 680
  • · R9-0 Shotgun
  • · 725 Origin
  • · 12 Shotgun
  • · Melee
  • · Riot Shield

Secondary Weapons

  • · Launchers (All)
  • · RPG-7
  • · PILA
  • · JOKR
  • · Strela-P

Attachments

  • · Underbarrel
  • · M203 40mm Concussive
  • · M203 40mm Smokescreen
  • · M203 40mm Recon
  • · M203 40mm High-Explosive
  • · M203 40mm Flash
  • · M203 40mm Incendiary
  • · 12 Gauge Deputy
  • · Perks
  • · Frangible – Wounding

Kill Streaks

  • 3 Kill
    • Personal Radar
    • Shield Turret
  • 4 Kill
    • Counter UAV
    • UAV
    • Care Package
  • 7 Kill
    • IAV
    • Sentry
    • Wheelson
  • 8 Kill
    • Emergency Airdrop
  • 10 Kill
    • White Phosphorous
  • 12 Kill
    • Advanced UAV
  • 15 Kill
    • Juggernaut

Perks

  • Perk 1
    • Overkill
  • Perk 2
    • High Alert
    • Kill Chain
    • Restock
  • Perk 3
    • Shrapnel
    • Tracker

Equipment

  • Lethal
    • Claymore
    • C4
    • Molotov Cocktail
    • Proximity Mine
  • Tactical
    • Heartbeat Sensor
    • Gas Grenade
    • Snapshot Grenade
    • Stim

Field Upgrades

  • · Recon Drone
  • · Stopping Power
  • · Weapon Drop
  • · Tactical Insertion
  • · Deployable Cover

SOURCE: Reddit

Call of Duty: Warzone

Best Kilo 141 loadouts to use in Warzone & Modern Warfare

The Kilo 141 is the META weapon in Warzone Season 6, so here’s the best attachments to maximize its potential in Warzone and Modern Warfare.

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The Kilo 141 is the undisputed best Assault Rifle in Season 6 of Warzone, so here’s the best loadout to dominate Verdansk.

The Kilo 141 is favored for its incredible accuracy and damage potential at range. It’s in almost every competitive Warzone player’s kit, and was used by streamer Aydan to break the Solo vs Squads world-record with 60 kills.

Whether taking out snipers from far away or pushing enemies at medium-range, the Kilo 141 will excel. It’s the first Assault Rifle to unlock, which makes it accessible to any player picking up Warzone and Modern Warfare.

Here is the META loadout for the Kilo 141 in the battle royale, and the best setup for MW’s multiplayer.

Warzone

  • Monolothic Suppressor
  • Singuard Arms 19.8″ Prowler Barrel
  • VLK 3.0x Optic
  • Commando Foregrip
  • 60 Round Mags

This is the META Kilo 141 build which maximizes its range and accuracy in Warzone. The majority of competitive players and streamers use this setup simply because it’s the best.

The Monolithic Suppressor increases the weapon’s effective damage range and keeps you hidden from the mini-map. The benefit of this attachment means you can take out multiple enemies from medium-range before they even know where you are.

The Singuard Arms 19.8″ Prowler barrel further increases the Kilo’s effective distance, allowing it to deal a lot of damage in almost any situation. Combined with the VLK 3.0x Optic, you’ll have no trouble taking out snipers and extremely far-off targets.

The VLK optic provides the clearest view of enemies. This unobtrusive sight gives a decent amount of magnification and there’s even a hidden reduction to recoil when using this attachment, so your Kilo will be even more accurate.

The Commando Foregrip almost removes all recoil on the Kilo. Pulling down on your thumbstick or mouse to control the recoil will keep the weapon completely still. Hitting headshots and downing far away targets won’t be a problem.

It’s also worth putting on a 60 Round Magazine. Enemies in Warzone will usually have armor, and when facing a squad you want to get as many shots downrange as possible without having to reload. Also, with the prevalence of self-revive, it’s worth finishing off downed enemies before they can revive themselves.

Modern Warfare multiplayer

  • G.I Mini Reflex
  • FSS Close Quarters Stock
  • Commando Foregrip
  • 50 Round Mags
  • Rubberized Grip Tape

The Kilo 141 is also well-suited for range in Modern Warfare’s multiplayer. Hang back and play as a dominant AR to clear and defend objectives and you’ll find this Kilo extremely effective.

The iron sights on the Kilo are quite obtrusive so it’s worth using a red dot sight. The G.I Mini Reflex is our personal favorite, but experiment and find the one that works best for you.

With multiplayer being faster paced than Warzone, the FFS Close Quarters Stock is a valuable attachment. This allows you to ADS quicker so you can quickly snap onto enemies in close quarters engagements.

The Commando Foregrip and Rubberized Grip Tape give you great control over the weapon. While using the Kilo 141’s range, accuracy is vital to beating out the other weapons on the map.

50 Round Mags will reduce the need to reload without slowing down the weapon as much as the 60 Round Mags. Being able to kill several enemies and still continuing to fire will allow you to stay on objectives longer, giving your team the upper hand.

Try out these Kilo 141 builds yourself and dominate Verdansk and Modern Warfare’s multiplayer.

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Call of Duty: Warzone

How to easily kill Juggernauts in Warzone & Modern Warfare

The juggernaut can be a tough opponent to defeat in Warzone and Modern Warfare, so follow these tips to give you the upper hand.

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Juggernauts can be tricky to take down in Warzone and Modern Warfare, so here are some tips to make sure you come out on top.

Juggernauts are players who have equipped a heavy suit of armor that takes considerable damage to kill. They also carry a mini-gun, which makes them deadly up close.

Although the Juggernaut is now harder to acquire in Warzone, it’s very easy for a Juggernaut to end your game if you’re not fully prepared.

In Warzone streamer Aydan’s world-record Solo vs. Squads run, his last opponent was a player in a Juggernaut suit. This article will analyze how Aydan managed to beat the Juggernaut and give some more tips to help in all situations.

Aydan vs the Juggernaut

After beating the Solo vs Squads world-record, Aydan only had one more opponent left to win the game with 60 kills. This last opponent was a Juggernaut.

The good news is that you can see the Juggernaut on the mini-map at all times. If you pull up your map and mark it, you can also follow its location on the screen. Aydan used this information to get the upper hand.

To start the fight, Aydan kept his distance and never gave it a clear shot on him. The final circle was in the hangars in front of the airfield, so he took advantage of its slow movement by leading it around the back of the hangar, then relocating to a new spot.

After getting distance from the Juggernaut, he set himself up on a ‘head glitch.’ A head glitch is where you stand behind an object, and you can see everything in front of you, but the enemy can only see the top of your head. With the Juggernaut’s inaccurate mini-gun, Aydan gave himself the clear advantage in this situation and managed to deal a lot of damage without taking any in return.

The final circle pulled away from Aydan, leading him into the open airfield. The Juggernaut, fearing his skill, took cover in the hangar, allowing him to relocate to a set of rocks on the way. From behind these rocks, Aydan used the head glitch advantage and kept peaking from random parts of the rock to keep the enemy guessing. By aiming for the head and landing jump shots, he finally beat the Juggernaut.

Although Aydan is one of the world’s best Warzone players, you can deploy his strategies to beat a Juggernaut.

To summarize Aydan’s tactics:

  1. Mark the Juggernaut on the map
  2. Keep your distance
  3. Get on a head glitch
  4. Aim for the head

More strategies

These extra strategies can also be deployed in Modern Warfare’s multiplayer if someone calls in the Juggernaut as a Killstreak.

Use FMJ rounds

This strategy comes courtesy of YouTuber TheXclusiveAce. FMJ rounds deal “about 50% more damage” to the Juggernaut than standard rounds.

It might be worth keeping a weapon with the FMJ Perk equipped in your loadout section. When the final loadout drop comes down, if there’s a Juggernaut marked on the map, it’s worth taking this weapon.

Use Killstreaks

Reddit user -Arhaeil- shared that placing a Cluster Strike or an Airstrike on top of it will take a Juggernaut out. Combine a Killstreak with a well-thrown Stun Grenade, and the already slow Juggernaut won’t be able to escape in time. You can also distract it with a Riot Shield to make the fight even easier.

Although a Juggernaut can be a tough beast to kill, deploying these strategies will give you more of a fighting chance.

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Call of Duty: Modern Warfare

‘More content’ coming to Modern Warfare as Season 6 ends

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While November 23 marks the end of the Season 6 Battle Pass in Call of Duty: Modern Warfare, fans have been wondering about new content for the title.

There has been no official news on what’s next in terms of content for Call of Duty: Modern Warfare after Warzone’s integration with Black Ops Cold War.

The confirmation we have so far is that Modern Warfare will receive a new progression system to match the new system in Black Ops Cold War starting on December 10. Fans can learn more about the Progression system in a detailed blog post.

Now, an Infinity Ward developer has confirmed on Twitter that there is more content planned for Modern Warfare. He says that he’s not aware of the ‘official name’ of the new content, but more is coming.

It’s not clear at this time what the new content will be for Modern Warfare. Modern Warfare continues to be a very popular Call of Duty game, selling over 30 million copies in its first year. Activision has not outlined future plans for the game itself.

Season 6’s Battle Pass officially ended in Modern Warfare & Warzone on November 23. The pass reset timer says 0seconds left.

Warzone will officially be tied to Call of Duty: Black Ops Cold War’s system starting on December 10 with a new Classified Experience. Players playing Modern Warfare MP can continue to level up their overall player rank and access the Seasonal Prestige system. They can also contribute toward’s ranking up the Black Ops Cold War & Warzone Battle Pass, but content unlocked is only usable in Black Ops cold War & Warzone.

We’ll keep you updated as more information is announced.

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