// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

After many rumors and speculation, the Dark Edition for Call of Duty: Modern Warfare has been officially announced and will be available for pre-order at select retailers only worldwide.

The new edition of Call of Duty®: Modern Warfare comes packed with a real life Night Vision Goggles, the first time NVG has been included in the Collector’s Edition of a Call of Duty game since Call of Duty: Modern Warfare 2 in 2009.

The Dark Edition of Call of Duty: Modern Warfare will retail for $199.

Here’s everything it includes:

Prepare to go dark with the Modern Warfare Dark Edition! The Dark Edition features functioning Night Vision Goggles that allow the user to see up to 20 meters in absolute darkness. Based off the in-game model, Infinity Ward has outfitted the adjustable goggles with game inspired custom decals and design details. The goggles can operate in “Day mode”, allowing the user to see in full color, and automatically switch to “Night mode” when dark conditions are detected. Night mode features both a black-and-white and a phosphorous blue color setting that the user can toggle between. Don’t be left in the dark, pre-order this limited edition while supplies last.

Physical Items:

  • Call of Duty: Modern Warfare game
  • Night Vision Goggles
  • Display Stand for Night Vision Goggles
  • Steelbook

Digital In-Game Items:

  • Custom In-game Tactical Knife
  • “All Ghillied Up” Operator Pack
  • “Crew Expendable” Operator Pack
  • “War Pig” Operator Pack
  • Call of Duty Endowment (C.O.D.E.) Animated Calling Card

Pre-orders are going live at retailers now! The Edition is exclusive to GameStop in the US.

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