// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Infinity Ward has released a new game settings update for Call of Duty: Modern Warfare on PlayStation 4, Xbox One, and PC.

There’s no official patch notes for the Game Settings Update yet, but Infinity Ward has added back the Shoot House 24/7 playlist.

Players have been requesting Shoot House 24/7 playlist to return since it was removed earlier this week with the start of Season 1.

PATCH NOTES FOR DECEMBER 6:

WHAT’S NEW:

  • Shoot House 24/7 is back! (replaces Crash 24/7)
  • Removed night maps from Hardcore modes
  • Added Docks back into Gunfight map rotation
  • Added Grazna Raid and Arklov Peak to Hardcore TDM
  • Added Arklov Peak to Hardcore Headquarters

GENERAL FIXES:

  • When attempting to view weapon details of a weapon in the Missions tab, players will be kicked back to the main menu. This has been fixed.
  • Fix for the cargo ship clipping through the playable area on Docks
  • In some cases, players were not able to see or shoot down an opposing team’s Counter UAV. This has been fixed
  • Fix for the VTOL audio persisting after being shot down
  • Fix for a crash that could occur while prone and firing the AK-47 with a launcher and the Fully Loaded perk equipped
  • Fix for the “Jack Frosty” and “Old Wounds” world model appearing differently than the Armory/Gunsmith models
  • Special Operations: “Just Reward” – Fix for the HVT truck crashing into portions of the map
  • Special Operations: Survival – Fix for the respawn flare not working as intended

SOURCE: Reddit

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