// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

So here’s something I don’t think I would be talking about in a Call of Duty game: GameInformer has revealed that Call of Duty: Modern Warfare will feature an item called ‘Tamagunchi’ (which is in reference to the digital pet that is available in Japan and other places).

These items have a variety of watch-like arm wear that tells time accurately and also..feeds of what you’re doing in the game.

These Tamagunchi can be either happy or sad, and it’s feeling is determined by the activities you’re doing in game, like whether you’re on a killstreak or you’re not progressing enough in the match.

Finally, there’s a bit of flavor if you want to get really wild. Dubbed the “Tamagunchi” (yes, like that cute little digital pet), players have a variety of watch-like armwear that not only tells the time accurately but also…feeds. The Tamagunchi can be happy or sad, and squawks and barks at your based on your activities. The designs include things like traditional analog watch, Fitbit-style bands, stat-trackers, and more.”

This is just designed as a fun system to expand upon the already available interactions within Call of Duty.

“This little thing on your wrist, every time you get a string of kills, it goes, ‘Ya-ta!’ and it makes a little noise, then you look at it, and it evolved out of an egg,” Emslie says. “Tamagunchis are fed by the player’s performance in multiplayer. It’s just this little active wristwatch thing.”

The different types of items you can put on your wrist include a wristwatch, which has been shown in trailers, Fitbit-style bands, stat-trackers, and more. This just seems like an additional customization suite of content that Infinity Ward can add and expand on for those who are interested in such a feature.

SOURCE: GameInformer

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