During out studio visit at Infinity Ward, one of the things that the developers made clear in this game is a big focus on continuity and consistency across the entire game. 

With previous Call of Duty titles over the years, many of the games feel like they are three separate modes versus one whole game. For example, in Call of Duty: Black Ops 4, there’s Blackout which has no relation to Multiplayer in many ways, and Zombies which is completely separate for the other two. It’s not one connected game. 

With Call of Duty: Modern Warfare, Infinity Ward says they focused on ensuring that the entire game feels like one game versus three separate experiences. 

Activision confirmed in their blog post too:

Beyond the gripping single-player campaign, expect a unified narrative experience and progression across the entire game, including single-player campaign, online multiplayer, and co-op experiences.

An example of that the studio gave us was with weapon progression. If you’re someone who is not the best at multiplayer, but loves to play campaign, you can progress all the weapons in the campaign story and it will be available in multiplayer. If you progress through all the weapons in MP, it will be at the same level in campaign or the co-op mode. 

This allows the entire game to feel consistent and continuous across modes of play and lets players rank their items up without being forced to play a singular mode the entire time. And this may even promote some players to check out the campaign mode too, for those who only get on to play MP. 

For more of our coverage on Call of Duty: Modern Warfare, check out our page for all the news we’ve posted here.

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