// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

During out studio visit at Infinity Ward, one of the things that the developers made clear in this game is a big focus on continuity and consistency across the entire game. 

With previous Call of Duty titles over the years, many of the games feel like they are three separate modes versus one whole game. For example, in Call of Duty: Black Ops 4, there’s Blackout which has no relation to Multiplayer in many ways, and Zombies which is completely separate for the other two. It’s not one connected game. 

With Call of Duty: Modern Warfare, Infinity Ward says they focused on ensuring that the entire game feels like one game versus three separate experiences. 

Activision confirmed in their blog post too:

Beyond the gripping single-player campaign, expect a unified narrative experience and progression across the entire game, including single-player campaign, online multiplayer, and co-op experiences.

An example of that the studio gave us was with weapon progression. If you’re someone who is not the best at multiplayer, but loves to play campaign, you can progress all the weapons in the campaign story and it will be available in multiplayer. If you progress through all the weapons in MP, it will be at the same level in campaign or the co-op mode. 

This allows the entire game to feel consistent and continuous across modes of play and lets players rank their items up without being forced to play a singular mode the entire time. And this may even promote some players to check out the campaign mode too, for those who only get on to play MP. 

For more of our coverage on Call of Duty: Modern Warfare, check out our page for all the news we’ve posted here.

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