// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

It’s go time!

The Call of Duty: Modern Warfare Open Beta is now live on Xbox One, PC, and PlayStation 4 for all players — no pre-order required!

You can start downloading and playing the Open Beta now by visiting the PlayStation Store, Xbox One Store, or Battle.net and downloading the Call of Duty: Modern Warfare Open Beta file. The beta file is 36GB.

The Call of Duty: Modern Warfare Open Beta Weekend 2 on PlayStation 4, Xbox One, and PC is live until Monday, September 23 at 10AM PT.

Here’s the content that is available with the Open Beta, with Infinity Ward teasing that more is to come throughout Weekend, including the new Ground War mode Sept. 21:

Playlists:

  • 6v6 Gun Runner
  • 6v6 Grazna Raid
  • 6v6 Hackney Yard (Day, Night)
  • 6v6 Azhir Cave (Day, Night)
  • 10v10 Grazna Raid

Featured Playlists and Filters:

  • Game Mode Filter: TDM (Team Deathmatch)
  • Game Mode Filter: HQ (Headquarters)
  • Game Mode Filter: Cyber Attack
  • Game Mode Filter: 10v10 Dom (Domination)
  • Game Mode Filter: 10v10 HQ (Headquarters)
  • Featured Playlist: NVG (Hackney Yard, Azhir Cave)

PlayStation Plus is not required for PS4 players, except in certain regions where local laws require age limit in order to test out Beta content. Xbox Live Gold is required for Xbox One players. PC players will need a Battle.net account.

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