// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Activision has shared some new information in regards to the PC version of Call of Duty: Modern Warfare ahead of the launch on October 25.

The company has announced that pre-loading of the PC version will begin on Tuesday, October 22 at 8AM PT for those who purchased.

PC Features:

Here’s an overview of the features for PC:

  • 4K and Uncapped Frame Rate: You’re able watch and play at 4K resolution, without a frame-rate capping, allowing you flexibility when adjusting your settings.
  • Expansive Customization Options for PC: Developer Beenox has been working closely in conjunction with Infinity Ward to ensure the PC version of Modern Warfare sets a new high water-mark for customization, featuring more customization options than we’ve ever had in a Call of Duty® game.
  • 64-Player Ground War Matches: Modern Warfare features a variety of gameplay modes, from close-quarter 2v2 Gunfight matches to large-scale 32v32 Ground War battles, as well as fan-favorite 6v6 and 10v10 modes of play. These are available on all platforms.
  • Squad up with Crossplay: Crossplay (the ability to fight with or against players on console and PC) is available at launch.
  • Ultrawide and Multi-Monitor Support: How wide do you want your aspect ratio to be? How many monitors do you want to play Modern Warfare on? It’s up to you!

PC Launch Time

Call of Duty: Modern Warfare on PC on Blizzard Battle.net will be playable for everyone who buys the game starting at 6PM Pacific Time on Thursday, October 24.

Here’s the schedule for worldwide regions.

Please note that the above image is for PC digital unlock times only. For consoles, the game for digital orders will go live on PS4 and Xbox One starting at midnight local time on October 25th worldwide except in North America where the game will go live at 6PM PT / 9PM ET on October 24.

PC Launch Trailer

Activision also shared a new trailer for the PC version of the game.

SOURCE: Activision

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