Following speculations and developer statements, Activision and Infinity Ward have officially provided fans with first details on the loot and customization system that will be available in Call of Duty: Modern Warfare.
They have announced a major change: there will not be loot boxes or supply drops in Call of Duty: Modern Warfare ever.
It’s a huge change for the franchise after having years of loot boxes and supply drops systems that have generated millions in revenue for Activision.
Infinity Ward is instead focusing on direct path to content in Modern Warfare. The company has gotten extensive heat from the community for the predatory loot box RNG system present in Call of Duty. Now, it seems, they’re finally listening.
There will be a Battle Pass system with both free and premium streams. The premium streams will let players earn COD Points as they progress in the Battle Pass — just by playing again.
Here’s the info from the blog:
Today, let’s address the basics for the in-game economy coming in Modern Warfare.
- We are introducing a new Battle Pass system, not a loot box system.
- All functional content that has an impact on game balance, such as base weapons and attachments, can be unlocked simply by playing the game.
- The new Battle Pass system will allow players to see the content that they are earning or buying. Battle Passes will launch timed to new, post-launch live seasons, so you can unlock cool new Modern Warfare-themed content that matches each season.
- With the new Battle Pass system, players will be able to earn COD Points by playing the game.
- There will be both a Free Stream and a Premium Stream of content in the Battle Pass System in Modern Warfare. New base weapons will be earned through gameplay, simply by playing Modern Warfare. Functional attachments for base weapons can be unlocked through gameplay as well just like in the game’s Beta.
- The Battle Pass and the In-Game Store will feature a variety of cosmetic content that does not impact game balance.
The Battle Pass System for Modern Warfare will not launch when the game releases on October 25th. Here’s why: First and foremost, we are all focused on making the Day One experience awesome. Second, it’s important to us that everyone who is playing Modern Warfare has the chance to work their way through the new game and unlock all the rewards that are waiting for you. We expect to launch this system for Modern Warfare later this year.
Understandably there are still questions around how the economy will evolve throughout the post-launch, live seasons. We recognize this will take time to fully demonstrate. Please know we are committed to delivering a fair system guided by the principles we’ve outlined here, and will continue to monitor feedback and player engagement to help us achieve that goal.
Please look for more information on the live seasons and post-release content plans for Modern Warfare throughout the year and beyond.
We are looking forward to playing in just a few days.
Loot boxes have been in Call of Duty since Call of Duty: Advanced Warfare, and have continued to place an RNG system into Call of Duty when fans have been asking for a chance.
We’re not entirely sure what has lead to Activision to make this change. One thing that many fans will say of course is why should this be believed with previous reputations, but from what we’ve heard, they are not bringing loot boxes to this game ever. This is not just some statement they’re throwing out here before launch – they are truly changing the system in game to be a direct path to content.
This change reflects an overall change in how Activision and Infinity Ward are handling Call of Duty: Modern Warfare. The game does not have a Season Pass, meaning all post launch maps and modes will be coming free to all players, the game supports cross play, and cross progression. Infinity Ward is trying to unite the community and change how Call of Duty is looked at.
Ranking the 10 best Call of Duty maps ever
In nearly 20 years of Call of Duty games, which maps do we consider to be the absolute best? Find out as we rank the top 10 CoD maps ever.
After playing Call of Duty games for so many years, it’s often crossed our mind, which is the best CoD map of all time? So we’ve gone through them all, and come up with what we believe to be the 10 best ever, and ranked them.
Between Infinity Ward, Treyarch, Sledgehammer Games, and Raven Software, the franchise’s main developers have created some astonishingly good maps over the years. Some have stood the test of time, with some becoming recurring features in multiple CoD games.
We decided to take the unenviable task of going through every single Call of Duty online multiplayer map and trying to pick the top 10 ever. Some CoD games don’t feature at all, and that doesn’t necessarily mean they were bad games, it’s just that some did it better.
Here is our official ranking of Call of Duty’s 10 best maps ever.
10. The Pines
Black Ops Cold War probably won’t go down in the annals as an all-time great, but it’s had plenty of highspots, including The Pines.
A throwback to a certain, classic 1980s film, The Pines has a great environment to explore with frantic battles in shops, lots of verticality, several perch-type spots, and the middle of the map is very accessible thanks to walls and its fountain.
Also, see where it ranked on our list of the best Black Ops Cold War maps!
Modern Warfare 2 gave birth to the craziness of 360 no-scoping, quickscoping, and various other ridiculous sniping tricks that would become permanently etched in the early days of YouTube.
Lots of players we know now got their start using Highrise to climb to fame, and that’s also because it’s a great map. You can always use either building to become engaged in heated battles and use them for range before inevitably flying down to the rooftop below for even more conflict.
On the other hand, Call of Duty 4: Modern Warfare’s Bloc is probably the finest example of a sniping map in the series’ storied history.
Its predominant feature is the two opposing, war-torn apartment blocs that are quite literally set up for a battle of Sniper Rifles. It’s always great fun moving from window to window and changing floors to vary your attack. If that wasn’t your thing, then Bloc has plenty of avenues to storm both buildings and move around the edges of the map to ambush.
Before “1v1 me in the Gulag“, there was Rust. Taking the idea of a small map from CoD4’s Shipment, Rust still manages to create a small playground but added so many possibilities.
From its stairs-esque shaft to the ladder taking you to the top, there are so many ways you could get the jump on your opponent. Rust also has a myriad of crevices to move around in, making this tiny map feel massive.
Rammaza is not only a bright spot in an otherwise divisive 2019 Modern Warfare reboot, it’s also just a classic Call of Duty map.
With three different levels of fighting possible, a multitude of different ladders and stairs to allow fluid traversal, Rammaza is just big enough and has all its obstacles in the right place. It’s a great map on any game mode and one that we’d definitely like to see return.
There isn’t a wasted space in quite a sizable Strike map. The spawn points are well-hidden and it doesn’t feel bare in any parts.
It has several key spots such as the iconic middle building, the kitchen area, the houses near each spawn, and there are genuinely so many different ways to play it. Search & Destroy was a particular delight to play on Strike, and it’s aged very well.
Raid might be the most scenic and stunning map on this list with this luxurious hollywood home boasting incredible architecture, mega-expensive sports cars, and even its own basketball court.
The map just feels unique and underlines this by allowing you to swim under its pool. It’s well-connected by the middle’s garden area and again, firefights can literally take place anywhere on the map. It was one of Black Ops Cold War’s first classic maps to be added to the game, and that’s because it’s still incredibly popular to do this day.
3. Firing Range
Another smaller map that manages to cram so much into it that it’s hard not to love. The concept is great as we’ve found ourselves on these practice ranges in multiple CoD games, so now actually trying to kill people on it feels apt.
Firing Range is a hotbed for high-scoring games, but unlike a map such as Nuketown, Firing Range feels fair and doesn’t feel like you’ll be spawn-trapped for multiple deaths in a row. It’s definitely the best “small” map in Call of Duty history and we’re sure we’ll be seeing it for multiple games to come.
To many, the top spot is always going to boil down between one of two maps, and our number two spot goes to Terminal. If the action had perhaps been locked down to only the outside or inside, then Terminal wouldn’t fair so well.
But thankfully it doesn’t, and it leads to lots of crazy matches with close-range combat, long-range sniping, and everything in-between. Terminal perfectly manages to capture the balance of gameplay, whilst providing a cool backdrop at the same time.
The best map honor goes to Crash. If the sight of that destroyed helicopter doesn’t make you feel nostalgic then you probably never played Call of Duty 4. Infinity Ward’s take on modern warfare changed first-person shooters forever, and Crash is symbolic of this.
Gone were the days of the arena shooter, Crash represented a new era of detailed, intricate, multi-channeled maps with new ways to play each time. Whether you stayed at the top of the street to snipe down a lane, or headed to the bottom to ascend the three-story building, Crash had everything and more to make a map you wanted to play time and time again.
Which is why we believe it’s the best map in Call of Duty history.
Also, check out our 5 best Call of Duty games ever ranked: Full tier list too.
Image credits: Activision / Infinity Ward / Treyarch / Sledgehammer Games
Warzone development started in late 2017, built to match Modern Warfare feel
An interview with Infinity Ward reveals the difficulty of making Warzone, and how it was always supposed to play like Modern Warfare.
An interview with Infinity Ward’s co-studio heads describes the process involved with making Warzone, the pressure of pitching it to Activision, and how it was never meant to “step on Treyarch’s toes.”
The idea of Warzone seems like such a basic concept and you wonder why it took so long to fashion it. Fortnite launched in July 2017, and it would be nearly three years until Call of Duty followed suit with its own fully-realized version of battle royale.
Black Ops IIII’s Blackout mode certainly captured some of this vision, but Warzone is an all-encompassing experience that truly captures the magic of the last man standing format and is heading for Season 3.
Yet the 2017 vision for Warzone almost proved too much as it required a massive undertaking – casting doubt in Activision minds.
In the interview with Washington Post, Infinity Ward’s Co-Studio Heads, Patrick Kelly & Dave Stohl, described how Call of Duty: Warzone was created and pitched to Activision executives.
Kelly states as part of the interview that Call of Duty: Warzone’s development pitch occurred in early 2018 when Infinity Ward leads convened with Activision executives to pitch this idea.
Warzone’s code name at the time was Magma.
Kelly re-called some parts of his pitch for the interview. “Okay, so here’s the thing,” Kelly said, reenacting his pitch to the Activision executives. “We want to have the same fidelity [in ‘Warzone’] as the rest of the game. And we want [players] to be able to go in every one of the buildings. And we want to have these [mission] contracts and we want to have really unique geography all over the world.”
The ambition behind Warzone was big at the time.
“And, by the way, this is going to be a massive art undertaking. And, by the way, this would be a massive technical undertaking. And, by the way, we don’t have the gameplay entirely figured out yet. And by the way …”
“Some people were concerned, like, have you gone too far with this? You know, is this too big a bite to take?”
He notes that the building of Warzone was not meant to “step on Treyarch’s toes,” but rather, the focus of Warzone was to become a battle royale to better fit and match Modern Warfare’s world.
Blackout was focused on Black Ops 4, and it’s world, and Kelly believed the Modern Warfare experience needed a different take.
“[Blackout] was never the concern,” Kelly said. “The concern was like, ‘So, let me get this straight. You don’t have the tech sorted yet. You don’t have the bandwidth to do the art for the thing yet, and you don’t have gameplay entirely sorted yet.’” He told Activision executives: “But we will!”
The actual development of Warzone started in very early stages in late 2017, Kelly says, with the idea of having a fictional city of Verdansk. The popularity of PUBG and Fortnite during that time period ignited the entire industry to bring out versions of battle royale experiences to compete and match up.
The Washington Post story describes how Infinity Ward started its development. They wanted to take a real environment and city and bring it to life at a massive scale never done before in Call of Duty.
The game kept getting new buildings, locations, and they expanded the map to the point where it got too big.
“It’s funny, because it was starting to get out of control,” Kelly said. “What happened was there are some builders working on this and they just kept building, building, building. We were going to end up with this space that was going to be miles and miles and miles of city. It was like, whoa this is getting away from us here. We’ve got to rein this in a bit. And part of the reason was that we knew we were going to have certain physical limitations, you know, like how many players can you actually support in the world?”
“So we started building the space,” Kelly said. “And we still didn’t know precisely what we were going to do with it.”
Kelly did not mention if the original pitch included the game being free to play or if that came with how the industry changed and Activision’s need to adapt.
Call of Duty: Warzone officially released on March 10, 2020 and now has over 100 million players.
We’re over one year into Warzone’s release, and the game is integrated with Call of Duty: Black Ops Cold War. Infinity Ward handed off a lot of the development of the title to Raven Software, who has been supporting the project since its initial development stages.
Image credits: Activision
How to unlock the Sykov Pistol in Modern Warfare & Warzone Season 2
The Sykov full-auto pistol has finally been added to Warzone and Modern Warfare, so here’s how to unlock this powerful new sidearm.
In a surprise update on April 15, the highly-anticipated Sykov full-auto Pistol was added to Call of Duty: Warzone and Modern Warfare, so here’s how to unlock this powerful new sidearm.
After players found the Sykov Pistol in Plunder, they were desperate to get their hands on this new Modern Warfare weapon. In an update on April 15, the Sykov Pistol was finally added to the game.
It’s described in-game as a “double-action/single-action sidearm” that “comes with a few custom gunsmith mods that make it an outstanding addition to any arsenal.” From gameplay, we know that these powerful modifications are the full-auto feature and the 80 Round Mags.
With the right attachments, the Sykov pistol is unstoppable at close-range. Here’s everything you need to do to unlock it.
How to unlock the Sykov in Warzone and Modern Warfare
The Sykov Pistol is easy to unlock in Modern Warfare and Warzone, you simply need to get 4 kills while using pistols in 5 different matches.
If you own Modern Warfare, this is the place to do it. Jump into small maps such as Shipment or Shoot House in Hardcore mode, use any pistol, and you’ll be able to one-tap other players with ease.
If you only own Warzone, the challenge will be more difficult but is still very manageable. We recommend jumping into Plunder with some of Warzone’s best pistols. The akimbo Diamattis are still powerhouses, and dual Renettis will also offer similar results.
Also, we recommend you finish the match for progress to count. Leaving the match early can cause issues with the progress not counting, so you can simply get your pistol kills then play on as normal until the match ends.
How to unlock Akimbo for the Sykov pistol
What makes the Sykov so powerful is its Akimbo perk. This isn’t unlocked as a regular challenge, you’ll need to get 3 kills in 5 different matches using the Mo’Money perk with the Sykov.
The challenge description is reportedly bugged and will tell you to use the Renetti, but you need to use the Mo’Money perk with the Sykov.
Again, this challenge is easy in Modern Warfare’s multiplayer. We recommend playing Hardcore Shipment and Shoothouse as you’ll get the kills in no time.
For Warzone, we recommend hopping into Plunder. Equip Mo’Money to your Sykov and take close-range fights and you should be able to get at least three kills.
The Sykov’s arrival follows three new maps being added to Modern Warfare – Killhouse, Al-Raab Airbase, and Drainage. The latter two have been removed but will be returning soon as they still needed more “love.”
- Read more: When is Warzone’s nuke event?
The Sykov is also the first of the unreleased Modern Warfare weapons to have arrived in the game, with the CX-9 SMG and Raal LMG still scheduled to arrive.
Ranked up, the Sykov pistol is likely to be a dominant weapon close-range in Warzone, so if the issues with unlocking it are addressed, it’s worth utilizing the upcoming Double XP event to quickly unlock all of the attachments.
Image Credit: Activision
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