// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

So two big changes are happening with Call of Duty starting with Call of Duty: Modern Warfare.

Activision has announced that Call of Duty: Modern Warfare will not have a traditional season pass like previous years, as Activision moves to make changes to the franchise overall with the gaming industry changing.

In the press release announcing the new title from Infinity Ward, Activision has also confirmed that Call of Duty: Modern Warfare will support cross play as well between PlayStation 4, Xbox One, and PC. This will be the first cross play supported Call of Duty game.

Here’s the statement from Infinity Ward on this:

“Every design decision has been made with our players in mind,” said Patrick Kelly, Creative Director and co-Studio Head, Infinity Ward. “With the launch of Modern Warfare, we’re taking steps to unite the community. First, we plan for Modern Warfare to be played together across PC and console through cross-play support. Second, we’re eliminating the traditional season pass, so that we can deliver more free maps and content as well as post-launch events to all players. This is just the beginning – there’s much more to come.”

This is a huge change for Call of Duty and a step in the right direction for the franchise. Call of Duty has had a Season Pass every year since Call of Duty: Modern Warfare 3 in 2011, and the community was split up when it came to DLC matchmaking in the series.

Many players were upset over Black Ops 4 continuing the Season Pass with the Black Ops Pass and splitting the community up again. The Season Passes have costed $49.99 each year for the last several years.

With this year, that’s no more. Players will be able to stay together with free post launch maps and other content to come. The statement also says there’s a lot planned for post launch with more info to be announced soon.

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