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Call of Duty: Vanguard

Call of Duty: Vanguard Ammo types and what they do

Players will be able to utilize various kinds of ammo types in Call of Duty: Vanguard to give them different bonuses to dominate their enemies.

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Call of Duty Vanguard ammo types

Call of Duty: Vanguard players will have an assortment of different ammo types they can equip to their weapons to make them even more powerful.

We’ve received a lot of information on Call of Duty: Vanguard recently, especially the Multiplayer mode. As well as details on what weapons to expect and how the Create-a-Class system will work, players finally have information on the different ammo types.

Just like the suppressors working slightly differently in Vanguard, Call of Duty’s next installment will also host a variety of Ammo types for weapons, which alter the nature of the weapon’s projectiles.

Here is the latest information on the Call of Duty: Vanguard ammo types.

Call of Duty: Vanguard ammo types

A Call of Duty blog revealed some details ahead of the Vanguard Beta to give players a head start and an idea of what to expect. As well as details on the maps and modes available, we also got information on attachments for weapons.

One of the most exciting attachments is the Vanguard Ammo types, as they can completely change a player’s playstyle and the nature of their weapon’s bullets.

Ammo is one of the core areas of weapons that players can customize to a great degree in Call of Duty: Vanguard. This customization includes “How large a weapon’s magazine is, how fast an Operator can reload with it” and more. There are also sub-statistics like penetration and concealment that allow Vanguard ammo types to give players different bonuses.

You can find all of the Call of Duty: Vanguard ammo types currently known below:

  • FMJ – increases bullet penetration through surfaces
  • Lengthened – increases bullet velocity
  • Subsonic – keeps players off of enemy minimaps when they fire
  • Frangible – increases flinch dealt, delays enemy healing, and hitting enemy legs slows movement
  • Armor Piercing – increased damage against vehicles and killstreaks
  • Incendiary – adds incendiary damage
  • Hollow Point – removes damage penalty when hitting limbs

Players were able to upgrade weapons in the Champion Hill Alpha, and some did notice how their bullets seemed to take on an explosive lighting effect.

There was also a Deathmachine with explosive rounds, so perhaps we will see a similar attachment for weapons in the Beta. We will continue to update this hub with more Vanguard ammo types as they are revealed.

We’ll have to wait and see precisely how these attachments will shape up when the game releases on November 5. For now, check out our article on players being unhappy about the killstreaks.

Image Credits & Source: Sledgehammer Games / Activision / Call of Duty

Call of Duty: Vanguard

First Perk in CoD: Vanguard Zombies revealed

A Call of Duty: Vanguard Zombies screenshot has confirmed one of the Perks that will be in the game and the design they’re going for.

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The official reveal of CoD: Vanguard’s Zombies mode has shown off many elements that players can expect, including a first look at one of the Perks – Stamin-Up.

The fun part of pre-game hype for CoD Zombies is wondering what new enemies we’ll see, the new Wonder Weapons, abilities, and of course – Perks.

Treyarch’s October 14 reveal of Der Anfang showed off a litany of terrifying new Zombies, a darker approach to the Zombies world, and even managed to sneak in a look at one of the Perks and its dispenser.

When you think of Call of Duty Zombies Perks, you think of Juggernog, Speed Cola, Quick Revive, and Double Tap Root Beer. They are the original four Perks that introduced the concept to Zombies.

Since then, there have been many Perks that have had reoccurring roles in subsequent games, and one of these is the legendary Stamin-Up Perk.

It’s gone on to become one of the most important and critical Perks for long runs as the ability to sprinter faster and for longer is vital to escaping perilous situations.

Here is a sneaky glimpse of it in one of the official screenshots.

The striking thing about the Perk is the absence of any discernible vending machines to purchase a can or bottle from.

It seems very much like a magical drink fountain that players will be able to gulp down a few mouthfuls of secret formula to get their sprint on.

As we get closer to Call of Duty: Vanguard’s release, more screenshots, and footage will be sure to uncover another Perk or two.


Also, make sure to check out all the hot information on Call of Duty’s RICHOCHET anti-cheat system.

Image Credit: Activision / Treyarch

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Call of Duty: Vanguard

CoD Zombies players furious over no round-based Vanguard map at launch

Zombies fans have voiced their displeasure about Vanguard’s lack of a round-based Zombies map at the game’s launch.

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Despite Der Anfang shaping up to be one of the most intense and unique Zombies experiences ever, fans are unhappy that Vanguard will feature no round-based map at launch.

The Call of Duty Zombies experience is continuing as Treyarch develops the Dark Aether story in Vanguard. However, the debut map – Der Anfang – isn’t a traditional round-based map, and potential players aren’t happy.

Every CoD game that has had Zombies has always launched with round-based Zombies content, and this will mark the first time that a Call of Duty game hasn’t done this.

Black Ops Cold War’s starting map – Die Maschine – was the perfect example of classic CoD, start in a confined space, slowly accumulate points from early rounds, buy doors, Perks, eventually Pack-A-Punch, and you’re off.

Call of Duty: Vanguard’s Zombies portion of the game was revealed on October 14 with a tasty reveal trailer. But once Treyarch began to filter information through about Der Anfang, players became concerned.

“Why do they think we don’t want round based maps?” was the question posed by Reddit user Dreww_115, in response to Der Anfang not being a classic-style map.

They said: “With the vanguard map seemingly being like outbreak 2.0 and not a round based map I am left wondering why the developers think we don’t want a classic round based map.”

The question was counter-pointed by an articulate response pointing out the potential developing schedule of Treyarch: “You have misunderstood everything mate. It’s not a matter of what we want but a matter of what they can deliver with the hell of a schedule they have.”

He continued: “Activision made Treyarch release Cold War one year earlier and also made them make this year’s zombies mode too. They literally didn’t have the time to release a round-based map for launch.

This comment generated nearly 300 upvotes and it’s clear that this response has had some impact on players concerned for the future of Zombies.

It’s highly unlikely that Treyarch will ignore purely round-based Zombies content, and given that Vanguard will probably have a full-year cycle, we’d expect to see several of them.

Image Credits: Activision / Treyarch

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Call of Duty: Vanguard

CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map

Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.

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The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.

Call of Duty: Vanguard isn’t too far away now, and players are beginning to get more information about its release, such as the new anti-cheat system and map when it is integrated into Warzone.

As we edge closer, it seems the developers have decided the time was right to release a new trailer for Vanguard’s Zombies mode in the spirit of Halloween.

The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.

Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.

As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.

During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.

One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.

In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.

Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.

This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.

For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.

Image Credits: Activision / Sledgehammer Games

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