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Call of Duty: Vanguard

What’s the best map in CoD: Vanguard? Every map ranked from worst to best

Call of Duty: Vanguard currently has 19 multiplayer maps to select from, and we’ve decided to rank them all from worst to best.

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Call of Duty: Vanguard already has a staggering selection of 19, quality maps to choose from, and we’re going to rank every single one of them from worst to best.

Maps are a vital component of a Call of Duty game and can determine how successful it is. Campaign missions and guns are fun, but it’s the best Call of Duty maps that players remember the most fondly.

Crash, Terminal, Nuketown, Raid, Highrise, and so many others evoke memories for players and even create new ones as their popularity leads to map remasters.

Call of Duty: Vanguard looks to carry on this trend by offering prospective buyers and fans another year of compelling gameplay on interesting and varied maps.

All maps in Call of Duty: Vanguard ranked list

Before we deliver an in-depth look at all of the Vanguard maps created by Sledgehammer Games, we will first quickly assign a position to all of the game’s maps. More are going to be added during its cycle, and we will continue to update this list.

Here’s every map in Vanguard ranked.

Call of Duty: Vanguard maps ranked from best to worst

  1. Eagle’s Nest
  2. Hotel Royal
  3. Castle
  4. Berlin
  5. Numa Numa
  6. Das Haus
  7. Sub Pens
  8. Decoy
  9. Radar
  10. Gavutu
  11. Demyansk
  12. Tuscan
  13. Desert Siege
  14. Bocage
  15. Paradise
  16. Dome
  17. Shipment
  18. Red Star
  19. Oasis

19. Oasis

Possibly the only slightly underwhelming map in all of Call of Duty: Vanguard, and that’s saying something. There’s just not too much truly special about Oasis apart from its scorching setting.

It’s mainly open ground with two or three buildings that players can use to control the game and it can become very campy.

18. Red Star

A frosty hello awaits anyone who crosses your path in this open square covered in snow. The desolation is apparent throughout each of the map’s buildings with large chunks missing, making for more devious gunfights and sniping and flanking opportunities.

Stalingrad can become problematic if it’s only a 6v6 match though, running into the middle of the map is just pure suicide, and games end up contesting the same two or three buildings.

We will argue that it’s pretty, plentiful, and feels more like what Cold War’s troublesome Miami map should’ve been like.

17. Shipment

An all-time Call of Duty map, in terms of its history, is back to attack the K/D of many Vanguard players.

Now, similarly to Dome, Shipment isn’t everyone’s ideal vision of a great map, but its history and prestige cannot be denied, it made the “small map” what we know today. The map shape is a simple square with cover in each corner and an accessible cross-section in the middle.

If you’re careful enough, you can earn some top-tier Killstreaks in no time and it’s a very risk and reward map, especially the modern version with open crates above to diversify the gameplay. But, its spawning will forever be a constant torment to every player on the map, especially if you get stuck in an endless death loop.

16. Dome

One of Vanguard’s remastered maps, Dome is very reminiscent of smaller maps like Shoot House, Dust, and Shipment, and guarantees endless, frequent bloodshed.

Effects such as Combat Fog make Dome feel more alive than ever, and Combat Pacing is out of the window with Dome as every game is uncontrollable bedlam. This won’t be everyone’s cup of tea, but you’re guaranteed action and XP at least.

15. Paradise

A Season 1 introduction. Paradise has a glorious-sounding name and it is indeed played out under some stunning weather.

But it’s not the most interesting map we’ve ever seen in a CoD game. It has a standard 3-lane system, and the majority of the action will come through them as it’s it has two or three ways to get there.

One spawn definitely feels a lot campier than the other as snipers can set up home. The side channels are where the most fun is to be had.

14. Bocage

Bocage is a fine example of having nice features that make it fun to play, such as the barn that can help to control flags and other objectives.

A criticism would be that its side channels aren’t too memorable as one is a bit disjointed, but does connect back to the middle lane buildings nicely. However, the long side channel feels rather isolated and exposed.

13. Desert Siege

Desert Siege has a hint of Cold War’s Collateral map in terms of its aesthetic but definitely doesn’t share its campy and slower-paced gameplay.

Vanguard simply excels at creating long and bloated channels filled with cover and cleverly placed walls. Desert Siege is a beneficiary of this focus, and it has lots of mini-lanes for you to transition from section to section. It also makes for quality objective-based game modes like Search & Destroy and Patrol.

12. Tuscan

Its classic Roman architecture gives Tuscan a personal vibe and Sledgehammer hasn’t made Tuscan as accessible as other maps in this list.

This doesn’t hinder the map though, and battling your way through the church or the highly-volatile side channel that inevitably meets in one room becomes strategic and explosive! Aside from some open windows up above that can be used to lock down the middle of the map, you have different ways to approach your attack.

Tuscan’s long, eye-catching channel is shrouded with smoke and ash and the reduced visibility makes for some remarkably tense, ranged firefights.

11. Demyansk

It wouldn’t be a Call of Duty game without some kind of snowy-themed map, and Demyansk is the first of its kind to appear on this list.

Demyansk is quite big, and such requires some more thought than just aimlessly running around in the open. It may not be as exciting as other maps, but it makes sure to give you options and vantage points – particularly the Watch Tower.

There are sniping opportunities aplenty in Demyansk and its versatility allows you to use any class of weapon really.

10. Gavutu

A location that truly makes use of the capabilities of state-of-the-art, modern-day hardware. Gavutu is a stunning war-torn island that pelts the player with rain and various weather effects, whilst also offering several different ways of fighting.

There’s the classic beachfront complete with cover and means to flank the opposition, there are several pathways that link the three main channels together (even providing sniping lanes), and the matter of a giant ship situated on land that provides widely unique battles in and around it.

Gavutu is a contender for one of the most gorgeous maps in the series’ portfolio, and it has more than enough interesting POIs to keep you coming back.

9. Radar

A remake of Modern Warfare 3’s Dome map (not to be confused with the existing Dome map) and it’s a solid choice for a reimaging.

Definitive spawn points are always a must, and Radar’s are very well guarded against enemy fire. It’s got a brilliant risk/reward nest above that can be attacked from a few angles, but can be deadly if defended.

It just has cover in all the right places and the only thing we’d hold against it is that the spawns being so well-guarded can limit your actions when you hop back in.

8. Decoy

Decoy is remarkably unremarkable. It’s a few houses in close proximity of one another, but its destruction possibilities turn it into something out of Battlefield – cue chaos.

It feels very connected, meaning the action never lets up, even if you’re playing it with Tactical Pacing enabled. It might be a bit too dangerous running straight across the courtyard, but the buildings are close enough to allow you to move around without too much fear.

Decoy is a lesson in game design as the houses and barns have different layouts within, proving that something basic on the outside can be wonderfully crafted from within.

7. Sub Pens

Sub Pens might be one of the most ambitious maps that Call of Duty has ever had. Technically, you can pretty much see from one end of this gigantic map to the other, but it’s best to go exploring.

All three channels are massively different and the levels of verticality on Sub Pens are unmatched. You can fight in small pockets below the subs, engage in combat on the subs, or battle your way through tunnels and corridors to eventually congregate in the main control room that guarantees Grenades, gunfights, and great action.

Players generally become magnetized toward the main control room above, but with some creative liberty, you’ll find that there’s so much more to love here.

6. Das Haus

We’re going to keep this short and sweet, just like Das Haus itself. This map is unbelievably fun and will keep you coming back time and time again.

Not everyone is a fan of spawn, die, spawn, die. But forget that, equip a close-range weapon and just go and let loose amid a sea of Thermite, Killstreaks, and multi-kills.

5. Numa Numa

Inevitably, all battles lead to the middle of Numa Numa, but where you approach from is up to you. You’re quite literally fighting in a muddy battlefield with sneaky hidey holes and enough slopes and hills to make you consider how aggressive you are.

There’s no sniping here, it’s a true test of Assault Rifle and SMG skill with very little room for camping. It suits all the different Combat Pacing options, with more numbers only adding to the war-feel that Numa Numa carries.

It may not have the character of Gavutu, Castle, or several other maps that Vanguard provides, but at its core, Numa Numa is made for out-and-out gunplay.

4. Berlin

A large-sized urban map that takes place in Berlin, Germany, it has a little bit of everything and it makes for a rewarding combination.

Aside from the map feeling like a perfect example of World War 2, its gritty and well-designed nature ticks all the boxes for pretty much every game mode.

You can snipe, you can use smaller channels for SMGs, and it’s almost as if it’s two maps in one. In lots of other CoD games, Berlin would be one of the game’s best.

3. Castle

Castle is another map from 2008’s Call of Duty: World at War and has never been seen in a CoD game since, until now. Its primarily situated in and around a Japanese castle, which is evident because of the iconic rooftops and shoji screens – which are now fully destructible.

It’s positively striking and is a testament to Sledgehammer Games for making it pop and capture the magic of Castle. Not only that, but the winning formula of Castle has translated very nicely to modern CoD gameplay with a variety of sightlines and routes to maneuver through.

2. Hotel Royal

Centered around a giant hotel complete with a full kitchen, bar, lounge areas, and other facilities, Hotel Royal might be one of Call of Duty’s most expansive and insane maps ever made.

If you’re not eager to throw yourself into the inevitable carnage within the building, you can opt to flank all around the outside of it, contesting tight 1v1s on ledges and rooftops.

But the real fun is on the inside of the premises, as the game’s new emphasis on destruction leads to explosives blowing doors open and bullets puncturing holes in the walls. You’ll need to wade through the shattered glass into tight rooms filled with multiple players – thanks to the game’s Combat Pacing options.

The new element of destructibility allows Hotel Royal to realize its full potential and every game genuinely feels different from the rest.

1. Eagle’s Nest

It was a close one, but Eagle’s Nest aptly reaches the top of the mountain thanks to its flawless map design that we can find no fault with.

Spawn areas are defined, each side channel is the polar opposite to each other, with the added suspense of windows allowing players to peek through and spy each side. By themselves, the channels are intriguing enough, but, like Hotel Royal, even more, destruction awaits on the inside.

Only, Eagle’s Nest feels far more controlled and doesn’t feel the urge to throw you all into one big room with tons of sightlines and dangers. No, Eagle’s nest has a million breakable walls and doors, but more than enough cover to shelter you if needed.

Sledgehammer Games truly struck gold with Eagle’s Nest, and with many more maps to come, it’s a genuine wonder if anything will be able to top it before the game’s content ends.


Those are all of the CoD: Vanguard maps that players can dive into and enjoy right now. The selection of online multiplayer maps feels like one of the best in years and should keep players entertained for months a long time.

For some more Vanguard content, why not check out our ranking of every Vanguard weapon or even our reviews of the Multiplayer and Zombies.

Image Credits: Activision / Sledgehammer Games

Call of Duty: Vanguard

When is Vanguard Season 5? Season 4 end date & expected content

Here’s everything you need to know about the Vanguard Season 5 update with its expected release date and content.

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Call of Duty fans are busy enjoying everything Vanguard Season 4 has to offer, but it’s never too early to look forward to the Season 5 update. Here’s when you can expect Season 4 to end as well as Season 5’s expected content.

Vanguard players are still getting to grips with the Season 4 update that brought USS Texas to multiplayer and the round-based Shi No Numa to Zombies. Initial reactions haven’t been positive, which is why players are eager to discover what awaits in Vanguard Season 5.

Vanguard Season 4 Reloaded, the mid-season update, is set expected to arrive in late July followed by Season 5. Here’s everything we know about Vanguard Season 5, including its release date and expected content.

Expected Vanguard Season 5 release date

Vanguard Season 4 is set to come to a close on Wednesday, August 24, and Season 5 should arrive immediately after.

Keep in mind that the date has not been officially confirmed by Sledgehammer Games. However, if we assume there won’t be delays, the new season should begin on August 24. We’ll update this article when an official release date has been revealed.

Vanguard Season 5 expected content

As of yet, none of Vanguard’s Season 5 content has been revealed, but we can use previous seasons to give players an idea of what to expect from the update.

Like previous seasons, Vanguard Season 4 brought new weapons like the Marco 5 and UGM-8 to the game. Season 4 also introduced players to a new multiplayer map, Zombies map, and Blueprint Gun Game mode.

Using Vanguard’s previous seasons as a starting point, here’s everything we expect to see in Vanguard Season 5:

  • Season 5 Battle Pass
  • New Operators
  • New weapons
  • New Ranked Play rewards
  • New game modes
  • New multiplayer map
  • Weapon buffs and nerfs
  • New Zombies content
  • More

After the Season 4 update, Treyarch confirmed that more round-based Zombies maps would be coming to Vanguard and we might see another new map in Season 5.

Back in April, a CoD leaker reported that in-game files suggest there won’t be a Season 6 for Vanguard and Warzone Pacific. As of yet, there’s no official word if Season 5 will be the final season of Vanguard content.


Those are the details we know about Vanguard Season 5 so far! We’ll be updating this section regularly so be sure to check in as information about the next season gets revealed.

If you’re interested in the battle royale aspect of Call of Duty, be sure to check out everything we know about Warzone Pacific Season 5.

Image Credit: Activision

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Call of Duty: Modern Warfare II

Modern Warfare 2 fans beg devs not to add the “most annoying thing ever” from Vanguard

CoD fans have revealed which Vanguard feature they don’t want Infinity Ward to include in Modern Warfare 2’s release.

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Modern Warfare 2 will feature a plethora of content when it arrives, and Call of Duty players are hoping that one “annoying” Vanguard feature won’t be included in the game.

There is a ton of anticipation for Modern Warfare 2 which is set to bring a ton of brand-new content for players to enjoy, including a fun campaign, new maps to battle on, and notable AI changes.

As the game’s release date draws near, Call of Duty players have revealed what Vanguard content they don’t want to see appear, including one particular feature that has been heavily criticized.

Reddit user ‘Mysterious-Aerie6654’ explained why they don’t want to see MVP voting in Modern Warfare 2. This is a system in Vanguard that lets you vote on who is the most valuable player in the game.

MVP voting in Vanguard has been criticized because it stops the game and makes players watch animations. The Redditor claimed that whenever this pops up, they instantly shut the game off.

Mysterious-Aerie6654 stated: “I can’t believe anyone would think players would enjoy this. I can only play 1 game on Vanguard before I close it down for a few weeks. Seriously though, if MWII has MVP voting then I won’t buy it. That is how strongly I feel.”

Many of the commenters in the thread agreed with this, stating that Vanguard’s MVP voting isn’t fun to sit through and that the Modern Warfare 2 developers should not add this feature to the upcoming title.

According to one poll, 75% of Vanguard players want the removal of the MVP screen, and one user in the thread even described the system as the “most annoying thing ever” for making the in-game menu inaccessible when it pops up.

A few users felt that the MVP voting system can be integrated into the game in a less frustrating way if the Modern Warfare 2 developers are willing to make a few changes to how it works.

One suggestion was that rather than having everyone vote for the best player, the game should automatically put that up on the screen based on the most kills, most captured, most points, and highest K/D.

At the time of writing, Infinity Ward have not confirmed this feature for Modern Warfare 2, so it remains to be seen whether or not it will be in the Call of Duty title when it finally arrives. We’ll be sure to let you know if they announce MVP voting for the game.


For more Call of Duty content, take a look at these major Sniper changes that CoD fans want to see in MW2 and how Modern Warfare 2 can kill off Battlefield for good.

Image credits: Activision

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Call of Duty: Vanguard

Best Vanguard Zombies weapons to use in Season 4’s Shi No Numa

You’ll need the best weapons to survive Vanguard Zombies’ Shi No Numa, so here are the top five weapons you need in Season 4.

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Vanguard Zombies has been given a welcome breath of life with Season 4’s round-based Shi No Numa remake. You’ll need the best weapons to survive, so here are the top five weapons in Vanguard Zombies.

After a poorly-received launch, Vanguard Zombies finally added a classic round-based experience with the Season 4 update. Shi No Numa has returned, bringing the Wunderwaffe Wonder Weapon and a new Main Quest Easter Egg.

Whether you’re looking to last as long as possible in Der Anfang or Terra Maledicta, or want to achieve the highest round you can in Shi No Numa, you’ll need the best weapons. While almost any weapon can be viable, we’re counting down the top five you should equip in Vanguard Zombies Season 4.

Top 5 best Vanguard Zombies weapons

5. Panzerfaust

With the right Covenants, the Panzerfaust Launcher will be able to decimate any zombie that comes at you in Vanguard Zombies thanks to its huge splash damage.

You’ll find the Panzerfaust pretty ineffective for the first few rounds, but keep visiting the Altar of Covenants until you equip the Legendary Death Blow, Explosives Expert, and Critical Expertise.

Combined, you’ll get more rockets back for any critical hits, you’ll get critical hits for body shots, and you’ll be completely immune to your Panzerfaust’s splash damage. With this, you can just run around and blow up any zombie in sight.

4. Whitley LMG

The only fully automatic weapon on this list, the Whitley LMG is perfect for Vanguard Zombies players who want to unleash a torrent of bullets at the incoming hordes.

While it doesn’t have the same raw damage output as some of the other weapons on this list, its low recoil and high fire rate allow it to shred through Zombies extremely fast. It becomes especially powerful when Pack-a-Punched, so make sure you upgrade it as soon as possible.

3. Gorenko Anti-Tank Rifle

The Gorenko Anti-Tank Rifle will reward accurate Vanguard Zombies players with its headshots dealing incredibly high damage.

Equipped with the Death Blow Covenant, you’ll keep getting ammo back for every headshot you land, making up for its low magazine size. You may struggle when surrounded by hordes of the undead, but there are few weapons that’ll chew through a Sturmkreiger’s armor faster.

2. Combat Shotgun

The Combat Shotgun is the perfect weapon when starting out in Vanguard Season 4’s Shi No Numa thanks to its high damage and quick reload.

The Combat Shotgun deals devastating damage per shot, and thanks to its magazine, you’ll be able to reload almost instantly. With how luck-based finding the right Covenants can be,

It only gets better as the rounds go on and you start unlocking Covenants. Like all of the weapons on this list, the Death Blow Covenant is vital thanks to it keeping your ammo topped up at all times.

1. Einhorn Revolving

The Einhorn Revolving Shotgun is by far the best weapon you can use in Vanguard Zombies thanks to its devastating damage and high fire rate.

The Einhorn’s only drawback is its incredibly long reload, but that can be easily countered by picking up the Death Blow Covenant. With almost unlimited ammo and a semi-automatic fire rate, you’re completely set up for success and will make short work of any enemy that gets in your way.


For more Zombies, be sure to check out how to summon one in Warzone’s new Fortune’s Keep map, as well as everything we know about the Rebirth of the Dead mode.

Image Credit: Activision

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