Enemy players who fire their weapon without a suppressor in Call of Duty: Vanguard will not be highlighted on the minimap, with players needing a Perk to see them instead. This decision has upset some fans with them requesting the old system return.
When 2019’s Modern Warfare started to have its details and features unveiled, one, in particular, caught the eye of fans. If a player fired their gun without a suppressor, they wouldn’t show up as a red dot on the minimap like in every other CoD game.
The reception to this gameplay alteration was decidedly mixed, and Treyarch restored the status quo with Black Ops Cold War by bringing the old minimap back.
However, Sledgehammer Games has confirmed that the 2019 minimap mechanic has returned for Vanguard. Once again, many players are upset with the change, and they think the minimap should stay the same, instead of introducing a new Perk to counteract it.
The Perk is called Radar and it will revert the minimap back to what players expect in Call of Duty, showing red dots on the map for enemies with unsuppressed weapons.
The change sparked a debate on the Call of Duty: Vanguard subreddit with user Diegodinizfsa offering their thoughts: “If Sledgehammer is listening to the community: the Perk “Radar” should not exist. OG MiniMap is a must-have on COD games. Don’t touch it!”
Modern Warfare tried to evoke a sense of realism not seen before in Call of Duty games with the minimap change and even a “Realism” mode that took away your HUD. Now, it seems like Sledgehammer Games are pushing for similar ideas for Vanguard.
Diegodinizfsa basically said that this will encourage more camping: “PLEASE SHG [Sledgehammer Games] bring the OG MiniMap without needing a perk to do it.”
Whereas one interesting comment said that it “makes for an interesting gameplay choice now. You can have a better radar at the cost of a Perk slot. Or you can forgo that and deal with it for a more powerful perk.”
Another user said: “The thing with radar is literally everyone runs suppressors. So from a gameplay perspective, this actually opens up more options in people’s builds.”
Whatever your thoughts on Vanguard’s minimap, there will be players who love it, and some who hate it and want it to be traditional. In any event, this, along with the 10-attachments Gunsmith customization, could see a healthy array of different loadouts.
Image Credit: Activision / Sledgehammer Games
Vanguard players slam utterly “boring” Operators
Call of Duty: Vanguard players are slamming the game’s current lineup of Operators and labeling them as “boring.”
CoD: Vanguard players are expressing their frustration with the current lineup of Operators; labeling them as “boring” and calling for more exciting characters in the game.
There are 12 different Operators that you can play as in Call of Duty: Vanguard. Picking any of them doesn’t affect your gameplay, since they’re essentially cosmetic skins that you wear in the multiplayer.
While they all have their own unique backstories and designs, some players aren’t satisfied with these Operators. Some members of the Vanguard community feel that these characters just aren’t fun and exciting.
Reddit user ‘Mibs007’ expressed their frustration with the game’s Operators in the CoD: Vanguard subreddit, labeling them as “boring.” The player also compared them to characters from older CoD titles.
They explained that older Operators were much more enticing: “It was hard to choose which one to use. You could barely resist giving in and buying one. Now they look like people you see eating a truck stop.”
Many of the commenters shared this sentiment and criticized Vanguard’s Operators. “Hate them all. Haven’t spent a penny on anything in the store since vanguard launched,” wrote one user.
Much of the criticism was directed towards the characters’ backstories. “I agree that they could be cooler characters though and their ‘lore’ feels like it was written by an intern in 5 minutes,” another commenter stated.
One user claimed that Vanguard’s Operators could be improved by having two factions: “All the operators are the good guys basically. If that had an Axis faction I think we would at least get some variety in character design.”
At the time of writing, it’s unclear whether or not the developers will implement a change like this in the game. We will probably see new Operators arrive in Vanguard Season 2, and those might be more to players’ liking.
For more Vanguard, check out 5 things that Vanguard’s Ranked Play should steal from Halo Infinite as well as Vanguard players demanding major changes to the game’s “unplayable” spawn system.
Image credits: Sledgehammer Games
Vanguard players demand major changes to “unplayable” spawn system
Vanguard players are frustrated with the game’s spawn system and are urging the devs to make some major changes.
Call of Duty: Vanguard fans are claiming that the squad spawn system makes the game “unplayable” and they want Sledgehammer Games to get rid of it altogether.
Vanguard players have their fair share of complaints with the game’s spawn system. The unpredictable nature of this mechanic has led to it being labeled as the “worst” in Call of Duty history.
Squad spawns are a major target of criticism. They cause players to respawn close to a teammate even if there are enemies nearby. Now, Vanguard fans are asking the devs to make some major changes.
Reddit user ‘Qwayze_’ expressed their frustration with squad spawns in the CoD: Vanguard subreddit. They claimed that this system has made game modes such as Domination “unplayable.”
The Redditor explained that they respawned by a doorway that was being blocked by a teammate, preventing them from being able to move. This made them an easy target for nearby enemies.
So, respawning near an ally during combat isn’t always ideal as it can leave you at a serious disadvantage. The player then argued that other CoD titles like Black Ops Cold War have better spawning.
“Yeah it wasn’t perfect and sometimes you got spawn killed, but it is better than me spawning on someone who is getting shot, dying, and then still spawning in that location due to people dying and spawning at different times,” wrote the Redditor.
Many of the commenters shared the Redditor’s sentiment regarding Vanguard’s squad spawns. One of them brought up how prominent the problem was during the CDL Kickoff Classic:
“Yeah, I was watching the CDL event, and the amount of teams that got 4 pieces only to spawn right near the point was crazy. So many community members were talking about how unacceptable it is. The teams weren’t punished at all.”
It’s understandable why players are frustrated with this issue as spawns can determine the outcome of a Vanguard match. The unpredictable respawning makes most game modes more difficult.
For more Vanguard, check out 5 things that Vanguard’s Ranked Play should steal from Halo Infinite as well as the recent news that Activision executives are reportedly discussing ending annual CoD releases.
Image credits: Sledgehammer Games
5 things Vanguard’s Ranked Play should steal from Halo Infinite
Here are five things Call of Duty: Vanguard’s upcoming Ranked Play should steal from Halo Infinite’s Ranked Arena.
Vanguard’s highly-anticipated Ranked Play arrives in February, allowing players to climb the competitive ranks. Halo Infinite launched with a fantastic Ranked mode, so we’re counting down five things Vanguard’s Ranked Play should steal from Halo Infinite.
The Call of Duty League 2022 season has officially kicked off, and Vanguard players are desperate for a place to test their skill in a competitive environment and earn cosmetic bragging rights while doing so.
Ranked Play is confirmed to finally arrive alongside Season 2 in February, with Treyarch and Sledgehammer Games working together on the system. We were impressed by Halo Infinite’s Ranked Arena and its simple ELO system, so we’re counting down five lessons that Vanguard should learn from Halo.
Visible ELO system
Almost every game’s Ranked mode comes with a visible ELO system where players can see exactly how many points they have accrued, and where that puts them in the ranked ladder – but not Black Ops Cold War.
League Play in Black Ops 4 and Cold War included a confusing ‘Skill Divisions’ system where you’d be placed in Competitor, Advanced, Expert, Elite, and Master. But, it was almost impossible to tell where you were in that ranking or how close you were to moving up. Instead, Cold War’s League Play rewarded the time you put in, rather than performance.
Halo Infinite opted for the classic ELO system, where you’d earn points for wins and lose them for losses. It’s easy to see how close you are to the next rank, so there’s clear and rewarding progression there, and it would be a tragic mistake if Vanguard doesn’t include it.
Treyarch confirmed that Ranked Play would include “visible Skill Ratings,” and there would be no better way to please fans than to copy Halo Infinite’s.
Option to Solo/Duo queue
Ranked Play is tough, especially when you’re going against a sweaty four-stack who are strategizing and giving callouts.
Halo Infinite gives the option to queue in a Solos/Duos playlist, where you’re only playing against solos and duos such as yourself. This is something Vanguard should steal from Halo, allowing Ranked play to be as fair and equal as possible.
And of course, the teams of four would get their Open playlist too, where they could come across teams of any size.
Crossplay has become the norm for multiplayer games, where PC and console can battle against each other on the input of their choice. However, many controller players don’t want to play against mouse and keyboard players, and vice versa.
Halo Infinite solved this matter once and for all by allowing for input-based matchmaking. Here, players can decide whether they want to play against only controller players, only mouse and keyboard, or a mix of both in the Open Queue.
A controller’s thumbstick simply can’t replicate the accuracy of a mouse, but MKB players often claim aim assist is like an aimbot. Vanguard stealing this feature would appease both sides of the argument and give players the choice of who they match against.
Stick to the basics
There’s a lot going on in Vanguard’s multiplayer. Each weapon has around 70 attachments to choose from, as well as there being a ton of Scorestreaks, Perks, and Field Upgrades.
Halo Infinite’s Ranked Play is a streamlined version of the multiplayer, stripping the game to its basics where skill and teamwork become the most important aspects.
Vanguard’s Ranked Play should do something similar, only offering a handful of the weapons, attachments, and Equipment. Not only should Vanguard’s Ranked Play follow the CDL’s restrictions, but Treyarch and Sledgehammer should also take into account some of the CDL’s GAs (Gentleman’s Agreements) to make the mode as simple and skill-based as possible.
Worthwhile cosmetic rewards
Rather than being something Vanguard should steal from Halo Infinite, this is something that Treyarch and Sledgehammer Games could best them at.
A major part of a Ranked mode’s appeal is the unique cosmetics you can earn to show off your gaming prowess. Cold War’s League Play got there eventually, but Vanguard should come right out the gate with unique Operator skins, flashy weapon Blueprints, and Calling Cards that prove you’re one of the best there is.
Halo Infinite is sorely lacking in this department, and Treyarch and Sledgehammer could show 343 Industries how it’s done with some great cosmetic rewards.
And those are the five things we believe Vanguard’s Ranked Play should steal from Halo Infinite’s Ranked Arena.
You can also check out the recent news that Activision executives are reportedly discussing ending annual CoD releases.
Image Credit: Activision / 343 Industries
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