Sledgehammer Games has officially confirmed the dates, content, and download information for the second week of Call of Duty: Vanguard’s Open Beta.
Call of Duty: Vanguard was officially revealed after the event in Warzone on August 19. Vanguard will feature an explosive and expansive Campaign, running on the Modern Warfare engine, while the game’s new Combat Pacing multiplayer experience will give players more control over how they play the game.
Even though the game doesn’t release until November 5, players can get their hands on it early thanks to the Open Beta.
Here’s everything you need to know about Vanguard Beta.
When is the CoD: Vanguard Open Beta?
Activision and Sledgehammer Games have officially announced the dates for the Call of Duty: Vanguard Open Beta.
The Beta was available first for PlayStation users on both PS5 and PS4. The second weekend of the beta will open up to all PlayStation players, alongside access for Xbox & PC players.
The Call of Duty: Vanguard Beta is now live in an Open Beta on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. The Beta ends September 22 at 10am PT, following an announcement by Call of Duty that it has been extended from its original end date of Sept. 20.
Here’s the original Vanguard Beta schedule:
- PlayStation Early Access (pre-order required): September 10 – 13
- PlayStation Open Beta: September 16 – 20
- Xbox & PC Early Access (pre-order required): September 16 – 17
- Xbox & PC Open Beta: September 18 – 20
The start and end times for the Beta at each of those dates is 10AM PT.
How to download the CoD: Vanguard Open Beta & which platforms it’s on
Like in previous years, the Vanguard Open Beta will be available to download from your platform’s store when it releases. Players can pre-order any edition of Vanguard to get early access to the Open Beta on all platforms.
All PlayStation players can now download and play the Call of Duty: Vanguard Open Beta digitally on the PlayStation Store. No PlayStation Plus membership required.
All Xbox players can now download and play the Call of Duty: Vanguard Open Beta digitally. Xbox Live Gold is not required to play the Call of Duty: Vanguard Open Beta.
PC players interested in checking out the Call of Duty: Vanguard Open Beta can do so on Battle.net. On Battle.net client on their PC, players can download the Beta by selecting the “GAME VERSION” to be “BETA”. Once you change the game version to BETA, the button will highlight to Install or Play.
CoD: Vanguard Open Beta download size
The Call of Duty: Vanguard Beta on all platforms is different sizes based on console generation and region.
For PlayStation 5 and Xbox Series X|S, the Beta clocks in at around a 9GB and 16GB download, respectively. For PlayStation 4 and Xbox One, the Vanguard Beta is around 11GB download.
Vanguard Beta Rewards – Battle Pass, Weapons, CoD Mobile
Players who jump into and experience the Beta will be able to earn some rewards for their efforts.
Activision has confirmed that players who play the Vanguard Beta will be able to progress the Season 5 Battle Pass in Call of Duty: Black Ops Cold War & Call of Duty: Warzone.
This means that players can continue to level up their Season 5 Battle Pass while jumping into the Vanguard Beta across both weekends.
- Read More: Best STG44 loadout for CoD: Vanguard Beta
In addition, there’s also rewards available to earn by playing the Vanguard Beta for both the game’s launch and Call of Duty: Mobile.
Those who reach Player XP rank Level 20 during the Vanguard Beta will receive the Rat-A-Tat weapon blueprint to use in Call of Duty: Vanguard at launch with availability in Warzone later this year.
Players who play the Call of Duty: Vanguard Beta can also receive the Operator Arthur Kingsley to use in Call of Duty: Mobile on iOS & Android.
Call of Duty: Vanguard Beta Content
The Call of Duty: Vanguard Beta will be the first chance for players to experience the game’s Multiplayer offering ahead of the November 5th launch.
Here’s a look at the content players can experience across both weekends of the Beta:
- Champion Hill
- Hotel Royal
- Red Star
- Eagle’s Nest
Outside of Champion Hill – Vanguard will introduce another new game mode: Patrol. Based on Hardpoint, this objective-based mode features a scoring zone in near-constant motion; if Operators want to rack up points for their team, they should keep up and move around the map within this Patrol point.
These modes are in addition to the classic offerings such as Team Deathmatch, Kill Confirmed, Domination, and Search & Destroy. These are also the exact modes you can play alongside Patrol during the Beta period (Patrol and Search & Destroy to be available later in the Beta).
Available modes in Beta:
- Champion Hill (Solos, Duos, Trios)
- Team Deathmatch
- Kill Confirmed
- Search and Destroy
- Weapons are persistent through matches. There are ten upgrades per weapon, each adding one attachment.
- There will be three rotating weapon sets, featuring 2 ARs, 2 LMGs, 2 snipers, 2 shotguns, and 2 pistols.
- For Core MP, you’ll be able to level up weapons to level 30.
- PlayStation players will get +2 custom loadout slots (12 total, 10 for other platforms).
Combat Pacing is a feature that allows players to select the intensity of their games. Player count is determined by map size to achieve the intensity described in the Combat Pacing System. Player counts will vary.
- Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.
- Assault: Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In Beta Weekend 1, player counts will vary between 20-28 players.
- Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.
OPERATORS (Each will have 1 finishing move)
- Daniel Take Yatsu
- Roland Zeimet
- Lucas Riggs
- Polina Petrova
- Wade Jackson
- Arthur Kingsley
Vanguard Beta Trailer
Image Credits: Activision
First Perk in CoD: Vanguard Zombies revealed
A Call of Duty: Vanguard Zombies screenshot has confirmed one of the Perks that will be in the game and the design they’re going for.
The official reveal of CoD: Vanguard’s Zombies mode has shown off many elements that players can expect, including a first look at one of the Perks – Stamin-Up.
The fun part of pre-game hype for CoD Zombies is wondering what new enemies we’ll see, the new Wonder Weapons, abilities, and of course – Perks.
Treyarch’s October 14 reveal of Der Anfang showed off a litany of terrifying new Zombies, a darker approach to the Zombies world, and even managed to sneak in a look at one of the Perks and its dispenser.
When you think of Call of Duty Zombies Perks, you think of Juggernog, Speed Cola, Quick Revive, and Double Tap Root Beer. They are the original four Perks that introduced the concept to Zombies.
Since then, there have been many Perks that have had reoccurring roles in subsequent games, and one of these is the legendary Stamin-Up Perk.
It’s gone on to become one of the most important and critical Perks for long runs as the ability to sprinter faster and for longer is vital to escaping perilous situations.
Here is a sneaky glimpse of it in one of the official screenshots.
The striking thing about the Perk is the absence of any discernible vending machines to purchase a can or bottle from.
It seems very much like a magical drink fountain that players will be able to gulp down a few mouthfuls of secret formula to get their sprint on.
As we get closer to Call of Duty: Vanguard’s release, more screenshots, and footage will be sure to uncover another Perk or two.
Also, make sure to check out all the hot information on Call of Duty’s RICHOCHET anti-cheat system.
Image Credit: Activision / Treyarch
CoD Zombies players furious over no round-based Vanguard map at launch
Zombies fans have voiced their displeasure about Vanguard’s lack of a round-based Zombies map at the game’s launch.
Despite Der Anfang shaping up to be one of the most intense and unique Zombies experiences ever, fans are unhappy that Vanguard will feature no round-based map at launch.
The Call of Duty Zombies experience is continuing as Treyarch develops the Dark Aether story in Vanguard. However, the debut map – Der Anfang – isn’t a traditional round-based map, and potential players aren’t happy.
Every CoD game that has had Zombies has always launched with round-based Zombies content, and this will mark the first time that a Call of Duty game hasn’t done this.
Black Ops Cold War’s starting map – Die Maschine – was the perfect example of classic CoD, start in a confined space, slowly accumulate points from early rounds, buy doors, Perks, eventually Pack-A-Punch, and you’re off.
Call of Duty: Vanguard’s Zombies portion of the game was revealed on October 14 with a tasty reveal trailer. But once Treyarch began to filter information through about Der Anfang, players became concerned.
“Why do they think we don’t want round based maps?” was the question posed by Reddit user Dreww_115, in response to Der Anfang not being a classic-style map.
They said: “With the vanguard map seemingly being like outbreak 2.0 and not a round based map I am left wondering why the developers think we don’t want a classic round based map.”
The question was counter-pointed by an articulate response pointing out the potential developing schedule of Treyarch: “You have misunderstood everything mate. It’s not a matter of what we want but a matter of what they can deliver with the hell of a schedule they have.”
He continued: “Activision made Treyarch release Cold War one year earlier and also made them make this year’s zombies mode too. They literally didn’t have the time to release a round-based map for launch.
This comment generated nearly 300 upvotes and it’s clear that this response has had some impact on players concerned for the future of Zombies.
It’s highly unlikely that Treyarch will ignore purely round-based Zombies content, and given that Vanguard will probably have a full-year cycle, we’d expect to see several of them.
Image Credits: Activision / Treyarch
CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map
Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.
The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.
The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.
Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.
As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.
During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.
One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.
In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.
Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.
This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.
For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.
Image Credits: Activision / Sledgehammer Games
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