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Call of Duty: Vanguard

Call of Duty: Vanguard players call for powerful Field Upgrade to be removed

Some players are not happy with one of Call of Duty: Vanguard’s Field Upgrades, claiming it has no place in the game’s Multiplayer mode.

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Call of Duty: Vanguard Beta players aren’t too happy with a particular Field Upgrade, feeling it is too strong to be in Multiplayer.

PlayStation players were lucky enough to experience Call of Duty: Vanguard’s Multiplayer Beta over the weekend, getting to grips with how the new Call of Duty will work.

As well as discovering some great weapons like the MP-40 and strong perks like Radar, players have also been giving the developers great feedback concerning the game’s visibility and general balancing.

Unfortunately, some players are not too happy with the Field Upgrades available in the Beta, not only feeling as if the Goliath should be a killstreak but also being unsure about the place of the Armor Field Upgrade in Multiplayer.

Call of Duty: Vanguard has introduced some cool new dynamics into the Call of Duty Multiplayer experience that players have been getting to grips with through the Beta. As well as a new mounting system, destructible maps, and atmospheric weather in maps like Gavutu, players have also been trying out some of the new Field Upgrades.

Field Upgrades are part of a player’s loadout that recharges every so often. They can provide unique gameplay opportunities depending on which one the player chooses to use.

For example, Dead Silence works similarly to how it does in Warzone, providing players with a short period of silenced footsteps. Or, players could opt to use the Supply Box, which allows players to restock ammo and equipment for the player and their teammates.

Some of the Field Upgrades have been causing some controversy. Some players don’t believe Field Upgrades should be stronger than Killstreaks, especially if they provide huge advantages multiple times during a match.

Vanguard Armor Field Upgrade

Reddit user vol4lyfe123 posted their opinion on the Armor field upgrade, stating that: “Armor has no place in MP.”

The Armor Field Upgrade allows players to put on some extra protection and take more damage in their next encounter, similar to how Armor works in Warzone. Unfortunately, it seems this Field Upgrade may be too strong, and the community isn’t pleased about it.

Ultimately, the players feel Armor “creates incredibly inconsistent gunfights,” explaining that even if players get the first shot on someone with armor, they can still win the gunfight regardless of their reaction time.

Players feel as if gunfights in Call of Duty: Vanguard’s Multiplayer should be based on “skill, gunplay, and positioning, not whether they have extra health or not.” The player feels this Field Upgrade should not be in the game, especially when there are very powerful fast-killing weapons like the Bar and STG44.

Of course, this is only the Beta for Vanguard. The developers have been pretty on top of taking in feedback and providing changes like the recent September 11 patch, so we’ll have to see what changes are made once the full game releases on November 5.

If players continue to share this opinion, perhaps we will see a change in the Field Upgrades available. For more on Call of Duty: Vanguard, check out our article on players calling for major changes to visibility while firing.

Image Credits: Activision / Sledgehammer Games

Call of Duty: Vanguard

First Perk in CoD: Vanguard Zombies revealed

A Call of Duty: Vanguard Zombies screenshot has confirmed one of the Perks that will be in the game and the design they’re going for.

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The official reveal of CoD: Vanguard’s Zombies mode has shown off many elements that players can expect, including a first look at one of the Perks – Stamin-Up.

The fun part of pre-game hype for CoD Zombies is wondering what new enemies we’ll see, the new Wonder Weapons, abilities, and of course – Perks.

Treyarch’s October 14 reveal of Der Anfang showed off a litany of terrifying new Zombies, a darker approach to the Zombies world, and even managed to sneak in a look at one of the Perks and its dispenser.

When you think of Call of Duty Zombies Perks, you think of Juggernog, Speed Cola, Quick Revive, and Double Tap Root Beer. They are the original four Perks that introduced the concept to Zombies.

Since then, there have been many Perks that have had reoccurring roles in subsequent games, and one of these is the legendary Stamin-Up Perk.

It’s gone on to become one of the most important and critical Perks for long runs as the ability to sprinter faster and for longer is vital to escaping perilous situations.

Here is a sneaky glimpse of it in one of the official screenshots.

The striking thing about the Perk is the absence of any discernible vending machines to purchase a can or bottle from.

It seems very much like a magical drink fountain that players will be able to gulp down a few mouthfuls of secret formula to get their sprint on.

As we get closer to Call of Duty: Vanguard’s release, more screenshots, and footage will be sure to uncover another Perk or two.


Also, make sure to check out all the hot information on Call of Duty’s RICHOCHET anti-cheat system.

Image Credit: Activision / Treyarch

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Call of Duty: Vanguard

CoD Zombies players furious over no round-based Vanguard map at launch

Zombies fans have voiced their displeasure about Vanguard’s lack of a round-based Zombies map at the game’s launch.

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Despite Der Anfang shaping up to be one of the most intense and unique Zombies experiences ever, fans are unhappy that Vanguard will feature no round-based map at launch.

The Call of Duty Zombies experience is continuing as Treyarch develops the Dark Aether story in Vanguard. However, the debut map – Der Anfang – isn’t a traditional round-based map, and potential players aren’t happy.

Every CoD game that has had Zombies has always launched with round-based Zombies content, and this will mark the first time that a Call of Duty game hasn’t done this.

Black Ops Cold War’s starting map – Die Maschine – was the perfect example of classic CoD, start in a confined space, slowly accumulate points from early rounds, buy doors, Perks, eventually Pack-A-Punch, and you’re off.

Call of Duty: Vanguard’s Zombies portion of the game was revealed on October 14 with a tasty reveal trailer. But once Treyarch began to filter information through about Der Anfang, players became concerned.

“Why do they think we don’t want round based maps?” was the question posed by Reddit user Dreww_115, in response to Der Anfang not being a classic-style map.

They said: “With the vanguard map seemingly being like outbreak 2.0 and not a round based map I am left wondering why the developers think we don’t want a classic round based map.”

The question was counter-pointed by an articulate response pointing out the potential developing schedule of Treyarch: “You have misunderstood everything mate. It’s not a matter of what we want but a matter of what they can deliver with the hell of a schedule they have.”

He continued: “Activision made Treyarch release Cold War one year earlier and also made them make this year’s zombies mode too. They literally didn’t have the time to release a round-based map for launch.

This comment generated nearly 300 upvotes and it’s clear that this response has had some impact on players concerned for the future of Zombies.

It’s highly unlikely that Treyarch will ignore purely round-based Zombies content, and given that Vanguard will probably have a full-year cycle, we’d expect to see several of them.

Image Credits: Activision / Treyarch

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Call of Duty: Vanguard

CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map

Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.

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The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.

Call of Duty: Vanguard isn’t too far away now, and players are beginning to get more information about its release, such as the new anti-cheat system and map when it is integrated into Warzone.

As we edge closer, it seems the developers have decided the time was right to release a new trailer for Vanguard’s Zombies mode in the spirit of Halloween.

The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.

Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.

As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.

During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.

One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.

In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.

Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.

This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.

For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.

Image Credits: Activision / Sledgehammer Games

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