It has been revealed that suppressors in Call of Duty: Vanguard will not keep players off the mini-map and here’s why.
Call of Duty fans have been treated to loads of new knowledge about the upcoming installment, Vanguard, since the Multiplayer reveal on September 7.
A select few were invited to play Vanguard early before the official Open Beta is released, allowing those who were lucky enough to get their hands on the game to convey some details on how everything will work in Multiplayer.
In Call of Duty: Vanguard, players will not be using a suppressor to stay off the minimap, but rather a new ammo type called “Subsonic.”
The Subsonic ammo type will provide the following benefits:
- No Minimap ping
- No Enemy Skulls
- Firing visibility to enemies
Although there aren’t any detailed cons about the attachment, the disadvantage would be not using any of the other ammo types that increase damage or range.
- Read More: Best MP-40 loadout for CoD: Vanguard Beta
Suppressors in Vanguard will be used less for stealth, and more for recoil control and sound suppression.
In order to stay off the Minimap and counter those using the Radar Perk, players will need to run the Subsonic ammo type.
Ammo type seems to be quite an important attachment in Call of Duty: Vanguard, offering a variety of different playstyles and benefits to your weapon loadouts, making it hard to select which benefits you would prefer.
We’ll have to wait and see exactly how these attachments will work when the game officially releases on November 5, as there’s no doubt feedback will influence changes.
For more on Call of Duty: Vanguard, check out our article on whether or not the game will have skill-based matchmaking.
Image Credits: Activision / Sledgehammer Games
DEADROP dev responds as fans accuse CoD of stealing skin from Dr Disrespect game
Dr Disrespect fans are convinced Activision copied a Variant his game for their latest Warzone skin, and a DEADROP dev has responded.
Activision dropped Warzone and Vanguard’s Tracer Pack Malware Ultra Skin but players immediately noticed a striking similarity with Dr Disrespect’s DEADROP, and it looks like it’s even prompted a response from a Midnight Society developer.
Not long after Activision had to apologize for copying artwork from an independent artist, plagiarism accusations are flying once again. This time concerning Vanguard and Warzone’s new Doomslayer skin which Dr Disrespect fans immediately recognized.
Dr Disrespect’s ‘vertical extraction shooter’ DEADROP is currently in development, and there have already been plenty of comparisons with Call of Duty — mostly from Doc himself. He’s previously said that Modern Warfare 2 can’t “match” DEADROP.
Those who have bought a DEADROP Founders Pass have received one of 10,000 “Variants,” which are unique in-game characters. Senior developers have shown off their Variants, and many think they are the inspiration for Call of Duty’s latest bundle.
The Tracer Pack Malware Ultra skin dropped in Warzone and Vanguard on August 15, featuring a hooded sci-fi character with a skull-faced digital visor. Those words could also be used to describe DEADROP founder Robert Bowling’s Variant, and players were quick to make the comparison.
“Damn, they had to scrap the Dog they ripped off then went straight for a DEADROP variant,” replied one Twitter user. “Looks like whoever created this skin TRIED to copy the Variant of one of the leaders of [Midnight Society],” commented another.
While not a direct response, Bowling, who’s an ex-Infinity Ward dev, tweeted: “At least name it after me.”
Not everyone was convinced that the skin was a straight copy though, as some said that it’s a classic sci-fi design that’s been around longer than DEADROP.
We’ll need to wait and see whether Activision respond to the accusations, but Doc fans are convinced. In the meantime, check out how NICKMERCS will be “brutally honest” if he thinks DEADROP is trash.
Image Credit: Activision
Vanguard devs confirm new round-based Zombies map for Season 5
Vanguard Zombies devs Treyarch have announced another round-based map will arrive with the Season 5 update.
Call of Duty: Vanguard’s devs brought the classic Shi No Numa with Season 4, and another round-based Zombies map will arrive with the Season 5 update.
Although being a continuation of the Dark Aether storyline from Black Ops Cold War, Call of Duty players were less-than-impressed with Vanguard’s Zombies offering. The mode was slammed for dropping the round-based format and removing classic features, and even though Season 2’s Terra Maledicta brought the Ray Gun and Decimator Shield, the non-round-based map was labeled “boring.”
What this new map will look like is anyone’s guess, but the devs teased back in June that more round-based maps are coming to Vanguard and confirmed that “yes, it’s round-based.”
The Archon is the final map for Vanguard, as Treyarch confirmed that “Vanguard Zombies concludes in Season Five.”
We would expect this map to come with all of the features you’d expect in a Call of Duty Zombies map, such as a Main Quest Easter Egg and Wonder Weapon to build. It appears Kortifex, the main antagonist of Vanguard Zombies, will be the final boss as Treyarch tweeted that “Kortifex must die.”
Image Credit: Activision
Warzone’s frustrating demon gun glitch is back in Vanguard
Vanguard weapon camos are being plagued by the infamous demon gun glitch which fills the screen with ruined textures.
The demon gun glitch is one the most infamous bugs in Warzone and now reports are coming in of it ruining the textures of weapon camos in Call of Duty Vanguard again.
Warzone Pacific players have had to repeatedly deal with the frustrating demon gun glitch that blocks their screens with distorted textures, making it impossible for them to accurately aim their weapons.
This glitch has popped up at complete random numerous times and is now causing problems in CoD Vanguard again, as players are reporting the textures on their weapon camos being reduced to polygons.
Reddit user ‘EPURON’ encountered this glitch when using a weapon camo that was part of the Godzilla vs King Kong event. They then shared a clip showcasing this in the Vanguard subreddit.
Throughout the clip, the textures on the weapon camo were glitching, and the Redditor was unable to see anything through the optic when aiming down sights. They described the glitch as “polygon madness.”
While the textures looked bad when aiming down sights, they looked even worse in the killcam that played after the player was taken out. At that point, the entire screen was blocked by the glitch.
EPURON explained in the comments that this is their first time encountering the Demon Gun Glitch, and others brought up the times they had to deal with it back when Vanguard first launched.
This glitch has become infamous among Warzone Pacific and Vanguard players since it pops up repeatedly to cause mayhem on their screens and still hasn’t been removed for good after multiple update patches.
Image credits: Activision
Apex Legends Season 14 review: Respawn hunt issues with welcomed change
Apex Legends Season 14 has officially arrived, and Respawn have decided to freshen the game up with a variety of...
New FIFA 23 FUT Hero cards revealed: Yaya Toure, Mascherano, Forlan
FUT Hero cards are set to return as an exciting item in FIFA 23's Ultimate Team mode. Here's a look...
How to watch Dragon Ball Super episodes in Fortnite: All Island Codes
Fortnite's Dragon Ball crossover is here, and here's how to actually watch Dragon Ball Super episodes inside of Fortnite.