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Call of Duty: Vanguard

Why CoD: Vanguard suppressors don’t keep players off the mini-map

Suppressors in Call of Duty: Vanguard will work much differently from how they have previously functioned. Luckily, we have information on why.

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Call of Duty: Vanguard characters fighting

It has been revealed that suppressors in Call of Duty: Vanguard will not keep players off the mini-map and here’s why.

Call of Duty fans have been treated to loads of new knowledge about the upcoming installment, Vanguard, since the Multiplayer reveal on September 7.

As well as details on weapons, the Create-a-Class system, and FOV on consoles, we now have information on how suppressors will work in-game.

Call of Duty: Vanguard create-a-class

A select few were invited to play Vanguard early before the official Open Beta is released, allowing those who were lucky enough to get their hands on the game to convey some details on how everything will work in Multiplayer.

Thanks to YouTuber TheXclusiveAce, we have information on how players can stay off the map in Call of Duty: Vanguard.

In Call of Duty: Vanguard, players will not be using a suppressor to stay off the minimap, but rather a new ammo type called “Subsonic.”

The Subsonic ammo type will provide the following benefits:

  • No Minimap ping
  • No Enemy Skulls
  • Firing visibility to enemies

Although there aren’t any detailed cons about the attachment, the disadvantage would be not using any of the other ammo types that increase damage or range.

Suppressors in Vanguard will be used less for stealth, and more for recoil control and sound suppression.

Players running the Radar Perk, which means enemy shots are pinged on the Minimap, will still be able to see shots from a weapon with a suppressor.

In order to stay off the Minimap and counter those using the Radar Perk, players will need to run the Subsonic ammo type.

Ammo type seems to be quite an important attachment in Call of Duty: Vanguard, offering a variety of different playstyles and benefits to your weapon loadouts, making it hard to select which benefits you would prefer.

We’ll have to wait and see exactly how these attachments will work when the game officially releases on November 5, as there’s no doubt feedback will influence changes.

For more on Call of Duty: Vanguard, check out our article on whether or not the game will have skill-based matchmaking.

Image Credits: Activision / Sledgehammer Games

Call of Duty: Vanguard

DEADROP dev responds as fans accuse CoD of stealing skin from Dr Disrespect game

Dr Disrespect fans are convinced Activision copied a Variant his game for their latest Warzone skin, and a DEADROP dev has responded.

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Doomslayer skin in Warzone and Vanguard

Activision dropped Warzone and Vanguard’s Tracer Pack Malware Ultra Skin but players immediately noticed a striking similarity with Dr Disrespect’s DEADROP, and it looks like it’s even prompted a response from a Midnight Society developer.

Not long after Activision had to apologize for copying artwork from an independent artist, plagiarism accusations are flying once again. This time concerning Vanguard and Warzone’s new Doomslayer skin which Dr Disrespect fans immediately recognized.

Dr Disrespect’s ‘vertical extraction shooter’ DEADROP is currently in development, and there have already been plenty of comparisons with Call of Duty — mostly from Doc himself. He’s previously said that Modern Warfare 2 can’t “match” DEADROP.

Those who have bought a DEADROP Founders Pass have received one of 10,000 “Variants,” which are unique in-game characters. Senior developers have shown off their Variants, and many think they are the inspiration for Call of Duty’s latest bundle.

The Tracer Pack Malware Ultra skin dropped in Warzone and Vanguard on August 15, featuring a hooded sci-fi character with a skull-faced digital visor. Those words could also be used to describe DEADROP founder Robert Bowling’s Variant, and players were quick to make the comparison.

“Damn, they had to scrap the Dog they ripped off then went straight for a DEADROP variant,” replied one Twitter user. “Looks like whoever created this skin TRIED to copy the Variant of one of the leaders of [Midnight Society],” commented another.

While not a direct response, Bowling, who’s an ex-Infinity Ward dev, tweeted: “At least name it after me.”

Not everyone was convinced that the skin was a straight copy though, as some said that it’s a classic sci-fi design that’s been around longer than DEADROP.

We’ll need to wait and see whether Activision respond to the accusations, but Doc fans are convinced. In the meantime, check out how NICKMERCS will be “brutally honest” if he thinks DEADROP is trash.

Image Credit: Activision

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Call of Duty: Vanguard

Vanguard devs confirm new round-based Zombies map for Season 5

Vanguard Zombies devs Treyarch have announced another round-based map will arrive with the Season 5 update.

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Vanguard Zombies The Archon map logo

Call of Duty: Vanguard’s devs brought the classic Shi No Numa with Season 4, and another round-based Zombies map will arrive with the Season 5 update.

Although being a continuation of the Dark Aether storyline from Black Ops Cold War, Call of Duty players were less-than-impressed with Vanguard’s Zombies offering. The mode was slammed for dropping the round-based format and removing classic features, and even though Season 2’s Terra Maledicta brought the Ray Gun and Decimator Shield, the non-round-based map was labeled “boring.”

Fortunately, a round-based recreation of World at War’s Shi No Numa dropped in the Season 4 update, and now the devs will bring “The Archon” in Season 5.

Both Warzone and Vanguard Season 5 are set to arrive on Wednesday, August 24, bringing “The Archon” as a new Zombies round-based experience.

What this new map will look like is anyone’s guess, but the devs teased back in June that more round-based maps are coming to Vanguard and confirmed that “yes, it’s round-based.”

The Archon is the final map for Vanguard, as Treyarch confirmed that “Vanguard Zombies concludes in Season Five.”

We would expect this map to come with all of the features you’d expect in a Call of Duty Zombies map, such as a Main Quest Easter Egg and Wonder Weapon to build. It appears Kortifex, the main antagonist of Vanguard Zombies, will be the final boss as Treyarch tweeted that “Kortifex must die.”

Hopefully, this new Zombies map will please long-time Zombies players ahead of Modern Warfare 2’s beta and October 28 launch. But, Modern Warfare won’t have its own Zombies mode.

Image Credit: Activision

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Call of Duty: Vanguard

Warzone’s frustrating demon gun glitch is back in Vanguard

Vanguard weapon camos are being plagued by the infamous demon gun glitch which fills the screen with ruined textures.

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Demon Gun Glitch in Vanguard

The demon gun glitch is one the most infamous bugs in Warzone and now reports are coming in of it ruining the textures of weapon camos in Call of Duty Vanguard again.

Warzone Pacific players have had to repeatedly deal with the frustrating demon gun glitch that blocks their screens with distorted textures, making it impossible for them to accurately aim their weapons.

This glitch has popped up at complete random numerous times and is now causing problems in CoD Vanguard again, as players are reporting the textures on their weapon camos being reduced to polygons.

Reddit user ‘EPURON’ encountered this glitch when using a weapon camo that was part of the Godzilla vs King Kong event. They then shared a clip showcasing this in the Vanguard subreddit.

Throughout the clip, the textures on the weapon camo were glitching, and the Redditor was unable to see anything through the optic when aiming down sights. They described the glitch as “polygon madness.”

While the textures looked bad when aiming down sights, they looked even worse in the killcam that played after the player was taken out. At that point, the entire screen was blocked by the glitch.

EPURON explained in the comments that this is their first time encountering the Demon Gun Glitch, and others brought up the times they had to deal with it back when Vanguard first launched.

This glitch has become infamous among Warzone Pacific and Vanguard players since it pops up repeatedly to cause mayhem on their screens and still hasn’t been removed for good after multiple update patches.


For more Vanguard content, check out the August 11 update patch notes as well as everything we know about the next Double XP event in the game.

Image credits: Activision

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