It has been revealed that suppressors in Call of Duty: Vanguard will not keep players off the mini-map and here’s why.
Call of Duty fans have been treated to loads of new knowledge about the upcoming installment, Vanguard, since the Multiplayer reveal on September 7.
A select few were invited to play Vanguard early before the official Open Beta is released, allowing those who were lucky enough to get their hands on the game to convey some details on how everything will work in Multiplayer.
In Call of Duty: Vanguard, players will not be using a suppressor to stay off the minimap, but rather a new ammo type called “Subsonic.”
The Subsonic ammo type will provide the following benefits:
- No Minimap ping
- No Enemy Skulls
- Firing visibility to enemies
Although there aren’t any detailed cons about the attachment, the disadvantage would be not using any of the other ammo types that increase damage or range.
- Read More: Best MP-40 loadout for CoD: Vanguard Beta
Suppressors in Vanguard will be used less for stealth, and more for recoil control and sound suppression.
In order to stay off the Minimap and counter those using the Radar Perk, players will need to run the Subsonic ammo type.
Ammo type seems to be quite an important attachment in Call of Duty: Vanguard, offering a variety of different playstyles and benefits to your weapon loadouts, making it hard to select which benefits you would prefer.
We’ll have to wait and see exactly how these attachments will work when the game officially releases on November 5, as there’s no doubt feedback will influence changes.
For more on Call of Duty: Vanguard, check out our article on whether or not the game will have skill-based matchmaking.
Image Credits: Activision / Sledgehammer Games
Call of Duty: Vanguard players call for big spawn improvements
The Beta for Call of Duty: Vanguard isn’t meant to be perfect, but players are frustrated with spawn system in the game at present.
The erratic spawn system in Call of Duty: Vanguard hasn’t been received very well in the CoD community with players calling them “hell” in the Beta.
The Call of Duty franchise has always excelled at refining its tight online multiplayer format that has served the series well for the last 15 years. It’s produced some all-time great CoD maps, ridiculously fun and gripping game modes, but some questionable spawning.
We touched upon this issue in or Call of Duty: Vanguard Beta Review that they “stick out like a sore thumb.” Understandably, the new Combat Pacing system means some maps will have to adjust from 6v6 matches to high intensity 16v16 wars.
However, in its present state, Vanguard has some serious spawn issues, and the community has been vocal about this.
Ohhscar rhetorically asks someone to “Explain these spawns,” and the words are accompanied by a video showing how problematic spawning is in the Vanguard Beta.
In the video, our player was able to string together 9 consecutive kills to earn themself the Flamenaut killstreak on Hotel Royal, and then encountered some of the enemy team.
Naturally, they unleashed burning, hot streams of fire and engulfed the opposition. It instantly killed any enemies, but they were quickly being replaced by more.
- Read More: Best PC settings for CoD: Vanguard Beta
In the remaining 40 seconds of the video, it was a constant stream of fire and opponents respawning in the same spot, leaving them trapped and unable to move.
Reddit user Madzai said: “I never saw something this bad in MW. Sure, there were some quite awful spawns and spawn trapping, but never something like this,” and someone else asked: “Is this what hell looks like?”
A few replies were quick to point out that Vanguard is still in its Beta testing, and that they should be better by now.
At the time of writing, there are still another two months until the Call of Duty: Vanguard release date, so we wouldn’t be surprised to see this fixed before it’s out.
Image Credit: Activision / Sledgehammer Games
Confused CoD: Vanguard players desperate for faction uniforms
Factions have been staple of the Call of Duty for many year’s, but their removal in Vanguard is making it hard to tell who is who.
Call of Duty: Vanguard has been criticized for its lack of identifiable factions throughout its Beta. Now, a Reddit video has shown that similar character models are causing confusion among players.
But one of the biggest complaints coming out of the Beta is the lack of factions like the Allies and Axis, which are pivotal to a World War II setting.
The debate is heating up once again, as players have claimed that similar character uniforms for the Vanguard Factions are causing chaos in multiplayer matches.
In a post entitled “Why we need faction uniforms,” Reddit user KiraElijah uploaded a video that seems to prove that Sledgehammer’s decision to make teammates and enemies look almost identical is leading to cases of mistaken identity.
In the video, the player aims out of a window and scores a handful of rapid kills. When they stop aiming down the scope, they find that an enemy player crouched at the same window.
The enemy was utterly unaware that they were directly next to a rival player, and it led to a quick death that they almost certainly didn’t see coming.
Other fans responded to the post, reporting similar instances where they had “no clue” whether they were running with enemies or teammates. The issue of there being no specific uniforms for Vanguard Factions seems to be more evident on smaller maps where there are many players in an objective.
Some Beta players have even tied altering their settings to try and make visibility better and stop any confusion.
“I’ve changed the settings in color customization. I basically just made the enemy color a brighter red,” said one user. “It helps but doesn’t fix the issues.”
The reason for Sledgehammer removing Vanguard factions is currently unknown. Still, it has been speculated it could be to do with promoting more character customization or distancing the devs from controversial topics like the Axis in WWII.
It remains to be seen if the developers will react to the communities complaints and add a better way of recognizing enemies.
For more Call of Duty: Vanguard news, check out all of the maps revealed by a new leak.
Image credits: Activision
New leak claims Shipment returns in CoD Vanguard: All maps revealed
The full list of launch maps for Call of Duty: Vanguard may have been leaked ahead of the game’s full release thanks to some data mining.
Thanks to some data mining of the Call of Duty: Vanguard’s files, it seems like we may know all of the maps that will debut with the game’s release date.
It’s already been confirmed by Sledgehammer Games that we can expect to see a whopping 20 maps at launch for Call of Duty: Vanguard. This will be comprised of 16 different 6v6 maps, and 4 Champion Hill Arenas too.
So far across the Alpha and Beta, we’ve seen one of the four Champion Hill maps, and 4 of the 6v6 maps: Red Star, Hotel Royal, Gavutu, and Eagle’s Nest.
A couple of interesting observations to note are that Gavutu has a potential second version of itself, Hotel Royal is misspelled, the classic fan-favorite map Shipment could be returning, and the list has 27 maps in total on it.
Now, we should note that some of these maps could be leftover names from the engine files with some of them being so similar to Modern Warfare. You should also remember to not take this information as gospel.
If this does indeed turn out to be representative of maps that will be coming to Vanguard, then it’s possible that a few of these are being saved and readied for the expected Season 1 launch and integration with Warzone.
Image Credit: Activision / Sledgehammer Games
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