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Call of Duty: Vanguard

Why CoD: Vanguard suppressors don’t keep players off the mini-map

Suppressors in Call of Duty: Vanguard will work much differently from how they have previously functioned. Luckily, we have information on why.

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Call of Duty: Vanguard characters fighting

It has been revealed that suppressors in Call of Duty: Vanguard will not keep players off the mini-map and here’s why.

Call of Duty fans have been treated to loads of new knowledge about the upcoming installment, Vanguard, since the Multiplayer reveal on September 7.

As well as details on weapons, the Create-a-Class system, and FOV on consoles, we now have information on how suppressors will work in-game.

A select few were invited to play Vanguard early before the official Open Beta is released, allowing those who were lucky enough to get their hands on the game to convey some details on how everything will work in Multiplayer.

Thanks to YouTuber TheXclusiveAce, we have information on how players can stay off the map in Call of Duty: Vanguard.

In Call of Duty: Vanguard, players will not be using a suppressor to stay off the minimap, but rather a new ammo type called “Subsonic.”

The Subsonic ammo type will provide the following benefits:

  • No Minimap ping
  • No Enemy Skulls
  • Firing visibility to enemies

Although there aren’t any detailed cons about the attachment, the disadvantage would be not using any of the other ammo types that increase damage or range.

Suppressors in Vanguard will be used less for stealth, and more for recoil control and sound suppression.

Players running the Radar Perk, which means enemy shots are pinged on the Minimap, will still be able to see shots from a weapon with a suppressor.

In order to stay off the Minimap and counter those using the Radar Perk, players will need to run the Subsonic ammo type.

Ammo type seems to be quite an important attachment in Call of Duty: Vanguard, offering a variety of different playstyles and benefits to your weapon loadouts, making it hard to select which benefits you would prefer.

We’ll have to wait and see exactly how these attachments will work when the game officially releases on November 5, as there’s no doubt feedback will influence changes.

For more on Call of Duty: Vanguard, check out our article on whether or not the game will have skill-based matchmaking.

Image Credits: Activision / Sledgehammer Games