Call of Duty: Vanguard returns to WWII, bringing an arsenal of classic weapons to multiplayer and Warzone. Here’s every confirmed weapon arriving with Vanguard’s launch in November.
Call of Duty: Vanguard’s story will take players to various theaters of WWII with North Africa, the Western Front, the Pacific, and the Eastern Front taking center stage.
This will allow for a wide range of weaponry, with fan-favorite German, British, and Japanese weapons available to upgrade and customize through the expanded Gunsmith System.
After Vanguard’s reveal, we’ve seen a complete campaign walkthrough, as well as had an entire weekend to play in the Alpha. This has revealed plenty of the upcoming weapons that will be available in Vanguard’s multiplayer, Zombies, and Warzone.
Call of Duty: Vanguard weapons list
Vanguard’s Alpha is now over, and it’s given players a strong taste of the game’s mechanics and weaponry. Champion Hill allowed players to use and upgrade several classic weapons, every one of which we’ve listed below.
Some players also got a pop-up that they had unlocked the M1 Bazooka while playing the Alpha. This is a staple for any WWII game, so we’ve included it in this list.
There was also the reveal trailer, which showed off the many theaters of war that Vanguard covers. Through this, we’ve been able to spot several Vanguard weapons that weren’t available in the Alpha but were available in the Beta and will likely be in the full game.
Here’s every weapon confirmed to appear in Call of Duty: Vanguard:
- ITRA Burst
- Fedorov Avtomat
- Owen Gun
- Type 100
- Type 11
- 3-Line Rifle
- M1 Garand
- Revolving Shotgun
- Combat Shotgun
- Gracey Auto
- Double Barrel
- Webley Revolver
- Machine Pistol
- P.08 Luger
- Combat Knife
- FS Fighting Knife
- M1 Bazooka
- MKT1 Launcher
These are all of the Vanguard weapons that have been either used in the Alpha, Beta, or spotted in the various marketing materials. As we get closer to Vanguard’s release, more and more weapons will be revealed.
And, of course, plenty more Call of Duty: Vanguard weapons are expected to arrive with the post-launch seasons, which we will update this list with when these Vanguard weapons are revealed.
Image Credit: Sledgehammer Games
Vanguard players demand major changes to “unplayable” spawn system
Vanguard players are frustrated with the game’s spawn system and are urging the devs to make some major changes.
Call of Duty: Vanguard fans are claiming that the squad spawn system makes the game “unplayable” and they want Sledgehammer Games to get rid of it altogether.
Vanguard players have their fair share of complaints with the game’s spawn system. The unpredictable nature of this mechanic has led to it being labeled as the “worst” in Call of Duty history.
Squad spawns are a major target of criticism. They cause players to respawn close to a teammate even if there are enemies nearby. Now, Vanguard fans are asking the devs to make some major changes.
Reddit user ‘Qwayze_’ expressed their frustration with squad spawns in the CoD: Vanguard subreddit. They claimed that this system has made game modes such as Domination “unplayable.”
The Redditor explained that they respawned by a doorway that was being blocked by a teammate, preventing them from being able to move. This made them an easy target for nearby enemies.
So, respawning near an ally during combat isn’t always ideal as it can leave you at a serious disadvantage. The player then argued that other CoD titles like Black Ops Cold War have better spawning.
“Yeah it wasn’t perfect and sometimes you got spawn killed, but it is better than me spawning on someone who is getting shot, dying, and then still spawning in that location due to people dying and spawning at different times,” wrote the Redditor.
Many of the commenters shared the Redditor’s sentiment regarding Vanguard’s squad spawns. One of them brought up how prominent the problem was during the CDL Kickoff Classic:
“Yeah, I was watching the CDL event, and the amount of teams that got 4 pieces only to spawn right near the point was crazy. So many community members were talking about how unacceptable it is. The teams weren’t punished at all.”
It’s understandable why players are frustrated with this issue as spawns can determine the outcome of a Vanguard match. The unpredictable respawning makes most game modes more difficult.
For more Vanguard, check out 5 things that Vanguard’s Ranked Play should steal from Halo Infinite as well as the recent news that Activision executives are reportedly discussing ending annual CoD releases.
Image credits: Sledgehammer Games
5 things Vanguard’s Ranked Play should steal from Halo Infinite
Here are five things Call of Duty: Vanguard’s upcoming Ranked Play should steal from Halo Infinite’s Ranked Arena.
Vanguard’s highly-anticipated Ranked Play arrives in February, allowing players to climb the competitive ranks. Halo Infinite launched with a fantastic Ranked mode, so we’re counting down five things Vanguard’s Ranked Play should steal from Halo Infinite.
The Call of Duty League 2022 season has officially kicked off, and Vanguard players are desperate for a place to test their skill in a competitive environment and earn cosmetic bragging rights while doing so.
Ranked Play is confirmed to finally arrive alongside Season 2 in February, with Treyarch and Sledgehammer Games working together on the system. We were impressed by Halo Infinite’s Ranked Arena and its simple ELO system, so we’re counting down five lessons that Vanguard should learn from Halo.
Visible ELO system
Almost every game’s Ranked mode comes with a visible ELO system where players can see exactly how many points they have accrued, and where that puts them in the ranked ladder – but not Black Ops Cold War.
League Play in Black Ops 4 and Cold War included a confusing ‘Skill Divisions’ system where you’d be placed in Competitor, Advanced, Expert, Elite, and Master. But, it was almost impossible to tell where you were in that ranking or how close you were to moving up. Instead, Cold War’s League Play rewarded the time you put in, rather than performance.
Halo Infinite opted for the classic ELO system, where you’d earn points for wins and lose them for losses. It’s easy to see how close you are to the next rank, so there’s clear and rewarding progression there, and it would be a tragic mistake if Vanguard doesn’t include it.
Treyarch confirmed that Ranked Play would include “visible Skill Ratings,” and there would be no better way to please fans than to copy Halo Infinite’s.
Option to Solo/Duo queue
Ranked Play is tough, especially when you’re going against a sweaty four-stack who are strategizing and giving callouts.
Halo Infinite gives the option to queue in a Solos/Duos playlist, where you’re only playing against solos and duos such as yourself. This is something Vanguard should steal from Halo, allowing Ranked play to be as fair and equal as possible.
And of course, the teams of four would get their Open playlist too, where they could come across teams of any size.
Crossplay has become the norm for multiplayer games, where PC and console can battle against each other on the input of their choice. However, many controller players don’t want to play against mouse and keyboard players, and vice versa.
Halo Infinite solved this matter once and for all by allowing for input-based matchmaking. Here, players can decide whether they want to play against only controller players, only mouse and keyboard, or a mix of both in the Open Queue.
A controller’s thumbstick simply can’t replicate the accuracy of a mouse, but MKB players often claim aim assist is like an aimbot. Vanguard stealing this feature would appease both sides of the argument and give players the choice of who they match against.
Stick to the basics
There’s a lot going on in Vanguard’s multiplayer. Each weapon has around 70 attachments to choose from, as well as there being a ton of Scorestreaks, Perks, and Field Upgrades.
Halo Infinite’s Ranked Play is a streamlined version of the multiplayer, stripping the game to its basics where skill and teamwork become the most important aspects.
Vanguard’s Ranked Play should do something similar, only offering a handful of the weapons, attachments, and Equipment. Not only should Vanguard’s Ranked Play follow the CDL’s restrictions, but Treyarch and Sledgehammer should also take into account some of the CDL’s GAs (Gentleman’s Agreements) to make the mode as simple and skill-based as possible.
Worthwhile cosmetic rewards
Rather than being something Vanguard should steal from Halo Infinite, this is something that Treyarch and Sledgehammer Games could best them at.
A major part of a Ranked mode’s appeal is the unique cosmetics you can earn to show off your gaming prowess. Cold War’s League Play got there eventually, but Vanguard should come right out the gate with unique Operator skins, flashy weapon Blueprints, and Calling Cards that prove you’re one of the best there is.
Halo Infinite is sorely lacking in this department, and Treyarch and Sledgehammer could show 343 Industries how it’s done with some great cosmetic rewards.
And those are the five things we believe Vanguard’s Ranked Play should steal from Halo Infinite’s Ranked Arena.
You can also check out the recent news that Activision executives are reportedly discussing ending annual CoD releases.
Image Credit: Activision / 343 Industries
When is Ranked Play coming to Vanguard? Release date, Skill Divisions & Ratings, rewards, more
Vanguard’s Ranked Play mode is just weeks from launch, and we’ve got all news, including possible release date, ranks, and rewards.
Ranked Play is officially back in Vanguard, with Sledgehammer Games confirming that the competitive playlist is on its way. Here’s everything we know about the mode, including the likely release date, Skill Divisions, and more.
Call of Duty has always had a large competitive community, with fans jumping into League Play to test their skills, and compete in matches just like those seen in the Call of Duty League.
While frustration has been rampant surrounding the esports side of the game, including the decision not to include a ranked playlist in Vanguard at launch, excitement for League Play is at an all-time high following January’s CDL Kickoff Classic tournament.
Thankfully, we already know for sure that League Play is on the way, and we’ve got all the details.
- Vanguard Ranked Play release date
- Vanguard Ranked Play Skill Divisions and Ratings
- Vanguard Ranked Play Rewards
CoD: Vanguard Ranked Play release date
While we don’t have a definite release date for Vanguard’s ranked playlist, we do know League Play is definitely releasing in February 2022.
In a post on the official Call of Duty League website, General Manager Daniel Tsay confirmed that it would “roll out alongside new Call of Duty: Vanguard,” and said the team were “excited about the future of Ranked Play.”
In terms of exact dates, there’s a good chance that February 14th is a date to look out for, as that’s when Vanguard Season 2 begins.
CoD: Vanguard Ranked Play Skill Divisions and Ratings
In a tweet in October 2021, Treyarch confirmed that they had been working in partnership with the Call of Duty League to bring a “new level of Ranked Play” to the franchise, starting in 2022 with Vanguard.
- Read More: Best controller settings for CoD: Vanguard
Vanguard’s Ranked Play will include “competitive modes, Ranked Skill Divisions, and visible Skill Ratings,” which will allow players to see how they stack up against their friends and other players.
How this mode will be implemented is still yet to be confirmed, but we’ll be sure to update this post with any new information.
Vanguard Ranked Play Rewards
Players will also be able to earn various kinds of rewards for their efforts in Vanguard’s Ranked game mode. In Black Ops Cold War, players were able to earn special weapon charms based on their ladder placements and Skill Divisions.
How these will look in Vanguard remains unclear, but it’s likely that we will see a similar system implemented in the Sledgehammer title.
Image Credits: Activision
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