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Call of Duty: Warzone

Call of Duty: Warzone Season 3 review – a huge step in the right direction

Warzone Season 3 has been a huge step in the right direction, but there’s still more Raven Software could do to improve the game.

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Warzone Season 3 review

Significant changes to Verdansk and weapon balance have put Warzone back on track, but there are still some kinks Raven Software needs to iron out to make Warzone Season 3 the best yet.

After months of leaks and theories surrounding the nuking of Verdansk, it was an exciting week when that prospect finally became reality.

Fortnite and Apex Legends have done an amazing job in creating live events and shaking up the map between each season but Warzone’s season updates have felt severely lacking, with Cold War x Warzone Season 2 being a particularly low point.

The community’s frustration with the game appeared to come to a head in Season 2, with broken weapons completely changing the game, and lackluster map changes causing burnout.

However, almost all of these concerns have been addressed for Season 3, and the game is in the best place it’s been in for months. Here’s our full review of Warzone Season 3.

Warzone Season 3

Verdansk ’84

Warzone Season 3’s launch was a mixed bag. While the End of Verdansk Part 1 and Part 2 game modes were fine, server queues and crashes ruined the excitement of the event for many. Even when these events had concluded, many players still couldn’t queue into matches of Verdansk ’84.

Players were equally excited to see the back of the original Verdansk and disappointed that there was no ‘new’ map, and the leaked Ural Mountains certainly did nothing to help this.

While everyone could agree that a brand new map would have been nice, it didn’t take long to realize that Verdansk ’84 is a breath of fresh air.

Warzone Verdansk '84

It really feels like Raven took a step back and worked on everything frustrating about the original Verdansk. Buy Stations that were out in the open have been tucked into new spots, ‘dead space’ has been filled with interesting POIs, and the muted color palette has been given some much-needed color.

Farm and Dam were never fantastic landing spots, but Summit and Standoff have made these areas more interesting and well-worth landing in. Rotating from location to location is more engaging, and the new color palette and changes have made many of the campier buildings more difficult to defend.

And we can’t begin to describe how much better the new Gulag is. No 50/50 gunfights at the start, hardly any head-glitches to abuse, and (so far) no fists has infinitely improved the game and made being eliminated less of a discouraging experience.

Warzone Season 3 gulag

While these changes are great and just what Warzone needed, Raven needs to keep an eye on the map and not let it go stale again. Significant updates to locations and new POIs each season would be a massive help in keeping the map fresh and players interested. We’re excited by the idea of the weather in-game changing with the real-life seasons, which Raven have confirmed.

And if they could fix those pesky rocks that are impossible to climb, that’d be fantastic.

Weapon balance

While Warzone has had overpowered metas in the past, such as the R-90 fire Shotgun and the Grau 5.56, they were never the be-all and end-all. When Black Ops Cold War’s weapons arrived, that all changed. First, the DMR 14 came and obliterated every other weapon, then once that beast was finally tamed, the AUG, M16, and FFAR 1 came in and created a meta even more imbalanced and frustrating.

Warzone Season 3 gameplay

After weeks of community backlash, Raven Software gave a massive tuning pass to Cold War’s weapons in Warzone. The biggest offenders were adequately nerfed, and some underpowered weapons such as Cold War’s AK-47 and the Krig 6 received welcome buffs. You’ll no longer get obliterated before having time to react, which does a great job in separating battle royale from the chaotic feel of multiplayer.

While some weapons clearly shine above the rest, there is so much more variety in gunfights. You’re likely to come up against almost every SMG, a variety of Assault Rifles, and almost any other gun in between.

Assault Rifles currently outshine SMGs at close range, but Raven appears to be addressing it. This comes alongside a teased change to the CR-56 AMAX, which, hopefully, doesn’t nerf it to the ground.

The ground loot could use a little work, though. Streetsweepers on the ground and almost nothing viable for medium-range combat makes early-game fights feel a little weird.

Room for improvement

It goes without saying that under-the-map glitches and others of their ilk are frustrating, but Raven appears to be on top of these, and glitches are to be expected with a brand new map.

Verdansk '84 downtown

While weapon balance changes and Verdansk ’84 have been extremely welcome additions to the game, there’s still room for improvement in Warzone Season 3.

The perk meta hasn’t shifted since day one, so some of the lesser-used perks could do with a major buff to provide more variety in loadouts.

Almost every player on the map has Self-Revive, prolonging gunfights and making team fights a frustrating experience. If this was rarer, or more expensive, gunfights would be in a better place.

Also, Dead Silence and Stopping Power are further sources of imbalance. RNG is a staple of battle royale games, but these power-ups give a more-than-significant advantage to those lucky enough to pick them up.

Warzone Cargo Truck

And vehicles are still a severe problem in Warzone solos, where almost every endgame is filled with several Berthas and other vehicles. If Berthas were removed from the solos mode, it would be a much more balanced and competitive experience.

These are by no means game-breaking, but little niggles that a significant portion of the community would welcome changes to.

Rating: 8/10

While Warzone Season 3 has been a huge step in the right direction, there is still more that Raven Software could do to make Verdansk ’84 a more balanced experience. Shaking up the perk meta, limiting Self-Revive, Stopping Power, and Self-Revive would be a welcome change.

However, almost all weapons feel viable and Verdansk ’84 is exactly what Warzone needed to keep players engaged.

With more weapons and next-gen versions of the game on the horizon, hopefully, Warzone’s developers can keep the game going in this much-needed and welcome direction.

Image Credit: Activision

Call of Duty: Warzone

Best FFAR 1 loadout for CoD: Warzone Season 3

The FFAR is an Assault Rifle with an incredible fire rate, so here’s the attachments and perks to make the best Warzone FFAR loadout in Season 3.

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Best Warzone FFAR Loadout

The FFAR 1 is a Black Ops Cold War Assault Rifle with an exceptional rate of fire, so here’s the best Warzone FFAR loadout to maximize its potential in Season 3.

Although being an Assault Rifle, the FFAR is one of the strongest close-range weapons in Warzone, thanks to its excellent rate of fire and manageable recoil. It also acts similarly to Modern Warfare’s RAM-7, a popular choice in previous seasons. It can melt armor and health at close range thanks to its exceptional damage profile.

Here are the attachments and perks to make the best Warzone FFAR loadout for Verdansk ’84 and Rebirth Island.

Best Warzone FFAR loadout

Best Warzone FFAR Loadout

Best Warzone FFAR loadout attachments

  • Muzzle: Agency Suppressor
  • Barrel: 21.2″ Ranger
  • Underbarrel: Field Agent Grip
  • Ammunition: STANAG 50 Rnd Mag
  • Stock: Raider Stock

We’ve built the best FFAR Warzone loadout to dominate at medium range and close range, as this gun is still one of the go-to weapons for close-quarters combat in Warzone Season 3.

For attachments, we’re starting with Raider Stock. Slap this beast of an attachment on for increased strafe speed and aim-down-sight speed for medium and close-range engagements. The 21.2″ Ranger Barrell has the best bullet velocity for the FFAR, making medium-range and even some longer-range engagements a breeze.

Thanks to the fix for Cold War suppressors, the Agency Suppressor is now a must-have, making sure you stay off enemy maps. The STANAG 50 Rnd Mag will give you much more bullets to take down multiple enemies without a big hit to your ADS speed.

Best perks for FFAR Warzone loadout class

best perks for Warzone FFAR loadout class

Perk 1 – E.O.D.

The best Warzone FFAR loadout dominates up close, so you’ll be most likely have a ton of explosives coming your way. To combat this, E.O.D will allow you to tank plenty of explosives and stay in the fight.

Perk 2 – Overkill/Ghost

Overkill will allow you to have a more suitable weapon for longer ranges, such as the Kar98k or HDR, while Ghost is always useful to stay hidden from enemy UAVs and Heartbeat Sensors.

Perk 3 – Amped

Getting caught switching your weapons can mean certain death in the Call of Duty battle royale, so having Amped will increase your weapon swap speed and help you avoid being caught in between switching weapons.

Best Warzone FFAR loadout

How to unlock the FFAR 1

Thankfully, there are no challenges to unlock the FFAR for Warzone Season 3, but you will need to reach level 40 in either Warzone or Black Ops Cold War for the Assault Rifle to become available.

The good news is that progression carries over between Warzone and Black Ops Cold War, so no matter which game you’re playing, you’re always gaining XP that can go towards getting the FFAR.

Best alternatives

The best Warzone FFAR loadout is extremely powerful up close, but if you’re finding it difficult to control, the MAC-10 or MP5 are strong SMGs that would make excellent substitutes.

If you’re finding that the FFAR is tough to get kills with at long range, then the Krig 6 is the go-to long-range Assault Rifle in Season 3, and running these together with Overkill makes for one of the strongest Warzone classes.

If you’re looking to refresh your loadouts for Warzone Season 3, you can check out our guides on some of the weapons dominating the meta so far.

Fara 83 | PPSH-41 | Swiss K31 | Cold War AK-47 | Krig 6 | CR-56 AMAX | Kar98k

Image Credits: Activision / Raven Software

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Call of Duty: Warzone

Warzone May 7 patch notes: shotgun updates & bug fixes

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Warzone Streetsweeper

Raven Software has released a new Game Settings Update for Call of Duty: Warzone on all platforms on May 7.

This new update brings some adjustments to ground loot for shotguns in Warzone, to better balance the loot poll in game.

Patch Notes:

GAMEPLAY

  • Loot that spawns across both Verdansk and Rebirth Island has been adjusted as follows…
    • Streetsweeper
      • Common variant removed from ground loot
      • Uncommon variant removed from ground loot
      • Rare variant removed from Supply Boxes
      • Epic variant removed from Supply Boxes
         
    • Hauer 77
      • Common variant added to ground loot
      • Uncommon variant added to ground loot
      • Rare variant added to Supply Boxes
         
    • The Streetsweeper’s wide availability fostered a dynamic where passive play was incentivized and rewarded. We do not think this type of play is particularly compelling for either party when players do not have the necessary tools in the early-game to effectively counter it.

BUG FIXES

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed last week.
  • Fixed a bug causing Player models to initially load as low resolution at the start of a BR match.
  • Fixed a bug with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Move Speed and Firing Move Speeds decreased with the Tactical and SAS Combat/Spetsnaz Stocks rather than increased.

WEAPONS

We would like to preface the following Weapon changes by providing you with some insight on our thought process.

There are millions of you, and when we reduce the effectiveness of a weapon, we are bound to make a change to someone’s favorite gun. As players of this game ourselves, it pains us just as much. However, we remain torn. We are the custodians of this game—we make it for you. In the same light, we are charged with maintaining the health and integrity of the game. In some instances, this requires us to reduce the effectiveness of some universally cherished weapons. When we make a change like this, our intent is the promotion of diversity. We believe what makes a game truly engaging is choice. When we diminish that choice, we take away the agency to play the game your way. This can happen when a weapon becomes so effective that simply not utilizing it puts you at a disadvantage. 

With that being said, we feel we are close to a ‘balance homeostasis’ where most options are at the very least viable. Which leaves us to address Time to Kill. The following balance changes are part of our ongoing efforts to raise TTK or at least the individual skill required to reach extreme ones. We ask that you consider these changes not as targeted attacks, but rather as part of a larger initiative to raise the skill ceiling.

We want to give you the runway and the platform to show us your epic plays and proudest moments. We hope that journey of mastery brings you as much enjoyment as it does us.

  • Assault Rifles
    • CR-56 AMAX
      • Minimum Damage decreased from 32 to 31 (Warzone Only)
      • With a great damage profile, locational multipliers, and manageable recoil, the CR-56 AMAX was able to reliably reach extreme TTKs at long-range. This change reduces its fastest minimum damage TTK by about 17% in addition to its slowest minimum damage TTK by an additional shot. Its fastest maximum damage TTK however, remains intact—which is a risk we feel is equal to the reward considering how unforgiving its rate of fire is and how many other weapons it has to contest with in the mid-range engagement space. The CR-56 AMAX is just a tad more dominant than we would like it to be and with this change, our aim is to widen the selection of viable long-range assault rifles.
         
    • FARA 83
      • Headshot Multiplier decreased from 1.5 to 1.35
      • Base ADS Move Speed decreased by 7%
      • When combined with a mobility-based stock, the FARA 83 was capable of reaching exceedingly fast ADS firing speeds. We like how the FARA 83 plays, but it is a bit too versatile currently. As part of our efforts to increase the overall Time to Kill, we are reducing the FARA 83’s fastest TTK by 16.6% to compensate for its generous rate of fire and recoil control.
         
  • Shotguns
    • Streetsweeper
      • Base Hip Spread increased
      • Recoil increased slightly
      • ADS speed reduced slightly
      • While shotguns tend to have limited viability outside of early game, we find the Streetsweeper is a tad too effective given its rate of fire and ammo capacity when compared to other weapons of its class. This change will decrease its lethal range slightly, punish inaccurate sustained fire, and give a little more time to react. 
         
  • Submachine Guns
    • Bullfrog
      • Maximum Damage decreased from 34 to 32
      • Maximum Damage Range increased by 11%
      • Base Move Speed increased by 1%
      • Sprint Out Speed increased by 13%
      • The Bullfrog’s exceptional headshot multiplier has allowed it to reach one of the fastest TTKs in the game. While this change does not directly affect that multiplier, it does diminish its output. This change reduces the Bullfrog’s ability to consistently achieve extreme TTKs, while not removing it entirely. We felt it was too easy to consistently reduce the TTK to these ranges, so we are asking for a bit more accuracy in exchange for the Bullfrog’s attractive stat line. We are hesitant to label this an outright ‘nerf’ as we believe there is more value to a weapon than its damage alone.
         
    • PPSh-41
      • Maximum Damage Range increased by 4%
      • Open Bolt Delay decreased by 80%
      • We would like to push SMGs in different and interesting directions to distinguish them from one another. Ideally, we are providing a myriad of options within each weapon category that are supplementary to a multitude of diverse playstyles. In that vein, we are going to push the PPSh-41’s identity in a way that continues to diversify it from its competition in meaningful ways. To us, the PPSh-41 is the quick to fire, high-capacity, short-to-mid range SMG. Not every weapon needs to have the highest TTK potential, but every weapon should at least feel viable and have a niche where it excels given a complementary playstyle.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Bullet Velocity multiplier increased by 12%
      • ADS Idle Sway multiplier decreased by 33.3%
      • As we continue assess the place of Cold War snipers within Warzone, we realize there is much work to be done. In addition to improving the overall efficacy of these weapons and attachments, we will also be taking a close look at their optics. This includes addressing attachment pros where there are few, if any, use cases. In specific… we may see a Cold War equivalent to an immensely popular Modern Warfare sniper attachment very soon.
         
  • Optics
    • Axial Arms 3x (Cold War AK-47)
      • Optic behavior improved
         
  • Stocks
    • Raider/KGB Skeletal Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • Raider/KGB Skeletal Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • Tactical Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Move Speed multiplier decreased by 75%
      • Tactical Stock (Submachine Guns) 
      • ADS Move Speed multiplier decreased by 50%
         
  • It is crucial to maintain an engagement space where each weapon type can excel, lest we risk guns becoming analogous. In that regard, some weapon types were able to elude mobility as a core weakness given the right attachments. We believe this is in part why assault rifles have been able to assume the role of submachine guns. While it is a priority for us to maintain and embrace gameplay differences between Modern Warfare and Cold War guns, we felt movement speed modifiers in their current state would undermine gameplay integrity and overall weapon diversity if left unchecked. These stocks are still a solid choice, even with such a substantial reduction—which we believe speaks to just how strong they were.

Finally, we would like to address concerns that we are only going to be making changes to Cold War weapons. In the future, we fully intend on taking a closer look at some of the Modern Warfare weapons that have been struggling.

And as always, please continue to share your feedback. We are always listening!

SOURCE: Raven

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Call of Duty: Warzone

Best AUG loadout for CoD: Warzone Season 3

The AUG is one of the best weapons in Warzone Season 2, so here are the meta attachments and perks to run with it.

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AUG in Warzone

The AUG has been one of the most dominant weapons in Call of Duty: Warzone, and we have the right attachments and perks to make it a powerful tool in your arsenal in Season 3.

Warzone has seen plenty of metas come and go throughout its first year, but the AUG might be the most powerful weapon to ever dominate Verdansk. With crazy power and insane accuracy, the AUG’s burst fire was wiping out players across the map.

With the release of Season 3, Raven Software attempted to tone down the power of the assault rifle, and while it doesn’t dominate the game like it once did, it can still be a powerful tool in the right hands.

Of course, using the right attachments and perks are paramount to getting the most out of the gun, so we’ve included everything you need to create the perfect Warzone Season 3 AUG class.

Best AUG Warzone class

Warzone AUG gunsmith
  • Muzzle: Agency Silencer
  • Barrel: 18″ Rapid Fire
  • Optic: Axial Arms 3x
  • Underbarrel: Field Agent Foregrip
  • Ammunition: 45 Rnd Drum

With the right attachments, the AUG is capable of downing a fully-armored player in only a couple of bursts. We wouldn’t recommend spam-firing this weapon, you would be better off concentrating on landing every shot of each burst to take advantage of this gun’s damage potential.

The Rapid Fire Barrel increases the AUG’s fire rate without affecting its damage range. You’ll be able to fire several bursts quickly, and only a couple of these bursts will be required to take down a player.

The Agency Silencer will completely transfrom the AUG, making it infinitely better. The weapon’s bullet velocity, damage range, and recoil control will all receive a significant buff with this suppressor equipped. And as an added bonus, you’ll be hidden from the mini map and radar when firing.

Warzone AUG

To make sure you can land two or three bursts consecutively, you should run the Field Agent Foregrip. Giving extra control to both horizontal and vertical recoil, you’ll be able to accurately follow up on your shots.

For optics, the most effective scope is the Axial Arms 3x. It’s relatively unobtrusive and provides decent magnification for hitting targets at medium-long range, which is extremely important when using the AUG in Warzone.

And finally, the 45 Round Drum mag is a solid choice. The only penalty it gives is a slower reload time, but 45 rounds will be enough to take out multiple enemies.

Best perks to use with Warzone AUG

  • Perk 1: E.O.D
  • Perk 2: Overkill then Ghost
  • Perk 3: Amped

For perks, E.O.D is one of the best choices available. You’ll be able to tank a barrage of explosives, which will be invaluable in staying alive in the chaos of Warzone.

Warzone EOD perk

When using the AUG, you’ll want to run a close-range secondary such as the MAC-10 or FFAR 1. Overkill will allow you to carry two primary weapons, then you can hide from UAVs by taking the Ghost perk from your next loadout. And to change these weapons quickly, you should run the Amped perk in the third slot.


How to unlock the AUG in Warzone Season 3

To get your hands on the AUG, you’ll need to reach level 28 in Warzone. This may seem like a bit of a climb, but you can rank up pretty quickly if you play game modes like Plunder.

Warzone Season 3 AUG alternatives

If you’re looking to refresh your loadouts for Warzone Season 3, you can check out our guides on some of the weapons dominating the meta so far.

Fara 83 | PPSH-41 | Swiss K31 | Cold War AK-47 | Krig 6 | CR-56 AMAX | Kar98k

Image Credits: Activision / Raven Software

Image Credit: Activision

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