All weapon buffs & nerfs in MW3 launch update: Assault Rifles, SMGs, attachments, more

Joseph Pascoulis
mw3 operator on scrap yard

Sledgehammer Games have dropped a launch update for Modern Warfare 3, which brings a variety of buffs and nerfs for the game’s weapons. Here’s every weapon change within the first update in MW3.

Modern Warfare 3 is finally here, and as players hop into lobbies and experience nostalgic maps from MW2 2009, they’ll be unlocking and leveling up a variety of new weapons.

While you can use MW2 2022’s arsenal, it’s advised that players use MW3’s weapons, as they are currently the only way to level up challenges.

The day-one launch update has also arrived, bringing a variety of buffs and nerfs to the game’s many weapons. For those interested in all of these changes, here are all of the weapon buffs and nerfs in the MW3 launch update.

MW3 Operator in Armory
MW3 has a huge arsenal of weapons to choose from.

Modern Warfare 3 launch update weapon buffs & nerfs

Here is the full list of weapon buffs and nerfs for Modern Warfare 3’s launch update, courtesy of the Call of Duty blog.

WEAPONS & ATTACHMENTS

  • SVA 545 (Assault Rifle)
    • Increased bullet velocity by 19%.
    • Increased rate of fire from 632 RPM to 682 RPM (+8%).
    • Increased lower-torso damage multiplier from 1x to 1.1x.
    • Decreased recoil to veer less to the right.
  • MTZ-556 (Assault Rifle)
    • Increased bullet velocity by 18%.
    • Increased maximum damage range from 23m to 27m (+17%).
  • MCW (Assault Rifle)
    • Increased bullet velocity by 18%.
    • Increased recoil during sustained fire.
    • Decreased minimum damage from 24 to 21 (-13%).
  • Striker (Submachine Gun)
    • Decreased maximum damage from 42 to 36 (-14%).
    • Decreased near-medium damage from 33 to 27 (-18%).
    • Decreased fear-medium damage from 27 to 25 (-7%).
    • Decreased minimum damage from 21 to 20 (-5%).
    • Decreased aim down sights time from 250ms to 240ms (-4%).
  • Holger 26 (Light Machine Gun)
    • Increased bullet velocity by 13%.
  • Pulemyot 762 (Light Machine Gun)
    • Increased bullet velocity by 16%.
    • Decreased maximum damage from 47 to 45 (-4%).
    • JAK Annihilator Bullpup Kit (Conversion Kit)
      • Increased bullet velocity by 29%.
      • Decreased rate of fire from 666 RPM to 571 RPM (-14%).
  • MTZ Interceptor (Marksman Rifle)
    • Increased bullet velocity by 15%.
    • Increased hipfire spread during sustained fire.
    • Decreased aim down sights time from 330ms to 265ms (-20%).
  • MCW 6.8 (Marksman Rifle)
    • Increased bullet velocity by 12%.
    • Increased hipfire spread during sustained fire.
    • Decreased aim down sights time from 260ms to 245ms (-6%).
  • Longbow (Sniper Rifle)
    • Increased bullet velocity by 13%.
    • Swapped full-auto crosshair for expected semi-auto crosshair.
    • Increased flinch when shot by an enemy player to align with other Sniper Rifles.
    • Increased hipfire spread while moving and during sustained fire.
  • KV Inhibitor (Sniper Rifle)
    • Increased bullet velocity by 5%.
    • Increased hipfire spread while moving.
    • Increased flinch when shot by an enemy player by 18%.
  • WSP Stinger (Handgun)
    • Swapped semi-auto crosshair for expected full-auto crosshair.
    • Decreased maximum damage from 25 to 24 (-4%).
    • Decreased maximum damage from 27 to 25 (-7%).
    • Decreased maximum damage range from 12m to 6m (-50%).
    • Decreased upper-torso damage multiplier from 1.1x to 1x.
    • Decreased hipfire spread during sustained fire.
  • Renetti (Handgun)
    • Swapped semi-auto crosshair for expected burst-fire crosshair.
    • Slightly increased recoil during sustained fire.
    • Decreased minimum damage.
    • JAK Ferocity Carbine Kit (Conversion Kit)
      • Swapped semi-auto crosshair for expected full-auto crosshair.
      • Increased aim down sight time 200ms.
      • Increased sprint to fire time from 80ms to 100ms (+25%).
  • COR-45 (Handgun)
    • Decreased maximum damage range from 9m to 6m (-33%).
    • Decreased near-medium damage range from 20m to 10m (-50%).
  • High Velocity (Ammunition)
    • Decreased bullet velocity multiplier from 1.2x to 1.15x.
    • Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.
  • Low Grain Rounds (Ammunition)
    • Decreased damage range penalty.
    • Decreased bullet velocity penalty.
    • Decreased recoil control advantage.
  • High Grain Rounds (Ammunition)
    • Decreased recoil control penalty.
    • Decreased bullet velocity advantage.
    • Decreased damage range advantage.
  • Optics (Attachment)
    • Decreased aim down sights time penalty across multiple Optic types.
      • Dots & Holographics: 30ms to 0ms (-100%).
      • 2.5x: 70ms to 15ms (-79%).
      • 4x & Hybrids: 40ms to 20ms (-50%).
      • Scopes: 100ms to 50ms (-50%).
  • Muzzles (Attachment)
    • Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.

Well, there you have it, that was every weapon buff and nerf in the Modern Warfare 3 day one update. For more, check out how to slide cancel in MW3.

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