Hands-on with the new Black Ops 2 Create-A-Class
The Create-A-Class system in Black Ops 2 has been reimagined and redesigned which makes it better than ever. For the first time in Call of Duty, the Create-A-Class system has been changed to the “Pick 10” allocation system.
The Pick 10 allocation system is essentially a way of giving the player the freedom to do whatever they want in Create-A-Class and come up with so many different combinations. Within the Pick 10 system you get 10 points to spend on whatever you want to have in that set. Everything in Create-A-Class is worth 1 point each and a player can spend these points on whatever they wish.
The Create-A-Class has the standard layout of “Primary Weapon, Primary Weapon Attachments, Secondary Weapon, Secondary Weapon Attachments, Perks, Lethals, Tacticals and finally the all new Wildcards”. Now you can have a standard Create-A-Class loadout like we have seen in all previous Call of Duty games but if you want to take full advantage of the Black Ops 2 Pick 10 system you can make some very strange but awesome loadouts.
Example Loadout using all 10 Points:
MP7 – Primary (1 Point)
Reflex Sight, Fast Mag – Primary Attachments (2 Points)
RPG – Secondary (1 Point)
Lightweight – Perk 1 (1 Point)
Cold Blooded – Perk 2 (1 Point)
Dead Silence – Perk 3 (1 Point)
Semtex – Lethal (1 Point)
Concussion x 2 – Tactical (2 Point)
This an example of a loadouts using all 10 points, but no Wildcards, but what happens if I want a Wildcard? It’s simple I could simply exchange my RPG (1 Point) for the Wildcard Primary Gunfighter (Gives the players 3 attachments for the in Call of Duty history, 1 Point) but still I have used all my 10 points so I can’t use my 3rd attachment, again I have decided to sacrifice 1 Concussion (1 Point) for the Silencer attachment (1 Point).
New Loadout after changes:
MP7 – Primary (1 Point)
Reflex Sight, Fast Mag, Silencer – Primary Attachments (3 Points)
Lightweight – Perk 1 (1 Point)
Cold Blooded – Perk 2 (1 Point)
Dead Silence – Perk 3 (1 Point)
Semtex – Lethal (1 Point)
Concussion x 1 – Tactical (1 Point)
Primary Gunfighter – Wildcard (1 Point)
Wildcards:
Wildcards are a brand new feature to Call of Duty and especially in the Create-A-Class system. Wildcards allows the player to expand on their loadouts even more and give the player the ability to enhance their guns, Lethals, Tacticals and perks.
• Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
• Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
• Overkill — Take a primary weapon as your secondary weapon.
• Danger Close — Take a second Lethal.
• Perk 1 Greed — Take a second Perk 1.
• Perk 2 Greed — Take a second Perk 2.
• Perk 3 Greed — Take a second Perk 3.
• Tactician — Take a Tactical grenade in place of your lethal Grenade.