Infinity Ward talks how Ghosts utilizes next-gen power

Keshav Bhat

Infinity Ward’s Senior Community Manager sat down with Polygon to discuss some of the changes the studio made to make Call of Duty: Ghosts the best it can for Xbox One.

“When we got next gen consoles in our office, we were all excited to get a look at them and see what they could do,” said senior community manager Tina Palacios. “That allowed us to create a wishlist that we wanted to complete in Call of Duty: Ghosts. All the engineers and the designers got together and said, what are our priorities? What do we want to do?”

One of the big differences is of course graphics, but within that – the new dual rendering feature will actually work and look better on next-gen consoles.

“On current gen, when you’re zoomed in or ADSing [aiming down sights], you’ll see ridges there, as a result of trying to create a circle. On next gen you’re never going to see that breakdown at all in the lines. The closer you get to an object, the more polygons we can add to it. It always looks smooth.”

She also talked about the new multiplayer features.

“There are so many options now for people to customize the way they look in the game,” said Palacios. “There are more killstreaks. You can actually bring in AI to multiplayer, so you can call in a guy with a riot shield to run around the map with you. Or Riley [a dog] as an AI partner who follows you around everywhere. There’s so much going on. I think that’s a part of it that people don’t really think about. It’s not just a graphical thing. It’s what’s going on in the background as well.”

SOURCE: Polygon