New patch for Black Ops 3 (v. 1.09) now live on Xbox One and PC, includes weapon updates and more
A new patch for Call of Duty: Black Ops 3 is now live on Xbox One and PC. This update went live on April 18 on PS4. The version number is 1.09.
Patch Notes:
MULTIPLAYER:
- Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
- Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
- Earned Prestige Calling Cards now properly display within the Calling Cards menu.
- Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
- Addressed exploit where Players were able to gain extra momentum at end of a slide.
- Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
- Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
- NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
- Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
- Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
- Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
- Fixed issues with the BlackCell projectile not properly impacting UAV’s.
- Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
- Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
- Additional improvements to bot path selection and correction when becoming stuck.
- Fixed an issue where certain weapons could be fired faster than their intended fire rate.
- Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
- Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.
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- Increased starting Scorestreak amount from 100 to 150.
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- Reduced Specialist earn rate in the Hardpoint Gametype.
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- Reduced accuracy when firing un-zoomed.
- Reduced ammo count from 120 to 100.
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- Increased First Raise speed.
- Increased ADS speed.
- Increased sprint recovery speed.
- Increased ammo count from 8 to 10.
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- Reduced leftover Power when Spectre is killed while Ripper is Active.
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- Increased Overdrive earn rate.
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- Increased Rejack earn rate.
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- Increased Psychosis earn rate.
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- Reduced Heat Wave earn rate.
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- Reduced Kinetic Armor earn rate
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- Kuda
- Reduced 1-hit kill range in Hardcore Mode.
- Laser Sight bonus more aligned with bonus received on other SMGs.
- Reduced ADS movement, but no longer lose speed while firing.
- VMP
- Reduced ADS movement, but no longer lose speed while firing.
- Weevil
- Removed speed reduction while firing.
- Increased ADS speed.
- Increased sprint recovery speed.
- Increased 5-hit kill range.
- Vesper
- Removed speed reduction while firing.
- Increased ADS speed.
- Increased sprint recovery speed.
- Increased ability to control recoil.
- Pharo
- Removed speed reduction while firing.
- Increased ADS speed.
- Razorback
- Removed speed reduction while firing.
- Increased 4-hit kill range.
- Reduced 1-hit kill range in Hardcore Mode.
- HG-40
- Increased 3-hit kill damage range.
- Kuda
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- HVK-30
- Increased sprint recovery speed.
- Increased aim stability.
- Increased recoil stability.
- ICR-1
- Increased recoil stability.
- Sheiva
- Increased ADS Speed.
- Increased flinch stability.
- Rapid Fire now functions properly.
- MX Garand
- Increased fire rate, now performs better with Rapid Fire.
- HVK-30
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- KRM-262
- Increased 1-hit kill range potential.
- Haymayker-12
- Increased 3-hit kill range.
- Argus
- Increased 1-hit kill range potential when hip-firing.
- KRM-262
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- BRM
- Increased ADS out speed.
- Increased recoil stability.
- Dingo
- Increased tightness of bullet spread while ADS.
- Increased hip-fire accuracy.
- Gorgon
- Increased ADS out speed.
- Increased recoil stability.
- Increased damage through light cover.
- 48 Dredge
- Increased Fire Rate.
- Increased ADS out speed.
- BRM
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- Increased the accuracy bonus received from Laser Sight.
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- Increased recoil stability.
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- Increased recoil stability.
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- Increased recoil stability.
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- Increased recoil stability.
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- Increased drone count.
- Increased entry speed.
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- Increased drone count per drop.
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- Increased movement speed of drones.
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- Added additional spawn logic to mitigate spawn trapping.
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- Closed up a line of sight through the wood pile outside of the barn.
- Fixed an issue where players could reach outside of the intended playspace.
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- In Hardcore game modes, fixed an issue where the owner of a Care Package would be killed if a teammate stood under it during the first 15 seconds of a round.
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- Adjusted positioning of objective markers inside of the Hardpoint zone to be more centralized.
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- Improved the ability to pick up a dropped Satellite Drone.
- The challenge, “Hundred Percenter”, now properly appears when completing all of the Multiplayer challenges listed under Operations.
- Increased window of time to earn the “Tag and Bag” medal.
- Fixing an issue where players could earn the “Heat Stroke” medal when killing an enemy stunned by a teammate.
ZOMBIES:
- Blocked an exploit that allowed the players to use the Death Machine indefinitely.
- Resolved an exploit allowing players to access unintended areas.
- Fixed a crash that could occur during a host migration while reviving teammates.
- Fixed an exploit where players would be able to keep their perks after being revived.
- Resolved an error that occurs when Prestiging in Zombies.
- Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
- Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
- Addressed stability issues regarding cross-mode play in split screen.
- Addressed an issue where players would rarely be killed while riding the train.
- Fixed several bugs with the Undead Man Walking GobbleGum.
- Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
- Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
- Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
- Addressed a variety of exploits where Players were able to exit the playable area.
- Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.
- Fixed bug where COA’d enemy could persist past round exit and possibly kill player while screen was faded out.
- Fixed bug where scoreboard on subsequent Redins Rally play through was not completely cleared out.
- Increased weighting for karma points to determine winner in ROJ event.
- Fixed bug where a player in last stand could pick items up.
- Fixed bug where score multiplier got out of sync with multiplier increment bar on players fated with Fortune or Fortitude.
- Added new reoccurring challenge, Eight before Fate.
- Round no longer expires if a boss is still alive.
- Added animations to the Siege Chicken.
SOURCE: Activision Support: Xbox One