New patch for Black Ops 3 now live on XB1/PC; includes bug fixes + more – UPDATE
A new patch for Call of Duty: Black Ops 3 is now live on Xbox One, and as of February 9th, now live on PC as well. The patch update includes the new Combat Record, Dead Ops Arcade 2 being unlocked for all, and more.
Patch Notes:
UPDATE — February 9th: NOTE: PC specific update notes are listed with [PC] next to item. If no platform is mentioned after, that means the update listed went live on both Xbox One and PC.
Multiplayer:
- [PC] Added ability to launch into Safe Mode after improper exit
- Addressed an issue allowing Players to infinitely vote for the previous map.
- FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
- Balance pass to improve XP earn rate consistency across game modes.
- Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
- Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
- Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
- Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
- Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
- Added additional anti-cheat support.
- Removed UI error that could occur if players were idle for a long period of time in the Main Menu.
- Added Colorblind Mode to Options menu that supports different types of Color Blindness (Deuteranopia, Protanopia, Tritanopia).
- Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
- Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
- Addressed issues that affected Cryptokey earn rate consistency across game modes.
- In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
- Cerberus – AI-controlled
- Talon – AI-controlled
- Wraith
- RAPS Drones
- GI Unit
- Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
- Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
- Teammates can no longer damage friendly Scorestreaks in Hardcore.
- Addressed issue where Players were able to place turrets underwater after using Rejack.
- Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
- Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
- Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
- Adjusted the spawn logic for Lightning Strike to better match the blast radius.
- Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
- Fixed issue where hit markers moved off center when being damaged.
- Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
- Updated Black Market purchase animations and FX.
- Addressed audio issues with Black Market when accessing it during matchmaking.
- Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.
- Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
- Corrected visual layout bug that occurred after purchasing COD Points.
- Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
- Players can now compare stats with Friends in the Combat Record.
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- Sparrow
- Increased ability to hit enemies.
- Sparrow
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- Increased Rejack stand up speed.
- Increased remaining Power when player terminates.
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- Tempest
- Increased ability to hit enemies.
- Tempest
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- Equalized footstep audio volume to the same audibility of other Specialists.
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- Reduced leftover Specialist Power available if Player died while activating the Ripper.
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- Fine-tuned Rapid Fire effectiveness across all weapons.
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- General
- Reduced sprint out speed
- VMP
- Fixed issue where Player would occasionally not show on the radar when firing.
- Vesper
- Reduced recoil stability.
- Reduced Hip-fire accuracy.
- Weevil
- Increased medium distance damage range in Hardcore mode.
- General
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- ICR
- Increased ADS aim stability.
- Increased long distance damage range.
- HVK-30
- Increased long distance damage range.
- KN-44
- Increased medium distance damage range.
- SHEIVA
- Increased ADS aim stability.
- Increased long distance damage range.
- XR-2
- Increased ADS aim stability.
- Increased recoil control.
- ICR
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- Argus
- Increased lethal damage range.
- KRM-262
- Increased lethal damage range.
- Argus
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- All LMGs
- Increased ADS aim stability.
- All LMGs
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- Locus
- Increased ADS aim stability.
- Increased weapon switch speed.
- Locus
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- Brass Knuckles
- Added spark effect to Brass Knuckles taunt.
- Brass Knuckles
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- FMJ
- No longer deals increased damage to the robot in Safeguard.
- No longer ignores the armor provided to Satellite Drone carriers in Uplink.
- FMJ
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- Reduced audible range bonus.
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- Increased health of dropship
- Increased AI targeting speed
- Increased AI accuracy
- Increased AI damage
- Increased missile accuracy
- Increased missile projectile speed
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- Increased damage radius.
- Increased projectile speed of bomblets.
- Increased targeting radius.
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- Increased health.
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- Increased health.
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- Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
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- Addressed issue where the Hellstorm vision set would show in a Talon’s final Killcam.
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- Increased G.I. Unit Drop Ship flares by two.
- Increased health of dropship
- Increased duration to 90 seconds
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- Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
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- Cost decreased to 1250.
- Duration increased to 60 seconds.
- Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.
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- Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
- Swapped #1 and #3 Hardpoint zones in rotation.
- Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
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- Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
- Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
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- Adjusting spawn points that would slightly drop the player to the ground when respawning
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- Removed rogue pickup prompt while playing Search & Destroy.
- Adjusting spawn points that would slightly drop the player to the ground when respawning.
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- Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
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- Fine-tuned G.I. Unit traversals around the map.
- Updated blue car profile to reduce poor engagements.
- Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
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- Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
- Added grenade collision on isolated area of Infection wall.
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- Fixed an issue where Players were able to leave the play space near southern gate.
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- Fixed exploit where Players were able to get atop trees in several areas.
- Added kill brush to remove exploitable area near mansion.
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- A loss will no longer be recorded when joining a Free-For-All game in progress.
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- Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
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- Adjusted win timing in Safeguard.
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- Addressed an issue where inactive Players were not being removed from games in S&D.
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- Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
- Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
- Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
- Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
- Reduced score bonus for kills while carrying Satellite Drone.
- Removed aim assist while carrying the Satellite Drone.
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- Reduced score bonus for kills while carrying the flag.
- “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
- Domination and Kill Confirmed will be added to Arena Leaderboards.
- Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
- Arena default Custom Classes no longer contain restricted items.
- Removed the Map Voting stage from Arena.
- Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
- Titles for Custom Games are now displayed in the lobby with the game mode and map.
- Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
- An “Official” badge is displayed in lobby map image for Official game variants.
- Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
- Enabled CODCaster for bots only matches.
- Fixed bug where the CODCaster could begin a match before all Players joined.
- Player list will now wrap when cycling through Players.
- Player names now appear with the correct colors when using custom team colors.
- Addressed several UI issues related to CODCasting Hardpoint matches.
- Minimap will now show when a Hardpoint is in a contested state.
- Flag Carrier indicator should now properly appear when CODCasting CTF matches.
- CODCasters can now see objective indicators in the Player List when a Player has an objective.
- Addressed issue where if a Player protected/banned multiple items, only the first item would display.
- Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
- Fixed a crash that occurred when accepting an invite during any cinematic.
- Addressed several issues related to Players being able to exceed the max party size in various situations.
- Resolved several bugs related to joining a session from outside of the game.
- Players can now send game invites while in Campaign.
- Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
- Fixed issue where images would not appear for some challenges in the After Action Report.
- Fixed issue for “Collateral” medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
- Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
- Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
- Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
- Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
- Addressed issues where the following challenges were not correctly being tracked:
- “Engineer Prestige”
- “Now You See Me”
- “Run and Gun”
- “Blast Suppressor”
- “Gunfighter”
- “Secondary Gunfighter”
- “Covering Fire”
- Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.
Zombies:
- [PC] Offline Zombies now available on PC.
- Daily Challenge feature added.
- Ready-Up functionality has returned to the Zombies lobby.
- Fixed an issue where Players were not able to achieve prestige master status.
- Fine-tuned weapon balance.
- Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
- Fixed issue where Players were being kicked from match in 4-Player split screen.
- Fixed issues where lightning effect wasn’t playing on various weapons.
- Fixed several issues with Daily Challenges not showing the correct reward.
- Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
- Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.
- Fine-tuned weapon balance.
- Addressed various exploits where Players were able to get out of the map.
- Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
- Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
- Increased visibility of “Lil’Arnie” bottle.
- Addressed visual issue near Beast Mode altar in Canal District.
- Fixed bug where Players were able to pick up the sword while in beast mode.
- Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
- Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
- Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
- Address issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
- Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.
- Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
- Fixed exploit in the Giant where the Player was able to get under the map near the “Catwalk”.
- Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.
- Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
- Dedicated Dead Ops Arcade 2 lobby added w/public match support.
- New Leaderboards for solo/2-Player/3-Player/4-Player.
- 4-Player Local support.
- Player guardians (Robots and Skeletons) are no longer collidable.
- Non-player entities should no longer trigger round exits.
- Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
- New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
- Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
- Fate of Friendship upgrade: Player’s permanent weapon is the Level 3 LMG(purple).
- Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
- Addressed multiple bugs around invisible Shadow Man issue.
- Solo Player Anti-kiting logic.
- Addressed variety of issues around small window of possible death when exiting vehicle.
- Nerfed the amount of score increment given for direct damage to boss.
- Fixed issues around a small window of possible death at end of Redins Rally.
- Fix for zombies failing to path when Player is in VTOL.
- Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
- Sentry/Rocket turrets can no longer pickup items.
- Upon Death, gems now pop-out correctly and can be scavenged.
- Umbrella pickup now properly drops skulls.
- Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
- Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
- Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.
Campaign:
- Added support for the Tactical Mode “auto-on” feature.
- Resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.