Playlist Update for Infinite Warfare now live on PS4/XB1: weapon changes, CWL updates, + more
UPDATE — Jan. 13 at 9:50PM PT: An addition playlist update has gone live on PS4 and Xbox One to fix some of the bugs that were found with the latest update. Patch notes:
- Fix for Cryo Mines not functioning properly
- Fix for some Killstreaks not damaging enemy players
A new playlist update for Call of Duty: Infinite Warfare is now live on PlayStation 4 and Xbox One.
The update brings many weapon updates and changes, alongside other bug fixes and more.
PATCH NOTES:
General Fixes:
- Slight increase in Black Hole radius
- Players who deploy a Black Hole will receive assists if an enemy is killed while being pulled in
- Competitive playlist rules and maps have been adjusted to match CWL (PS4/Xbox)
- Added the map Grounded back into rotation
- Players receive assists if the enemy the Seeker Grenade is tracking is killed
- Increases to Micro Turret health, ammunition, and fire rate
- Infected:
- If a player waits to spawn in to avoid being the first Infected, they’ll be forced to Infected
- Fixed an issue where the first Infected wasn’t getting the proper score or XP for the first kill
- Kills/Deaths are no longer stored after a match so KD is not affected
- Boost jump recharge is now slower
- Gun Game:
- Increased the throw distance for the Bio Spike
- Kills/Deaths are no longer stored after a match so KD is not affected
- Added a Mission Team option in the lobby so players can change mission teams without leaving a lobby
- Fixed an issue where the player couldn’t capture the next Hardpoint if they are in a Scorestreak
- Fixed an issue where the Hardpoint was being contested but the icon was in a red capture state
- Howitzer headshots were not counting towards camo unlocks. This has been fixed
- Fix for available Payloads such as Reactive Armor requiring another score update after round switch to re-earn
- Killcams now show Traits, Tacticals, and Lethals
- Reduced recoil of the R3K when zoomed in using the VMC
- Slight increase to Quick Draw speed with snipers
- OSA Launcher: Updated inner and outer damage, and damage radius to reduce lethality in Tactical TDM
- Howitzer: slight adjustment to increase lethal radius and overall radius. Increase projectile speed and reduced projectile up velocity to help with targeting
- Fix for the Hit ad Run Gun Perk on the Epic Kendall-44 showing as an attachment in the weapon name
- SMGs: Increased hip aim assist range to 800 inches. Increased ADS aim assist range to 1400 inches
- FHR 40 and RPR Evo: Increased ADS aim assist range to 1200 inches
- MacTav-45: Increased ADS aim assist range to 1500 inches
- Shotguns: Increased hip and ADS aim assist ranges to 600 inches matching the max damage range
- Fix for an exploit where using the Killstreak map could be used every round as a free UAV
- Fix for the “A” bombsite on Retaliation that would cause a player to unintentionally move when next to the bombsite
- Fix for the “Out of Bounds” that would trigger when near the theater and bowling alley on Throwback
- Updated the start spawn for Precinct Hardpoint and Uplink
- 15 spots on Rooftop near Drop Pods and Construction have been fixed
- Scorch “B” bombsite moved to the back of the drill (from attacker side)
CWL/CODCASTER:
- Fix for an error when attempting to change team colors, name, and icon
- Removed Payload delay at the start of a round
- Active Camo duration has been reduced from 10s to 5s
- Reactive Armor duration has been reduced from 9s to 6s
- Bull Charge duration has been reduced from 6.5s to 5s
- Reactive Armor value slightly lowered
- Rewind: Only Rewinds a portion of the player’s health. Still rewinds full ammo
- Overdrive: No longer restores player health on activation
- Holding the Uplink drone or planting/defusing in CWL rulesets no longer drain your Payload faster as the base duration times have been adjusted
- Removed Killstreak spawn protection
SOURCE: Infinity Ward