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Call of Duty: Vanguard

CoD devs looking to ensure ‘seamless experience’ between Warzone & premium games

Activision is looking at ensuring there’s a seamless experience between the free to play and premium games going forward.

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best warzone xm4 loadout

Call of Duty’s engine differences between studios has come to the spotlight as Warzone takes center stage for the franchise.

When Call of Duty: Warzone first launched, it was developed by Infinity Ward and Raven Software in a partnership to become the battle royale for Modern Warfare.

With the game launching free to play, it’s taken on a life of its own in terms of success. And, Activision wants to integrate Warzone with their premium releases to provide a seamless Call of Duty experience for players.

However, the launch of Black Ops Cold War brought some challenges. Cold War is built on Treyarch’s own engine, which is different in style, look, and feel to Warzone. The integration of Cold War’s weapons was a rough period as balancing issues amongst other stood out.

Now, Activision’s President has acknowledged in a new interview with VentureBeat that this is something they are looking to avoid in the future.

He says the teams have been “very focused on that in particular.”

Kostich states that one of “the most important concepts” for their teams is “to make sure we limit any friction for our community as we go forward.

The “as we go forward” there is key. Warzone’s success, coupled with Cold War’s development time resulted in differences in engine and game feel. But in the future, that issue should not occur, per Kostich.

“What that means behind the scenes is making sure that from a technology perspective, everything feels seamless to the player. That’s a big focus for us as we move forward, so that as you transition from one experience to the next, as new weapons come in and out of the game, it feels like a solid, continuous play experience that evolves into the future.”

Kostich states that the internal teams now are collaborating more than ever before. These features and enhancements will come “from our development teams working together to make that–as you swap in and out from Warzone or a premium experience in the future, it’s seamless for our community. It’s been another passionate point for our team, to make sure we can provide the best experience possible for our fans as we go forward.”

There are rumors already about the 2021 Call of Duty game, which is set to be developed by Sledgehammer Games. The title is rumored to be called ‘Call of Duty: WWII Vanguard.’ But the important aspect here is that the latest rumors state the game is running on Infinity Ward’s engine, which means it’s the same engine as Warzone.

If that’s the case, then there will be no friction between the experiences as players move between the two games.

Call of Duty: Vanguard

Creepy Vanguard bug turns dead bodies into objective obsessed demons

Vanguard’s latest bug is eerily turning dead bodies into animated corpses that are obsessed with playing the objective.

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Sub Pens Vanguard bug dead bodies

Vanguard players will finally be relieved to see teammates dedicated to playing the objective as a new bug is turning dead bodies into unkillable demons. These seemingly possessed corpses can still earn objective points in what looks like the weirdest Call of Duty bug of all time.

Vanguard rolled out a minor update on January 27 that adjusted the Fortified and Cold Blooded Perks while also fixing certain spawns. Although CoD fans were happy to see the game receive minor tuning before Season 2’s major update, it seems another issue is afoot.

This new bug is turning dead bodies into gliding corpses that cannot be killed while they continue to earn objective points for their team.

Sub Pens Vanguard map

As of now, it’s unclear whether the glitch can occur on all Vanguard maps, but the two separate videos shared to the Vanguard subreddit showcase the bug on the Sub Pens map.

Sub Pens is far from a fan-favorite map and this new bug might offer players another reason to avoid it altogether.

After an enemy body appears in the Patrol point, the capture point goes from blue to yellow which indicates the point is contested. When the player looks for the enemy contesting the point, they’re shocked to see a dead body with its back to the floor scamper around the objective.

The player then attempts to unload a clip into the possessed corpse only to find out that the bullets are useless. Furthermore, the red nameplate showcasing the player ID indicates that the enemy player is technically still active.

Despite how frustrating Vanguard’s multiplayer experience has become with the number of bugs and glitches it’s difficult not to look at this video and chuckle. It seems as though the enemy player maintains control of the corpse as it continues to contest the moving objective.

Hopefully, the devs identify the issue and roll out a fix to make Sub Pens safe again. When a fix is available, we’ll be sure to update this article so stay tuned.


For more Vanguard news check out when the next Vanguard & Warzone Pacific Double XP event is.

Image Credits: Activision / Sledgehammer Games

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Call of Duty: Vanguard

Vanguard devs finally buff Perk to counter dogs Killstreaks

Vanguard’s dogs Killstreaks were so powerful because there was no counter, but that all changed after the devs buffed a Perk on January 27.

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Attack Dogs in CoD Vanguard

Call of Duty: Vanguard players had no defense against the powerful Attack Dogs Killstreak, but the January 27 update buffed a Perk to finally counter dogs.

Attack Dogs first arrived in Call of Duty: World at War, allowing players to deploy a pack of vicious hounds that would hunt down enemies. They returned in Vanguard, but not without their issues. These dogs terrorized players by teleporting, and frustrated players wanted to see them nerfed.

Part of the reason they were so powerful was that there was no direct counter, but that changed in Vanguard’s January 27 update, with the Cold Blooded Perk now countering Attack Dogs.

Vanguard Cold Blooded Perk counters dogs Killstreaks

Dog Killstreak in Call of Duty Vanguard

Vanguard’s multiplayer drastically changes when a player reaches a 10 Killstreak and calls in the Attack Dogs. The player just needs to sit back as these AI-controlled hounds hunt down every enemy on the opposite team, killing them in one bite and sponging a ton of bullets.

Vanguard players have been desperate for Sledgehammer Games to either nerf the dogs or buff a Perk to counter them. This finally happened, with Vanguard’s January 27 patch notes confirming: “Cold Blooded now protects against dogs.”

Cold Blooded Perk in CoD Vanguard

Cold Blooded’s description has always read: “AI-controlled killstreaks will not target you.” So, this was likely a mistake rather than a feature, and it’s since been corrected.

Alongside being able to hide from player-controlled Killstreaks and the Forward Intel Perk, the Guard Dog and Attack Dogs will no longer target you. This will be especially useful on small maps such as Shipment and Das Haus, as it can be almost impossible to get away from them in the close-quarters chaos.

Sledgehammer Games are also investigating an issue where Cold Blooded breaks aim assist. However, players have also started reporting that they’re losing aim assist against non-Cold Blooded players too.

Hopefully, Sledgehammer Games can get on top of these glitches soon, perhaps February’s Season 2 update that brings Ranked Play.

Image Credit: Sledgehammer Games

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Call of Duty: Vanguard

Vanguard players beg devs to fix aim assist glitch making game “unplayable”

Aim assist issues are being reported by Call of Duty: Vanguard players, as they call for the devs to implement a fix.

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Vanguard operators holding weapons

Vanguard players are reporting aim assist issues in the multiplayer mode which is making the game “unplayable.”

Despite recent updates and the ultimate delay of Season 2, Vanguard players are continuing to experience issues that have supposedly been in the game since launch.

With Ranked play coming soon to the game, players are hoping for fixes, with players calling for the devs to look into an aim assist bug that is making the game “unplayable.”

vanguard gun fire

Reddit user Proud_Penguin123 reported the aim assist bug to the Vanguard subreddit with the intention of “trying to raise awareness for it.”

Apparently, this issue has been happening since the start of Season 1 and is causing something funky to happen with aim assist for players on console. The user is reporting that they are not getting any “aim assist slowdown” when dragging aim over enemy players.

The explains in the post that they are experiencing the issues on Xbox Series X, and that they know they are “not the only player experiencing this,” as their brother is having the same problem.

Others in the comments are also sharing similar experiences, with one comment stating: “Same issue here with the Series X. I’ve tried everything including testing a new controller. Whatever it is the aim is off and it’s unplayable. Even with crossplay off it’s too frustrating to play so I’ve given up.”

Players are even experiencing the same issue on other consoles as well, as some comments under the post suggest that the bug is also on PlayStation.

It seems the issue may be much bigger and something that the devs will hopefully be aware of. Whenever a fix is available, we will be sure to cover it so stay tuned.


For more, check out Vanguard’s fastest killing guns in Season 1.

Image Credits: Activision / Sledgehammer Games

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