It’s been one year since Call of Duty: Mobile officially released worldwide. The mobile title was one of Activision’s first massive pushes to bring Call of Duty to mobile in a way that was effective.
Now, one year later, the game is releasing its 11th Season to celebrate its one year. The new Season, Call of Duty: Mobile Anniversary, brings new content to both MP and Battle Royale, including new Battle Pass, Operators, map features, and more.
Season 11 Details:
Let’s get right to it.
Hit up The Club in the Anniversary Event
With the push of a button, Hidora Kai has unleashed a massive EMP attack, driving the Operators deep underground into hidden bunkers. When not out in the field, they make themselves at home in The Club, a new social and play space featuring mini-games, NPC missions, and more.
Welcome to The Club
Let’s get this party started. Choose from one of four custom made soundtracks as you explore the new area. Hit up the bar to watch some television while chugging down Juggernog, pick up mission tasks from NPC characters like Adler from the upcoming Call of Duty: Black Ops Cold War, and take a spin on the Anniversary Machine for the chance to earn special rewards.
There’s even more to uncover in the Club, too, though we’ll let the eagle eyed amongst you discover it for yourselves.
Earn More Rewards with Anniversary Machine
Earn Coins to spend on the Anniversary Machine simply by playing Multiplayer and Battle Royale and by completing tasks and mini games in the Club. Each spin awards Points, which at certain milestones will unlock new epic rewards like the Chicom – Starstruck weapon blueprint, the Merc 5 – Going Gold character skin, plus an epic weapon charm and calling card.
New Battle Royale Map
For all the Battle Royale fans out there, have we got a treat for you. For our Anniversary Season we’re adding a limited time second map with Alcatraz!
First seen in Blackout in Call of Duty: Black Ops 4, Alcatraz challenges players to fight for survival in and around the infamous San Francisco Bay prison.
Alcatraz is a smaller map than Isolated, our original BR map, placing a greater focus on close-quarters engagements. Keep your head on a swivel and take advantage of the map’s verticality to get up high and rain destruction on your enemies below. Gather your loot fast, watch those corners, and be the last squad standing.
Keep your wits about you to earn new rewards like rare weapon camos and an epic calling card.
Earn More Rewards in the Anniversary Battle Pass
Anniversary adds 50 new tiers of free and premium content, including new characters, weapon blueprints, weapon charms, a new scorestreak, new weapon, and more. Here are some of the highlights:
Battle Pass Free Tiers
Reach Tier 14 to unlock the free Advanced UAV scorestreak — earn enough score to call out this bad boy and you’ll see not just the location of enemy players but the direction they’re facing, too. Progress to Tier 21 to unlock the Fennec SMG, a new functional weapon that features a blazing fast fire rate.
Premium Pass Tiers
Purchase the Battle Pass for the chance to unlock all 50 tiers of content in the Anniversary Battle Pass. Build out your Operator roster with Spectre – Pixel Spy, Reaper – Premium, Zero – Nebula, and Scylla – Future Vice. Take on enemies in style with weapons from the Anime style Neon series, and get right to business with the new Fennec using the Fennec – Verdant weapon blueprint.
New Multiplayer Maps, Modes, and More
The Anniversary Season kicks off with a new Gunfight and 1v1 Duel map, King, along with the return of the fan-favorite Halloween Standoff. We’ve got new Multiplayer modes, too.
New Gunfight and 1v1 Duel Map: King
The iconic map that helped launch Gunfight in Modern Warfare is now live on mobile! Match up in 2v2 Gunfight for tactical teamwork or go head to head in 1v1 Duel.
Will you race straight up the center platform to the enemy spawn, or take the side tunnel for a quick flank? Or will you trade shots across the side lanes, hoping for an early round kill? Whatever your plan, keep your sights up and your senses sharp.
Check out our Mobile Map Snapshot: King article for an in-depth guide to the map. See the Related Articles section at the bottom of this page for more details.
New Multiplayer Map: Halloween Standoff
A fan favorite from last year’s Halloween event, we’re happy to announce the limited time return of Halloween Standoff. This spooky nighttime version finds Operators battling in the streets amongst a full moon, haunted jack-o-lanterns, and other unsettling Halloween frights. Get your wits about you and join in the fight.
New Multiplayer Modes: Cranked and 10v10 Kill Confirmed
Originally appearing in Call of Duty: Ghosts, Cranked is Team Deathmatch with an explosive twist. Any time you eliminate an enemy player, a 30 second timer begins. During this time, you’ll enjoy faster movement and weapon handling, and your kills are worth double points. Though if you fail to take out another enemy within that time frame — Boom! Goodbye, Operator.
10v10 Kill Confirmed combines two fan favorite modes into one. Launching later in the Season as part of the Pumpkin Confirmed playlist along with more Halloween festivities, 10v10 Kill Confirmed will use pumpkins instead of the traditional dog tags. Good thing you’ve got a backpack to carry them all along.
Unlock the Tactician Perk in a New Seasonal Challenge
Coming later in the Season is the new Tactician perk, unlockable through completion of the Heavy Duty Seasonal Challenge launching on October 14. This one’s for the demolition crew, as Tactician grants a second tactical grenade or throwable. Enemy on the point? You’ve got the power to flush them out.
Rank Series 7 from 10.2020 – 12.2020
New Ranked mode series rewards
- New Epic Blueprint: Kilo Bolt-Action – Dealer
- New Epic Soldier: T.E.D.D – Where To Sir?
- New Epic Frame: Steeled Frame
- New Epic Calling Card: High Roller
- New Epic Charm: Series 7
New Battle Pass available October 15th!
New Premium Battle Pass Rewards
- New Epic Soldiers
- New Epic Blueprints: QQ9 – Neon Grunge, KRM-262 – Point and Click, DL Q33 – Neon Burst, AK117 – Neon Lotus, Fennec – Verdant
- New Legendary Calling Card: Tac Insertion
- New CODM themed items
New Free Battle Pass Rewards
- New base SMG: Fennec. An aggressive and fully automatic submachine gun with buttery smooth recoil and a blazing fast rate of fire that is exceptional for strategic room clearing and holding down the front line.
- New Scorestreak: Advanced UAV. Reveals the real-time position and direction of enemies on a player’s mini map
New Events and Rewards
- Stay tuned for special Anniversary and Halloween events!
- New challenges and missions with new rewards
- New functional gun: NA-45. Hailing from Advanced Warfare, the NA-45 deals explosive damage on the second round when shot near the first.
- New Perk: Tactician. Spawn with an extra piece of tactical equipment.
- New Featured Game Mode – Cranked Mode
- Fight or die! Get kills or assists to delay the countdown to your own destruction. If your timer hits 0, the results will be explosive.
- Available on Crash, Standoff, Crossfire, Cage, Rust, Shipment
- Check back later for a Halloween themed fan favorite mode!
- King. The fan favorite Gunfight map comes to Call of Duty: Mobile! Fight to the death in this close quarters experience.
- Available for: Gunfight, Duel
- Standoff gets spooky! Coming soon.
- New gun perk for Fennec: Akimbo. Dual wield two weapons. High rate of fire with disabled ADS
- New attachment for AK 47: 5.45 Caliber Ammo. Greatly increase fire rate, good for close-range combat
- New attachment for HVK30: Large Caliber Ammo. Increase damage to head and upper chest shots, good for mid-range combat.
- 10v10 TDM, 10v10 DOM, Kill Confirmed and Capture the Flag will be available on more maps
- Attack of the Undead: Increased the main weapon damage and HP of survivors at 8th and 10th kill. Increases the HP and axe damage of undead after 2nd and 4th kill.
- New Marker Setting: Allow player to customize size and opacity of objective marker and item marker in “SETTINGS -> BASIC -> MP MODE”. Now you can identify enemies with clear vision.
BATTLE ROYALE UPDATES
- New Weapon: Purifier. A high-pressure flamethrower that causes burning damage over time to enemies in close range. Jump into water to stop the burning.
- New Mod: Sleuth. Damaging an enemy outlines their profile and reveals their location on the mini map for a short time.
- New Ammo: Ballistic Expert. New ammo for special weapons, including War Machine, Tempest, Annihilator, and Purifier
- Players can now equip Legendary and Epic Camos in “Loadout -> Battle Royale -> Weapon Camos”
- New automatic obstacle avoidance feature for wheeled land vehicles. Can be turned off in “SETTINGS -> BR SETTINGS -> VEHICLE”.
- Set default Armor Plate loot limit setting in “SETTINGS -> BR SETTINGS -> LOOT SETTING”.
- New setting to switch to main weapon automatically after throwing one lethal or tactical equipment. In “SETTINGS -> BASIC -> BR MODE”.
IMPROVEMENTS & OPTIMIZATIONS
- Increased damage of QQ9 while 10mm 30 round Reload Ammunition attachment equipped
- Slightly decreased AK47 recoil control and accuracy
- FHJ can now fire without locking on a target
- Decreased explosion damage radius of FHJ cartridge
- Slightly increased the explosion damage radius of SMRS cartridge
- Decreased movement speed and attack speed of Shadow Blade. Decreased the distance required to lock onto an enemy
- Slightly decreased fire rate, recharge speed, and duration of Annihilator
- Slightly increase fire rate, bullet velocity, and mobility of War Machine
- Increase magazine capacity of Death Machine
- Decreased fire rate of VTOL Scorestreak
- Decreased Scorestreak points earned from Shield Turret kills or destroying a Shield Turret
- Replaced Transform Shield flash with a built-in microwave field emitter that slows and damages enemies
- Increased the throwing speed of all lethal or tactical equipment
- Increased damage range and edge damage of Thermite
- Thermite can now stick to enemies and their deployed devices
- Decreased the defensive range of Trophy System
- Improve the effect range of Flashbang Grenade, Concussion Grenade, and EMP
- Decreased the perception distance of Alert perk
- Decrease the initial explosion range of Molotov Cocktail
- Optimized player animation from prone to sprint
- Added some dying poses.
- Optimize FOV switching animation when using ADS
- Optimized hip-firing animation
- Scopes block less screen area while hip firing
- Size of hip-fire reticle will change according to hip-fire accuracy stats
- Optimized user experience when observing a match
- Optimized mini map in Gun Fight, training ground, and Hardcore
- Fixed a visual issue caused when spamming crouch and prone too frequently
- Fixed an issue where breath shake was similar for all sniper rifles
- Fixed an issue where the laser did not point to the center of the screen when the OWC Laser – Tactical is equipped
- Fixed an issue where Equalizer kills are not counted as operator kills
- Fixed an issue where Molotov Cocktail kills would not count towards a nuke
- Fixed a perspective issue when using Shadow Blade
- Increased quantity and quality of MP Rank rewards
- When the rank level is reset, lower rank players lose fewer points
- New ranking data stat: MVP when defeated.
- More rank points awarded for a winning streak.
- Decreased the difficulty of ranking up in lower rank levels
- Optimized the time allowed to join in the ranked MP matches in progress to minimize the number of unequal matches
- Increased the penalty for ranked MP matches when quitting mid match
- The safe zone now shrinks quicker in the early game.
- Airborne Class: Decreased the concealment while calling in or using an airborne device or landing with wingsuit. Recharge will only start after the previous airborne device expires.
- Ninja Class: Significantly increased mobility
- Clown Class: Increased the speed of zombies and increased the range in which zombies can detect enemies
- Trickster Class: In combat, the holographic decoys released by the enemy and you/teammate are distinguished by red light effects on shoulders
- Decreased the recoil of all sniper rifles
- Slightly decreased AK47 recoil control and accuracy
- Improved hip-fire accuracy of all weapons. Now, SMGs have the best hip-fire accuracy
- War Machine: No longer slows enemies. The magazine capacity is adjusted to 80, and each shot consumes 10 Ballistic Expert ammo.
- Tempest: Significantly increased the charging speed and bullet velocity. Decreased the explosion range. The magazine capacity is adjusted to 80, and each shot consumes 10 Ballistic Expert ammo.
- Annihilator: The magazine capacity is adjusted to 60, and each shot consumes 10 Ballistic Expert ammo.
- Increased the chance of sights being found in Battle Royale.
- Light Trigger Mod and Common, Uncommon and Rare Long Shot Mod have been removed from Battle Royale
- Decrease damage suffered when a vehicle hits an obstacle
- Optimized driving experience land vehicles
- After an airdrop is opened by player for the first time, the green icon on the mini-map will not disappear but become a hollow icon. It will only disappear when all items are looted.
- A new exclusive color and marker for custom weapons from Arsenal.
- Optimized the attachment swap logic when picking up a weapon to replace the current weapon
- Optimized the recommended logic of armor plates. Recommends player to use armor plates when HP is high but armor durability is low
- Optimized the bullet trace path and the collision effects
- Increased the throwing speed of all lethal and tactical equipment
- Optimized animation when landing from higher points
- Optimized animation when climbing through bunker or window
- Optimized animation when using ADS
- Optimized the sound effect when getting hit
- Optimized the visual effect of the safe zone edge in the distant view
- Optimized feedback when hitting an enemy
- Optimized UI prompts when reloading
- Fixed an issue where UI is incorrect after customizing backpack in loadout
- Fixed an issue where there was no feedback on the reticle when headshot kills
Updated the available Blueprint Weapon list in Battle Royale:
- Common: ICR/HBRa3/GKS/QQ9/M4LMG/KRM262/Kilo-Bolt Action
- Uncommon: KN44/ASM10/AK117/HG40/RUS74U/Chopper/Echo/Arctic.50
- Rare: AK47/HBRa3/HG40/QQ9/Cordite/M4LMG/RPD/KRM262/Kilo-Bolt Action/Locus
- Epic KN44/ASM10/ICR/GKS/RUS74U/Chopper/Echo/Arctic.50
- Legendary: AK117/AK47/ICR/HG40/Cordite/RPD/Locus
- Increased quantity and quality of BR Rank rewards
- When the rank level is reset, lower rank players lose fewer points
- New ranking data stat: First Place Earned
- Optimized BR matching efficiency
- New weapon library system. Now players can check all advanced weapons
- Optimize the user experience of the gunsmith system
- Improved user experience of after match summary reports
- In PLAYER PROFILE, now you can check the number of MP&BR Legends in history
SOURCE: Call of Duty: Mobile
How to get a free CDL sticker in Warzone & Black Ops Cold War
Here’s how you can get a free Call of Duty League themed sticker in Call of Duty: Black Ops Cold War and Warzone.
Activision is offering players an exclusive Call of Duty League Sticker for Black Ops Cold War and Warzone.
The Call of Duty League 2021 kickoff starts this month, which means Activision is looking to expand marketing for the league.
The first marketing effort consists of a limited-edition “Squad Wipe” weapon sticker for players that will be useable in both Call of Duty: Warzone and Black Ops Cold War.
Note: The sticker will not be available in Call of Duty: Modern Warfare’s Multiplayer.
Here’s how you can get the sticker for yourself.
- 1: Have an Activision account in good standing (no bans).
- 2: Sign up for Call of Duty League email updates before February 4, 2021.
- 3: Enter name, email, birthday, country, and favorite teams on the sign-up website to be eligible.
- 4: Redeem the code emailed to you by January 21, 2022.
Expect the email to come shortly after the February 4, 2021, sign-up deadline. You can register for emails by using this link.
Image Credits: Activision
Call of Duty tier list – the best & worst games
All of the best and worst Call of Duty titles, ranked.
Call of Duty is a long-standing franchise spanning 18 different main entry releases. Let’s review the best & worst games yet.
The Call of Duty franchise has changed drastically over the past 17 years. We’ve seen the series reimagined with the release of Call of Duty 4: Modern Warfare, then the jetpack era with the launch of Advanced Warfare.
Fast forward to the present, Infinity Ward redefined Call of Duty yet again with 2019’s Modern Warfare, launching the series to record sales.
Below you’ll find our tiered ratings for the best & worst Call of Duty games yet.
Note: We’ve excluded the classic Call of Duty games (1-3). After the launch of Call of Duty 4, the franchise hit large new audiences and improved drastically on the classic formula. Comparing those titles to the modern games just isn’t a fair comparison.
S Tier – The Legends
These games are the tip of the spear, the most iconic Call of Duty games yet. Many of these games put Call of Duty on the map and are still spoken as the “golden” games.
Call of Duty: Black Ops 2
After visiting Vietnam and the Cold War with the original Black Ops, Treyarch set their sights on the future. Black Ops 2 gave players an unforgettable multiplayer experience with futuristic weaponry, scorestreaks, and settings. Included with the base package was the first Call of Duty campaign to have multiple endings, and a zombies experience.
The DLC brought players some of the greatest Call of Duty experiences to date, with zombie maps such as Mob Of The Dead and Origins.
Call of Duty 4: Modern Warfare
The game that put Call of Duty on an upwards trend to become the #1 first person shooter franchise ever created. Infinity Ward recreated the core Call of Duty experience, creating a fast paced and polished shooter.
The multiplayer experience brought iconic maps such as Shipment, Killhouse, Vacant, Crash & Broadcast. Additionally, the cinematic Campaign raised the bar for single-player experiences in shooters as well.
Releasing during the hayday of the Xbox 360 and PlayStation 3, this was the “must get” game of 2007.
Call of Duty: Black Ops
After the release of Call of Duty: World At War, Treyarch knew they could step out of their comfort zone and bring the franchise past the second World War.
In order to bring a unique experience, Treyarch opted to set their first Black Ops game during the Vietnam/Cold War era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe.
Black Ops set new highs for Treyarch’s titles, becoming an instant success. Zombies mode was redefined, becoming a rich, story focused experience for fans. Multiplayer introduced new gadgets and movement mechanics, such as the dolphin dive.
Iconic multiplayer and zombies maps were also introduced, like Summit, Nuketown, Kino Der Toten & Moon.
Call of Duty: Modern Warfare 2
Following the success of Call of Duty 4: Modern Warfare, Infinity Ward set their sights to improve upon the mechanics of the original Modern Warfare game with the sequel.
The campaign is a direct sequel to Modern Warfare and puts players in the shoes of several military factions as a war breaks out between the United States and Russia. Iconic figures like Captain Price, Commander Shepard, and Ghost all appear within the game. For the first time, players get to see the face of the main protagonist from Call of Duty 4, Soap.
For Multiplayer, a brand new set of 15 selectable killstreak rewards were introduced, evolving the killstreak system introduced in Call of Duty 4. The create-a-class system offered a new set of complex and unique perks for players, and many fell in love with maps like Terminal & Rust.
Modern Warfare 2 also launched with a “Special Ops” co-op mode, where players could play split-screen or online with a friend in a set of mission scenarios.
A-Tier – Overachievers
Lowering down a bit from nostalgic favorites, here’s some of the heavy-hitting Call of Duty games that deserve praise.
Call of Duty: Modern Warfare 2019
While controversial across the hardcore community, Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created.
The campaign reintroduces classic characters with a fresh storyline, apart from the events of the classic Modern Warfare franchise. Each campaign mission introduces a tense, unique experience across the UK, Russia and the Middle East. It’s a must-play campaign experience for any Call of Duty player.
For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. The game opts for a classic Call of Duty loadout style with a twist – each weapon can have up to 5 attachments via the new gunsmith system, where players can change weapon barrels, stocks, grips and more to turn their gun into one that fits their specific playstyle.
In March of 2020, Infinity Ward released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It quickly amassed over 75 million players after its first five months of release.
Call of Duty: World At War
With the evolution of the Call of Duty engine during the development of Call of Duty 4: Modern Warfare, Treyarch had the opportunity make the most detailed World War 2 shooter experience yet.
World At War delivered just that, giving players a chilling ride across the Pacific Theatre and Russian front. Gore mechanics were introduced, making the experience much more intense and realistic. By far, World at War is one of the best campaigns in Call of Duty history.
For multiplayer, players had the opportunity to experience gameplay eerie to Call of Duty 4 with World War 2 era weaponry. The game launched with a killstreak similar to Call of Duty 4 as well, giving players a recon plane, artillery strike, and attack dogs at three, five, and seven kills respectively. Popular maps included were Dome, Castle & Asylum.
Zombies were also introduced for the first time in the franchise, with the addition of Nacht Der Untoten. At launch, it was unlocked after completing the main campaign but was later unlocked by default for all players after the mode received high praise from fans. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty since.
Call of Duty: Modern Warfare 3
Modern Warfare 3 was the final classic Modern Warfare game, and the finale to the story of Task Force 141 and their battle against Valdmir Makarov.
The campaign brings us front and center to a full scale “what if” scenario for a third World War. Players visit landmarks across the world including Big Ben, the Eiffel Tower and New York City. The campaign is a bit lackluster when compared to the first two games, but there are enough exciting locales for the game to hold up.
For Multiplayer, Modern Warfare 3 attempted to change up the create-a-class system with weapon proficiencies, a new perk system applied specifically to weapons. These perks would give weapons less flinch, more damage through walls, or even a second attachment.
Alongside these changes, a new “Strike Package” system was introduced to allow all players to have the chance to achieve killstreaks. Assault streaks reset upon death, granting lethal rewards for players who could reach high streaks in a single life. Support streaks did not reset upon death, but often required more kills and only rewarded less-lethal streaks to support the team. Lastly, we have the specialists streaks, which would reward perks instead of killstreaks. When a player hit 8 kills, they would be rewarded every perk in the game.
Overall, Modern Warfare 3’s Multiplayer felt like a celebration of all the series had achieved so far. It was a fun and exciting experience. The Special Ops mode from Modern Warfare 2 was also re-introduced, with new combat scenarios.
Call of Duty: Black Ops 3
Black Ops 3 was an interesting year for Call of Duty. We debated putting this at B tier due to some of the game’s issues (supply drops, weak campaign), but the gameplay ultimately pulled it higher on the list.
For a jetpack Call of Duty game, Black Ops 3 found a perfect balance for the movement system. Wall running felt smooth, and combat was fun. Advanced Warfare’s boost jetpack system didn’t allow for wall running or controlled movement, which led to frustrating engagements. Black Ops 3 remedied these issues.
In combination with map design that complemented the movement system, a well-tuned specialist system and a well-balanced group of futuristic weapons, multiplayer was a treat for fans of the new jetpack movement.
Overall, the multiplayer experience was an entertaining one, mostly set back by the supply drop system that made the game feel pay to win. Players would often have to pour hundreds of dollars into a loot crate system to get the best weapons in the game.
In terms of the Zombies mode, it was the most evolved version yet, with brand new boss zombies, and even gave PC players a mod tools client to create their own maps. Towards the end of the game’s lifecycle, Zombies Chronicles was introduced, which brought several fan-favorite zombies map remasters to the game.
B- Tier – Average
These games showed much promise, but fell a bit short.
Call of Duty: Black Ops 4
Black Ops 4 was a return to a “boots on the ground” experience, following Black Ops 3. Many mechanics from Black Ops 3 came over, including specialist characters and abilities. It was also the first and only Call of Duty game to not release with a proper Campaign.
While a fun installment, Black Ops 4 didn’t feel like a truly new Call of Duty experience, launching with four remade maps. The multiplayer felt just as smooth as a Call of Duty game should, but ultimately was set back by the annoyingly overpowered specialist abilities players would get throughout the game. These abilities were easy to use, awarding players with bonus XP for kills, which resulted in easier than normal to achieve scorestreaks.
The gameplay loop of multiplayer which originally fell on skilled gunfights, felt all but absent with regularly spammed equipment, specialist weapons, and streaks. It’s quite the shame, because a very well polished and fun multiplayer experience was hidden behind these mechanics.
Zombies was also a hit and miss experience, resulting in a divided Zombies community that criticized the mode for being shallow and oversimplified.
The main shining star of Black Ops 4 though, was the Blackout battle royale mode. This was Call of Duty’s first try at a modern battle royale, and Treyarch delivered an entertaining experience that gave Battle Royale a true Call of Duty spin.
Call of Duty: Black Ops Cold War
While it may not be fair to judge Black Ops Cold War just two months after its release, we decided to put it on the B-tier due to the launch issues. While the Treyarch team had less time than expected, they still managed to fully develop a game during a worldwide pandemic.
The game offers quite an entertaining campaign with all the exciting twists you’d expect from a Black Ops title, albeit a bit short. Multiplayer is what you’d expect as well, with fast-paced, heart-pumping combat. Also as a first to the Black Ops series, we now have 12v12 modes called “Combined Arms”. There’s also a Blackout-esque mode called “Fireteam” that takes place on large maps.
Zombies is the real star of the show though, being completely reworked into a more casual experience overall, while also offering a challenge to players who seek it. New currencies have been implemented into the mode for weapon upgrades, and those weapon upgrade systems have evolved past just the pack-a-punch system. You can even survive Zombies now, through the evac system.
As for the B rating, Black Ops Cold War’s launch just hasn’t impressed us when compared to Modern Warfare and Black Ops 4. The game only launched with eight 6v6 maps, and two 12v12 maps. Fireteam received two maps, but the core multiplayer experience felt lackluster for the games first month.
Luckily, Treyarch added Nuketown post launch, and Season 1 brought us 2 more multiplayer maps, with four 2v2 gunfight maps. Another Fireteam map is expected to launch midseason.
If the next few months go well for Black Ops Cold War, it very well could land higher on the list.
Passable, yet not stellar.
Call of Duty: Advanced Warfare
Sledgehammer Game’s first standalone installment in the Call of Duty universe was a beautiful game, with plenty of brand new mechanics. It was a solid game that should be commended for taking chances.
The game sought to capture the excitement of the Call of Duty formula, while also introducing jetpack mechanics. These mechanics allowed players to double jump and quickly evade from side to side. The jetpacks did not allow for much control mid air, which often led to clunky player movement. The sound of players double jumping around the map also created confusing audio queues for players trying to grasp situations around them.
While the core gameplay had its issues, the map design was well catered around the new gameplay design, resulting in relatively decent map flow on most maps.
This game was also the first Call of Duty to be built around the controversial Supply Drop system, that was later removed in Modern Warfare 2019.
Aside from Multiplayer, the game also brought a cinematic Campaign experience, with a relatively sub-par narrative. Exo-Zombies was also later introduced with the first DLC pack.
These games simply missed the mark.
Call of Duty: Ghosts
Ghosts is well regarded as one of the weakest franchise entries by fans, and for good reason. This game was a frustrating experience for players, with many complaining about visability on Multiplayer maps.
Deaths felt nearly instant, and many gunfights felt inconsistent due to the state of the servers. Infinity Ward also had to release the game on six different platforms, and across two console generations, which did not help.
The multiplayer was slow, punishing and overall tough to play as an aggressive player. Enemies blended in well with their surroundings, and killstreaks were lackluster. Competitive play was heavily weighed on host connection, so many online games felt unfair.
This was not helped by the Campaign, which had a confusing and hard to believe narrative, where South America defects against North America. To top it all off, the ending was even more impossible to believe. If you ignore the plot holes, the Campaign does have a few fun moments.
Ghosts is also the first Call of Duty where Infinity Ward attempted a third main game mode, this time in the mode Extinction. In this mode, you fight off waves of Aliens in an attempt to escape multiple scenarios.
Overall, it just felt Ghosts lacked direction. Much of the game went off in different directions. With a hard to digest storyline, subpar multiplayer and an aliens mode, it was tough to feel like this game knew what it wanted to be.
Call of Duty: Infinite Warfare
Following the launch of Call of Duty Ghosts, Infinity Ward set their sights on a futuristic sci-fi shooter set in space. After many years of jetpack Call of Duty games, fans were outraged by the decision for yet another year of jetpacks.
Come launch, the multiplayer experience felt like an overall disappointment. The movement mechanics were fun and well-polished, but the Infinity Ward signature gunplay did not translate well into a jetpack title. Hitting targets at range felt unsatisfying, and the chaos of players darting around through the sky led to another year of frustrating gameplay. Since multiplayer is the main component of Call of Duty, much of the player base had a strong dislike for the game without giving Zombies or the Campaign a chance.
Speaking of those modes, Infinite Warfare actually does offer one of the greatest campaign experiences in the history of the franchise. It’s fun, unique and well designed. If you haven’t tried it yet, it’s well worth going back for. The character cast is full of personality, and the unique side-missions are a treat.
Zombies also explores a fun twist between the future and the 1980’s, which makes for interesting crossovers between the future and the past.
While Infinite Warfare was negatively received for its multiplayer, its hard to not wonder if things would have went differently had it come out another year, when players weren’t burnt out of the jetpack gameplay.
Call of Duty: World War 2
Sledgehammer Game’s second attempt at a Call of Duty game, World War 2 was met with mixed fan reception. Some were excited to go back to World War 2, while others wanted a modern setting to return.
World War 2 was a solid Call of Duty experience, but that’s just about it. It didn’t introduce many new mechanics to the franchise, something that Sledgehammer previously did with Advanced Warfare. If anything, it felt safe…. too safe.
The multiplayer got stale quite fast after the initial launch of the game, resulting in repetitive matches with little to no variation. Killstreaks felt underwhelming to use and earn, which further resulted in burnout. Players were also initially punished for rushing for the first few months after release, with weapons having aim-down-sight delays after sprinting for several months until player backlash resulted in Sledgehammer Games overhauling the game.
As for the Campaign, it was surprisingly unmemorable for a game that takes place during World War 2. It has a very strong opening, but then quickly turns into a Hollywood blockbuster movie. Many scenes are either exaggerated or plain hard to believe. There are a few unique stealth missions, but no mission ever tops the intensity and beauty of the strong D-Day landing mission the game opens with.
Zombies also makes an appearance in World War 2, but fails to have any flair much like Treyarch’s zombies. Most environments are dull and depressing, and the mode gets repetitive fast. All of the DLC maps also suffer from this exact same issue, which is a shame.
Ultimately, World War 2 just seemed like an uninspiring “play it safe” addition to the franchise. It failed to interest us much after the launch, and since then we’ve yet to go back and replay it.
That’s it for our Call of Duty tier list. Be sure to tweet us @CharlieIntel and let us know your picks!
Image Credits: Activision
Captain Soap’s top 5 Call of Duty moments of all-time
To celebrate the new Operator bundle coming to Warzone, we commemorate Captain Soap with his top 5 Call of Duty moments of all-time.
One of Call of Duty’s greatest ever characters and the man who truly began the Call of Duty that we know today. Here are 5 of his most impactful moments that still resonate in the CoD community to this day.
People always identify Captain Price as Call of Duty’s most iconic figure, and yet it was Soap who paved the way for much of the historic franchise’s success. His no-nonsense badass approach to everything made him a memorable and endearing figure, particularly once he became a Captain in Modern Warfare 2.
John “Soap” MacTavish’s accomplishments and legacy have been honored with a new Soap Operator Bundle in Warzone. But we thought we’d take it one step further and pay tribute to one of the best first-person shooter protagonists in recent memory.
“What the hell kind of name is Soap?”
Call of Duty 4: Modern Warfare is now very much a seminal piece of craftmanship that paved the way for the future of FPS games. But before CoD descended into a game of one-upmanship on the multiplayer front, the game’s campaign used to be a must-play component.
The game’s first mission was the famous assault course where Price first laid eyes on Soap. As a lowly recruit, you had to run the course in the quickest time possible and people are still trying to perfect it to this very day. It was an introduction to the game’s mechanics, a solid time to be had, and Soap was officially on his way.
The student becomes the teacher
Fast-forward a few years for Soap and he’s no longer a newbie finding his feet, he’s a Captain of the SAS and a true leader. The snowy “Cliffhanger” mission reintroduces us to an old flame and it’s now Soap leading the player in a mission.
It’s a terrific juxtaposition with COD4 and a sign of how far Soap has come along from knifing fruit in a training course and being ridiculed.
Never forget your roots
Soap may be a teacher in MW2, but a student doesn’t forget the person who taught them. This leads to a rather brief but touching moment in a suicidal Gulag rescue operation.
- Read More: Ranking the Top 5 Call of Duty Campaigns
The team is tasked with freeing a prisoner, but not knowing the identity of the person. It turns out to be Captain Price and those one or two seconds when Captain MacTavish is taken aback by seeing his old mentor is about as emotional as Call of Duty storytelling gets. The moment is also enhanced by Worm asking “Who’s Soap?”.
Soap kills Shepherd to save Price
In the scintillating climax to Modern Warfare 2, the traitorous General Shepherd has severely wounded Soap with a military knife and is now pummeling Captain Price to death.
Soap seems to be on the brink of death when his instincts and adrenaline kicks in and he performs the most incredible knife throw imaginable. It kills Shepherd, he saves Price, who then saves him by getting Soap extracted.
Captain “Soap” MacTavish’s final hour
A truly tragic and somber moment that still ranks as one of Call of Duty’s most emotive and impactful to this day. Soap is fatally wounded from a combination of an explosion and falling several stories through a host of metal and construction.
Given that several of the moments on this list basically document the father/son relationship between Captain Price and Soap, it’s only fitting its ends with this. Soap, a soldier at heart, even manages to divulge major information with his final words which sets up a fascinating premise in Modern Warfare 3.
That concludes our list of Soap’s 5 greatest and finest moments in CoD history. It’s a testament to the makers of the game that they keep bringing him back because he’s been such a vital part of the Call of Duty franchise.
Did we miss any out? Be sure to let us know.
Image credits: Infinity Ward, Sledgehammer Games
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