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Call of Duty: Vanguard

CoD Vanguard devs reveal beta to launch updates: Ninja Perk, movement, visibility

CoD Vanguard devs have made numerous updates to the game after feedback from the beta, including movement, spawns, and more.

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Vanguard Operator holding a weapon

Sledgehammer Games has shared a blog post detailing what the team has changed in Call of Duty: Vanguard from the feedback from the beta.

The new blog post from Sledgehammer Games is part of the Warzone x Vanguard season announcements, which detailed a full list of content to expect between the games.

The new blog post confirms that Call of Duty: Vanguard will have a Ninja perk added at launch, which allows for silent footsteps all the time in game. This is a change from the beta, which only featured Dead Silence as a Field Upgrade.

The team outlined how they’ve made updates to movement speed to better allow players to react in the environments, changes to spawns, and more as the November 5 launch of the game approaches.

Vanguard Launch Updates From Beta:

Visibility

  • Distortion effects were removed from muzzle flash and we reduced smoke emitted when firing a weapon
  • Completed a pass on muzzle flash placement/coverage when aiming down sights
  • VFX Environment ambient placement for better sightlines
  • Removed the droplets of water that get all up in your face when it rains
  • Various bugs have been fixed including a bug where certain optics would stop enemy and friendly HUD icons from displaying while ADS
  • We’ve fixed cases of nametags appearing through Destruction
  • Lens flare reduced across all maps (we nerfed the sun)
  • We will continue to refine VFX, Lighting, and UI into launch and monitor player feedback surrounding the various topics of visibility.

Audio

  • Audio received a complete mixing and content overhaul to address community feedback from the Public Beta, including more audible footsteps, player and non-player weapons, and map environment content
  • Footsteps are silent when players ADS, Crouch Walk, or have a Perk / Field Upgrade equipped which silences movement 
  • Fixed a bug that caused shots after the first shot to be too quiet
  • Operator quips occur less frequently
  • Asked Butcher to chill out. VO lines are less frequent

Spawns

  • A bug resulting in unpredictable spawns in Patrol has been fixed as well general tuning of spawn logic globally
  • We will continue to refine spawn logic over time to improve spawns in matches with higher player counts

Movement

  • Grenades and incendiaries no longer slow movement speed of players
  • A cap has been placed on max suppression effects
  • Changes have been made to animation times including weapon swap speeds and throwing of equipment (ie: Gammon bombs can be thrown more quickly)
  • Sprint out times have been sped up and re-balanced
  • Dev Tip: Dauntless, a perk that players didn’t have access to in Beta, makes players immune to movement reducing effects

Weapons

  • Shotgun lethality has been improved
  • Effective Range of most Shotguns, SMGs, and Pistols have been reduced (SMGs and Pistols were overperforming at range and Shotguns were adjusted down due to increased lethality overall)
  • Hipfire spread has been adjusted on most guns (mainly to add more consistency across weapon categories)
  • Tradeoffs on barrels, magazines, and stocks have been reduced
  • Ammo types were rebalanced to include more tradeoffs
  • Squashed bugs affecting Weapon Progression and Detailed Stats
  • Dev Tip: Vanguard’s version of the smoke grenade works differently than previous games. You’re fully hidden from distant enemies, but can be seen at closer ranges allowing you to close the distance between you and the enemy and hunt them down with close-quarter combat builds.
  • Dev Tip: Try setting your mount options to use ADS rather than ADS+Melee. It’s not for everyone but it’s a powerful way to become more accurate in an instant while staying out of harm’s way. It can be combined with blind fire for some great results.

Killstreaks and Field Upgrades

  • Friendly Spy Planes and Counter Spy Planes will no longer appear overhead
  • Spy Planes and Counter Spy Planes move slower and are easier to hit
  • Counter Spy Planes have a shorter duration
  • Health has been reduced on Spy Planes, Counter Spy Planes, and most placed Field Upgrades
  • Death Machine and War Machine have swapped costs
  • Glide bomb is easier to control
  • A max timer has been added to the Radar Jammer and Field Mic Field Upgrades
  • Bugs resulting in graphical corruption of the Attack Dogs have been fixed – no more Dognados 🙁

Perks

  • Low Profile has been removed and replaced with Ninja

SOURCE: Sledgehammer Games

Call of Duty: Vanguard

Best Cooper Carbine loadout for Vanguard Season 1

Vanguard’s Cooper Carbine is the ultimate Assault Rifle for aggressive players, and we have the best loadout, class, attachments, and perks.

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Vanguard player firing the Cooper Carbine

The Cooper Carbine Assault Rifle was added to Vanguard with the Season 1 patch, and we’ve got the best attachments and Perks to create the best Cooper Carbine loadout.

Vanguard Season 1 brings a host of fresh content to the game, with new operators, multiplayer maps, and Warzone’s Pacific Caldera map.

As always, a new season also means new weapons, and players will receive five new ways to kill enemies over the course of the first season. One of the most interesting of these is the Cooper Carbine, an Assault Rifle with the characteristics of an SMG.

Whether this gun will completely change the meta remains to be seen, but we’ve got the best attachments and perks to create the ultimate Cooper Carbine loadout.



Best Vanguard Cooper Carbine class

Vanguard Cooper Carbine loadout
  • Muzzle: Recoil Booster
  • Barrel: 22″ Cooper Custom
  • Stock: Cooper 54RS
  • Underbarrel: Carver Foregrip
  • Magazine: .30 Carbine 45 Round Mags
  • Ammo Type: Hollow Point
  • Rear Grip: Pine Tar Grip
  • Proficiency: Vital
  • Kit: Fully Loaded

This loadout is perfect for aggressive players. The Recoil Booster will give your gun an improved fire rate, while the 22″ Cooper Custom barrel and Cooper 45RS stock improves accuracy and controllability. The Carver Foregrip is great for recoil control, while we picked the .30 Carbine 45 Round Mags but feel you can choose whichever you prefer.

The Hollow Point ammo type increases damage to limbs, which is lethal when combine with the Vital proficiency for increased critical hits. Pine Tar Grip helps with recoil control and hip-fire accuracy, while we always prefer the Fully Loaded kit to start with max ammo.


Best Perks to use with Vanguard Cooper Carbine

Lightweight perk in Vanguard
  • Perk 1: Ghost
  • Perk 2: Forward Intel
  • Perk 3: Lightweight

For Perks, Ghost is always a great option, keeping you hidden from enemy Spy Planes. Forward Intel is also useful, as it lets you know where the enemy is spawning and can help you create traps for enemies.

Finally, the Cooper Carbine is great for aggressive players, so teaming it with Lightweight will help you get around the map quickly.


How to unlock Cooper Carbine in Vanguard

Unlocking the Cooper Carbine is pretty straightforward. Players just need to reach Tier 15 of the Warzone & Vanguard Season 1 Battle Pass.

This can be accomplished by playing matches, or by purchasing the Premium Battle Pass, which unlocks the first 20 Tiers immediately.

Player running with Cooper Carbine in Vanguard

Best Vanguard Cooper Carbine alternatives

While the Cooper Carbine does feel like an SMG, some players will prefer the MP-40 or Type 100, which are the best guns in the class.

If you feel like you are not able to kill enemies at range, the Automaton or STG-44 are the best Assault Rifles in Vanguard.


The Cooper Carbine is new to the game, so we’re not sure how it stacks up against other weapons. If you want to see how your favorites perform, check out our full Vanguard best weapons ranked list.

Image Credits: Sledgehammer Games

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Call of Duty: Vanguard

How to unlock Sawtooth Melee Weapon in Warzone & Vanguard Season 1

Vanguard and Warzone Season 1 features the Sawtooth Melee Weapon and here’s how you can get your hands on it.

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Vanguard Sawtooth Melee Weapon

Warzone & Vanguard Season 1 will bring a new Melee Weapon known as the Sawtooth, and here’s everything you need to know about unlocking it in both games.

Vanguard Season 1 is almost here, and it features a plethora of new content, like a new Warzone map, the Season 1 Battle Pass, and some cool new weapons for players to try out.

One of these new additions is the Sawtooth Melee Weapon which you will be able to get your hands on in the Vanguard and Warzone integration. In case you’re wondering how to unlock it, this guide has you covered.

Here’s how to get the Sawtooth in Vanguard and Warzone Season 1.

How to unlock the Sawtooth Melee Weapon in Warzone & Vanguard

Sawtooth Melee Weapon in Warzone & Vanguard

You can unlock the Sawtooth Melee Weapon in Vanguard and Warzone by reaching Tier 37 in the Season 1 Battle Pass. This is fairly simple and there are two ways for you to get this done.

The first method is the most straightforward and it involves you playing through multiple matches as you gradually progress through the Battle Pass. You can check out our guide on how to level up fast in Vanguard.

Alternatively, you can pay for a Tier-Skip bundle on day one to immediately progress through the first 20 Tiers of the Battle Pass. This will speed up the process and you’ll be able to get the Sawtooth much quicker.

Vanguard Warzone Season 1 Battle Pass

The Sawtooth is the first Melee Weapon in the Vanguard Season 1 Battle Pass. Sewn with shark’s teeth along the club’s perimeter, the Sawtooth is capable of slicing up foes with great efficiency.

Season 1 will also bring other fun additions like new maps, perks, and Zombies content. You can check out all of these changes in the full Call of Duty: Vanguard Season 1 patch notes.


For more Vanguard, check out our guide on how to unlock the Warzone & Vanguard Season 1 Gorenko Anti-Tank Sniper Rifle.

Image credits: Sledgehammer Games

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Call of Duty: Vanguard

How to unlock Cooper Carbine in Warzone & Vanguard Season 1

Vanguard & Warzone Season 1’s Cooper Carbine AR excels in close-quarters combat. Here’s how you can unlock it.

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Player running with Cooper Carbine in Vanguard

Warzone & Vanguard Season 1 has introduced the new Cooper Carbine, an Assault Rifle that excels in close-range combat. Here’s how you can unlock this weapon.

Vanguard & Warzone Season 1 brings a ton of new content for both games, with new weapons, multiplayer maps, operators, and the highly-anticipated Pacific Caldera battle royale map.

Season 1 will introduce five new weapons in total, with two guns and two melee weapons dropping straight away. Alongside the Gorenko Anti-Tank Sniper Rifle, players will also get their hands on the Cooper Carbine Assault Rifle.

While ARs usually work best at long range, the Cooper Carbine excels in close-quarters combat. Here’s how you can unlock the gun in Vanguard & Warzone Season 1.

Player using the Cooper Carbine in Vanguard

How to unlock Cooper Carbine Assault Rifle

Getting your hands on this assault rifle is extremely easy, as all you need to do is reach Tier 15 of the Vanguard & Warzone Season 1 Battle Pass to unlock the Cooper Carbine.

That means you don’t need to complete any specific challenges, and can just play matches in either game to earn XP and level up your Battle Pass.

If you don’t want to wait, you can purchase the Premium Battle Pass and receive 20 Tiers immediately, but you can still choose not to and grab the Cooper Carbine for free.

Vanguard player aiming down sights of Cooper Carbine

As soon as you hit Tier 15 of the Battle Pass, the Cooper Carbine will immediately be added to your inventory. You’ll then be able to create loadouts with it in both Vanguard and Warzone.

The Cooper Carbine is a very interesting weapon. Despite being classed as an Assault Rifle, it functions best at short range, meaning it feels more like an SMG than anything else.


For more Call of Duty, check out everything coming in the game’s major patch with the Vanguard Season 1 patch notes.

Image Credits: Sledgehammer Games / Activision

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