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Call of Duty: Vanguard

CoD: Vanguard players call for devs to make major change to create-a-class

Some CoD: Vanguard players are unhappy with the Create-a-Class system in the Multiplayer beta, as they call for the devs to make changes.

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Vanguard Polina Operator

Call of Duty players are calling for developers Sledgehammer Games to make some interesting changes to their Create-a-Class system in Vanguard’s Multiplayer.

Call of Duty: Vanguard’s Multiplayer Beta ended a few weeks back. Although the feedback came thick and fast, the developers have already confirmed some changes for the games release on November 5.

Having said that, despite the Beta ending September 22, the feedback is continuing within the community, and this time it is about the Create-a-Class system.

kar98k in vanguard create a system

Reddit user MoodyHoundDog posted their opinion on the Vanguard Create-a-Class system stating, “More attachments should mean more class slots.”

Call of Duty: Vanguard boasts a huge ten attachment slots for every weapon, which is a crazy amount in Multiplayer. Ultimately, this player feels as if the amount of attachments means that there should be more class slots for players to utilize.

The argument is that due to the large amount of attachments players will have to go through that there should be more class slots so that players can experiment and have many classes ready to try out for matches without having to leave and spend time changing a class slot.

It’s harder with all these options now to just swap classes out. Is it too difficult to give us 15 or 20 slots so we can setup these attachment heavy weapons and just leave them alone when new weapons drop? Just a suggestion, SHG.”

Users in the comments have responded by reminiscing about when the previous Call of Duty games made players pay for extra slot classes, which was appreciated and quite cheeky from the developers.

One comment gives an excellent suggestion for what players can do if they have this issue, which may seem like a lot of work, but if you’re someone who likes to have a lot of options, this could be one for you:

“You can save your weapons in the gunsmith, though, so you can easily change it up, then just quickly load up a previous creation you had.”

Regardless of what happens to the Create-a-Class system and how many slots the developers decide to give players on release, it’s pretty interesting to see just how big the demand for more class slots in Call of Duty is.

We’ll have to wait until November 5 to see if the developers will do anything about the demand. For more, check out our article on Call of Duty: Vanguard Zombies.

Image Credits: Activision / Sledgehammer Games

Call of Duty: Vanguard

First Perk in CoD: Vanguard Zombies revealed

A Call of Duty: Vanguard Zombies screenshot has confirmed one of the Perks that will be in the game and the design they’re going for.

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cod zombies stamin-up Perk

The official reveal of CoD: Vanguard’s Zombies mode has shown off many elements that players can expect, including a first look at one of the Perks – Stamin-Up.

The fun part of pre-game hype for CoD Zombies is wondering what new enemies we’ll see, the new Wonder Weapons, abilities, and of course – Perks.

Treyarch’s October 14 reveal of Der Anfang showed off a litany of terrifying new Zombies, a darker approach to the Zombies world, and even managed to sneak in a look at one of the Perks and its dispenser.

new demon zombie in cod vanguard

When you think of Call of Duty Zombies Perks, you think of Juggernog, Speed Cola, Quick Revive, and Double Tap Root Beer. They are the original four Perks that introduced the concept to Zombies.

Since then, there have been many Perks that have had reoccurring roles in subsequent games, and one of these is the legendary Stamin-Up Perk.

It’s gone on to become one of the most important and critical Perks for long runs as the ability to sprinter faster and for longer is vital to escaping perilous situations.

Here is a sneaky glimpse of it in one of the official screenshots.

stamin-up perk in cod vanguard zombies

The striking thing about the Perk is the absence of any discernible vending machines to purchase a can or bottle from.

It seems very much like a magical drink fountain that players will be able to gulp down a few mouthfuls of secret formula to get their sprint on.

As we get closer to Call of Duty: Vanguard’s release, more screenshots, and footage will be sure to uncover another Perk or two.


Also, make sure to check out all the hot information on Call of Duty’s RICHOCHET anti-cheat system.

Image Credit: Activision / Treyarch

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Call of Duty: Vanguard

CoD Zombies players furious over no round-based Vanguard map at launch

Zombies fans have voiced their displeasure about Vanguard’s lack of a round-based Zombies map at the game’s launch.

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cod zombies vanguard enemy

Despite Der Anfang shaping up to be one of the most intense and unique Zombies experiences ever, fans are unhappy that Vanguard will feature no round-based map at launch.

The Call of Duty Zombies experience is continuing as Treyarch develops the Dark Aether story in Vanguard. However, the debut map – Der Anfang – isn’t a traditional round-based map, and potential players aren’t happy.

Every CoD game that has had Zombies has always launched with round-based Zombies content, and this will mark the first time that a Call of Duty game hasn’t done this.

Oberfuhrer Wolfram Von List and demon in cod vanguard zombies

Black Ops Cold War’s starting map – Die Maschine – was the perfect example of classic CoD, start in a confined space, slowly accumulate points from early rounds, buy doors, Perks, eventually Pack-A-Punch, and you’re off.

Call of Duty: Vanguard’s Zombies portion of the game was revealed on October 14 with a tasty reveal trailer. But once Treyarch began to filter information through about Der Anfang, players became concerned.

“Why do they think we don’t want round based maps?” was the question posed by Reddit user Dreww_115, in response to Der Anfang not being a classic-style map.

They said: “With the vanguard map seemingly being like outbreak 2.0 and not a round based map I am left wondering why the developers think we don’t want a classic round based map.”

The question was counter-pointed by an articulate response pointing out the potential developing schedule of Treyarch: “You have misunderstood everything mate. It’s not a matter of what we want but a matter of what they can deliver with the hell of a schedule they have.”

He continued: “Activision made Treyarch release Cold War one year earlier and also made them make this year’s zombies mode too. They literally didn’t have the time to release a round-based map for launch.

This comment generated nearly 300 upvotes and it’s clear that this response has had some impact on players concerned for the future of Zombies.

It’s highly unlikely that Treyarch will ignore purely round-based Zombies content, and given that Vanguard will probably have a full-year cycle, we’d expect to see several of them.

Image Credits: Activision / Treyarch

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Call of Duty: Vanguard

CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map

Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.

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vanguard zombies

The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.

Call of Duty: Vanguard isn’t too far away now, and players are beginning to get more information about its release, such as the new anti-cheat system and map when it is integrated into Warzone.

As we edge closer, it seems the developers have decided the time was right to release a new trailer for Vanguard’s Zombies mode in the spirit of Halloween.

The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.

Call of Duty Vanguard Zombies artwork

Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.

As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.

During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.

One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.

shi no numa in vanguard zombies trailer

In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.

Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.

This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.

For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.

Image Credits: Activision / Sledgehammer Games

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