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Call of Duty: Vanguard

CoD: Vanguard players claim mini-map is worse than Modern Warfare’s

After experiencing the Call of Duty: Vanguard Beta for Multiplayer, some players are claiming the mini-map is worse than Modern Warfare’s.

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With Call of Duty fans finally being able to experience gameplay with the Vanguard Beta, some players feel the mini-map has taken a few steps back from what it was in Modern Warfare 2019.

For those that don’t know, Call of Duty: Vanguard is the upcoming installment for the FPS franchise that uses the same engine that Infinity Ward used for Modern Warfare (2019).

By using the same engine, the game has retained many similarities, especially with how the mini-map works.

Unfortunately, some players are claiming the mini-map is worse in Call of Duty: Vanguard due to various new additions.

vanguard operators

Modern Warfare made huge changes to the classic Call of Duty mini-map back in 2019, causing a huge amount of controversy within the community. Many were unhappy with the change, which essentially changed the way players read the mini-map by preventing red dots from appearing when firing unsilenced weapons.

Although players could use the compass to see the direction of the enemies firing without a silenced weapon, this wasn’t as effective as the dots showing up on the mini-map, leaving those who had been playing Call of Duty for years confused at the change.

To a lot of players’ disappointment, Call of Duty: Vanguard is following the same system, but with the addition of a new perk and change in how suppressors work, players like Hayashii are claiming it is even worse.

vanguard ghost

Although the game makes it seem that the situation is better than in MW 2019 with the Radar perk, “which basically transforms the minimap into the old version, “Reddit user Hayashii believes it is actually worse.

In the Reddit post by Hayashii, the player claims the mini-map situation is worse in the Vanguard Beta due to three things:

  • “Supressors and Subsonic Ammo”
  • “The Counter Spy Plane”
  • “Ghost and the Personal Radar”

Firstly, the player tested the Subsonic Ammo and Suppressors, which to their surprise, both hide the player’s fire from appearing on the mini-map, even when someone has a spy plane or the Radar perk.

This is odd, especially as many thought suppressors this year were going to work differently, and Subsonic Ammo was going to be the only way to keep off the mini-map. The post claims this will make the mini-map situation worse as there are now multiple options to hide from the map, making the Radar perk almost useless as most players will be running one of these attachments.

Further, the post also points towards the Counter Spy Plane being another issue that makes the mini-map situation worse, as in Vanguard it has “a duration of about 65 seconds.” This is very long for a Counter Spy Plane, especially considering how easy it is to get. This would mean that “if 4 people get a Counter Spy Plane in a TDM match for example, it’s already 4m20s of that match without your minimap.”

Lastly, Ghost is unlocked at level 1, meaning a lot of players will be using it on release and throughout their playtime as they will have peace of mind knowing they can’t be tracked on the radar. This means the mini-map’s effectiveness will be even less, concluding why this player believes the mini-map is the worse it’s ever been in Vanguard.

The post contains a lot of detail and even some suggestions for how Sledgehammer Games can resolve the situation by tweaking the perks, streaks, and attachments stated above.

Infinity Ward stuck to their guns when it came to the mini-map change. Still, with the recent interaction Sledgehammer has been having with the community, perhaps this development team will listen to the players and make some changes.

For more on Call of Duty: Vanguard, check out our article on the best controller settings for the Beta.

Image Credits: Sledgehammer Games / Activision

Call of Duty: Vanguard

DEADROP dev responds as fans accuse CoD of stealing skin from Dr Disrespect game

Dr Disrespect fans are convinced Activision copied a Variant his game for their latest Warzone skin, and a DEADROP dev has responded.

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Doomslayer skin in Warzone and Vanguard

Activision dropped Warzone and Vanguard’s Tracer Pack Malware Ultra Skin but players immediately noticed a striking similarity with Dr Disrespect’s DEADROP, and it looks like it’s even prompted a response from a Midnight Society developer.

Not long after Activision had to apologize for copying artwork from an independent artist, plagiarism accusations are flying once again. This time concerning Vanguard and Warzone’s new Doomslayer skin which Dr Disrespect fans immediately recognized.

Dr Disrespect’s ‘vertical extraction shooter’ DEADROP is currently in development, and there have already been plenty of comparisons with Call of Duty — mostly from Doc himself. He’s previously said that Modern Warfare 2 can’t “match” DEADROP.

Those who have bought a DEADROP Founders Pass have received one of 10,000 “Variants,” which are unique in-game characters. Senior developers have shown off their Variants, and many think they are the inspiration for Call of Duty’s latest bundle.

The Tracer Pack Malware Ultra skin dropped in Warzone and Vanguard on August 15, featuring a hooded sci-fi character with a skull-faced digital visor. Those words could also be used to describe DEADROP founder Robert Bowling’s Variant, and players were quick to make the comparison.

“Damn, they had to scrap the Dog they ripped off then went straight for a DEADROP variant,” replied one Twitter user. “Looks like whoever created this skin TRIED to copy the Variant of one of the leaders of [Midnight Society],” commented another.

While not a direct response, Bowling, who’s an ex-Infinity Ward dev, tweeted: “At least name it after me.”

Not everyone was convinced that the skin was a straight copy though, as some said that it’s a classic sci-fi design that’s been around longer than DEADROP.

We’ll need to wait and see whether Activision respond to the accusations, but Doc fans are convinced. In the meantime, check out how NICKMERCS will be “brutally honest” if he thinks DEADROP is trash.

Image Credit: Activision

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Vanguard devs confirm new round-based Zombies map for Season 5

Vanguard Zombies devs Treyarch have announced another round-based map will arrive with the Season 5 update.

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Vanguard Zombies The Archon map logo

Call of Duty: Vanguard’s devs brought the classic Shi No Numa with Season 4, and another round-based Zombies map will arrive with the Season 5 update.

Although being a continuation of the Dark Aether storyline from Black Ops Cold War, Call of Duty players were less-than-impressed with Vanguard’s Zombies offering. The mode was slammed for dropping the round-based format and removing classic features, and even though Season 2’s Terra Maledicta brought the Ray Gun and Decimator Shield, the non-round-based map was labeled “boring.”

Fortunately, a round-based recreation of World at War’s Shi No Numa dropped in the Season 4 update, and now the devs will bring “The Archon” in Season 5.

Both Warzone and Vanguard Season 5 are set to arrive on Wednesday, August 24, bringing “The Archon” as a new Zombies round-based experience.

What this new map will look like is anyone’s guess, but the devs teased back in June that more round-based maps are coming to Vanguard and confirmed that “yes, it’s round-based.”

The Archon is the final map for Vanguard, as Treyarch confirmed that “Vanguard Zombies concludes in Season Five.”

We would expect this map to come with all of the features you’d expect in a Call of Duty Zombies map, such as a Main Quest Easter Egg and Wonder Weapon to build. It appears Kortifex, the main antagonist of Vanguard Zombies, will be the final boss as Treyarch tweeted that “Kortifex must die.”

Hopefully, this new Zombies map will please long-time Zombies players ahead of Modern Warfare 2’s beta and October 28 launch. But, Modern Warfare won’t have its own Zombies mode.

Image Credit: Activision

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Warzone’s frustrating demon gun glitch is back in Vanguard

Vanguard weapon camos are being plagued by the infamous demon gun glitch which fills the screen with ruined textures.

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Demon Gun Glitch in Vanguard

The demon gun glitch is one the most infamous bugs in Warzone and now reports are coming in of it ruining the textures of weapon camos in Call of Duty Vanguard again.

Warzone Pacific players have had to repeatedly deal with the frustrating demon gun glitch that blocks their screens with distorted textures, making it impossible for them to accurately aim their weapons.

This glitch has popped up at complete random numerous times and is now causing problems in CoD Vanguard again, as players are reporting the textures on their weapon camos being reduced to polygons.

Reddit user ‘EPURON’ encountered this glitch when using a weapon camo that was part of the Godzilla vs King Kong event. They then shared a clip showcasing this in the Vanguard subreddit.

Throughout the clip, the textures on the weapon camo were glitching, and the Redditor was unable to see anything through the optic when aiming down sights. They described the glitch as “polygon madness.”

While the textures looked bad when aiming down sights, they looked even worse in the killcam that played after the player was taken out. At that point, the entire screen was blocked by the glitch.

EPURON explained in the comments that this is their first time encountering the Demon Gun Glitch, and others brought up the times they had to deal with it back when Vanguard first launched.

This glitch has become infamous among Warzone Pacific and Vanguard players since it pops up repeatedly to cause mayhem on their screens and still hasn’t been removed for good after multiple update patches.


For more Vanguard content, check out the August 11 update patch notes as well as everything we know about the next Double XP event in the game.

Image credits: Activision

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