With Call of Duty fans finally being able to experience gameplay with the Vanguard Beta, some players feel the mini-map has taken a few steps back from what it was in Modern Warfare 2019.
For those that don’t know, Call of Duty: Vanguard is the upcoming installment for the FPS franchise that uses the same engine that Infinity Ward used for Modern Warfare (2019).
By using the same engine, the game has retained many similarities, especially with how the mini-map works.
Unfortunately, some players are claiming the mini-map is worse in Call of Duty: Vanguard due to various new additions.
Modern Warfare made huge changes to the classic Call of Duty mini-map back in 2019, causing a huge amount of controversy within the community. Many were unhappy with the change, which essentially changed the way players read the mini-map by preventing red dots from appearing when firing unsilenced weapons.
Although players could use the compass to see the direction of the enemies firing without a silenced weapon, this wasn’t as effective as the dots showing up on the mini-map, leaving those who had been playing Call of Duty for years confused at the change.
To a lot of players’ disappointment, Call of Duty: Vanguard is following the same system, but with the addition of a new perk and change in how suppressors work, players like Hayashii are claiming it is even worse.
Although the game makes it seem that the situation is better than in MW 2019 with the Radar perk, “which basically transforms the minimap into the old version, “Reddit user Hayashii believes it is actually worse.
In the Reddit post by Hayashii, the player claims the mini-map situation is worse in the Vanguard Beta due to three things:
- “Supressors and Subsonic Ammo”
- “The Counter Spy Plane”
- “Ghost and the Personal Radar”
Firstly, the player tested the Subsonic Ammo and Suppressors, which to their surprise, both hide the player’s fire from appearing on the mini-map, even when someone has a spy plane or the Radar perk.
- Read More: Best STG44 loadout for CoD: Vanguard Beta
This is odd, especially as many thought suppressors this year were going to work differently, and Subsonic Ammo was going to be the only way to keep off the mini-map. The post claims this will make the mini-map situation worse as there are now multiple options to hide from the map, making the Radar perk almost useless as most players will be running one of these attachments.
Further, the post also points towards the Counter Spy Plane being another issue that makes the mini-map situation worse, as in Vanguard it has “a duration of about 65 seconds.” This is very long for a Counter Spy Plane, especially considering how easy it is to get. This would mean that “if 4 people get a Counter Spy Plane in a TDM match for example, it’s already 4m20s of that match without your minimap.”
Lastly, Ghost is unlocked at level 1, meaning a lot of players will be using it on release and throughout their playtime as they will have peace of mind knowing they can’t be tracked on the radar. This means the mini-map’s effectiveness will be even less, concluding why this player believes the mini-map is the worse it’s ever been in Vanguard.
The post contains a lot of detail and even some suggestions for how Sledgehammer Games can resolve the situation by tweaking the perks, streaks, and attachments stated above.
Infinity Ward stuck to their guns when it came to the mini-map change. Still, with the recent interaction Sledgehammer has been having with the community, perhaps this development team will listen to the players and make some changes.
For more on Call of Duty: Vanguard, check out our article on the best controller settings for the Beta.
Image Credits: Sledgehammer Games / Activision
Call of Duty: Vanguard players call for big spawn improvements
The Beta for Call of Duty: Vanguard isn’t meant to be perfect, but players are frustrated with spawn system in the game at present.
The erratic spawn system in Call of Duty: Vanguard hasn’t been received very well in the CoD community with players calling them “hell” in the Beta.
The Call of Duty franchise has always excelled at refining its tight online multiplayer format that has served the series well for the last 15 years. It’s produced some all-time great CoD maps, ridiculously fun and gripping game modes, but some questionable spawning.
We touched upon this issue in or Call of Duty: Vanguard Beta Review that they “stick out like a sore thumb.” Understandably, the new Combat Pacing system means some maps will have to adjust from 6v6 matches to high intensity 16v16 wars.
However, in its present state, Vanguard has some serious spawn issues, and the community has been vocal about this.
Ohhscar rhetorically asks someone to “Explain these spawns,” and the words are accompanied by a video showing how problematic spawning is in the Vanguard Beta.
In the video, our player was able to string together 9 consecutive kills to earn themself the Flamenaut killstreak on Hotel Royal, and then encountered some of the enemy team.
Naturally, they unleashed burning, hot streams of fire and engulfed the opposition. It instantly killed any enemies, but they were quickly being replaced by more.
- Read More: Best PC settings for CoD: Vanguard Beta
In the remaining 40 seconds of the video, it was a constant stream of fire and opponents respawning in the same spot, leaving them trapped and unable to move.
Reddit user Madzai said: “I never saw something this bad in MW. Sure, there were some quite awful spawns and spawn trapping, but never something like this,” and someone else asked: “Is this what hell looks like?”
A few replies were quick to point out that Vanguard is still in its Beta testing, and that they should be better by now.
At the time of writing, there are still another two months until the Call of Duty: Vanguard release date, so we wouldn’t be surprised to see this fixed before it’s out.
Image Credit: Activision / Sledgehammer Games
Confused CoD: Vanguard players desperate for faction uniforms
Factions have been staple of the Call of Duty for many year’s, but their removal in Vanguard is making it hard to tell who is who.
Call of Duty: Vanguard has been criticized for its lack of identifiable factions throughout its Beta. Now, a Reddit video has shown that similar character models are causing confusion among players.
But one of the biggest complaints coming out of the Beta is the lack of factions like the Allies and Axis, which are pivotal to a World War II setting.
The debate is heating up once again, as players have claimed that similar character uniforms for the Vanguard Factions are causing chaos in multiplayer matches.
In a post entitled “Why we need faction uniforms,” Reddit user KiraElijah uploaded a video that seems to prove that Sledgehammer’s decision to make teammates and enemies look almost identical is leading to cases of mistaken identity.
In the video, the player aims out of a window and scores a handful of rapid kills. When they stop aiming down the scope, they find that an enemy player crouched at the same window.
The enemy was utterly unaware that they were directly next to a rival player, and it led to a quick death that they almost certainly didn’t see coming.
Other fans responded to the post, reporting similar instances where they had “no clue” whether they were running with enemies or teammates. The issue of there being no specific uniforms for Vanguard Factions seems to be more evident on smaller maps where there are many players in an objective.
Some Beta players have even tied altering their settings to try and make visibility better and stop any confusion.
“I’ve changed the settings in color customization. I basically just made the enemy color a brighter red,” said one user. “It helps but doesn’t fix the issues.”
The reason for Sledgehammer removing Vanguard factions is currently unknown. Still, it has been speculated it could be to do with promoting more character customization or distancing the devs from controversial topics like the Axis in WWII.
It remains to be seen if the developers will react to the communities complaints and add a better way of recognizing enemies.
For more Call of Duty: Vanguard news, check out all of the maps revealed by a new leak.
Image credits: Activision
New leak claims Shipment returns in CoD Vanguard: All maps revealed
The full list of launch maps for Call of Duty: Vanguard may have been leaked ahead of the game’s full release thanks to some data mining.
Thanks to some data mining of the Call of Duty: Vanguard’s files, it seems like we may know all of the maps that will debut with the game’s release date.
It’s already been confirmed by Sledgehammer Games that we can expect to see a whopping 20 maps at launch for Call of Duty: Vanguard. This will be comprised of 16 different 6v6 maps, and 4 Champion Hill Arenas too.
So far across the Alpha and Beta, we’ve seen one of the four Champion Hill maps, and 4 of the 6v6 maps: Red Star, Hotel Royal, Gavutu, and Eagle’s Nest.
A couple of interesting observations to note are that Gavutu has a potential second version of itself, Hotel Royal is misspelled, the classic fan-favorite map Shipment could be returning, and the list has 27 maps in total on it.
Now, we should note that some of these maps could be leftover names from the engine files with some of them being so similar to Modern Warfare. You should also remember to not take this information as gospel.
If this does indeed turn out to be representative of maps that will be coming to Vanguard, then it’s possible that a few of these are being saved and readied for the expected Season 1 launch and integration with Warzone.
Image Credit: Activision / Sledgehammer Games
CoD: Mobile Blackout map release date officially revealed
The fan-favorite Blackout map from Black Ops 4 will be making its debut in CoD: Mobile in the near future,...
Best QBZ-83 loadout for CoD: Warzone Season 5
The QBZ-83 can be awesome in Warzone Season 5. Our guide has all the attachments and perks you need to...
Best FARA 83 loadout for CoD: Warzone Season 5
The Fara 83 is still an excellent Assault Rifle in Warzone, so take advantage by making and dominating with the...