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Call of Duty: Vanguard

CoD: Vanguard players claim mini-map is worse than Modern Warfare’s

After experiencing the Call of Duty: Vanguard Beta for Multiplayer, some players are claiming the mini-map is worse than Modern Warfare’s.

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With Call of Duty fans finally being able to experience gameplay with the Vanguard Beta, some players feel the mini-map has taken a few steps back from what it was in Modern Warfare 2019.

For those that don’t know, Call of Duty: Vanguard is the upcoming installment for the FPS franchise that uses the same engine that Infinity Ward used for Modern Warfare (2019).

By using the same engine, the game has retained many similarities, especially with how the mini-map works.

Unfortunately, some players are claiming the mini-map is worse in Call of Duty: Vanguard due to various new additions.

Modern Warfare made huge changes to the classic Call of Duty mini-map back in 2019, causing a huge amount of controversy within the community. Many were unhappy with the change, which essentially changed the way players read the mini-map by preventing red dots from appearing when firing unsilenced weapons.

Although players could use the compass to see the direction of the enemies firing without a silenced weapon, this wasn’t as effective as the dots showing up on the mini-map, leaving those who had been playing Call of Duty for years confused at the change.

To a lot of players’ disappointment, Call of Duty: Vanguard is following the same system, but with the addition of a new perk and change in how suppressors work, players like Hayashii are claiming it is even worse.

Although the game makes it seem that the situation is better than in MW 2019 with the Radar perk, “which basically transforms the minimap into the old version, “Reddit user Hayashii believes it is actually worse.

In the Reddit post by Hayashii, the player claims the mini-map situation is worse in the Vanguard Beta due to three things:

  • “Supressors and Subsonic Ammo”
  • “The Counter Spy Plane”
  • “Ghost and the Personal Radar”

Firstly, the player tested the Subsonic Ammo and Suppressors, which to their surprise, both hide the player’s fire from appearing on the mini-map, even when someone has a spy plane or the Radar perk.

This is odd, especially as many thought suppressors this year were going to work differently, and Subsonic Ammo was going to be the only way to keep off the mini-map. The post claims this will make the mini-map situation worse as there are now multiple options to hide from the map, making the Radar perk almost useless as most players will be running one of these attachments.

Further, the post also points towards the Counter Spy Plane being another issue that makes the mini-map situation worse, as in Vanguard it has “a duration of about 65 seconds.” This is very long for a Counter Spy Plane, especially considering how easy it is to get. This would mean that “if 4 people get a Counter Spy Plane in a TDM match for example, it’s already 4m20s of that match without your minimap.”

Lastly, Ghost is unlocked at level 1, meaning a lot of players will be using it on release and throughout their playtime as they will have peace of mind knowing they can’t be tracked on the radar. This means the mini-map’s effectiveness will be even less, concluding why this player believes the mini-map is the worse it’s ever been in Vanguard.

The post contains a lot of detail and even some suggestions for how Sledgehammer Games can resolve the situation by tweaking the perks, streaks, and attachments stated above.

Infinity Ward stuck to their guns when it came to the mini-map change. Still, with the recent interaction Sledgehammer has been having with the community, perhaps this development team will listen to the players and make some changes.

For more on Call of Duty: Vanguard, check out our article on the best controller settings for the Beta.

Image Credits: Sledgehammer Games / Activision

Call of Duty: Vanguard

Crazy Vanguard glitch lets players levitate above the map

Since launch, several glitches and bugs have been discovered in Vanguard. One of them takes players soaring into the sky.

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The return of an iconic Call of Duty glitch is giving Vanguard players a broken line of sight on enemies as they take to the sky.

Vanguard hasn’t felt like the smoothest gaming experience since its launch on November 5. Players have been quick to discover some game-breaking exploits that make Vanguard nearly unplayable. Although most issues have been addressed through recent patches, some still remain.

One of the issues yet to be fixed is the elevator glitch. After popping up weeks ago, its relevance diminished as other glitches came to prominence. However, this new clip showing the advantageous position players can get themselves in has renewed interest in the glitch.

This particular glitch traces its roots back to Modern Warfare 2. The glitch sees players ascend straight up into the sky emulating an elevator, hence the glitch’s name. There’s no doubt the devs are going to have a look at something this game-breaking.

As the player ascends, their view of the map changes to a top-down perspective. This gives players a clear view of all of the areas on the map including enemy players stomping around.

In the past, we’ve seen this glitch occur on the Oasis map as well as Sub Pens. Recently it has also popped up on close-quarters map Decoy. Odds are this glitch is accessible on just about every Vanguard map.

This clip perfectly explores the incredible advantage someone gains after rising to the sky. The player is equipped with a Sniper Rifle making long-range kills supremely easy to earn. In addition, the small nature of the map means that this player can practically see every enemy player who isn’t in a building.

To make matters worse, they are playing Search & Destroy. This makes the high ground advantage more impactful. With one life per round, players cannot respawn and eliminate the player in the sky. There probably has never been an easier way to guard S&D bomb sites.

With Vanguard Season 1 around the corner, Sledgehammer must be working hard to ensure a smooth rollout. Given the mixed player reaction to in-game issues since launch, a lot is riding on the success of Season 1.

There’s no doubt that Vanguard players will receive a major patch addressing the current glitches running rampant.

For all of the latest Call of Duty: Vanguard news stay tuned to CharlieINTEL.

Image Credits: Sledgehammer Games / Activision

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Call of Duty: Vanguard

Vanguard Zombies players extremely disappointed with lack of Season 1 content

Fans of the popular Zombies game mode are furious with the underwhelming additions coming to Vanguard in Season 1.

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Time and time again Zombies players feel as though their favorite game mode is receiving the short end of the stick. The lack of planned content announced for Season 1 has left them feeling disappointed.

The Call of Duty devs released a ton of information on what players should expect with the launch of Vanguard Season 1 and Warzone: Pacific Caldera. To the dismay of Zombies players, little to no information concerning the game mode was included in the report.

Given the size of the announcement Zombies players were bewildered at not getting new information. They feel that the tendency to ignore the Zombies game mode is becoming somewhat of a recurring theme.

Vanguard Zombies Season 1 content

While the Call of Duty blog post detailed several new additions coming to Vanguard and Warzone, it mentions practically nothing about Zombies. There are one or two tidbits across the blog post that promise “Zombies content” without ever going into detail on what that might entail.

With how disappointed Zombies players were at Vanguard’s launch, some red flags have appeared from the blog post. They had high hopes of receiving major content in Season 1 given how hollow Zombies has been. Many believe the silence regarding Zombies is a very bad thing.

With no new information to digest, Zombies players have to rely on previously announced content to give them comfort. The devs have already promised a dedicated pause feature, the addition of scorestreaks, 1-2 objectives, and new covenants.

Receiving these minor additions in Season 1 is hardly going to satisfy the Zombies community. This is especially true considering Zombies players felt like they required some of these features at launch.

Players have even started mocking the Vanguard Zombies content by comparing it with Black Ops 3’s superior Zombies experience.

With Season 1 not likely to improve the Zombies experience in Vanguard, players will have to hope that Season 2 and beyond will be kinder to them.


For more news on all Vanguard game modes including Zombies, Multiplayer, and Warzone, stay tuned to CharlieINTEL.

Image Credit: Activision / Treyarch

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Call of Duty: Vanguard

Vanguard players demand fix to ‘game-breaking’ Dead Drop glitch

Call of Duty: Vanguard players are sick of the ‘game-breaking’ Dead Drop glitch, and are begging to devs to fix it quickly.

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Call of Duty: Vanguard’s Dead Drop glitch allows players to keep deploying high Killstreaks, and frustrated players are calling for the ‘game-breaking’ exploit to be removed.

Vanguard has been praised as one of the smoothest CoD launches ever, but a few bugs and glitches have got in the way. The Combat Pacing filter still doesn’t work properly and a player’s dog even turned on them. However, it’s the Dead Drop glitch that has players most frustrated.

This allows players to maintain their high killstreak after dying, causing games to be plagued with Attack Dogs and Bombing Runs. Fed-up players are demanding that Sledgehammer Games fix the issue as soon as possible.

Dead Drop is a Field Upgrade in Vanguard that allows players to maintain their Killstreak after dying. However, it’s not working as intended, with players being able to repeatedly call in the same streak.

The Call of Duty: Vanguard subreddit has been chock-full of players calling out the devs for the Dead Drop glitch still being in the game.

One post was particularly critical, saying that “it’s ruining the game.” The OP claims that the Dead Drop glitch “happens every other game” even though “the problem has been known about for weeks.”

Another user acknowledged that the devs have been on holiday, but said that the “Dead Drop bug is game breaking” and that Sledgehammer “should have addressed this by now.” They also brought up that there’s no mention of it on the official Trello board of known bugs and issues.

With the community complaining about the glitch so widely, it’s likely that it’s on Sledgehammer Games’ radar They were quick to patch out the unlimited armor glitch, so there should be a fix incoming.

There’s no guarantee when it will be fixed, but Season 1 launches on December 8, which will bring a host of changes to the Vanguard. Be sure to stay tuned to CharlieINTEL for the full patch notes.


And for more Vanguard, you can check out the leaks that suggest Infected and other classic modes will be arriving soon.

Image Credits: Sledgehammer Games / Activision

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