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Call of Duty: Black Ops Cold War

Cold War Season 3 patch notes: MP maps, major weapon balancing & more

Everything you need to know about Black Ops Cold War’s Season 3 update.

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Treyarch has released the Season 3 patch update for Call of Duty: Black Ops Cold War on all platforms.

This new patch update, version 1.16, includes the Season 3 content, with Season 3 officially starting on April 21 at 9PM PT / April 22 at 12AM ET / 5AM UK / 6AM CEST.

The update includes early access to just some of the Season 3 content until the full season begins.

Black Ops Cold War Season 3 will include 2 new MP maps, new Zombies Outbreak location, new Operators, new Battle Pass, and more content to come.

Cold War Update Size

  • PlayStation 5: 12.3 GB
  • PlayStation 4: 8.1 GB
  • Xbox Series X / Xbox Series S: 11.6 GB
  • Xbox One: 8.3 GB
  • PC: 13.1 GB

Cold War Season 3 Overview

SEASON THREE BEGINS

Starting at 9PM PT April 21st / 12AM PT April 22nd, all-new Season Three content and updates come to Multiplayer and Zombies in Black Ops Cold War, including:

  • Global:
    • 100 new Battle Pass tiers including the PPSh-41 SMG and Swiss K31 sniper rifle
    • Six total new weapons throughout the season
    • Four New Prestige Levels
    • New Prestige Shop content
    • “Hunt for Adler” Launch Week Event (April 22)
    • New weapon tuning
    • + more
  • Multiplayer:
    • New MP Map: Yamantau (6v6)
    • New MP Map: Diesel (6v6, 3v3, 2v2)
    • New MP Mode: Sticks and Stones
    • New Scorestreak: Strafe Run
    • New Featured Playlists: Yamantau 24/7, Diesel Face Off 24/7
    • New Multi-Team Vehicle: Cargo Truck
    • New League Play updates
    • 20 New Multiplayer Season Challenges
    • + more in-season
  • Zombies:
    • New Field Upgrade: Toxic Growth
    • New Outbreak Region: Duga
    • New Outbreak Intel and Secrets
    • New Outbreak Vehicles: Cargo Truck and FAV
    • Expanded Outbreak Objectives
    • New Weapon Unlock Challenges
    • New Onslaught Map (PlayStation®): Yamantau
    • 20 New Zombies Season Challenges
    • + more in-season

Get all the details on everything coming to Black Ops Cold War and Warzone this week at the Call of Duty Blog and get an overview of just some of the content arriving during Season Three in the official roadmap:

AN ALL-NEW SEASON OF CONTENT

Season Three launches with a brand-new Battle Pass packed with 100 Tiers of new content, including the badass new Perseus Operator “Wraith” unlocked at Tier 0, two free Battle Pass weapons, new Weapon Blueprints, Operator Skins, Vehicle Skins, and much more to unlock throughout the season.

We’re bringing six additional weapons to Black Ops Cold War throughout the season, including the PPSh-41 SMG, Swiss K31 sniper rifle, and everyone’s favorite Ballistic Knife at launch, with the CARV.2 tactical rifle, AMP63 machine pistol, and Baseball Bat melee weapon to follow later in the season. We’re excited to bring one of the series’ all-time favorite SMGs to Black Ops Cold War with the PPSh-41, and we can’t wait for snipers to add another rifle to their arsenal just two weeks after the release of the ZRG 20mm.

In addition to the Battle Pass content and all the new weapons coming to the game, Season Three also delivers four new Prestige Levels (12-15), two new sets of Season Challenges to MP and Zombies, and new legacy Prestige Icons and the Prestige Master Calling Card from the original Black Ops to the Prestige Shop. If you’ve been saving up your Prestige Keys since Season One, hit up the Prestige Shop at the start of the season and add some new favorites to your collection.

MULTIPLAYER

We’re bringing four maps to Multiplayer throughout Season Three, including three 6v6 maps, starting with the new Yamantau and Diesel at launch, and the iconic Standofffollowing in-season. The massive new Duga map will also come to Multi-Team later in the season after debuting exclusively in Outbreak for Zombies players at the start of the season.

From the frozen mountaintops of the U.S.S.R in Yamantau to the scorched New Mexico desert of Diesel, the action never stops in these fast-paced, small-sized maps. For Face Off and Gunfight fans, Diesel also joins the rotation for 3v3 and 2v2 modes. And if you played Black Ops II,you’ve probably been just as eager to jump into Standoff in Black Ops Cold War as we are. Keep an eye out for the return of the king later in the season.

Of course, the addition of the Ballistic Knife means the classic Stick and Stones party mode from the original Black Ops is also making its comeback! This is one of our favorite MP modes in Call of Duty history, and we’re excited to jump in with everyone in the community this week. Brush up on your crossbow shots and Tomahawk throws, and we’ll see you in the dedicated Sticks and Stones playlist. Note: Prop Hunt is making way for Sticks and Stones in the Featured Playlist lineup this week, and will return later in Season Three with the new Yamantau and Diesel maps added to the Prop Hunt rotation.

The new Strafe Run Scorestreak also comes to MP this week, providing sweeping ground cover and anti-aircraft fire from a pair of jet fighters to the tune of 5,000 score. Try this one out in objective-based modes where you need to hold down an area long enough for your team to capture a zone or shut out the enemy in a particular lane.

In the vehicle department, the all-new Cargo Truck makes its debut in Multi-Team modes this season, also appearing in Outbreak for Zombies players. Pick up the entire squad in this behemoth and plow through enemy teams while your passengers provide covering fire from the mounted turret and open rear flatbed.

For the competitive community, we’ve added Combat Record tracking support for League Play and restricted Thermal Optic attachments in all CDL modes. We’ve also made updates to movement, the Apocalypse and Checkmate maps, several MP modes, and Split-Screen, as well as additional UI and audio bug fixes. Check out the full list of patch notes below for all the details on what’s new in MP.

ZOMBIES

In Zombies, the action hits a fever pitch as Season Three sets the stage for the events to come in the Dark Aether story. Requiem expands their operations to Duga, a huge new Outbreak region packed with new story Intel, expanded Objective locations and new infil points, the addition of the weapon-mounted Cargo Truck and FAV vehicles, and much more. Keep an eye out for new secrets to discover throughout the Outbreak Zone, including Phase Wall Tears, D.I.E. Machine Wonder Weapon upgrades, a new way to access higher difficulty regions even faster, and the new Fury Crystal event as you carve a path through the Ural Mountains.

Verticality comes to Zombies in a big way in Duga, as players can ascend a massive Soviet radar array tower while fighting off the horde, and choose to either parachute or zipline to safety as a last-minute means of escape. This is our most versatile Outbreak region yet, offering new ways to outmaneuver the undead with plenty of nooks and crannies to explore.

The Dark Aether story will continue to unfold through the new in-game intel discoverable in Outbreak in Season Three, setting up the events leading to the Main Quest coming to Outbreak later in the season. Without spoiling anything, we’ll just say the secrets uncovered in Outbreak will tie directly into the narrative for our next round-based Zombies map – which is currently in the works! – as well as future seasons of Zombies content.

All Zombies players can get their hands on the brand-new Toxic Growth Field Upgrade in round-based maps and in Outbreak at Season Three’s launch, which summons a patch of wild growth to slow and deal toxic damage to enemies. Equip this Toxic Growth to shut down lanes, defend objectives, and buy your teammates precious seconds to escape the clutches of death. Like all Field Upgrades, Toxic Growth can be upgraded all the way to Skill Tier V to deal even more damage, persist longer, and even cause enemy corpses to explode!

We’ve also made some changes to three Ammo Mods with this update to shake up the meta and encourage more variety in gameplay. Most notably, Napalm Burst’s damage effects have now been doubled, and Dead Wire now receives a 25% damage bonus to stunned zombies (down from 33%) in a reduced radius. Shatter Blast’s explosive damage has also been reduced to bring its effectiveness in-line with the rest of the Ammo Mod options. Jump into Zombies, hit up the Pack-a-Punch Machine, and see what you think of the new adjustments.

Dead Ops Arcade 3 receives new improvements this week, including an adjustment to XP gains and updates to the Mamaback boss fight. And on PlayStation, Onslaught players can test their skills against the undead on the new Yamantau map, with more new content coming in-season. We’re happy to see such a positive reception from Zombies players over the recent gameplay improvements and content additions to Onslaught, and we plan to keep adding to the mode in the future. The new Containment mode will remain in rotation at the start of Season Three, as well!

In addition to a fix to unlock two Intel items from Trials in Outbreak, we’ve also implemented new bug fixes for Challenges, stability improvements for Outbreak, and more improvements across the board.

With the launch of Season Three, players will be happy to know we’ve increased XP and Match Bonus XP gains in all Zombies modes across the board, and Zombies players also receive a new set of 20 Season Challenges to unlock and complete for exclusive Calling Card and XP rewards. Reach Level 190 before the season is over to unlock all 20!

WEAPON UNLOCK CHALLENGES IN ZOMBIES

Also starting with Season Three, players will be able to complete weapon unlock challenges in both Multiplayer andZombies, including existing and future weapon challenges. Bring in the new PPSh-41 and Swiss K31 from the Battle Pass into your Zombies loadouts, and unlock new and existing weapons like the R1 Shadowhunter and Ballistic Knife by completing challenges entirely within Zombies!

The current list of ranged weapon unlocks available in Zombies this week includes the Groza, MAC-10, Streetsweeper, FARA 83, LC10, R1 Shadowhunter, and ZRG 20mm, as well as the Sledgehammer, Wakizashi, Machete, E-Tool, and Ballistic Knife melee weapons. Look for future weapon unlock challenges to include requirements that can be completed in both MP and Zombies.

NEW WEAPON TUNING

Season Three also brings a new round of weapon tuning to Black Ops Cold War. This tuning pass brings adjustments across the board to the Light Machine Gun class, tightening up some of the areas where LMGs were particularly versatile compared to other classes. The Shotgun class also gets some changes, including tweaks to the Streetsweeper to remove its 1-hit kill potential and rein in its damage values.

We’ve also made some tuning changes in the Assault Rifle, Submachine Gun, and Tactical Rifle departments, including attachment updates for the FFAR 1, sprint speed updates for SMGs, and more. See below for the full list of tuning details.

“HUNT FOR ADLER” EVENT

Later on April 22nd, players can jump into the “Hunt for Adler” event in Black Ops Cold War and Warzone to complete challenges in both games to discover clues surrounding Adler’s whereabouts. Complete a full set of challenges in either game and unlock an exclusive Adler Operator Skin and new cosmetic rewards!

Speaking of Warzone, Verdansk is about to heat up in a big way in Season Three… be sure to jump into Warzone starting at 12PM PT / 3PM ET April 21st to witness it all, and follow @CallofDuty and @RavenSoftware on Twitter for all the latest updates.

PROTECT YOUR ACCOUNT

As a friendly reminder, it’s a good idea to protect your Activision Account with two-factor authentication if you haven’t already. You can follow this link at CallofDuty.com to set up 2FA by linking your account to an authentication app to add an extra layer of protection to your account. Our Trello page also has a list of resources and guidelines for account security and recovery.

See below for what to expect when Season Three begins at 9PM PT April 21st / 12AM PT April 22nd in Black Ops Cold WarNote: These details apply only to Black Ops Cold War – for Warzone patch notes, please visit the blog at RavenSoftware.com.

Cold War Season 3 Patch Notes

GLOBAL

Battle Pass

  • New 100-Tier Battle Pass available in Season Three.

Weapons

  • PPSh-41 [NEW]
    • New SMG available to unlock in the Season Three Battle Pass.
  • Swiss K31 [NEW]
    • New sniper rifle available to unlock in the Season Three Battle Pass.
  • Ballistic Knife [NEW]
    • Unlock Challenge available for the Ballistic Knife in Black Ops Cold War at Season Three launch. Available in Warzone later in the season.
  • FARA 83
    • Unlock Challenge available for the FARA 83 assault rifle.
  • LC10
    • Unlock Challenge available for the LC10 SMG.

Operators

  • Wraith
    • New “Wraith” Operator available at Tier 0 in the Season Three Battle Pass.
  • Operator Randomization
    • Added a new option to the Operators menu that will allows players to randomly select any unlocked Operator currently owned.
  • Operator Skin Randomization
    • Added the option to randomize unlocked Operator Skins in the Operators menu.
    • Players can select randomized Operator Skins for a selected Operator, or set up a selection of their favorite skins for an Operator to cycle between.
  • General
    • Addressed an issue where the “New” breadcrumb (green dot) could appear for an Operator that the player has already inspected.

Main Lobby

  • Updated main lobby theming for Season Three.

Weapon Unlock Challenges

  • Players can now complete weapon challenges in both Multiplayer and Zombies for previous, current, and future weapons unlockable via in-game challenge.

Weapon Tuning

  • Light Machine Guns
    • Light Machine Gun Alpha
      • Reduced max damage from 42 to 38.
      • Reduced max range from 38.1m to 21.59m.
      • Slight increase to vertical recoil.
      • Slightly reduced ADS speed.
      • Reduced range bonus on Match Grade Barrel attachment from +100 to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -12%.
    • RPD
      • Increased max damage from 38 to 42.
      • Reduced max range from 50.8m to 20.4m.
      • Reduced ammo capacity from 75 to 50.
      • Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -15%.
    • M60
      • Reduced max range from 76.2m to 20.4m.
      • Reduced ADS speed by 13.8%.
      • Increased probability of horizontal view kick when hip-firing.
      • Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -15%.
  • Shotguns
    • Streetsweeper
      • Removed 1-shot kill potential.
      • Decreased max damage from 138 to 88.
      • Reduced mid-range pellet damage from 6 to 5.
      • Reduced damage bonus on Task Force Barrel attachment.
    • Hauer 77
      • Increased max range from 5.08m to 5.72m.
      • Reduced range penalty on Task Force Barrel attachment from 12% to 7%.
      • Reduced damage bonus on Task Force Barrel attachment.
    • Shotgun Bravo
      • Increased mid damage range from 9.14m to 10.16m.
      • Increased mid-range pellet damage from 2 to 3.
      • Reduced max damage from 118 to 108.
  • Assault Rifles
    • FFAR 1
      • Reduced recoil penalties on Task Force Barrel attachment by 10% total.
      • Increased bullets added to 34 RND magazine attachment from 34 to 38.
      • Reduced reload speed penalty on 34 RND magazine attachment from 10% to 5%.
      • Increased bullets added to 38 RND Speed Mag magazine attachment from 34 to 38.
      • Reduced ADS speed penalty on 38 RND Speed Mag magazine attachment from 20% to 10%.
    • Krig 6
      • Increased headshot multiplier from 1.25 to 1.4.
      • Reduced max damage from 35 to 33.
    • Attachments
      • Added an ADS move speed bonus to the following barrel attachments for assault rifles: Ultralight, Contour, Contour M2, CMV Mil-Spec.
  • Tactical Rifles
    • Tactical Rifle Charlie
      • Reduced max range from 30.48m to 19.05m.
      • Increased burst fire delay from 0.216 to 0.233.
      • Increased max damage from 51 to 52.
      • Increased headshot multiplier from 1.25 to 1.4.
      • Reduced range bonus on Task Force barrel attachment from +50% to +40%.
      • Reduced damage bonus on Task Force barrel from +15% to +12%.
  • Submachine Guns
    • Sprint Speed
      • Reduced sprinting speed of all SMGs. Pistols are now the fastest guns to sprint with.
      • With specific attachments, an SMG may now allow sprinting as fast as a pistol.

Vehicles

  • Cargo Truck
    • New vehicle available in Outbreak and Multi-Team.
  • Controls
    • Addressed an issue where aiming while driving Snowmobiles or Dirt Bikes would not function when L1/R1 and L2/R2 settings were swapped.

Features

  • Arcade
    • Arcade available in the Barracks at the start of Season Three, featuring 10 free classic Activision arcade games:
      • Barnstorming
      • Boxing
      • Chopper Command
      • Enduro
      • Fishing Derby
      • Grand Prix
      • Kaboom!
      • Pitfall!
      • Pitfall II
      • River Raid

Prestige Rewards

  • Added four new Prestige Levels (12-15) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 190: All Season Challenges Available 
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 – 1,000: New Prestige Key every 50 levels 

Prestige Shop

  • New Prestige Shop content available, including additional legacy Prestige Icons and the Prestige Master Calling Card from the original Black Ops.

Gunsmith

  • Addressed an issue where, when viewing Details in Gunsmith, Sprinting Move Speed would display as equal to or lower than Movement Speed for most weapons.

UI

  • Addressed an issue with Text Chat name highlighting in whispers for better readability.
  • Ping and Packet Meter Loss graphs temporarily removed while a visual issue is investigated.

MULTIPLAYER

Maps

  • Yamantau (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
    • Yamantau 24/7 Featured Playlist available during launch week.
  • Diesel (6v6, 3v3, 2v2) [NEW]
    • New map added to Multiplayer rotation in 6v6, 2v2, and 3v3 modes.
    • Diesel Face Off 24/7 Featured Playlist available during launch week.
  • Apocalypse
    • Addressed a collision issue that allowed players to see through a tree inside of the temple.
  • Checkmate
    • Addressed an issue that would cause players to become slowed when moving across certain floor surfaces.
  • Crossroads
    • Removed Crossroads from Combined Arms and VIP Escort rotation while an issue is investigated. Crossroads Strike will remain in place in all supported modes.

Modes

  • Sticks and Stones [NEW]
    • New mode available in Multiplayer.
    • Each player deploys with the R1 Shadowhunter crossbow, Ballistic Knife, and a Tomahawk.
    • Earn score with crossbow and Ballistic Knife kills, and eliminate enemies with the Tomahawk to bankrupt their score to zero.
    • Victory goes to the first player to reach the score limit or the player with the highest score when time runs out.
  • Search & Destroy
    • Added audio stingers when a player is eliminated during the round.
  • Face Off
    • Addressed an issue where respawns could happen outside of the playable area in Game Show, ICBM, and U-Bahn.
  • CDL
    • Addressed an issue where CDL start spawns and CDL game mode objectives were not being properly loaded in Miami Strike.
  • Multi-Team
    • Addressed an issue where weapons would lose all ammo when exchanged for a weapon in a container and then picked up again.

Scorestreaks

  • Strafe Run [NEW]
    • Now available in Multiplayer for 5000 score.
  • General
    • Addressed an issue for earned Scorestreaks resetting when switching teams.

Challenges

  • Season Challenges
    • 20 new Multiplayer Season Challenges available with exclusive Calling Card and XP rewards.
  • General
    • Addressed an issue where blowing up enemies by shooting explosive barrels would not count toward the “Hardcore Kill Collector” Challenge.

Movement

  • Refactored synchronization between 1st-person camera and 3rd-person animations that could cause these states to be out of sync.
    • A player’s 3rd-person animation stance will now more accurately portray the player’s 1st person view, reducing advantages when quickly moving between stances.
  • Increased the speed at which a player can go into prone and come out of prone (previously decreased in Season Two Reloaded).
  • Stance changes are no longer queued in 1st-person and forced to completion.
    • While these can now be canceled, there is a delay before changing stances again. This change will also more accurately synchronize 1st and 3rd-person views when quickly changing stances.
  • When exiting a slide, the 1st-person camera will now more accurately match the 3rd-person animation state.

Split-Screen

  • UI
    • Addressed an issue with a black overlay appearing during Kill Cam when in split-screen orientation.
    • Addressed an issue with Player 2 losing the HUD when editing a class in split-screen.
  • Infil
    • Addressed an issue where, when Player 1 called in a Chopper Gunner, the infil cinematic displayed on both players’ screens instead of only on Player 1’s screen.
    • Addressed an issue where loading into a split-screen Multiplayer map, Player 2’s screen would spectate Player 1 briefly while the match countdown began.
  • Multi-Team
    • Addressed an issue in Multi-Team where the split-screen player that died while the radiation gas was active on the map would have the gas remain permanently on the map in split-screen perspective only.
    • Addressed an issue in Multi-Team where, if one player was commandeering a vehicle and the other player died, the vehicle would display graphical corruption during the overhead respawn screen.
  • Vs. Bots
    • Addressed a large frame rate drop when playing Vs. Bots Free-for-All in any map.
  • Custom Games
    • Addressed an issue in Custom Games where the second player’s POV could become stuck underwater in the Blackwood hotel pool on Miami.

UI

  • Addressed an issue with Obituary feed UI icon images facing the wrong way.
  • Addressed an issue where the player could load into a match with UI “Zoom In” stuck on the screen if they started with a melee weapon or pistols with Dual Wield.

Audio

  • Addressed an issue where the voice line for picking up an enemy Assault Pack would use a different Operator than the one the player had equipped.
  • Addressed an issue in Multi-Team where the announcer would refer to the player’s team by the wrong team name.

Featured Playlists

  • Yamantau 24/7 [NEW] (Also available in Hardcore)
  • Diesel Face Off 24/7 [NEW] (Also available in Hardcore)
  • Sticks and Stones [NEW]
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight
  • Snipers Only Moshpit
  • Multi-Team Moshpit

LEAGUE PLAY

Combat Record

  • Added support for Combat Record in League Play.

Create-a-Class

  • Thermal Optic attachments now restricted in League Play.

Custom Games

  • Addressed an issue where players could lose access to Create-a-Class and Scorestreaks in League Play when CDL/CDL Pro game modes were selected in Custom Games.

Match Cancellation

  • Addressed an issue where League Play matches were prematurely cancelled when a player left the match.

ZOMBIES

Weapon Unlock Challenges

  • Added Zombies weapon unlock challenges for all weapons from prior seasons and Season Three launch:
    • Groza assault rifle
    • MAC-10 SMG
    • Streetsweeper shotgun
    • Sledgehammer melee weapon
    • Wakizashi melee weapon
    • FARA 83 assault rifle
    • LC10 SMG
    • Machete melee weapon
    • E-Tool melee weapon
    • R1 Shadowhunter crossbow
    • ZRG 20mm sniper rifle
    • Ballistic Knife melee weapon

Progression

  • Increased XP and Match Bonus XP gained in all Zombies modes.

Field Upgrades

  • Toxic Growth
    • Toxic Growth Field Upgrade now available in round-based maps and Outbreak.
    • Base Level ability: Summon a deadly growth of thorns in front of you. Enemies moving through it are slowed by 50% and take toxic damage.
    • Skill Tiers
      • Tier I: Double the health of the growth.
      • Tier II: Increase maximum charges to 2.
      • Tier III: Double the damage enemies take while moving through the growth.
      • Tier IV: Increase maximum charges to 3.
      • Tier V: Enemies killed by the growth explode dealing toxic damage to nearby enemies and slow them by 50% for 3 seconds.

Ammo Mods

  • Napalm Burst
    • Doubled all damage effects.
  • Dead Wire
    • Reduced damage taken by stunned zombies from 33% down to 25%.
    • Reduced effect radius.
  • Shatter Blast
    • Reduced explosive damage by half.

Challenges

  • Season Challenges
    • 20 new Zombies Season Challenges available with exclusive Calling Card and XP rewards.
  • Daily Challenges
    • Addressed an issue where kills with Weapon Blueprints were not counting toward the “Wallbuyer” and “It’s a Mystery” Daily Challenges.
    • Addressed an issue where turning on the power did not count toward the “Like Clockwork” Daily Challenge.
  • General
    • Addressed an issue where zombies killed by Hellhound explosions were not counting toward the “Field of Fire” Challenge.

Outbreak

  • New Region
    • Duga region added to Outbreak.
  • New Intel
    • New in-game story Intel now available in Outbreak.
  • New World Event
    • Fury Crystal event added to Outbreak for players to discover.
  • New Objective Locations
    • Defend, Holdout, and Retrieve added to Alpine and Golova.
  • New Vehicles
    • FAV and Cargo Truck now available in Outbreak.
  • Gameplay
    • Phase Wall Tears are now present along the edges of the map.
    • New infil points added to Alpine and Golova.
    • Addressed various issues with zombie pathing in Outbreak.
    • Addressed an issue where the Aethereal Orb would be invisible after a host migration.
  • Wonder Weapons
    • D.I.E. Machine upgrades can now be found in certain regions in Outbreak.
    • Addressed an issue with the D.I.E. Machine not having crosshairs in Outbreak.
  • Objectives
    • Escort
      • Addressed an issue where the Mangler’s projectile was not damaging the rover during the Escort Objective.
  • Trials Intel
    • Addressed an issue where “Testing… Testing…” and “New Enemies” Intel were not unlocking after acquiring from Trials.
  • HUD
    • Addressed an issue where weapon rarity appeared incorrectly on the HUD after applying a Blueprint.
  • Stability
    • Fixed a crash that could occur when killing zombies affected by Decoys and Molotovs.
  • General
    • Added inactivity detection measures. Players who are detected as inactive will not earn XP, Battle Pass progress, or earn Aetherium Crystals while they are inactive.
    • Players who remain inactive for a significant period of time will be kicked from the match.
    • In Private or Solo matches, the host can now pause the game to avoid inactive players getting kicked from the match.
    • Addressed an issue where only two players would appear in the chopper Exfil cinematic.
    • Addressed an issue where the After Action Report was not showing the Difficulty Level reached or the Exfil status.

Dead Ops Arcade 3

  • Progression
    • XP tuning adjustments.
    • Addressed an issue where vehicles and chickens dealing fatal damage to spawners in The Wild would not properly credit their owner with points and XP.
  • Gameplay
    • Player shields now turn on when the exit ladder is taken in a Dungeon to prevent unintentional player deaths.
    • Addressed an issue where a player in a Buggy Car vehicle would not be warped to the Dungeon if a teammate entered the Grottes de la Dorta Dungeon while their teammate was in the vehicle.
  • Enemies
    • Mamaback boss now drops fewer banana bombs during jump attack.
    • Adjusted the Mamaback’s jump attack reaction sensitivity to player nuke drops.
    • While in first person, it now takes 2 hits from bosses and underbosses to deal fatal damage to a fully healed player.
    • Addressed an issue where a vortex could cause enemies to appear invisible, particularly the Megaton. Only basic zombie types are not affected by the vortex (Zombie, Barrel Zombie, Dirt Riser Zombie).

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
    • Onslaught Yamantau (PlayStation) [NEW]
    • Onslaught Nuketown (PlayStation)

Onslaught (PlayStation)

  • Maps
    • Yamantau map available in Onslaught.
  • Modes
    • Onslaught Containment
    • Addressed an issue where Chalices were not always being earned and XP was not always being awarded in Onslaught Containment.

Stay tuned for the latest news on Call of Duty: Black Ops Cold War & Call of Duty: Warzone Season 3.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Season 1 Vanguard update set to sync progression from Call of Duty: Black Ops Cold War

Treyarch’s latest announcement has detailed how Black Ops Cold War progression will sync to Vanguard with upcoming update.

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As season 6 of Black Ops Cold War comes to a close, the devs have announced that an update will allow progress earned in last year’s title to sync to Vanguard.

Call of Duty players have just received confirmation that playing previous Call of Duty titles will work toward progressing in Vanguard. A new update is set to hit Black Ops Cold War on December 6th in preparation for the massive launch of Vanguard Season 1 on December 8.

The patch notes detail synchronized progression with Vanguard as well as new Prestige Levels and rewards, Season Challenge unlocks for the past six seasons, new Prestige Shop content, and weapon balancing.

Black Ops Cold War fans will be happy to hear that the game is going to continue to receive updates alongside Call of Duty: Vanguard. The latest announcement from Treyarch shares plenty of info concerning shared progression across Call of Duty titles.

Players will enjoy synced progression from each of Modern Warfare, Black Ops Cold War, and Warzone toward Vanguard. This may seem complicated but it just means that playing any of the three titles mentioned above will earn progression for Vanguard.

Synced progression entails unlocking Military Rank, weapons, Equipment, and Killstreaks. In addition, there will be a ton of interesting details such as allowing players to showcase their lifetime Prestige number earned across past titles.

Some changes will go live on December 6 while the rest will occur on December 8.

Patch Notes

Progression

  • Synchronized Military Ranks and Prestige Levels
    • Military Rank and Prestige Level progression will be synchronized with Vanguard at the launch of Season One.
    • All players will begin the season at the Military Rank or Prestige Level they have currently reached in Vanguard, or Military Rank 1 if they have not played Vanguard yet.
    • Players can progress Vanguard Military Ranks in Black Ops Cold WarWarzone, and Modern Warfare to unlock weapons, Equipment, Killstreaks, and other content for use in Vanguard and Warzone.
  • Prestige Rewards
    • Complete Military Ranks 1-55 to start a new Prestige journey, with new Prestige Levels to unlock across Black Ops Cold WarVanguardWarzone, and Modern Warfare.
    • In Season One, players can earn up to Prestige 7 as they progress their Season Level. Four additional Prestige Levels will be added per season.
    • Each Prestige Level awards a Prestige Key, Tier Skip, Emblem, and Sticker in Black Ops Cold War.
    • Reach Season Level 50 in Season One to unlock the exclusive “Duck Hunt” Weapon Blueprint for use in Vanguard and Warzone.
  • Lifetime Prestige
    • Lifetime Prestige display added to Black Ops Cold War and Warzone at the start of Vanguard Season One that display the total number of Prestige Levels earned across previous seasons and in Vanguard.
  • Prestige Master Ribbons
    • Players can now continue their Black Ops Cold War Prestige Master Ribbon progression. Each season, a new Prestige Master Ribbon will be added to the current six Black Ops Cold War Prestige Master Ribbons.
    • Players can progress their Prestige Master Ribbons in Black Ops Cold WarVanguardWarzone, and Modern Warfare by reaching Prestige Master at Season Level 200.
    • Players can now catch up on missed Prestige Master Ribbons each time they earn 200 Season Levels in a season. For example, reaching Season Level 400 will award two Prestige Master Ribbons, if available.

Prestige Shop

  • Black Ops Cold War Prestige Icons will be unlocked and available in the Prestige Shop for anyone who earned them in previous seasons.
  • Players can now equip any acquired Prestige Icon (1-27) as long as they’ve reached Prestige Master at least once in a current or previous season.
  • Players do not need to currently be Prestige Master to access Custom Prestige Icons in the Prestige Shop.
  • Equipped Prestige Icons will no longer be reset at the start of each season.

Season Challenges

  • All previous Black Ops Cold War Season Challenges will be revealed and can be progressed by players who hadn’t revealed them over the course of previous seasons. Legacy Season Challenges can continue to be progressed in Black Ops Cold War.
  • Starting with Season One, players can access and progress new Multiplayer Season Challenges in Vanguard and Warzone, as well as Zombies Season Challenges in Vanguard.

Weapon Unlock Challenges

  • .410 Ironhide
    • Weapon unlock challenge added to Multiplayer and Zombies for the .410 Ironhide Shotgun.
  • Grav
    • Weapon unlock challenge added to Multiplayer and Zombies for the Grav Assault Rifle.

Weapon Tuning (Dec. 6)

  • Marshal
    • Damage
      • Reduced Damage Range from 3.81m to 3.68m.
      • Increased Damage drop-off when fired beyond 3.68m.
    • Dragon’s Breath Attachment
      • Now has a -5% effect on Fire Rate.
      • Increased Damage Range penalty from -25% to -35%.
      • Reduced Damage bonus from +17% to +16%.
    • 12.1″ Extended Barrel
      • Reduced Damage Range bonus from +20% to +15%.

Lobby

  • Updated Lobby theming in Multiplayer and Zombies.

Zombies (Dec 6)

Forsaken

  • Closed an exploit during the Main Quest boss fight.
  • Added “Not Enough Essence” prompt to the Arcade Token dispenser when the player does not have enough Essence to purchase a token.

Mauer der Toten

  • Addressed an issue where a texture was not appearing correctly after melting the door during the Main Quest.

Outbreak

  • Enemies killed by Brain Rot zombies will now contribute toward the Dragon Relic World Event.

Onslaught

  • Added Onslaught Containment and Onslaught Deprogram to offline Local play.

Stability

  • Fixed stability issues related to the Arsenal.

That covers everything from the upcoming Black Ops Cold War update. If you’re enjoying Vanguard, be sure to check out how this update impacts your gaming experience on December 8.

For more Vanguard content, check out why Zombies players are disappointed with Vanguard.

Image Credit: Activision / Sledgehammer Games / Treyarch

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Call of Duty: Black Ops Cold War

When does Vanguard & Warzone Season 1 start? Season 6 end date

Black Ops Cold War and Warzone Season 6 is set to make way for Vanguard Season 1, here’s everything we know about when it will happen.

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Call of Duty: Vanguard is finally here, but players will have to wait a little longer for the game’s first season. Here’s everything we know about Vanguard & Warzone Season 1, including release date and content.

After months of anticipation, Call of Duty: Vanguard has finally arrived, taking players back in time to World War II for all-out combat across the world. While Vanguard dropped on November 5, players will have to wait a little longer for the first season, and the content it will bring with it.

Black Ops Cold War and Warzone Season 6 has been going out with a bang thanks to its Halloween-themed event, The Haunting which confirmed that there would be no Reloaded patch in Season 6.

With a new Warzone map, the RICOCHET anti-cheat, and a new Battle Pass, there’s plenty to get excited about with Vanguard Season 1.

Vanguard & Warzone Season 1 start date

The sixth season of Black Ops Cold War and Warzone will end on Thursday, December 2, 2021, bringing an end to the Treyarch game’s run. Vanguard Season 1 will officially kick off on December 8.

Vanguard owners will have 24-hour exclusive first play access to the Caldera map. Open access begins on Dec. 9. So, if you’re looking to get on the new map early, make sure you purchase Vanguard!

Vanguard will have been out nearly a month by this point, making it the ideal time to bring in the new Warzone Caldera map and WW2 weapons set to drop with the first season, as well as the long-awaited introduction of anti-cheat.

This isn’t to say that Black Ops Cold War will be forgotten, as Modern Warfare has still received content updates in the last year.

Vanguard & Warzone Season 1 content

Season 1 will be hugely important for both games, with major content coming to both Vanguard and Warzone.

For Vanguard, players will receive new multiplayer maps to explore and do battle on, along with the first Vanguard-specific Battle Pass, filled with new cosmetic content for players to enjoy.

Season 1 is set to be one of the biggest Warzone updates ever, with the new Pacific Caldera map finally releasing, Vanguard weapons being added, and the introduction of the new RICOCHET anti-cheat system.

What’s happening before Vanguard & Warzone Season 1

While December 8th will be when all of the official Vanguard and Warzone Season 1 action will be kicking off, there is still plenty of action to enjoy in the remaining time of Black Ops Cold War Season 6.

You can find the official schedule for all of the content coming to Warzone and Black Ops Cold War ahead of Vanguard Season 1 below thanks to the Call of Duty blog.

  • October 28 (Console) and November 2 (PC): Call of Duty: Vanguard Pre-Loading Begins – Pre-order now to get your game ready to play immediately at launch, in addition to numerous bonuses across VanguardBlack Ops Cold War, and Warzone.
  • November 5: Call of Duty: Vanguard Launch – Expect epic experiences on all fronts with Campaign, Multiplayer, and Zombies. Additionally, RICOCHET Anti-Cheat begins its implementation with server-side initiatives.
  • November 5 to December 2: Preseason in Vanguard  Access to Free Vanguard Tiers on the Black Ops Cold War Season Six Battle Pass System continues. Then on November 17, prepare to ship off to a fan-favorite map.
  • November 18: Operation: Flashback Begins in Warzone – An encore limited-time mode for Verdansk, celebrating its past 18 months of hosting over 100 million players strong in Warzone. Ready for your last dance in Verdansk?
  • November 24: Uncover the “Secrets of the Pacific” – Get intel on Caldera and its new points of interest through this event’s Warzone and Vanguard Multiplayer challenges.
  • November 30 and December 1: Last Hours of Verdansk. – Bombs away – see what happens to Verdansk before Warzone goes dark to prepare for Caldera and Season One.
  • December 8: Season One Begins – Vanguard players get new Multiplayer maps, 24 hours of exclusive access to Call of Duty®: Warzone™ Pacific and more to kick off Season One. All players can enjoy a new Battle Pass system and two free functional weapons. Plus: RICOCHET Anti-Cheat’s driver begins its rollout in Warzone.

In the meantime, players will be able to enjoy the first month of Vanguard and to get the most out of your WWII experience, check out our guide on the best controller and aim assist settings, or when the next Double XP event will take place.

Image credits: Activision

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Call of Duty: Black Ops Cold War

Will you be able to use Cold War and Modern Warfare weapons in Warzone Pacific?

Our quick and easy guide will answer the question of whether or not players can use Cold War and Modern Warfare guns in Warzone Pacific.

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One question on everyone’s mind ahead of Warzone Pacific’s Caldera map is whether or not you’ll be able to use Modern Warfare and Black Ops Cold War’s guns in it. We will answer that for you today.

Call of Duty: Warzone already has a ridiculously bloated arsenal of weapons for players to choose from. With over 100 guns to select as of Warzone Season 6, the transition into Warzone Pacific and the new Caldera map will see all of Vanguard’s guns added.

However, this begs the question for many players, will the new map and addition of nearly 40 Vanguard weapons mean that either Modern Warfare or Black Ops Cold War weapons need to miss out?

Can you use Modern Warfare and Cold War weapons in Warzone Pacific?

Fans of any of Modern Warfare and Black Ops Cold War’s weapons will be pleased to know that they too will also be carrying over into Warzone Pacific.

In an exclusive interview with Dexerto, Zach Hodson, Lead Designer at Sledgehammer Games discussed how Vanguard’s weapons will have to be considered when being added to all the other existing guns in the game.

He said that SHG has to keep a “separate balance sheet to track how things might work in Warzone.” Presumably, this is to factor in the extra 40 guns, taking Warzone up to a total of about 150 guns for players to use.

It should be noted that Warzone Pacific game modes will tailor the guns to its different game modes. Warzone Caldera Battle Royale will allow the use of all guns, whereas Vanguard-specific modes will only allow the use of Vanguard weapons.

How to use Cold War & MW weapons in Warzone Pacific

Whilst there’s nothing concrete just yet, we think that to use these weapons in Warzone Pacific, players will simply be able to select the ones they have unlocked once the Season 1 integration with Vanguard goes live.

When Black Ops Cold War and Warzone merged, it was a simple case of players being able to use the guns that they’d unlocked in Cold War, Modern Warfare, and Warzone. If you hadn’t unlocked a certain gun, then you could complete a challenge condition that was different in each game.

We expect this to be exactly the same in Warzone Pacific, and it’ll be up to the preference of the player, and their availability of each CoD game, to decide how to unlock particular weapons.


We’ll be sure to update this once Sledgehammer Games and Raven Software have provided a bit more official insight into the integration of weapons.

In the meantime, check out everything we know about Vanguard and Warzone Season 1.

Image Credit: Activision / Raven Software / Sledgehammer Games

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